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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Yahia\jail_festivecommunity\jail_festivecommunity_v5_new.vmf"
  5.  
  6. Valve Software - vbsp.exe (Nov 10 2016)
  7. 4 threads
  8. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  9. Loading C:\Yahia\jail_festivecommunity\jail_festivecommunity_v5_new.vmf
  10. material "minecraft_textures/fc" not found.
  11. Material not found!: MINECRAFT_TEXTURES/FC
  12. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  13. material "minecraft_textures/discothumbnails" not found.
  14. Material not found!: MINECRAFT_TEXTURES/DISCOTHUMBNAILS
  15. material "minecraft_textures/jailbreakindicators" not found.
  16. Material not found!: MINECRAFT_TEXTURES/JAILBREAKINDICATORS
  17. material "minecraft_textures/sign" not found.
  18. Material not found!: MINECRAFT_TEXTURES/SIGN
  19. Can't find surfaceprop mudslipperyslime for material MINECRAFT_TEXTURES/MCLAVA_DEPTH_32, using default
  20. Can't find surfaceprop mudslipperyslime for material MINECRAFT_TEXTURES/MCLAVA, using default
  21. fixing up env_cubemap materials on brush sides...
  22. Material MINECRAFT_TEXTURES/MCLAVA is depending on itself through materialvar $bottommaterial! Ignoring...
  23. Material MINECRAFT_TEXTURES/MCWATER is depending on itself through materialvar $bottommaterial! Ignoring...
  24. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  25. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  26. Processing areas...done (0)
  27. Building Faces...done (0)
  28. Chop Details...done (0)
  29. Find Visible Detail Sides...
  30. Merged 88 detail faces...done (0)
  31. Merging details...done (0)
  32. FixTjuncs...
  33. PruneNodes...
  34. WriteBSP...
  35. Can't find surfaceprop mudslipperyslime for material maps/jail_festivecommunity_v5_new/minecraft_textures/mclava_depth_32_depth_1, using default
  36. Can't find surfaceprop mudslipperyslime for material maps/jail_festivecommunity_v5_new/minecraft_textures/mclava_depth_1, using default
  37. Can't find surfaceprop mudslipperyslime for material maps/jail_festivecommunity_v5_new/minecraft_textures/mclava_depth_32_depth_16399, using default
  38. done (2)
  39. writing C:\Yahia\jail_festivecommunity\jail_festivecommunity_v5_new.prt...Building visibility clusters...
  40. done (0)
  41. Can't find surfaceprop mudslipperyslime for material maps/jail_festivecommunity_v5_new/minecraft_textures/mclava_depth_32_depth_33, using default
  42. *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
  43. Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
  44. *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
  45. Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
  46. Finding displacement neighbors...
  47. Finding lightmap sample positions...
  48. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  49. Building Physics collision data...
  50. done (10) (1481417 bytes)
  51. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  52. Compacting texture/material tables...
  53. Reduced 4555 texinfos to 3377
  54. Reduced 81 texdatas to 75 (2661 bytes to 2264)
  55. Writing C:\Yahia\jail_festivecommunity\jail_festivecommunity_v5_new.bsp
  56. Wrote ZIP buffer, estimated size 2520, actual size 1904
  57. 21 seconds elapsed
  58. CMaterialDict::Shutdown m_MissingList count: 4
  59.  
  60. ** Executing...
  61. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
  62. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -fast "C:\Yahia\jail_festivecommunity\jail_festivecommunity_v5_new"
  63.  
  64. Valve Software - vvis.exe (Nov 2 2016)
  65. fastvis = true
  66. 4 threads
  67. reading c:\yahia\jail_festivecommunity\jail_festivecommunity_v5_new.bsp
  68. reading c:\yahia\jail_festivecommunity\jail_festivecommunity_v5_new.prt
  69. 3761 portalclusters
  70. 12049 numportals
  71. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (19)
  72. Optimized: 262783 visible clusters (3.37%)
  73. Total clusters visible: 7788693
  74. Average clusters visible: 2070
  75. Building PAS...
  76. Average clusters audible: 2828
  77. visdatasize:2719403 compressed from 3550384
  78. writing c:\yahia\jail_festivecommunity\jail_festivecommunity_v5_new.bsp
  79. 24 seconds elapsed
  80.  
  81. ** Executing...
  82. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
  83. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -noextra "C:\Yahia\jail_festivecommunity\jail_festivecommunity_v5_new"
  84.  
  85. Valve Software - vrad.exe SSE (Nov 2 2016)
  86.  
  87. Valve Radiosity Simulator
  88. 4 threads
  89. [Reading texlights from 'lights.rad']
  90. unknown light specifier type - lights
  91.  
  92. [56 texlights parsed from 'lights.rad']
  93.  
