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RyGuyLV

JADDE Changelog

Apr 16th, 2023 (edited)
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  1. Current mod version: 1.1.2 (January 13th, 2024)
  2. Current game version: 1.9.6
  3.  
  4. Here is a full list of the changes present in Just Another Dark Deception Extension (JADDE for short).
  5.  
  6. General
  7.  
  8. - Filled in the Glowstick Entertainment logo on the startup and changed it to be green
  9.  
  10. - Solved audio incorrectly looping for dialogue
  11.  
  12. - Rebalanced the volumes for numerous audio files
  13.  
  14. - Allowed music tracks to loop that previously couldn't
  15.  
  16. - Added some visual effects to the Dark Deception logo [thanks to @Marshall_jpg]
  17.  
  18. - Removed the stray pixels from certain UI elements
  19.  
  20. - Updated the preview images in the chapter gallery to be from DD Enhanced
  21.  
  22. - Removed the glow on Bierce's eyes in her first cutscene
  23.  
  24. - Made the "Bierce's Ballroom" theme play at all times in Bierce's Ballroom
  25.  
  26. - Replaced the Mannequin portal icon with Puppet King
  27.  
  28. - Altered reverb/echo settings in various places
  29.  
  30. - Fixed various issues pertaining to modded subtitle timing
  31.  
  32. - Removed more unnecessary echos in voicelines
  33.  
  34. - Added sighs to more subtitles
  35.  
  36. - Removed certain point lights deemed unnecessary
  37.  
  38. - Resized the ring altar in places the size was inconsistent (Bierce's Ballroom, Elementary Evil, and Bearly Buried)
  39.  
  40. - Implemented subtitles for Bierce when discovering secrets
  41.  
  42. - Cleaned up the text on the ring altar for upgrading powers
  43.  
  44. - Reduced the volume when upgrading powers [thanks to @Play2Play]
  45.  
  46. - Reduced the volume when entering a "Mysterious Room" [thanks to @Play2Play]
  47.  
  48. - Added missing blood drips to the Deadly Decadence, Stranger Sewers, and Crazy Carnevil loaders (also enlarged the icon for Monkey Business)
  49.  
  50. - Gave new fonts to the Stranger Sewers and Bearly Buried title cards
  51.  
  52. - Made adjustments to the following tablet minimaps
  53.  
  54. - Elementary Evil
  55.  
  56. - Stranger Sewers
  57.  
  58. - Torment Therapy Zone 1
  59.  
  60. - Bearly Buried Basement
  61.  
  62. - Bearly Buried Zone 2
  63.  
  64. - Bearly Buried Boss + Escape Sequence
  65.  
  66. - Bearly Buried Zone 3
  67.  
  68. - Added teleport functionality to some areas that were previously missing them
  69.  
  70. - Deadly Decadence Zone 2 Entrance
  71.  
  72. - Crazy Carnevil...
  73.  
  74. - Big Top Tent
  75.  
  76. - Ring Altar Tent
  77.  
  78. - Coaster Room
  79.  
  80. - Zone 2 Upper Floor
  81.  
  82. - Torment Therapy Zone 2 Prison Exit
  83.  
  84. - Torment Therapy Zone 2 Ambulance Driveway (Boss Fight Entrance)
  85.  
  86. - Added the "Dramatic Danger" music track to Phantom Malak at all times (its one use is replaced by that level's chase theme)
  87.  
  88. - Removed the dampening of Primal Fear's sound in specific areas
  89.  
  90. - Added subtitles to the entirety of Chapter 4
  91.  
  92. - Gave Telekinesis and Vanish unique sound effects
  93.  
  94. - Removed an extra spotlight on Malak's door in the cutscene after Torment Therapy
  95.  
  96. - Erased the extra brush strokes on Mascot Mayhem's Profile Icon [thanks to @Argo4]
  97.  
  98. - Rescaled portal icons in places where they were too large
  99.  
  100. - Changed all monsters in the Collection Call cutscene to be in their Nightmare Mode skins
  101.  
  102. Monkey Business
  103.  
  104. - Relocated a shard that was overlapping another
  105.  
  106. - Made it so both secret rooms have the banana wallpaper
  107.  
