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- -Subject to change-
- Personal Rules
- This is the form that will be presented at the start of each thread. It must be filled out in it's entirety to join except for those marked off. It is subject to change more so than others.
- Name:
- Age:
- Race:
- Level: 1
- Skills: Do not fill out
- Equipment: Do not fill out
- Reputation: Neutral (How people generally think of you.)
- Public Appeal: 50% (How many people would vote to keep you in office.)
- Property Assets: Do not fill out (What buildings you own in Lorendale)
- Liquid Assets: Do not fill out (How much wealth you have)
- Minions: Do not fill out (Who follows your orders)
- Bonus: Do not fill out (Will be decided upon by your fluff)
- Fluff: (At least 2 sentences are required by me but the better it is, the better your bonus will be.)
- Roll results table
- 100) CRITICAL SUCCESS, BATTEN DOWN YOUR HATCHES, THIS IS GONNA BE A GOOD ONE.
- 80-99) Double Success
- 50-79) Success
- 20-49) Failure
- 2-19) Double Failure
- 1) Critical Yourgonnadieaslowandhorribledeath failure
- This game is a Republic-Builder ran by the people of /tg/. In this game, you will be the joint members of a council of seven that rules over and guides the City of Lorendale and it's lands. It is your job to lead this nation to glory and wealth in these troublesome and dangerous times. Each character will have 3 actions per turn and each turn simulates a period of 3 months of their reign. Every 2 turns, issues will be brought before the council and who will vote upon courses of actions decided by said council. Every 8 turns, elections will be called for and Council Members will campaign to keep their positions in the face of a rush of hopefuls. At this point, there will also be a election for the Government positions that will be determined during the first year of the game listed below. To be voted off the council, there must be a vote by the rest of the council to remove them and their public approval must be proportional to the number people that voted for their removal. Some actions may warrant a instant removal from the council of brought to light, hide them well.
- Knight-Commander - In charge of the ground forces of Lorendale and may take military actions.
- Knight-Admiral - In charge of the Navy of Lorendale and may take naval actions.
- Lord of Infrastructure - In charge of the infrastructure of Lorendale and all that pertains to it. Roads, farms, milleries. Everything that keeps Lorendale up and running.
- Lord of Trade - In charge of the official trading company of Lorendale. May take actions trade actions for the betterment of Lorendale.
- Lord of Foreign Relations - In charge of Lorendale's Official Diplomatic Services and determines their stance towards other nations. They are in charge of making Lorendale look great towards other nations as well as any agreements or treaties that may be signed.
- Lord of Education - In charge of Lorendale's school system and also seems to be in charge of the Research programms, as well. May take research actions.
- Lord of the Treasury - In charge of Lorendale's treasury and finances. Must be approached to make use of any of Lorendale's money and may be denied. Denial may be overturned in the event of the veto by 3 members of the Council.
- Shadow - [REDACTED]
- Republic and Government Rules
- Money Table
- 100 Rutts = 1 Denarus
- 100 Denarus = 1 Aureus
- 100 Aureus = 1 Dragon
- 100 Dragons = FUCKIN RICH BEYOND ALL MEASURES OF MONEY
- Each turn, Lorendales total treasury is accounted for through the PETA system. They will have a income each turn proportional to certain aspects of Lorendale from taxes to tarrifs. It will also have expenses each turn that is determined by government programs and it's military upkeep. Lorendale and Council Members may borrow from banks up to 2000 Aureus and 500 Aureus respectively, if they exceed that then it is a bad end for it or them respectively. Upon approval by the Lord of the Treasury, other Council Members may spend Lorendale's money on programs or other things.
- Revolt Risk is one of the biggest problems that Lorendale and other governments can face. In the face of both internal and external threats, the revolt risk make increase and lead to the revolution of one or more provinces. Both Happiness and Lawfulness can and will influence revolt risk, as well as other factors in the nation.
- Happiness Table
- Ecstatic
- Jubilant
- Happy
- Content
- Neutral
- Solemn
- Unhappy
- Angry
- Revolterific
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