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  1. ## Skeleton config file for RetroArch
  2.  
  3. ## MY_SETTINGS###########################
  4.  
  5. autosave_interval = 900
  6.  
  7. input_volume_up = equals
  8. input_volume_down = minus
  9.  
  10. menu_enable_widgets = "false"
  11. video_font_size = "27"
  12. video_message_color = FFFFFF
  13.  
  14. menu_widget_scale_auto = "false"
  15. menu_widget_scale_factor = "1.500000"
  16. menu_widget_scale_factor_windowed = "1.500000"
  17.  
  18. video_msg_bgcolor_enable = "true"
  19. video_msg_bgcolor_red = 0
  20. video_msg_bgcolor_green = 0
  21. video_msg_bgcolor_blue = 255
  22. video_msg_bgcolor_opacity = 1.0
  23.  
  24. ########################################
  25.  
  26. # If set to a directory, the content history playlist will be saved
  27. # to this directory.
  28. # content_history_dir =
  29.  
  30. # Automatically saves a savestate at the end of RetroArch's lifetime.
  31. # The path is $SRAM_PATH.auto.
  32. # RetroArch will automatically load any savestate with this path on startup if savestate_auto_load is set.
  33. # savestate_auto_save = false
  34. # savestate_auto_load = true
  35.  
  36. # Load libretro from a dynamic location for dynamically built RetroArch.
  37. # This option is mandatory.
  38.  
  39. # Path to a libretro implementation.
  40. # libretro_path = "/path/to/libretro.so"
  41.  
  42. # Sets log level for libretro cores (GET_LOG_INTERFACE).
  43. # If a log level issued by a libretro core is below libretro_log_level, it is ignored.
  44. # DEBUG logs are always ignored unless verbose mode is activated (--verbose).
  45. # DEBUG = 0, INFO = 1, WARN = 2, ERROR = 3.
  46. # libretro_log_level = 0
  47.  
  48. # Enable or disable verbosity level of frontend.
  49. # log_verbosity = false
  50.  
  51. # If this option is enabled, every content file loaded in RetroArch will be
  52. # automatically added to a history list.
  53. # history_list_enable = true
  54.  
  55. # Enable performance counters
  56. # perfcnt_enable = false
  57.  
  58. # Path to core options config file.
  59. # This config file is used to expose core-specific options.
  60. # It will be written to by RetroArch.
  61. # A default path will be assigned if not set.
  62. core_options_path = "/opt/retropie/configs/all/retroarch-core-options.cfg"
  63.  
  64. # Path to content history file.
  65. # RetroArch keeps track of all content loaded in the menu and from CLI directly for convenient quick loading.
  66. # A default path will be assigned if not set.
  67. # content_history_path =
  68.  
  69. # Path to music content history file (optional).
  70. # RetroArch keeps track of all music content loaded in the menu and from CLI directly for convenient quick loading.
  71. # A default path will be assigned if not set.
  72. # content_music_history_path =
  73.  
  74. # Path to image content history file (optional).
  75. # RetroArch keeps track of all image content loaded in the menu and from CLI directly for convenient quick loading.
  76. # A default path will be assigned if not set.
  77. # content_image_history_path =
  78.  
  79. # Path to video content history file (optional).
  80. # RetroArch keeps track of all video content loaded in the menu and from CLI directly for convenient quick loading.
  81. # A default path will be assigned if not set.
  82. # content_video_history_path =
  83.  
  84. # Number of entries that will be kept in content history file.
  85. # content_history_size = 200
  86.  
  87. # Content directory. Interacts with RETRO_ENVIRONMENT_GET_CONTENT_DIRECTORY.
  88. # Usually set by developers who bundle libretro/RetroArch apps to point to assets.
  89. # content_directory =
  90.  
  91. # Sets start directory for menu config browser.
  92. # rgui_config_directory =
  93.  
  94. # Show startup screen in menu.
  95. # Is automatically set to false when seen for the first time.
  96. # This is only updated in config if config_save_on_exit is set to true, however.
  97. rgui_show_start_screen = "false"
  98.  
  99. # Flushes config to disk on exit. Useful for menu as settings can be modified.
  100. # Overwrites the config. #include's and comments are not preserved.
  101. config_save_on_exit = "false"
  102.  
  103. # Shows hidden files and folders in directory listings.
  104. # show_hidden_files = false
  105.  
  106. #### Driver
  107.  
  108. # Input driver. Depending on video driver, it might force a different input driver.
  109. # input_driver = sdl
  110.  
  111. # Joypad driver. ("udev", "linuxraw", "paraport", "sdl2", "hid", "dinput")
  112. input_joypad_driver = "udev"
  113.  
  114. # Video driver to use. "gl", "xvideo", "sdl", "d3d"
  115. # video_driver = "gl"
  116.  
  117. # Which context implementation to use.
  118. # Possible ones for desktop are: glx, x-egl, kms-egl, sdl-gl, wgl.
  119. # By default, tries to use first suitable driver.
  120. # video_context_driver =
  121.  
  122. # Audio driver backend. Depending on configuration possible candidates are: alsa, pulse, oss, jack, rsound, roar, openal, sdl, xaudio.
  123. # audio_driver =
  124.  
  125. # Audio resampler driver backend. Which audio resampler to use.
  126. # Default will use "sinc".
  127. # audio_resampler =
  128.  
  129. # Camera driver.
  130. # camera_driver =
  131.  
  132. # Location driver.
