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- Current mod version: 1.1.2 (January 13th, 2024)
- Current game version: 1.9.6
- Here is a full list of the changes present in Just Another Dark Deception Extension (JADDE for short).
- General
- - Filled in the Glowstick Entertainment logo on the startup and changed it to be green
- - Solved audio incorrectly looping for dialogue
- - Rebalanced the volumes for numerous audio files
- - Allowed music tracks to loop that previously couldn't
- - Added some visual effects to the Dark Deception logo [thanks to @Marshall_jpg]
- - Removed the stray pixels from certain UI elements
- - Updated the preview images in the chapter gallery to be from DD Enhanced
- - Removed the glow on Bierce's eyes in her first cutscene
- - Made the "Bierce's Ballroom" theme play at all times in Bierce's Ballroom
- - Replaced the Mannequin portal icon with Puppet King
- - Altered reverb/echo settings in various places
- - Fixed various issues pertaining to modded subtitle timing
- - Removed more unnecessary echos in voicelines
- - Added sighs to more subtitles
- - Removed certain point lights deemed unnecessary
- - Resized the ring altar in places the size was inconsistent (Bierce's Ballroom, Elementary Evil, and Bearly Buried)
- - Implemented subtitles for Bierce when discovering secrets
- - Cleaned up the text on the ring altar for upgrading powers
- - Reduced the volume when upgrading powers [thanks to @Play2Play]
- - Reduced the volume when entering a "Mysterious Room" [thanks to @Play2Play]
- - Added missing blood drips to the Deadly Decadence, Stranger Sewers, and Crazy Carnevil loaders (also enlarged the icon for Monkey Business)
- - Gave new fonts to the Stranger Sewers and Bearly Buried title cards
- - Made adjustments to the following tablet minimaps
- - Elementary Evil
- - Stranger Sewers
- - Torment Therapy Zone 1
- - Bearly Buried Basement
- - Bearly Buried Zone 2
- - Bearly Buried Boss + Escape Sequence
- - Bearly Buried Zone 3
- - Added teleport functionality to some areas that were previously missing them
- - Deadly Decadence Zone 2 Entrance
- - Crazy Carnevil...
- - Big Top Tent
- - Ring Altar Tent
- - Coaster Room
- - Zone 2 Upper Floor
- - Torment Therapy Zone 2 Prison Exit
- - Torment Therapy Zone 2 Ambulance Driveway (Boss Fight Entrance)
- - Added the "Dramatic Danger" music track to Phantom Malak at all times (its one use is replaced by that level's chase theme)
- - Removed the dampening of Primal Fear's sound in specific areas
- - Added subtitles to the entirety of Chapter 4
- - Gave Telekinesis and Vanish unique sound effects
- - Removed an extra spotlight on Malak's door in the cutscene after Torment Therapy
- - Erased the extra brush strokes on Mascot Mayhem's Profile Icon [thanks to @Argo4]
- - Rescaled portal icons in places where they were too large
- - Changed all monsters in the Collection Call cutscene to be in their Nightmare Mode skins
- Monkey Business
- - Relocated a shard that was overlapping another
- - Made it so both secret rooms have the banana wallpaper
- - Gave a mustache to the Chef Monkey cutouts
- - Changed the cutscene Chef Monkey to be in his Nightmare Mode skin
- - Added sauce to the clean sides of Chef Monkey's pizza cutters
- - Lowered the volume of "Chef Frenzy" (boss music) and made it loop more seamlessly
- Elementary Evil
- - Moved up the Agatha flags in the Auditorium so they're hanging from the ceiling
- - Replaced the Malak symbol on a poster board with his ultimate icon
- - Got rid of a trashcan that was in the way of the player's and Agatha's path in Zone 1
- - Changed the ordering of the colors on the "Agatha Elementary" sign to reference the Alphabet letter bosses
- - Moved up the exit signs in Zone 2's cafeteria so they're attached to the ceiling
- - Moved a construction board so it's no longer floating away from the wall in Zone 2
- - Removed the bright white light after Agatha's boss fight (you'll still get blasted with light as you walk through the door though)
- Deadly Decadence
- - Replaced the skybox with the Monsters & Mortals version (higher quality)
- - Replaced Mind Your Manors (Deadly Decadence Zone 2 Panic Theme) with its YouTube version
- - Distinguished the "Dummy/Fake" Gold Watchers with a completely golden skin
- - Moved a specific shard in Zone 2 so it's no longer floating so high
- - Reorientated an upside-down painting in Deadly Decadence Zone 2
- - Changed Titan Watcher to be in his Nightmare Mode skin
- Crazy Carnevil
- - Changed the caged-up Dread Ducky and Murder Monkeys to be in their Nightmare Mode skins
- - Removed the initial hit sound from the mallet cutscene in the Big Top Tent [thanks to @Play2Play]
- - Edited the Agatha and Gold Watcher audience cutouts to be closer to their original designs
- - Removed the two extra Goliath Clowns in the funhouse ride
- - Reimplemented the scrapped Normal Theme for Zone 2
- - Reverted the Clown Gremlins to be in their default skin in Zone 2
- - Removed certain floating lamps in Zone 2
- - Attempted to better hide the Telepathy enemy clouds under the stage in Zone 2
- - Changed the Clown Gremlins in the Goliath Clown boss fight to be in their Nightmare Mode skin (NOTE: This unintentionally buffed the escape sequence since the Clown Gremlins will not despawn upon the fight's completion. Have fun!)
