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- callfunction 34, 6, 2, 0, 1, red | green << 5 | blue << 10, 10, 10, "NaN", "NaN", "NaN", "NaN" // shades attacking mon rgb555 color
- callfunction 34, 5, 8, 1, 1, red | green << 5 | blue << 10, 12, "NaN", "NaN", "NaN", "NaN", "NaN" // shades target mon rgb555 color
- callfunction 33, 5, 0, 1, 12, 0, red | green << 5 | blue << 10, "NaN", "NaN", "NaN", "NaN", "NaN" // flash screen rgb555 color
- callfunction 36, 5, 3, 0, 1, 7, 264, "NaN", "NaN", "NaN", "NaN", "NaN" // shake target mon
- callfunction 36, 5, times, 0, 1, magnitude, 264, "NaN", "NaN", "NaN", "NaN", "NaN" // shake target mon magnitude pixels times times
- callfunction 57, 4, 4, x, y, 258, "NaN", "NaN", "NaN", "NaN", "NaN", "NaN" // slide attacking mon x, y
- callfunction 68, 5, 8, 8, 0, 10, 0, "NaN", "NaN", "NaN", "NaN", "NaN" // shake screen some number of times
- // rotate mon in circle like rolling kick/agility:
- initspriteresource
- loadspriteresource 0
- loadspriteresource 1
- loadspritemaybe 0, 0, 0, 0
- loadspritemaybe 0, 0, 1, 1
- loadspriteresource 4
- loadspritemaybe 2, 0, 4, 4
- cmd52 2, 0, 4
- wait 1
- callfunction 8, 0, "NaN", "NaN", "NaN", "NaN", "NaN", "NaN", "NaN", "NaN", "NaN", "NaN"
- waitstate
- resetsprite 0
- resetsprite 1
- unloadspriteresource
- cmd53 0
- resetsprite 4
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