  133. # location_driver =
  134.  
  135. # Menu driver to use. ("rgui", "xmb", "glui")
  136. menu_driver = "rgui"
  137.  
  138. # Record driver. Used when recording video.
  139. # record_driver =
  140.  
  141. #### Video
  142.  
  143. # Suspends the screensaver if set to true. Is a hint that does not necessarily have to be honored
  144. # by video driver.
  145. # suspend_screensaver_enable = true
  146.  
  147. # Display framerate.
  148. # fps_show = false
  149.  
  150. # Display memory.
  151. # memory_show = false
  152.  
  153. # Display total number of frames rendered. (only displays if fps_show is enabled)
  154. # framecount_show =
  155.  
  156. # Which monitor to prefer. 0 (default) means no particular monitor is preferred, 1 and up (1 being first monitor),
  157. # suggests RetroArch to use that particular monitor.
  158. # video_monitor_index = 0
  159.  
  160. # Start in fullscreen. Can be changed at runtime.
  161. # video_fullscreen = false
  162.  
  163. # If fullscreen, prefer using a windowed fullscreen mode.
  164. # video_windowed_fullscreen = true
  165.  
  166. # Fullscreen resolution. Resolution of 0 uses the resolution of the desktop.
  167. # video_fullscreen_x = 0
  168. # video_fullscreen_y = 0
  169.  
  170. # Video refresh rate of your CRT monitor.
  171. # Used to calculate a suitable audio input rate.
  172. # crt_video_refresh_rate = 59.94
  173.  
  174. # Video refresh rate of your monitor.
  175. # Used to calculate a suitable audio input rate.
  176. # video_refresh_rate = 59.94
  177.  
  178. # Forcibly disable sRGB FBO support. Some Intel OpenGL drivers on Windows
  179. # have video problems with sRGB FBO support enabled.
  180. # video_force_srgb_disable = false
  181.  
  182. # If this is true and video_aspect_ratio is not set,
  183. # aspect ratio is decided by libretro implementation.
  184. # If this is false, 1:1 PAR will always be assumed if video_aspect_ratio is not set.
  185. video_aspect_ratio_auto = "true"
  186.  
  187. # A floating point value for video aspect ratio (width / height).
  188. # If this is not set, aspect ratio is assumed to be automatic.
  189. # Behavior then is defined by video_aspect_ratio_auto.
  190. # video_aspect_ratio =
  191.  
  192. # Windowed x resolution scale and y resolution scale
  193. # (Real x res: base_size * xscale * aspect_ratio, real y res: base_size * yscale)
  194. # video_scale = 3.0
  195.  
  196. # Percentage of opacity to use for the window (100 is completely opaque).
  197. # video_window_opacity = 100
  198.  
  199. # Whether to enable the default window decorations like border, titlebar etc.
  200. # video_window_show_decorations = true
  201.  
  202. # Forcibly disable composition. Only works in Windows Vista/7 for now.
  203. # video_disable_composition = false
  204.  
  205. # Video vsync.
  206. # video_vsync = true
  207.  
  208. # Interval at which a Vsync swap is performed.
  209. # 1 is normal, 2 is doubled frames, 3 is tripled frames, etc.
  210. # video_swap_interval = 1
  211.  
  212. # Max amount of swapchain images.
  213. # Single buffering = 1, Double buffering = 2, 3 = Triple buffering
  214. # video_max_swapchain_images = 3
  215.  
  216. # Attempts to hard-synchronize CPU and GPU. Can reduce latency at cost of performance.
  217. # video_hard_sync = false
  218.  
  219. # Sets how many frames CPU can run ahead of GPU when using video_hard_sync.
  220. # Maximum is 3.
  221. # video_hard_sync_frames = 0
  222.  
  223. # Sets how many milliseconds to delay after VSync before running the core.
  224. # Can reduce latency at cost of higher risk of stuttering.
  225. # Maximum is 15.
  226. # video_frame_delay = 0
  227.  
  228. # Inserts a black frame inbetween frames.
  229. # Useful for 120 Hz monitors who want to play 60 Hz material with eliminated ghosting.
  230. # video_refresh_rate should still be configured as if it is a 60 Hz monitor (divide refresh rate by 2).
  231. # video_black_frame_insertion = false
  232.  
  233. # Use threaded video driver. Using this might improve performance at possible cost of latency and more video stuttering.
  234. video_threaded = "true"
  235.  
  236. # Use a shared context for HW rendered libretro cores.
  237. # Avoids having to assume HW state changes inbetween frames.
  238. # video_shared_context = false
  239.  
  240. # Smoothens picture with bilinear filtering. Should be disabled if using pixel shaders.
  241. # video_smooth = true
  242.  
  243. # Forces rendering area to stay equal to content aspect ratio or as defined in video_aspect_ratio.
  244. # video_force_aspect = true
  245.  
  246. # Only scales video in integer steps.
  247. # The base size depends on system-reported geometry and aspect ratio.
  248. # If video_force_aspect is not set, X/Y will be integer scaled independently.
  249. # video_scale_integer = false
  250.  
  251. # Index of the aspect ratio selection in the menu.
  252. # 20 = Config, 21 = 1:1 PAR, 22 = Core Provided, 23 = Custom Aspect Ratio
  253. # aspect_ratio_index = 20
  254.  
  255. # Forces cropping of overscanned frames.
  256. # Exact behavior of this option is implementation specific.
  257. # video_crop_overscan = true
  258.  