- - Changed a coloring inconsistency on Clown Gremlin's Nightmare Mode texture (hat and frills)
- Torment Therapy
- - Replaced the font in one of the Torment Therapy posters to no longer be Comic Sans
- - Gave the Matron a new look resembling the Reaper Nurse's Nightmare Mode (will likely be scrapped in the future)
- - Moved up the Matron and resized her desk in the stealth section to avoid clipping
- - Reverted the Reaper Nurses to appear in their default skin in Zone 2
- - Raised the volume of Matron's voicelines
- - Darkened the skylight for the boss fight
- - Made the skin paler on the Reaper Nurse's Nightmare Mode skin
- Mascot Mayhem
- - Made Lucky's portal icon have dripping blood in all instances
- - Brightened the skybox of Mascot Mayhem Zone 1
- - Removed the directional light in Mascot Mayhem Zone 1 (fewer shadows)
- - Slightly turned up the fog in Zone 1
- - Lowered the escape portal
- - Reduced the buzzing static at the end of the one firework sounds
- - Added a Ferris wheel behind Zone 1
- - Modified the noise emitted by the camera trap
- - Gave each mascot their more complex idle animations across all instances (excluding the passive clones in Zone 2)
- - Changed the lights in the Security Checkpoint cutscenes to be dimmer and white
- - Added a muffled filter to the Joy Joy Gang introduction cutscenes when they're behind glass
- - Lowered the pitch of the bomb explosion and Joy Kill footstep sound effects
- - Increased the height of each mascot (messes a tad with the killshots though)
- - Extended the length and speed of Lucky's speed boost
- - Attached a laugh and footstep sounds to Lucky when speed boosting (known to cutoff at points)
- - Added more time before Bierce comments on Penny's egg ability
- - Removed out-of-place doorframes in Zone 1
- - Resolved a teeth issue with the static Lucky clones
- - Changed the Zone 1 elevator lighting to Blue instead of Red
- - Altered the media screens
- - Optimized all of their lengths (performance should be slightly improved in Zone 2)
- - Changed the "ALL SYSTEMS ONLINE" screen to be green (was cyan)
- - Shortened the self-destruct sequence timer to 4 minutes (was 5)
- - Slightly reduced the blue color grading in Zone 2 [thanks to @JMDeathPunchDD]
- - Added more shadows in Zone 2 [thanks to @CrOcO64 & @JMDeathPunchDD]
- - Addressed props that were clipping in Zone 2
- - Better hid the starting positions of the reveal shard and stun orb in Zone 2
- - Redesigned the text-only posters in Zone 2
- - Added custom cutouts as props around Zone 2 (Hangry ones are located on breakable walls) [thanks to @Marshall_jpg]
- - Attempted to add back the echo to Lucky's voicelines in the Zone 2 cutscene (not perfect)
- - Reimplemented the scrapped Zone 2 Normal Theme
- - Reimplemented the scrapped Zone 3 Panic Theme (for Zone 2)
- - Reduced the volume when Hangry breaks the wall [thanks to @Play2Play]
- - Added a custom wet floor sign prop to the breaker room [thanks to @Marshall_jpg for the art]
- - Gave Zone 3 another new look that closely resembles the old "pre-enhanced" lighting [collaboration with @JMDeathPunchDD]
- - Gave the remaining Joy Kill voicelines a robotic filter [thanks to @BonbonFazbear87]
- - Added the build-up and closer to the "Closing Time" music track (Second Boss Fight)
- - Reduced the volume for the glitch effect from Malak in the escape cutscene [thanks to @Play2Play]
- - Reduced the volume for the glitch effect playing before Doug transports to the bridge sequence [thanks to @Play2Play]
- Bearly Buried
- - Replaced inconsistent Trigger Teddy UI assets with Mama Bear
- - Disabled the volumetric lighting across the stage (most noticeable in Zone 2)
- - Altered some of Malak's voiceover
- - Muted the grunt sound Doug makes at the start
- - Lowered the volume of Trigger Teddy's explosion
- - Reimplemented the scrapped Zone 2 Panic Theme
- - Made Malak's random maze lines mute for Zone 2
- - Changed all of the Trigger Teddies in Zone 3 to be maskless
- - Reverted Mama Bear to be in her default skin in Zone 3
- - Gave Mama Bear's boss form red glowing eyes
- - Removed the short delay in the audio of Mama Bear rolling in her spiked ball form
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