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- /** Salty Dog Exile: Recruit Ai V.1
- ** by aussie 2017
- ** https://github.com/aussie-battler/Salty-Dog-Exile-Recruit-Ai
- **/
- private ["_statue","_unit","unitList"];
- if ("Exile_Item_PlasticBottleFreshWater" in (magazines player)) then
- {
- player removeItem "Exile_Item_PlasticBottleFreshWater";
- disableUserInput true;
- player playMove "AinvPknlMstpSnonWnonDr_medic3";
- unitList = ["B_Soldier_F","B_Soldier_lite_F","B_Soldier_GL_F","B_soldier_AR_F","B_Soldier_SL_F","B_Soldier_TL_F","B_soldier_M_F","B_soldier_LAT_F","B_medic_F","B_soldier_repair_F","B_soldier_exp_F","B_Helipilot_F","B_Soldier_A_F","B_soldier_AT_F","B_soldier_AA_F","B_engineer_F","B_crew_F","B_officer_F","B_Pilot_F","B_helicrew_F","B_soldier_PG_F","B_soldier_UAV_F"];
- _unit = group player createUnit [unitList select (round(random ((count unitList) - 1))), getPos player, [], 0, "FORM"];
- _unit setskill ["aimingAccuracy",0.9];
- _unit setskill ["aimingShake",0.9];
- _unit setskill ["aimingSpeed",0.9];
- _unit setskill ["spotDistance",0.9];
- _unit setskill ["spotTime",0.9];
- _unit setskill ["courage",1.0];
- _unit setskill ["reloadSpeed",1.0];
- _unit setskill ["commanding",1.0];
- _unit setskill ["general",0.9];
- _unit setCombatMode "RED";
- _unit allowFleeing 0;
- _unit setVariable ["ExileMoney",500,true];
- ["SuccessTitleAndText",["Bodyguard Deployed"]] call ExileClient_gui_toaster_addTemplateToast;
- _statue = nearestObject [player, "Land_AncientStatue_01_F"];
- deleteVehicle _statue;
- disableUserInput false;
- };
- else
- {
- ["ErrorTitleAndText", ["You need Fresh Water..."]] call ExileClient_gui_toaster_addTemplateToast;
- };
- };
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