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- -- Fixed by CLarramore --
- plr = game.Players.LocalPlayer
- char = plr.Character
- char.Head.face:remove()
- for _,v in pairs(char:GetChildren()) do
- if v:IsA("Part") then
- if v.Name ~= "Head" then
- v.Transparency = 1
- end
- end
- end
- for _,v in pairs(char:GetChildren()) do
- if v:IsA("Hat") then
- v:remove()
- end
- end
- for X = 10, math.huge, 10 do
- wait()
- char.Torso.Neck.C0 = CFrame.new(0,2,0) * CFrame.fromAxisAngle(Vector3.new(10,10,10), X)
- char.Torso.Neck.C1 = CFrame.new(0,0,0)
- end
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