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Brenner650

bodyguard.sqf

Nov 24th, 2018
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  1.  /** Salty Dog Exile: Recruit Ai V.1
  2. **  by aussie 2017
  3. **  https://github.com/aussie-battler/Salty-Dog-Exile-Recruit-Ai
  4. **/
  5.  
  6. private ["_statue","_unit","unitList"];
  7.     if ("Exile_Item_PlasticBottleFreshWater" in (magazines player)) then
  8.     {
  9.     player removeItem "Exile_Item_PlasticBottleFreshWater";
  10.     disableUserInput true;
  11.     player playMove "AinvPknlMstpSnonWnonDr_medic3";
  12.     unitList = ["B_Soldier_F","B_Soldier_lite_F","B_Soldier_GL_F","B_soldier_AR_F","B_Soldier_SL_F","B_Soldier_TL_F","B_soldier_M_F","B_soldier_LAT_F","B_medic_F","B_soldier_repair_F","B_soldier_exp_F","B_Helipilot_F","B_Soldier_A_F","B_soldier_AT_F","B_soldier_AA_F","B_engineer_F","B_crew_F","B_officer_F","B_Pilot_F","B_helicrew_F","B_soldier_PG_F","B_soldier_UAV_F"];
  13.     _unit = group player createUnit [unitList select (round(random ((count unitList) - 1))), getPos player, [], 0, "FORM"];
  14.     _unit setskill ["aimingAccuracy",0.9];
  15.     _unit setskill ["aimingShake",0.9];
  16.     _unit setskill ["aimingSpeed",0.9];
  17.     _unit setskill ["spotDistance",0.9];
  18.     _unit setskill ["spotTime",0.9];
  19.     _unit setskill ["courage",1.0];
  20.     _unit setskill ["reloadSpeed",1.0];
  21.     _unit setskill ["commanding",1.0];
  22.     _unit setskill ["general",0.9];
  23.     _unit setCombatMode "RED";
  24.     _unit allowFleeing 0;
  25.     _unit setVariable ["ExileMoney",500,true];
  26.     ["SuccessTitleAndText",["Bodyguard Deployed"]] call ExileClient_gui_toaster_addTemplateToast;
  27.     _statue = nearestObject [player, "Land_AncientStatue_01_F"];
  28.     deleteVehicle _statue;
  29.     disableUserInput false;
  30.     };
  31.     else
  32.     {
  33.     ["ErrorTitleAndText", ["You need Fresh Water..."]] call ExileClient_gui_toaster_addTemplateToast;
  34.     };
  35. };
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