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- while wait() do
- for _,v in pairs(game:GetService("Workspace").Ghosts:GetChildren()) do
- if v:FindFirstChild("Body") ~= nil and (v.Body.Position - game.Players.LocalPlayer.Character.HumanoidRootPart.Position).magnitude < 100 then
- for _,c in pairs(game:GetService("ReplicatedStorage").GhostEntries:GetDescendants()) do
- if c.Name == 'GhostName' then
- if c.Value == v.Name then
- if c.Parent.Parent.Stats.AntennaLevel.Value <= game.Players.LocalPlayer.Stats.AntennaLevel.Value then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.Body.CFrame
- wait(.2)
- local A_1 = v
- local Event = game:GetService("ReplicatedStorage").Network.ToServer.Requests.VacuumEnemy
- Event:FireServer(A_1)
- repeat
- wait()
- game.Workspace.ScriptParts.EctoplasmConverters.Converter.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- for _,v in pairs(game.Workspace.Drops:GetChildren()) do
- v.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- until v:FindFirstChild("Body") == nil
- end;end;end;end;end;end;end
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