  259. # Path to shader. Shader can be either Cg, CGP (Cg preset) or GLSL, GLSLP (GLSL preset)
  260. # video_shader = "/path/to/shader.{cg,cgp,glsl,glslp}"
  261.  
  262. # Load video_shader on startup.
  263. # Other shaders can still be loaded later in runtime.
  264. video_shader_enable = "true"
  265.  
  266. # CPU-based video filter. Path to a dynamic library.
  267. # video_filter =
  268.  
  269. # Path to a font used for rendering messages. This path must be defined to enable fonts.
  270. # Do note that the _full_ path of the font is necessary!
  271. # video_font_path =
  272.  
  273. # Size of the font rendered in points.
  274. video_font_size = "24"
  275.  
  276. # Enable usage of OSD messages.
  277. # video_font_enable = true
  278.  
  279. # Offset for where messages will be placed on screen. Values are in range 0.0 to 1.0 for both x and y values.
  280. # [0.0, 0.0] maps to the lower left corner of the screen.
  281. # video_message_pos_x = 0.05
  282. # video_message_pos_y = 0.05
  283.  
  284. # Color for message. The value is treated as a hexadecimal value.
  285. # It is a regular RGB hex number, i.e. red is "ff0000".
  286. # video_message_color = ffffff
  287.  
  288. # Background color for OSD messages. Red/Green/Blue values are from 0 to 255 and opacity is 0.0 to 1.0.
  289. # video_message_bgcolor_enable = false
  290. # video_message_bgcolor_red = 0
  291. # video_message_bgcolor_green = 0
  292. # video_message_bgcolor_blue = 0
  293. # video_message_bgcolor_opacity = 1.0
  294.  
  295. # Allows libretro cores to set rotation modes.
  296. # Setting this to false will honor, but ignore this request.
  297. # This is useful for vertically oriented content where one manually rotates the monitor.
  298. # video_allow_rotate = true
  299.  
  300. # Forces a certain rotation of the video.
  301. # The rotation is added to rotations which the libretro core sets (see video_allow_rotate).
  302. # The angle is <value> * 90 degrees counter-clockwise.
  303. # video_rotation = 0
  304.  
  305. # Forces a certain orientation of the screen from the operating system.
  306. # The angle is <value> * 90 degrees counter-clockwise.
  307. # screen_orientation = 0
  308.  
  309. # HDR settings
  310. # video_hdr_enable = false
  311. # video_hdr_max_nits = 1000.0f
  312. # video_hdr_paper_white_nits = 200.0f
  313. # video_hdr_contrast = 1.0f
  314. # video_hdr_expand_gamut = true
  315.  
  316. #### Audio
  317.  
  318. # Enable audio.
  319. # audio_enable = true
  320.  
  321. # Enable menu audio sounds.
  322. # audio_enable_menu = false
  323. # audio_enable_menu_ok = false
  324. # audio_enable_menu_cancel = false
  325. # audio_enable_menu_notice = false
  326. # audio_enable_menu_bgm = false
  327.  
  328. # Mutes audio.
  329. # audio_mute_enable = false
  330.  
  331. # Mutes audio mixer volume globally.
  332. # audio_mixer_mute_enable = false
  333.  
  334. # Audio output samplerate.
  335. # audio_out_rate = 48000
  336.  
  337. # Override the default audio device the audio_driver uses. This is driver dependant. E.g. ALSA wants a PCM device, OSS wants a path (e.g. /dev/dsp), Jack wants portnames (e.g. system:playback1,system:playback_2), and so on ...
  338. # audio_device =
  339.  
  340. # Audio DSP plugin that processes audio before it's sent to the driver. Path to a dynamic library.
  341. # audio_dsp_plugin =
  342.  
  343. # Will sync (block) on audio. Recommended.
  344. # audio_sync = true
  345.  
  346. # Desired audio latency in milliseconds. Might not be honored if driver can't provide given latency.
  347. # audio_latency = 64
  348.  
  349. # Enable audio rate control.
  350. # audio_rate_control = true
  351.  
  352. # Controls audio rate control delta. Defines how much input rate can be adjusted dynamically.
  353. # Input rate = in_rate * (1.0 +/- audio_rate_control_delta)
  354. # audio_rate_control_delta = 0.005
  355.  
  356. # Controls maximum audio timing skew. Defines the maximum change in input rate.
  357. # Input rate = in_rate * (1.0 +/- max_timing_skew)
  358. # audio_max_timing_skew = 0.05
  359.  
  360. # Audio volume. Volume is expressed in dB.
  361. # 0 dB is normal volume. No gain will be applied.
  362. # Gain can be controlled in runtime with input_volume_up/input_volume_down.
  363. # audio_volume = 0.0
  364.  
  365. # Audio mixer volume. Volume is expressed in dB.
  366. # 0 dB is normal volume. No gain will be applied.
  367. # audio_mixer_volume = 0.0
  368.  
  369. #### Overlay
  370.  
  371. # Enable the overlay.
  372. # input_overlay_enable = true
  373.  
  374. # Show the overlay behind the menu instead of in front.
  375. # input_overlay_behind_menu = "false"
  376.  
  377. # Hide the current overlay from appearing inside the menu.
  378. # input_overlay_hide_in_menu = true
  379.  
  380. # Path to input overlay.
  381. # input_overlay =
  382.  
  383. # Opacity of all the UI elements of the overlay.
