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7heSama

Android: Runoff

Feb 16th, 2016
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  1. Alternate rules for Android: Netrunner pitting an unstable lineup of 1-3 Runner players against 2-4 Corporations.
  2.  
  3. setup:
  4. Choose any number of sets/expansions, with the following limits on represented factions.
  5. #Players #Runners #Corporations
  6. 1 1 2
  7. 2 2 3
  8. 3 3 4
  9.  
  10. Each player chooses a single Runner character in their identity.
  11. Shuffle together all other Runner Resource, Hardware, and Program cards, along with one of each other character into one mega-deck.
  12. Shuffle together each Corporation's ICE and Upgrade cards into their own decks.
  13.  
  14. rules:
  15. Rather than holding Assets or Agendas, Corporation servers hold Runner cards that the previous owners are looking to re-acquire.
  16. All Corporations play first, in any order. Doesn't matter. Draw the top card of their deck. If it's ICE, play it on the server with the most Runner property in it. In case of a tie, play it on the server with the least ICE. Upgrades apply to all servers; play them behind the server row. If an upgrade has no concieveable purpose (i.e. "Hand size +2"), instead discard it and all Bad Publicity the Corp has acquired.
  17. Then draw from the Runner mega-deck. Play that card in a server with at least one piece of ice (if possible), with the least other Runner cards in it. In case of a tie, play it in the server with the most ice.
  18.  
  19. Runners start the game by drawing five cards from the Mega-Deck. They may trade freely with each other.
  20. Runners may take three actions: First, those listed on cards. Second, making a run. If a run is successful, they steal all Runner property in the server. Runner characters are added to the roster of the player whose identity they belong to. All other cards may immediately be installed for free (following other limitations) or addded to that player's hand. Finally, a player install cards from their hand for free (following other limitations) during their turn.
  21. Each runner on the player's roster can make one run per turn.
  22.  
  23. Net and meat damage will offline the lead Runner for turns equal to the points of damage.
  24. Brain damage will kill the leading runner.
  25.  
  26. When all of one's players runners are freed or killed, the player with the most runners alive (living, but imprisoned runners count for 0.25) wins.
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