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  1. 21:33:21.1243 [INFO]   Torch.Managers.MultiplayerManagerBase: ID:76561198065272056 (76561198065272056) Disconnected.
  2. 21:33:21.6328 [FATAL]  Initializer: System.NullReferenceException: Object reference not set to an instance of an object.
  3.    at SEDiscordBridge.DiscordBridge.MentionNameToID(String msg, DiscordChannel chann) in D:\SpaceEngineersMod\TorchPlugins\SEDiscordBridge\SEDiscordBridge\DiscordBridge.cs:line 221
  4.    at SEDiscordBridge.DiscordBridge.SendStatusMessage(String user, String msg) in D:\SpaceEngineersMod\TorchPlugins\SEDiscordBridge\SEDiscordBridge\DiscordBridge.cs:line 107
  5.    at SEDiscordBridge.SEDicordBridgePlugin._multibase_PlayerLeft(IPlayer obj) in D:\SpaceEngineersMod\TorchPlugins\SEDiscordBridge\SEDiscordBridge\SEDicordBridgePlugin.cs:line 158
  6.    at System.Action`1.Invoke(T obj)
  7.    at Torch.Managers.MultiplayerManagerBase.OnClientLeft(UInt64 steamId, MyChatMemberStateChangeEnum stateChange)
  8.    at System.Action`2.Invoke(T1 arg1, T2 arg2)
  9.    at Sandbox.Engine.Multiplayer.MyMultiplayerBase.RaiseClientLeft(UInt64 changedUser, MyChatMemberStateChangeEnum stateChange)
  10.    at Sandbox.MySandboxGame.ProcessInvoke()
  11.    at Sandbox.MySandboxGame.Update()
  12.    at Sandbox.Engine.Platform.Game.UpdateInternal()
  13.    at Sandbox.Engine.Platform.Game.RunSingleFrame()
  14.    at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.<Run>b__0()
  15.    at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
  16.    at Sandbox.Engine.Platform.Game.RunLoop()
  17.    at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
  18.    at Torch.VRageGame.DoStart()
  19.    at Torch.VRageGame.Run()
  20.    at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  21.    at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  22.    at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  23.    at System.Threading.ThreadHelper.ThreadStart()
  24. System.NullReferenceException: Object reference not set to an instance of an object.
  25.    at SEDiscordBridge.DiscordBridge.MentionNameToID(String msg, DiscordChannel chann) in D:\SpaceEngineersMod\TorchPlugins\SEDiscordBridge\SEDiscordBridge\DiscordBridge.cs:line 221
  26.    at SEDiscordBridge.DiscordBridge.SendStatusMessage(String user, String msg) in D:\SpaceEngineersMod\TorchPlugins\SEDiscordBridge\SEDiscordBridge\DiscordBridge.cs:line 107
  27.    at SEDiscordBridge.SEDicordBridgePlugin._multibase_PlayerLeft(IPlayer obj) in D:\SpaceEngineersMod\TorchPlugins\SEDiscordBridge\SEDiscordBridge\SEDicordBridgePlugin.cs:line 158
  28.    at System.Action`1.Invoke(T obj)
  29.    at Torch.Managers.MultiplayerManagerBase.OnClientLeft(UInt64 steamId, MyChatMemberStateChangeEnum stateChange)
  30.    at System.Action`2.Invoke(T1 arg1, T2 arg2)
  31.    at Sandbox.Engine.Multiplayer.MyMultiplayerBase.RaiseClientLeft(UInt64 changedUser, MyChatMemberStateChangeEnum stateChange)
  32.    at Sandbox.MySandboxGame.ProcessInvoke()
  33.    at Sandbox.MySandboxGame.Update()
  34.    at Sandbox.Engine.Platform.Game.UpdateInternal()
  35.    at Sandbox.Engine.Platform.Game.RunSingleFrame()
  36.    at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.<Run>b__0()
  37.    at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
  38.    at Sandbox.Engine.Platform.Game.RunLoop()
  39.    at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
  40.    at Torch.VRageGame.DoStart()
  41.    at Torch.VRageGame.Run()
  42.    at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  43.    at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  44.    at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  45.    at System.Threading.ThreadHelper.ThreadStart()
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