  108. - Gave a mustache to the Chef Monkey cutouts
  109.  
  110. - Changed the cutscene Chef Monkey to be in his Nightmare Mode skin
  111.  
  112. - Added sauce to the clean sides of Chef Monkey's pizza cutters
  113.  
  114. - Lowered the volume of "Chef Frenzy" (boss music) and made it loop more seamlessly
  115.  
  116. Elementary Evil
  117.  
  118. - Moved up the Agatha flags in the Auditorium so they're hanging from the ceiling
  119.  
  120. - Replaced the Malak symbol on a poster board with his ultimate icon
  121.  
  122. - Got rid of a trashcan that was in the way of the player's and Agatha's path in Zone 1
  123.  
  124. - Changed the ordering of the colors on the "Agatha Elementary" sign to reference the Alphabet letter bosses
  125.  
  126. - Moved up the exit signs in Zone 2's cafeteria so they're attached to the ceiling
  127.  
  128. - Moved a construction board so it's no longer floating away from the wall in Zone 2
  129.  
  130. - Removed the bright white light after Agatha's boss fight (you'll still get blasted with light as you walk through the door though)
  131.  
  132. Deadly Decadence
  133.  
  134. - Replaced the skybox with the Monsters & Mortals version (higher quality)
  135.  
  136. - Replaced Mind Your Manors (Deadly Decadence Zone 2 Panic Theme) with its YouTube version
  137.  
  138. - Distinguished the "Dummy/Fake" Gold Watchers with a completely golden skin
  139.  
  140. - Moved a specific shard in Zone 2 so it's no longer floating so high
  141.  
  142. - Reorientated an upside-down painting in Deadly Decadence Zone 2
  143.  
  144. - Changed Titan Watcher to be in his Nightmare Mode skin
  145.  
  146. Crazy Carnevil
  147.  
  148. - Changed the caged-up Dread Ducky and Murder Monkeys to be in their Nightmare Mode skins
  149.  
  150. - Removed the initial hit sound from the mallet cutscene in the Big Top Tent [thanks to @Play2Play]
  151.  
  152. - Edited the Agatha and Gold Watcher audience cutouts to be closer to their original designs
  153.  
  154. - Removed the two extra Goliath Clowns in the funhouse ride
  155.  
  156. - Reimplemented the scrapped Normal Theme for Zone 2
  157.  
  158. - Reverted the Clown Gremlins to be in their default skin in Zone 2
  159.  
  160. - Removed certain floating lamps in Zone 2
  161.  
  162. - Attempted to better hide the Telepathy enemy clouds under the stage in Zone 2
  163.  
  164. - Changed the Clown Gremlins in the Goliath Clown boss fight to be in their Nightmare Mode skin (NOTE: This unintentionally buffed the escape sequence since the Clown Gremlins will not despawn upon the fight's completion. Have fun!)
  165.  
  166. - Changed a coloring inconsistency on Clown Gremlin's Nightmare Mode texture (hat and frills)
  167.  
  168. Torment Therapy
  169.  
  170. - Replaced the font in one of the Torment Therapy posters to no longer be Comic Sans
  171.  
  172. - Gave the Matron a new look resembling the Reaper Nurse's Nightmare Mode (will likely be scrapped in the future)
  173.  
  174. - Moved up the Matron and resized her desk in the stealth section to avoid clipping
  175.  
  176. - Reverted the Reaper Nurses to appear in their default skin in Zone 2
  177.  
  178. - Raised the volume of Matron's voicelines
  179.  
  180. - Darkened the skylight for the boss fight
  181.  
  182. - Made the skin paler on the Reaper Nurse's Nightmare Mode skin
  183.  
  184. Mascot Mayhem
  185.  
  186. - Made Lucky's portal icon have dripping blood in all instances
  187.  
  188. - Brightened the skybox of Mascot Mayhem Zone 1
  189.  
  190. - Removed the directional light in Mascot Mayhem Zone 1 (fewer shadows)
  191.  
  192. - Slightly turned up the fog in Zone 1
  193.  
  194. - Lowered the escape portal
  195.  
  196. - Reduced the buzzing static at the end of the one firework sounds
  197.  
