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- CHANGELOG:
- +altered Power Sword attack: now inflicts as an AOE cleave spray on hit
- +Buffed Hatchet and POW Hatchet damage and travel speed
- +added new HUD icons for the sword, powered sword, and arm cannon
- +changed POW lance behaviour, now quickly gains speed as it travels
- +changed POW torch behaviour, now drops fireballs on direct hit that bounce around
- +added new sword sprites for standard and powered forms, as well as the thrown sword
- +added the Red Wyvern Cacodemon replacement
- +added the Mage Gunner Arachnotron replacement
- +added knife throwing tricks for the thief
- +added homing bone attack for the Chaos Revenant
- +added new visual effects for scatter shot, POW lance, and max charge shot
- +added audio cue for subshot failures
- +added audio and visual cues for when lifedrain is in effect with powered arm cannon
- +edited how power sword throw behaves, doesn't start homing until after a set time limit
- +added Xdeath for living armors
- +Lowered the melee speed of Imp Skirmishers
- +slightly raised Steel Duke spikeball damage
- +doubled the length of arcane chicken and mystic wine buffs (will be replaced with a new effect in the future)
- +slightly buffed dagger item crash
- +Lowered damage of imp skirmisher projectiles
- +lowered Steel Duke HP by 10
- +buffed powered cannon spikeball damage
- +buffed POW Lances
- +slightly buffed scattershot damage
- =Lowered chaos revenant particle count
- =Made POW status for Dagger shoot two daggers instead of one, it's essentially the same thing
- =Made armor amulet and POW Giver an instant use item rather than an inventory based item
- =Retooled the warding shield, no longer provides full invuln but instead properly blocks projectiles in front of you. DOES NOT BLOCK MELEE THOUGH. So better continue juking fools in melee. No longer hold to block anymore either, now tapping shield raises the shield up for a set time before lowering, tapping altfire again will cause you to throw it
- =Changed out Cluster Missile and Scatter Shot sound effects for more appropriately retro sounds
- =Made efforts to make Imp skirmisher bones fly a little more randomly
- -Raised eartshaker bomb mana cost by 20 points
- -raised cluster missile mana cost by 10 points
- -slightly nerfed max charge shot explosion radius
- -Nerfed POW'd earthshaker bomb pull and explode radius
- -nerfed earthshaker bomb radius
- -Players now start with no subweapon, and no subshot. Better get hunting
- -slightly lowered hatchet fire rate
- -lowered torch fire rate
- -nerfed hatchet bounce count
- -removed porta chests and porta cubes (More items will be coming in the future to replace them)
- -altered some ammo gem spawns, ammo should be slightly more scarce
- -Lowered Golden Skeleton's pain chance
- -Made Lord Blaz a little shorter
- -removed ability to charge the sword, sword throwing is now the powered sword's zoom function, this makes standard sword combos a little more fluid
- -Lowered big spikeball damage
- -raised standard spikeball mystic energy cost
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