  384. # input_overlay_opacity = 1.0
  385.  
  386. # Scale of all UI elements of the overlay.
  387. # input_overlay_scale = 1.0
  388.  
  389. # Center of all UI elements of the overlay.
  390. # input_overlay_center_x = 0.5
  391. # input_overlay_center_y = 0.5
  392.  
  393. #### Input
  394.  
  395. # Path to input remapping file.
  396. # input_remapping_path =
  397.  
  398. # Input bind timer timeout.
  399. # Amount of seconds to wait until proceeding to the next bind. Default: 5, minimum: 1
  400. # input_bind_timeout = 1
  401.  
  402. # If enabled, overrides the input binds with the remapped binds set for the current core.
  403. # input_remap_binds_enable = true
  404.  
  405. # Maximum amount of users supported by RetroArch.
  406. # input_max_users = 16
  407.  
  408. # Keyboard layout for input driver if applicable (udev/evdev for now).
  409. # Syntax is either just layout (e.g. "no"), or a layout and variant separated with colon ("no:nodeadkeys").
  410. # input_keyboard_layout =
  411.  
  412. # Defines axis threshold. Possible values are [0.0, 1.0]
  413. # input_axis_threshold = 0.5
  414.  
  415. # input_analog_deadzone = 0.0
  416.  
  417. # input_analog_sensitivity = 1.0
  418.  
  419. # Enable input auto-detection. Will attempt to autoconfigure
  420. # joypads, Plug-and-Play style.
  421. input_autodetect_enable = "true"
  422.  
  423. # Show the input descriptors set by the core instead of the
  424. # default ones.
  425. # input_descriptor_label_show = true
  426.  
  427. # Hide input descriptors that were not set by the core.
  428. # input_descriptor_hide_unbound = false
  429.  
  430. # Influence how input polling is done inside RetroArch.
  431. # 0 : Early - Input polling is performed before call to retro_run.
  432. # 1 : Normal - Input polling is performed when retro_input_poll is
  433. # requested.
  434. # 2 : Late - Input polling is performed on first call to retro_input_state
  435. # per frame
  436. #
  437. # Setting it to 0 or 2 can result in less latency depending on
  438. # your configuration.
  439. #
  440. # When netplay is enabled, the default polling behavior (1) will
  441. # be used regardless of the value set here.
  442. # input_poll_type_behavior = 1
  443.  
  444. # Sets which libretro device is used for a user.
  445. # Devices are indentified with a number.
  446. # This is normally saved by the menu.
  447. # Device IDs are found in libretro.h.
  448. # These settings are overridden by explicit command-line arguments which refer to input devices.
  449. # None: 0
  450. # Joypad (RetroPad): 1
  451. # Mouse: 2
  452. # Keyboard: 3
  453. # Generic Lightgun: 4
  454. # Joypad w/ Analog (RetroPad + Analog sticks): 5
  455. # Multitap (SNES specific): 257
  456. # Super Scope (SNES specific): 260
  457. # Justifier (SNES specific): 516
  458. # Justifiers (SNES specific): 772
  459.  
  460. # input_libretro_device_p1 =
  461. # input_libretro_device_p2 =
  462. # input_libretro_device_p3 =
  463. # input_libretro_device_p4 =
  464. # input_libretro_device_p5 =
  465. # input_libretro_device_p6 =
  466. # input_libretro_device_p7 =
  467. # input_libretro_device_p8 =
  468.  
  469. # Keyboard input. Will recognize letters ("a" to "z") and the following special keys (where "kp_"
  470. # is for keypad keys):
  471. #
  472. # left, right, up, down, enter, kp_enter, tab, insert, del, end, home,
  473. # rshift, shift, ctrl, alt, space, escape, add, subtract, kp_plus, kp_minus,
  474. # f1, f2, f3, f4, f5, f6, f7, f8, f9, f10, f11, f12,
  475. # num0, num1, num2, num3, num4, num5, num6, num7, num8, num9, pageup, pagedown,
  476. # keypad0, keypad1, keypad2, keypad3, keypad4, keypad5, keypad6, keypad7, keypad8, keypad9,
  477. # period, capslock, numlock, backspace, multiply, divide, print_screen, scroll_lock,
  478. # tilde, backquote, pause, quote, comma, minus, slash, semicolon, equals, leftbracket,
  479. # backslash, rightbracket, kp_period, kp_equals, rctrl, ralt
  480. #
  481. # Keyboard input, Joypad and Joyaxis will all obey the "nul" bind, which disables the bind completely,
  482. # rather than relying on a default.
  483. input_player1_a = "d"
  484. input_player1_b = "s"
  485. input_player1_y = "a"
  486. input_player1_x = "w"
  487. input_player1_start = "c"
  488. input_player1_select = "x"
  489. input_player1_l = "q"
  490. input_player1_r = "e"
  491. input_player1_left = "left"
  492. input_player1_right = "right"
  493. input_player1_up = "up"
  494. input_player1_down = "down"
  495. input_player1_l2 = "num1"
  496. input_player1_r2 = "num2"
  497. input_player1_l3 = "num3"
  498. input_player1_r3 = "num4"
  499.  
  500. # Two analog sticks (DualShock-esque).
  501. # Bound as usual, however, if a real analog axis is bound,
  502. # it can be read as a true analog.
  503. # Positive X axis is right, Positive Y axis is down.