  94. Loading c:\yahia\jail_festivecommunity\jail_festivecommunity_v5_new.bsp
  95. Setting up ray-trace acceleration structure... Done (1.95 seconds)
  96. 28771 faces
  97. 11 degenerate faces
  98. 13533204 square feet [1948781312.00 square inches]
  99. 0 Displacements
  100. 0 Square Feet [0.00 Square Inches]
  101. 28760 patches before subdivision
  102. zero area child patch
  103. zero area child patch
  104. zero area child patch
  105. zero area child patch
  106. zero area child patch
  107. zero area child patch
  108. zero area child patch
  109. 435304 patches after subdivision
  110. sun extent from map=0.258819
  111. 163 direct lights
  112. BuildFacelights: 0
  113. WARNING: Too many light styles on a face at (255.000000, 433.000000, 24.000000)
  114.  
  115. WARNING: Too many light styles on a face at (225.000000, 456.000000, 65.000000)
  116.  
  117. WARNING: Too many light styles on a face at (209.000000, 456.000000, 81.000000)
  118.  
  119. WARNING: Too many light styles on a face at (191.000000, 433.000000, 88.000000)
  120.  
  121. WARNING: Too many light styles on a face at (193.000000, 456.000000, 97.000000)
  122.  
  123. WARNING: Too many light styles on a face at (223.000000, 433.000000, 56.000000)
  124.  
  125. WARNING: Too many light styles on a face at (207.000000, 433.000000, 72.000000)
  126. .
  127. WARNING: Too many light styles on a face at (239.000000, 433.000000, 40.000000)
  128. ..1...2.
  129. WARNING: Too many light styles on a face at (1471.000000, 3128.000000, 24.499969)
  130.  
  131. WARNING: Too many light styles on a face at (1471.000000, 3384.000000, 24.499969)
  132.  
  133. WARNING: Too many light styles on a face at (1471.000000, 4024.000000, 24.499969)
  134. .
  135. WARNING: Too many light styles on a face at (1528.000000, 3711.000000, 24.499985)
  136.  
  137. WARNING: Too many light styles on a face at (1480.000000, 3704.000000, 18.000000)
  138.  
  139. WARNING: Too many light styles on a face at (1480.000000, 3256.000000, 17.000000)
  140.  
  141. WARNING: Too many light styles on a face at (1528.000000, 3263.000000, 23.999985)
  142.  
  143. WARNING: Too many light styles on a face at (1288.000000, 3592.000000, 18.000000)
  144.  
  145. WARNING: Too many light styles on a face at (1096.000000, 3096.000000, 18.000000)
  146.  
  147. WARNING: Too many light styles on a face at (1416.000000, 4008.000000, 18.000000)
  148.  
  149. WARNING: Too many light styles on a face at (1471.000000, 3064.000000, 24.499969)
  150.  
  151. WARNING: Too many light styles on a face at (1032.000000, 2552.000000, 18.000000)
  152.  
  153. WARNING: Too many light styles on a face at (1096.000000, 3064.000000, 18.000000)
  154.  
  155. WARNING: Too many light styles on a face at (712.000000, 2072.000000, 18.000000)
  156.  
  157. WARNING: Too many light styles on a face at (888.000000, 2568.000000, 18.000000)
  158.  
  159. WARNING: Too many light styles on a face at (824.000000, 2072.000000, 18.000000)
  160.  
  161. WARNING: Too many light styles on a face at (1000.000000, 2792.000000, 18.000000)
  162.  
  163. WARNING: Too many light styles on a face at (808.000000, 2216.000000, 18.000000)
  164.  
  165. WARNING: Too many light styles on a face at (1032.000000, 1432.000000, 18.000000)
  166. .
  167. WARNING: Too many light styles on a face at (712.000000, 2040.000000, 18.000000)
  168.  
  169. WARNING: Too many light styles on a face at (824.000000, 2040.000000, 18.000000)
  170.  
  171. WARNING: Too many light styles on a face at (648.000000, 1784.000000, 18.000000)
  172.  
  173. WARNING: Too many light styles on a face at (328.000000, 1288.000000, 18.000000)
  174.  
  175. WARNING: Too many light styles on a face at (888.000000, 1288.000000, 18.000000)
  176.  
  177. WARNING: Too many light styles on a face at (264.000031, 1224.000000, 18.000000)
  178.  
  179. WARNING: Too many light styles on a face at (968.000000, 1416.000000, 18.000000)
  180.  
  181. WARNING: Too many light styles on a face at (264.000031, 1288.000000, 18.000000)
  182.  
  183. WARNING: Too many light styles on a face at (360.000000, 1064.000000, 18.000000)
  184. 3
  185. WARNING: Too many light styles on a face at (296.000000, 520.000000, 18.000000)
  186.  
  187. WARNING: Too many light styles on a face at (216.000000, 888.000000, 18.000000)
  188.  
