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- on any movement:
- if {level::%player%} is not set:
- set {level::%player%} to 1
- if {exp::%player%} is not set:
- set {exp::%player%} to 0
- if {needexp::%player%} is not set:
- set {needexp::%player%} to 30
- every tick:
- loop all players:
- if loop-player has 1 nether star:
- remove 1 nether star from loop-player
- add 1 to {exp::%loop-player%}
- play entity_experience_orb_pickup at loop-player with volume 1 and pitch 1
- every 1 seconds:
- loop all players:
- set action bar of loop-player to "&d%loop-player% &cLv.%{level::%loop-player%}% &8[&a%{exp::%loop-player%}%&9/&b%{needexp::%loop-player%}%&8]"
- every tick:
- loop all players:
- if {exp::%loop-player%} >= {needexp::%loop-player%}:
- set {exp::%loop-player%} to 0
- add 1 to {level::%loop-player%}
- set {needexp::%loop-player%} to round(({level::%loop-player%} + 1) * 1.5 + ({needexp::%loop-player%}) * 1.05)
- message "&e=========================" to loop-player
- message "&a&lLevel Up!!" to loop-player
- message "&a現在の&eレベル&8: &c&l%{level::%loop-player%}%" to loop-player
- message "&e=========================" to loop-player
- play entity_firework_blast at loop-player with volume 1 and pitch 1
- play entity_firework_twinkle at loop-player with volume 1 and pitch 1
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