  504. # input_player1_l_x_plus =
  505. # input_player1_l_x_minus =
  506. # input_player1_l_y_plus =
  507. # input_player1_l_y_minus =
  508. # input_player1_r_x_plus =
  509. # input_player1_r_x_minus =
  510. # input_player1_r_y_plus =
  511. # input_player1_r_y_minus =
  512.  
  513. # If desired, it is possible to override which joypads are being used for user 1 through 8.
  514. # First joypad available is 0.
  515. # input_player1_joypad_index = 0
  516. # input_player2_joypad_index = 1
  517. # input_player3_joypad_index = 2
  518. # input_player4_joypad_index = 3
  519. # input_player5_joypad_index = 4
  520. # input_player6_joypad_index = 5
  521. # input_player7_joypad_index = 6
  522. # input_player8_joypad_index = 7
  523.  
  524. # Input device buttons.
  525. # Figure these out by using RetroArch-Phoenix or retroarch-joyconfig.
  526. # You can use joypad hats with hnxx, where n is the hat, and xx is a string representing direction.
  527. # E.g. "h0up"
  528. # input_player1_a_btn =
  529. # input_player1_b_btn =
  530. # input_player1_y_btn =
  531. # input_player1_x_btn =
  532. # input_player1_start_btn =
  533. # input_player1_select_btn =
  534. # input_player1_l_btn =
  535. # input_player1_r_btn =
  536. # input_player1_left_btn =
  537. # input_player1_right_btn =
  538. # input_player1_up_btn =
  539. # input_player1_down_btn =
  540. # input_player1_l2_btn =
  541. # input_player1_r2_btn =
  542. # input_player1_l3_btn =
  543. # input_player1_r3_btn =
  544.  
  545. # Menu buttons.
  546. # menu_search_btn =
  547. # menu_info_btn =
  548. # menu_default_btn =
  549. # menu_scroll_down_btn =
  550. # menu_scroll_up_btn =
  551.  
  552. # Swap buttons for OK/Cancel
  553. menu_swap_ok_cancel_buttons = "false"
  554.  
  555. # Axis for RetroArch D-Pad.
  556. # Needs to be either '+' or '-' in the first character signaling either positive or negative direction of the axis, then the axis number.
  557. # Do note that every other input option has the corresponding _btn and _axis binds as well; they are omitted here for clarity.
  558. # input_player1_left_axis =
  559. # input_player1_right_axis =
  560. # input_player1_up_axis =
  561. # input_player1_down_axis =
  562.  
  563. # Holding the turbo while pressing another button will let the button enter a turbo mode
  564. # where the button state is modulated with a periodic signal.
  565. # The modulation stops when the button itself (not turbo button) is released.
  566. # input_player1_turbo =
  567.  
  568. # Describes the period and how long of that period a turbo-enabled button should behave.
  569. # Numbers are described in frames.
  570. # input_turbo_period = 6
  571. # input_turbo_duty_cycle = 3
  572.  
  573. # This goes all the way to user 8 (*_player2_*, *_player3_*, etc), but omitted for clarity.
  574. # All input binds have corresponding binds for keyboard (none), joykeys (_btn) and joyaxes (_axis) as well.
  575.  
  576. # Toggles fullscreen.
  577. # input_toggle_fullscreen = f
  578.  
  579. # Saves state.
  580. # input_save_state = f2
  581. # Loads state.
  582. # input_load_state = f4
  583.  
  584. # State slots. With slot set to 0, save state name is *.state (or whatever defined on commandline).
  585. # When slot is != 0, path will be $path%d, where %d is slot number.
  586. input_state_slot_increase = "right"
  587. input_state_slot_decrease = "left"
  588.  
  589. # Toggles between fast-forwarding and normal speed.
  590. # input_toggle_fast_forward = space
  591.  
  592. # Hold for fast-forward. Releasing button disables fast-forward.
  593. # input_hold_fast_forward = l
  594.  
  595. # Key to exit RetroArch cleanly.
  596. # Killing it in any hard way (SIGKILL, etc) will terminate RetroArch without saving RAM, etc.
  597. # On Unix-likes, SIGINT/SIGTERM allows a clean deinitialization.
  598. input_exit_emulator = "c"
  599.  
  600. # Applies next and previous shader in directory.
  601. input_shader_next = "m"
  602. input_shader_prev = "n"
  603.  
  604. # Hold button down to rewind. Rewinding must be enabled.
  605. input_rewind = "r"
  606.  
  607. # Toggle between recording and not.
  608. # input_movie_record_toggle = o
  609.  
  610. # Toggle between paused and non-paused state
  611. # input_pause_toggle = p
  612.  
  613. # Frame advance when content is paused
  614. # input_frame_advance = k
  615.  
  616. # Reset the content.
  617. input_reset = "s"
  618.  
  619. # Cheats.
  620. # input_cheat_index_plus = y
  621. # input_cheat_index_minus = t
  622. # input_cheat_toggle = u
  623.  
  624. # Mute/unmute audio
  625. # input_audio_mute = f9
  626.  
  627. # Take screenshot
  628. # input_screenshot = f8
  629.  
  630. # Netplay flip users.
  631. # input_netplay_flip_players = i
  632.  
  633. # Hold for slowmotion.
  634. # input_slowmotion = e
  635.  
  636. # Enable other hotkeys.
  637. # If this hotkey is bound to either keyboard, joybutton or joyaxis,
  638. # all other hotkeys will be disabled unless this hotkey is also held at the same time.