  198. - Added a Ferris wheel behind Zone 1
  199.  
  200. - Modified the noise emitted by the camera trap
  201.  
  202. - Gave each mascot their more complex idle animations across all instances (excluding the passive clones in Zone 2)
  203.  
  204. - Changed the lights in the Security Checkpoint cutscenes to be dimmer and white
  205.  
  206. - Added a muffled filter to the Joy Joy Gang introduction cutscenes when they're behind glass
  207.  
  208. - Lowered the pitch of the bomb explosion and Joy Kill footstep sound effects
  209.  
  210. - Increased the height of each mascot (messes a tad with the killshots though)
  211.  
  212. - Extended the length and speed of Lucky's speed boost
  213.  
  214. - Attached a laugh and footstep sounds to Lucky when speed boosting (known to cutoff at points)
  215.  
  216. - Added more time before Bierce comments on Penny's egg ability
  217.  
  218. - Removed out-of-place doorframes in Zone 1
  219.  
  220. - Resolved a teeth issue with the static Lucky clones
  221.  
  222. - Changed the Zone 1 elevator lighting to Blue instead of Red
  223.  
  224. - Altered the media screens
  225.  
  226. - Optimized all of their lengths (performance should be slightly improved in Zone 2)
  227.  
  228. - Changed the "ALL SYSTEMS ONLINE" screen to be green (was cyan)
  229.  
  230. - Shortened the self-destruct sequence timer to 4 minutes (was 5)
  231.  
  232. - Slightly reduced the blue color grading in Zone 2 [thanks to @JMDeathPunchDD]
  233.  
  234. - Added more shadows in Zone 2 [thanks to @CrOcO64 & @JMDeathPunchDD]
  235.  
  236. - Addressed props that were clipping in Zone 2
  237.  
  238. - Better hid the starting positions of the reveal shard and stun orb in Zone 2
  239.  
  240. - Redesigned the text-only posters in Zone 2
  241.  
  242. - Added custom cutouts as props around Zone 2 (Hangry ones are located on breakable walls) [thanks to @Marshall_jpg]
  243.  
  244. - Attempted to add back the echo to Lucky's voicelines in the Zone 2 cutscene (not perfect)
  245.  
  246. - Reimplemented the scrapped Zone 2 Normal Theme
  247.  
  248. - Reimplemented the scrapped Zone 3 Panic Theme (for Zone 2)
  249.  
  250. - Reduced the volume when Hangry breaks the wall [thanks to @Play2Play]
  251.  
  252. - Added a custom wet floor sign prop to the breaker room [thanks to @Marshall_jpg for the art]
  253.  
  254. - Gave Zone 3 another new look that closely resembles the old "pre-enhanced" lighting [collaboration with @JMDeathPunchDD]
  255.  
  256. - Gave the remaining Joy Kill voicelines a robotic filter [thanks to @BonbonFazbear87]
  257.  
  258. - Added the build-up and closer to the "Closing Time" music track (Second Boss Fight)
  259.  
  260. - Reduced the volume for the glitch effect from Malak in the escape cutscene [thanks to @Play2Play]
  261.  
  262. - Reduced the volume for the glitch effect playing before Doug transports to the bridge sequence [thanks to @Play2Play]
  263.  
  264. Bearly Buried
  265.  
  266. - Replaced inconsistent Trigger Teddy UI assets with Mama Bear
  267.  
  268. - Disabled the volumetric lighting across the stage (most noticeable in Zone 2)
  269.  
  270. - Altered some of Malak's voiceover
  271.  
  272. - Muted the grunt sound Doug makes at the start
  273.  
  274. - Lowered the volume of Trigger Teddy's explosion
  275.  
  276. - Reimplemented the scrapped Zone 2 Panic Theme
  277.  
  278. - Made Malak's random maze lines mute for Zone 2
  279.  
  280. - Changed all of the Trigger Teddies in Zone 3 to be maskless
  281.  
  282. - Reverted Mama Bear to be in her default skin in Zone 3
  283.  
  284. - Gave Mama Bear's boss form red glowing eyes
  285.  
  286. - Removed the short delay in the audio of Mama Bear rolling in her spiked ball form
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