  189. WARNING: Too many light styles on a face at (296.000000, 24.000000, 18.000000)
  190.  
  191. WARNING: Too many light styles on a face at (360.000000, 1016.000000, 18.000000)
  192.  
  193. WARNING: Too many light styles on a face at (216.000000, 520.000000, 18.000000)
  194.  
  195. WARNING: Too many light styles on a face at (255.000000, 504.000000, 17.500000)
  196.  
  197. WARNING: Too many light styles on a face at (255.000000, 200.000015, 17.500000)
  198.  
  199. WARNING: Too many light styles on a face at (264.000000, 488.000000, 19.000000)
  200.  
  201. WARNING: Too many light styles on a face at (264.000000, 856.000000, 19.000000)
  202.  
  203. WARNING: Too many light styles on a face at (1000.000000, 616.000000, 18.000000)
  204. .
  205. WARNING: Too many light styles on a face at (648.000000, -152.000000, 18.000000)
  206.  
  207. WARNING: Too many light styles on a face at (648.000000, -648.000061, 18.000000)
  208.  
  209. WARNING: Too many light styles on a face at (264.000031, -152.000000, 18.000000)
  210.  
  211. WARNING: Too many light styles on a face at (504.000000, -152.000000, 18.000000)
  212.  
  213. WARNING: Too many light styles on a face at (504.000000, -648.000061, 18.000000)
  214.  
  215. WARNING: Too many light styles on a face at (296.000000, -8.000000, 18.000000)
  216.  
  217. WARNING: Too many light styles on a face at (264.000000, -104.000015, 19.000000)
  218.  
  219. WARNING: Too many light styles on a face at (152.000000, -767.000000, 216.000000)
  220.  
  221. WARNING: Too many light styles on a face at (1128.000000, -1512.000000, 17.000000)
  222.  
  223. WARNING: Too many light styles on a face at (1032.000000, -1352.000000, 18.000000)
  224.  
  225. WARNING: Too many light styles on a face at (1192.000000, -1656.000000, 18.000000)
  226. .
  227. WARNING: Too many light styles on a face at (904.000000, -1032.000000, 18.000000)
  228. .
  229. WARNING: Too many light styles on a face at (-440.000000, 3632.000000, 18.000000)
  230.  
  231. WARNING: Too many light styles on a face at (-263.997406, 3600.000000, 18.000000)
  232.  
  233. WARNING: Too many light styles on a face at (-295.005524, 3592.000488, 65.000000)
  234.  
  235. WARNING: Too many light styles on a face at (-326.016113, 3560.000488, 81.000000)
  236.  
  237. WARNING: Too many light styles on a face at (-272.470032, 3464.000000, 65.000000)
  238.  
  239. WARNING: Too many light styles on a face at (-295.500000, 3464.000000, 65.000000)
  240.  
  241. WARNING: Too many light styles on a face at (-303.500000, 3464.000000, 81.000000)
  242.  
  243. WARNING: Too many light styles on a face at (-327.014984, 3432.000000, 81.000000)
  244. 4...5...6..
  245. WARNING: Too many light styles on a face at (447.963013, 869.783630, 32.000000)
  246.  
  247. WARNING: Too many light styles on a face at (447.944489, 373.000000, 32.000000)
  248.  
  249. WARNING: Too many light styles on a face at (414.000000, 901.500000, 32.000000)
  250.  
  251. WARNING: Too many light styles on a face at (414.000000, 405.500000, 32.000000)
  252.  
  253. WARNING: Too many light styles on a face at (447.944519, 4.759247, 32.000000)
  254.  
  255. WARNING: Too many light styles on a face at (447.944519, 901.500000, 32.000000)
  256.  
  257. WARNING: Too many light styles on a face at (447.000000, 13.000000, 24.000000)
  258.  
  259. WARNING: Too many light styles on a face at (447.000000, 509.000000, 24.000000)
  260.  
  261. WARNING: Too many light styles on a face at (411.000000, -20.500000, 24.000000)
  262.  
  263. WARNING: Too many light styles on a face at (411.000000, 475.500000, 24.000000)
  264. .7.
  265. WARNING: Too many light styles on a face at (1471.000000, 3144.000000, 23.999985)
  266.  
