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USE BEFORE PATCH! (UPDATED)

SirMeme May 4th, 2019 (edited) 12,903 Never
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  1. while wait() do
  2. for _,v in pairs(game:GetService("Workspace").Ghosts:GetChildren()) do
  3.  
  4. if v:FindFirstChild("Body") ~= nil and (v.Body.Position - game.Players.LocalPlayer.Character.HumanoidRootPart.Position).magnitude < 100 then
  5. for _,c in pairs(game:GetService("ReplicatedStorage").GhostEntries:GetDescendants()) do
  6. if c.Name == 'GhostName' then
  7. if c.Value == v.Name then
  8. if c.Parent.Parent.Stats.AntennaLevel.Value <= game.Players.LocalPlayer.Stats.AntennaLevel.Value then
  9.  
  10. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.Body.CFrame
  11. wait(.2)
  12. local A_1  = v
  13. local Event = game:GetService("ReplicatedStorage").Network.ToServer.Requests.VacuumEnemy
  14. Event:FireServer(A_1)
  15. repeat
  16. wait()
  17. game.Workspace.ScriptParts.EctoplasmConverters.Converter.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
  18. for _,v in pairs(game.Workspace.Drops:GetChildren()) do
  19. v.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
  20. end
  21. until v:FindFirstChild("Body") == nil
  22. end;end;end;end;end;end;end
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