  639. # This is useful for RETRO_KEYBOARD centric implementations
  640. # which query a large area of the keyboard, where it is not desirable
  641. # that hotkeys get in the way.
  642.  
  643. # Alternatively, all hotkeys for keyboard could be disabled by the user.
  644. # input_enable_hotkey_btn =
  645.  
  646. # Adds a delay in frames before the assigned hotkey blocks input. Useful if the the
  647. # hotkey input is mapped to another action.
  648. # input_hotkey_block_delay = "5"
  649.  
  650. # Increases audio volume.
  651. # input_volume_up = kp_plus
  652. # Decreases audio volume.
  653. # input_volume_down = kp_minus
  654.  
  655. # Toggles to next overlay. Wraps around.
  656. # input_overlay_next =
  657.  
  658. # Toggles eject for disks. Used for multiple-disk content.
  659. # input_disk_eject_toggle =
  660.  
  661. # Cycles through disk images. Use after ejecting.
  662. # Complete by toggling eject again.
  663. # input_disk_next =
  664.  
  665. # Toggles menu.
  666. input_menu_toggle = "w"
  667.  
  668. # Toggles display of on-screen technical statistics.
  669. # input_toggle_statistics =
  670.  
  671. # RetroPad button combination to toggle menu
  672. # 0: None
  673. # 1: Down + Y + L1 + R1
  674. # 2: L3 + R3
  675. # 3: L1 + R1 + Start + Select
  676. # 4: Start + Select
  677. # 5: L3 + R1
  678. # 6: L1 + R1
  679. # 7: Hold Start (2 seconds)
  680. # 8: Hold Select (2 seconds)
  681. # 9: Down + Select
  682. # 10: L2 + R2
  683. # input_menu_toggle_gamepad_combo = 0
  684.  
  685. # RetroPad button combination to quit
  686. # 0: None
  687. # 1: Down + Y + L1 + R1
  688. # 2: L3 + R3
  689. # 3: L1 + R1 + Start + Select
  690. # 4: Start + Select
  691. # 5: L3 + R1
  692. # 6: L1 + R1
  693. # 7: Hold Start (2 seconds)
  694. # 8: Hold Select (2 seconds)
  695. # 9: Down + Select
  696. # 10: L2 + R2
  697. # input_quit_gamepad_combo = 0
  698.  
  699. # allow any RetroPad to control the menu
  700. all_users_control_menu = "true"
  701.  
  702. # Toggles mouse grab. When mouse is grabbed, RetroArch hides the mouse,
  703. # and keeps the mouse pointer inside the window to allow relative mouse input
  704. # to work better.
  705. # input_grab_mouse_toggle = f11
  706.  
  707. #### Menu
  708.  
  709. # If disabled, will hide 'Online Updater' inside the menu.
  710. menu_show_online_updater = "false"
  711.  
  712. # If disabled, will hide the ability to update cores (and core info files) inside the menu.
  713. menu_show_core_updater = "false"
  714.  
  715. # If disabled, the libretro core will keep running in the background when we
  716. # are in the menu.
  717. # menu_pause_libretro = false
  718.  
  719. # If disabled, we use separate controls for menu operation.
  720. menu_unified_controls = "true"
  721.  
  722. # Enable mouse controls inside the menu.
  723. # menu_mouse_enable = false
  724.  
  725. # Enable touch controls inside the menu.
  726. # menu_pointer_enable = false
  727.  
  728. # Shows current date and/or time inside menu.
  729. # menu_timedate_enable = true
  730.  
  731. # Shows current battery level inside menu.
  732. # menu_battery_level_enable = true
  733.  
  734. # Shows current core inside menu.
  735. # menu_core_enable = true
  736.  
  737. # Path to an image to set as menu wallpaper.
  738. # menu_wallpaper =
  739.  
  740. # Dynamically load a new wallpaper depending on context.
  741. # menu_dynamic_wallpaper_enable = false
  742.  
  743. # Type of thumbnail to display. 0 = none, 1 = snaps, 2 = titles, 3 = boxarts
  744. # menu_thumbnails = 0
  745. # menu_left_thumbnails = 0
  746.  
  747. # Wrap-around to beginning and/or end if boundary of list is reached horizontally or vertically.
  748. # menu_navigation_wraparound_enable = false
  749.  
  750. # Filter files being shown in filebrowser by supported extensions.
  751. # menu_navigation_browser_filter_supported_extensions_enable = true
  752.  
  753. # Collapse subgroup settings into main group to create one big listing of settings
  754. # per category.
  755. # menu_collapse_subgroups_enable = false
  756.  
  757. #### Core
  758. #
  759. # Prevent libretro cores from closing RetroArch on exit by loading a dummy core.
  760. # load_dummy_on_core_shutdown = "true"
  761.  
  762. # Check for firmware requirement(s) before loading a content.
  763. # check_firmware_before_loading = "false"
  764.  
  765. #### User Interface
  766.  
  767. # Start UI companion driver's interface on boot (if available).
  768. # ui_companion_start_on_boot = true
  769.  
  770. # Toggle companion UI on startup (currently only used to show the WIMP UI)
  771. # ui_companion_toggle = false
  772.  
  773. # Only init the WIMP UI for this session if this is enabled
  774. # desktop_menu_enable = true
  775.  
  776. #### Camera
  777.  
  778. # Override the default camera device the camera driver uses. This is driver dependant.
  779. # camera_device =
  780.  
  781. # Override the default privacy permission for cores that want to access camera services. Is "false" by default.