  267. WARNING: Too many light styles on a face at (1471.000000, 3399.000000, 23.999985)
  268. ..8...9...10 (117)
  269. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (524)
  270. transfers 94393236, max 3927
  271. transfer lists: 720.2 megs
  272. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  273. Bounce #1 added RGB(1965767, 1638580, 698052)
  274. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  275. Bounce #2 added RGB(419386, 320305, 140857)
  276. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  277. Bounce #3 added RGB(127206, 89251, 38832)
  278. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  279. Bounce #4 added RGB(43003, 26631, 11413)
  280. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  281. Bounce #5 added RGB(15573, 8607, 3722)
  282. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  283. Bounce #6 added RGB(5756, 2801, 1214)
  284. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  285. Bounce #7 added RGB(2186, 946, 420)
  286. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  287. Bounce #8 added RGB(843, 318, 144)
  288. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  289. Bounce #9 added RGB(329, 110, 51)
  290. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  291. Bounce #10 added RGB(131, 38, 18)
  292. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  293. Bounce #11 added RGB(52, 13, 6)
  294. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  295. Bounce #12 added RGB(21, 5, 2)
  296. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  297. Bounce #13 added RGB(8, 2, 1)
  298. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  299. Bounce #14 added RGB(4, 1, 0)
  300. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  301. Bounce #15 added RGB(1, 0, 0)
  302. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  303. Bounce #16 added RGB(1, 0, 0)
  304. Build Patch/Sample Hash Table(s).....Done<0.1972 sec>
  305. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (64)
  306. FinalLightFace Done
  307. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  308. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (67)
  309. Writing leaf ambient...done
  310. Ready to Finish
  311.  
  312. Object names Objects/Maxobjs Memory / Maxmem Fullness
  313. ------------ --------------- --------------- --------
  314. models 637/1024 30576/49152 (62.2%)
  315. brushes 3528/8192 42336/98304 (43.1%)
  316. brushsides 24241/65536 193928/524288 (37.0%)
  317. planes 13574/65536 271480/1310720 (20.7%)
  318. vertexes 40380/65536 484560/786432 (61.6%)
  319. nodes 16843/65536 538976/2097152 (25.7%)
  320. texinfos 3377/12288 243144/884736 (27.5%)
  321. texdata 75/2048 2400/65536 ( 3.7%)
  322. dispinfos 0/0 0/0 ( 0.0%)
  323. disp_verts 0/0 0/0 ( 0.0%)
  324. disp_tris 0/0 0/0 ( 0.0%)
  325. disp_lmsamples 0/0 0/0 ( 0.0%)
  326. faces 28771/65536 1611176/3670016 (43.9%)
  327. hdr faces 0/65536 0/3670016 ( 0.0%)
  328. origfaces 15968/65536 894208/3670016 (24.4%)
  329. leaves 17481/65536 559392/2097152 (26.7%)
  330. leaffaces 31334/65536 62668/131072 (47.8%)
  331. leafbrushes 10481/65536 20962/131072 (16.0%)
  332. areas 5/256 40/2048 ( 2.0%)
  333. surfedges 195728/512000 782912/2048000 (38.2%)
  334. edges 108978/256000 435912/1024000 (42.6%)
  335. LDR worldlights 163/8192 14344/720896 ( 2.0%)
  336. HDR worldlights 0/8192 0/720896 ( 0.0%)
  337. leafwaterdata 6/32768 72/393216 ( 0.0%)
  338. waterstrips 1299/32768 12990/327680 ( 4.0%)
  339. waterverts 0/65536 0/786432 ( 0.0%)
  340. waterindices 19416/65536 38832/131072 (29.6%)
  341. cubemapsamples 0/1024 0/16384 ( 0.0%)
  342. overlays 0/512 0/180224 ( 0.0%)
  343. LDR lightdata [variable] 12052148/0 ( 0.0%)
  344. HDR lightdata [variable] 0/0 ( 0.0%)
  345. visdata [variable] 2719403/16777216 (16.2%)
  346. entdata [variable] 373866/393216 (95.1%) VERY FULL!
  347. LDR ambient table 17481/65536 69924/262144 (26.7%)
  348. HDR ambient table 17481/65536 69924/262144 (26.7%)
  349. LDR leaf ambient 60248/65536 1686944/1835008 (91.9%) VERY FULL!
  350. HDR leaf ambient 17481/65536 489468/1835008 (26.7%)
  351. occluders 0/0 0/0 ( 0.0%)
  352. occluder polygons 0/0 0/0 ( 0.0%)
  353. occluder vert ind 0/0 0/0 ( 0.0%)
  354. detail props [variable] 1/12 ( 8.3%)
  355. static props [variable] 1/12 ( 8.3%)
  356. pakfile [variable] 1904/0 ( 0.0%)
  357. physics [variable] 1481417/4194304 (35.3%)
  358. physics terrain [variable] 2/1048576 ( 0.0%)
  359.  
  360. Level flags = 0
  361.  
  362. Total triangle count: 74263
  363. Writing c:\yahia\jail_festivecommunity\jail_festivecommunity_v5_new.bsp
  364. 13 minutes, 8 seconds elapsed
  365.  
  366. ** Executing...
  367. ** Command: Copy File
  368. ** Parameters: "C:\Yahia\jail_festivecommunity\jail_festivecommunity_v5_new.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\jail_festivecommunity_v5_new.bsp"
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