  782. # camera_allow = false
  783.  
  784. #### Location
  785.  
  786. # Override the default privacy permission for cores that want to access location services. Is "false" by default.
  787. # location_allow = false
  788.  
  789. #### Core Updater
  790.  
  791. # URL to core update directory on buildbot.
  792. # core_updater_buildbot_url = "http://buildbot.libretro.com"
  793.  
  794. # URL to assets update directory on buildbot.
  795. # core_updater_buildbot_assets_url = "http://buildbot.libretro.com/assets/"
  796.  
  797. # After downloading, automatically extract archives that the downloads are contained inside.
  798. # core_updater_auto_extract_archive = true
  799.  
  800. #### Network
  801.  
  802. # When being client over netplay, use keybinds for user 1.
  803. # netplay_client_swap_input = false
  804.  
  805. # The username of the person running RetroArch. This will be used for playing online, for instance.
  806. # netplay_nickname =
  807.  
  808. # The amount of delay frames to use for netplay. Increasing this value will increase
  809. # performance, but introduce more latency.
  810. # netplay_delay_frames = 0
  811.  
  812. # Netplay mode for the current user.
  813. # false is Server, true is Client.
  814. # netplay_mode = false
  815.  
  816. # Enable or disable spectator mode for the user during netplay.
  817. # netplay_spectator_mode_enable = false
  818.  
  819. # The IP Address of the host to connect to.
  820. # netplay_ip_address =
  821.  
  822. # The port of the host IP Address. Can be either a TCP or UDP port.
  823. # netplay_ip_port = 55435
  824.  
  825. # Force game hosting to go through a man-in-the-middle server to get around firewalls and NAT/UPnP problems.
  826. # netplay_use_mitm_server = false
  827.  
  828. # The requested MITM server to use.
  829. # netplay_mitm_server = "nyc"
  830.  
  831. #### Directory
  832.  
  833. # Sets the System/BIOS directory.
  834. # Implementations can query for this directory to load BIOSes, system-specific configs, etc.
  835. system_directory = "/home/pi/RetroPie/BIOS"
  836.  
  837. # Save all downloaded files to this directory.
  838. # core_assets_directory =
  839.  
  840. # Assets directory. This location is queried by default when menu interfaces try to look for
  841. # loadable assets, etc.
  842. # assets_directory =
  843.  
  844. # Dynamic wallpapers directory. The place to store the wallpapers dynamically
  845. # loaded by the menu depending on context.
  846. # dynamic_wallpapers_directory =
  847.  
  848. # Thumbnails directory. To store thumbnail files.
  849. # thumbnails_directory =
  850.  
  851. # File browser directory. Sets start directory for menu file browser.
  852. rgui_browser_directory = "/home/pi/RetroPie/roms"
  853.  
  854. # Core directory for libretro core implementations.
  855. # libretro_directory =
  856.  
  857. # Core info directory for libretro core information.
  858. # libretro_info_path =
  859.  
  860. # Path to content database directory.
  861. # content_database_path =
  862.  
  863. # Saved queries are stored to this directory.
  864. # cursor_directory =
  865.  
  866. # Path to cheat database directory.
  867. # cheat_database_path =
  868.  
  869. # Defines a directory where CPU-based video filters are kept.
  870. # video_filter_dir =
  871.  
  872. # Directory where DSP plugins are kept.
  873. # audio_filter_dir =
  874.  
  875. # Defines a directory where shaders (Cg, CGP, GLSL) are kept for easy access.
  876. # video_shader_dir =
  877.  
  878. # Recording output directory. Where recordings are saved.
  879. # recording_output_directory =
  880.  
  881. # Recording config directory. Where recording settings are kept.
  882. # recording_config_directory =
  883.  
  884. # Overlay directory. Where overlays are kept for easy access.
  885. # overlay_directory =
  886.  
  887. # Directory to dump screenshots to.
  888. # screenshot_directory =
  889.  
  890. # Directory for joypad autoconfigs.
  891. # If a joypad is plugged in, that joypad will be autoconfigured if a config file
  892. # corresponding to that joypad is present in joypad_autoconfig_dir.
  893. # Input binds which are made explicit (input_playerN_*_btn/axis) will take priority over autoconfigs.
  894. # Autoconfigs can be created with retroarch-joyconfig, manually, or with a frontend.
  895. # Requires input_autodetect_enable to be enabled.
  896. # joypad_autoconfig_dir =
  897.  
  898. # Save all remapped controls to this directory.
  899. # input_remapping_directory =
  900.  
  901. # Save all playlists/collections to this directory.
  902. # playlist_directory =
  903.  
  904. # Save all save files (*.srm) to this directory. This includes related files like .bsv, .rtc, .psrm, etc ...
  905. # This will be overridden by explicit command line options.
  906. # savefile_directory =
  907.  
  908. # Save all save states (*.state) to this directory.
  909. # This will be overridden by explicit command line options.
  910. # savestate_directory =
  911.  
  912. # If set to a directory, content which is temporarily extracted
  913. # will be extracted to this directory.
  914. cache_directory = "/tmp/retroarch"
  915.  
  916. #### RetroAchievements
  917.  
  918. # Enable the RetroAchievements feature.
  919. # cheevos_enable = false
  920.  
  921. # RetroAchievements.org credentials.
  922. # cheevos_username =
  923. # cheevos_password =
  924.  
  925. # The hardcore mode disables savestates and cheating features, but it
  926. # makes the achievements points double.
  927. # cheevos_hardcore_mode_enable = false
  928.  
  929. # Play the 'unlock' audio sound when an achievement is unlocked.
  930. # cheevos_unlock_sound_enable = false
  931.  
  932. # Show RetroAchievements related messages right after loading a game, such as
  933. # successfull login and the number of cheevos you have unlocked for the game.
  934. # cheevos_verbose_enable = false
  935.  
  936. # Show achievements' badges in Quick Menu > Achievements List.
  937. # (note: has no effect if menu_driver = rgui).
  938. # cheevos_badges_enable = false
  939.  
  940. # Take a screenshot when an achievement is triggered.
  941. # cheevos_auto_screenshot = false
  942.  
  943. # Besides achievements, some games also have leaderboards, where you can
  944. # compete for high-scores, speedruns, etc.
  945. # cheevos_leaderboards_enable = false
  946.  
  947. # Show an on-screen indicator when attempting challenging achievements
  948. # to provide feedback when the attempt has failed (for achievements that
  949. # support it)
  950. # cheevos_challenge_indicators = true
  951.  
  952. # Send some messages to the RetroAchievements.org saying, for example,
  953. # where you are in the game, how many lives you have, your score, etc.
  954. # cheevos_richpresence_enable = true
  955.  
  956. # Even after unlocking achievements in previous sessions, you may still want
  957. # to see them triggering in the current session.
  958. # cheevos_start_active = false
  959.  
  960. # Unnoficial achievements are used only for achievement creators and testers.
  961. # cheevos_test_unofficial = false
  962.  
  963. #### Misc
  964.  
  965. # Enable rewinding. This will take a performance hit when playing, so it is disabled by default.
  966. rewind_enable = "false"
  967.  
  968. # Rewinding buffer size in megabytes. Bigger rewinding buffer means you can rewind longer.
  969. # The buffer should be approx. 20MB per minute of buffer time.
  970. rewind_buffer_size = "10"
  971.  
  972. # Rewind granularity. When rewinding defined number of frames, you can rewind several frames at a time, increasing the rewinding speed.
  973. rewind_granularity = "2"
  974.  
  975. # Pause gameplay when window focus is lost.
  976. # pause_nonactive = true
  977.  
  978. # Autosaves the non-volatile SRAM at a regular interval. This is disabled by default unless set otherwise.
  979. # The interval is measured in seconds. A value of 0 disables autosave.
  980. # autosave_interval =
  981.  
  982. # Records video after CPU video filter.
  983. # video_post_filter_record = false
  984.  
  985. # Records output of GPU shaded material if available.
  986. # video_gpu_record = false
  987.  
  988. # Screenshots output of GPU shaded material if available.
  989. video_gpu_screenshot = "true"
  990.  
  991. # Watch content shader files for changes and auto-apply as necessary.
  992. # video_shader_watch_files = false
  993.  
  994. # Block SRAM from being overwritten when loading save states.
  995. # Might potentially lead to buggy games.
  996. # block_sram_overwrite = false
  997.  
  998. # When saving a savestate, save state index is automatically increased before
  999. # it is saved.
  1000. # Also, when loading content, the index will be set to the highest existing index.
  1001. # There is no upper bound on the index.
  1002. # savestate_auto_index = false
  1003.  
  1004. # Slowmotion ratio. When slowmotion, content will slow down by factor.
  1005. # slowmotion_ratio = 3.0
  1006.  
  1007. # The maximum rate at which content will be run when using fast forward. (E.g. 5.0 for 60 fps content => 300 fps cap).
  1008. # RetroArch will go to sleep to ensure that the maximum rate will not be exceeded.
  1009. # Do not rely on this cap to be perfectly accurate.
  1010. # If this is set at 0, then fastforward ratio is unlimited (no FPS cap)
  1011. # fastforward_ratio = 0.0
  1012.  
  1013. # Enable stdin/network command interface.
  1014. # network_cmd_enable = false
  1015. # network_cmd_port = 55355
  1016. # stdin_cmd_enable = false
  1017.  
  1018. # Enable Sustained Performance Mode in Android 7.0+
  1019. # sustained_performance_mode = true
  1020.  
  1021. # File format to use when writing playlists to disk
  1022. # playlist_use_old_format = false
  1023.  
  1024. # Keep track of how long each core+content has been running for over time
  1025. # content_runtime_log = false
  1026.  
  1027. # vibrate_on_keypress = false
  1028.  
  1029. # Enable device vibration for supported cores
  1030. # enable_device_vibration = false
  1031.  
  1032. # Enable game mode on supported platforms.
  1033. # Depending on the system, it can result in more stable frame times, less audio
  1034. # crackling, better performance and lower latency. On Linux, Feral GameMode
  1035. # needs to be installed (https://github.com/FeralInteractive/gamemode).
  1036. #
  1037. # gamemode_enable = true
  1038. rgui_switch_icons = "false"
  1039. global_core_options = "true"
  1040. input_enable_hotkey = "v"
  1041. auto_remaps_enable = "true"
  1042. rgui_aspect_ratio_lock = "2"
  1043. menu_show_restart_retroarch = "false"
  1044. xmb_show_add = "false"
  1045. xmb_show_history = "false"
  1046. xmb_show_images = "false"
  1047. xmb_show_music = "false"
  1048. xmb_shadows_enable = "false"
  1049. quit_press_twice = "false"
  1050.  
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