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- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Yahia\jail_festivecommunity\jail_festivecommunity_v5_new.vmf"
- Valve Software - vbsp.exe (Nov 10 2016)
- 4 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Yahia\jail_festivecommunity\jail_festivecommunity_v5_new.vmf
- material "minecraft_textures/fc" not found.
- Material not found!: MINECRAFT_TEXTURES/FC
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- material "minecraft_textures/discothumbnails" not found.
- Material not found!: MINECRAFT_TEXTURES/DISCOTHUMBNAILS
- material "minecraft_textures/jailbreakindicators" not found.
- Material not found!: MINECRAFT_TEXTURES/JAILBREAKINDICATORS
- material "minecraft_textures/sign" not found.
- Material not found!: MINECRAFT_TEXTURES/SIGN
- Can't find surfaceprop mudslipperyslime for material MINECRAFT_TEXTURES/MCLAVA_DEPTH_32, using default
- Can't find surfaceprop mudslipperyslime for material MINECRAFT_TEXTURES/MCLAVA, using default
- fixing up env_cubemap materials on brush sides...
- Material MINECRAFT_TEXTURES/MCLAVA is depending on itself through materialvar $bottommaterial! Ignoring...
- Material MINECRAFT_TEXTURES/MCWATER is depending on itself through materialvar $bottommaterial! Ignoring...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 88 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- Can't find surfaceprop mudslipperyslime for material maps/jail_festivecommunity_v5_new/minecraft_textures/mclava_depth_32_depth_1, using default
- Can't find surfaceprop mudslipperyslime for material maps/jail_festivecommunity_v5_new/minecraft_textures/mclava_depth_1, using default
- Can't find surfaceprop mudslipperyslime for material maps/jail_festivecommunity_v5_new/minecraft_textures/mclava_depth_32_depth_16399, using default
- done (2)
- writing C:\Yahia\jail_festivecommunity\jail_festivecommunity_v5_new.prt...Building visibility clusters...
- done (0)
- Can't find surfaceprop mudslipperyslime for material maps/jail_festivecommunity_v5_new/minecraft_textures/mclava_depth_32_depth_33, using default
- *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (10) (1481417 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 4555 texinfos to 3377
- Reduced 81 texdatas to 75 (2661 bytes to 2264)
- Writing C:\Yahia\jail_festivecommunity\jail_festivecommunity_v5_new.bsp
- Wrote ZIP buffer, estimated size 2520, actual size 1904
- 21 seconds elapsed
- CMaterialDict::Shutdown m_MissingList count: 4
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -fast "C:\Yahia\jail_festivecommunity\jail_festivecommunity_v5_new"
- Valve Software - vvis.exe (Nov 2 2016)
- fastvis = true
- 4 threads
- reading c:\yahia\jail_festivecommunity\jail_festivecommunity_v5_new.bsp
- reading c:\yahia\jail_festivecommunity\jail_festivecommunity_v5_new.prt
- 3761 portalclusters
- 12049 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (19)
- Optimized: 262783 visible clusters (3.37%)
- Total clusters visible: 7788693
- Average clusters visible: 2070
- Building PAS...
- Average clusters audible: 2828
- visdatasize:2719403 compressed from 3550384
- writing c:\yahia\jail_festivecommunity\jail_festivecommunity_v5_new.bsp
- 24 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -noextra "C:\Yahia\jail_festivecommunity\jail_festivecommunity_v5_new"
- Valve Software - vrad.exe SSE (Nov 2 2016)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading c:\yahia\jail_festivecommunity\jail_festivecommunity_v5_new.bsp
- Setting up ray-trace acceleration structure... Done (1.95 seconds)
- 28771 faces
- 11 degenerate faces
- 13533204 square feet [1948781312.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 28760 patches before subdivision
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- 435304 patches after subdivision
- sun extent from map=0.258819
- 163 direct lights
- BuildFacelights: 0
- WARNING: Too many light styles on a face at (255.000000, 433.000000, 24.000000)
- WARNING: Too many light styles on a face at (225.000000, 456.000000, 65.000000)
- WARNING: Too many light styles on a face at (209.000000, 456.000000, 81.000000)
- WARNING: Too many light styles on a face at (191.000000, 433.000000, 88.000000)
- WARNING: Too many light styles on a face at (193.000000, 456.000000, 97.000000)
- WARNING: Too many light styles on a face at (223.000000, 433.000000, 56.000000)
- WARNING: Too many light styles on a face at (207.000000, 433.000000, 72.000000)
- .
- WARNING: Too many light styles on a face at (239.000000, 433.000000, 40.000000)
- ..1...2.
- WARNING: Too many light styles on a face at (1471.000000, 3128.000000, 24.499969)
- WARNING: Too many light styles on a face at (1471.000000, 3384.000000, 24.499969)
- WARNING: Too many light styles on a face at (1471.000000, 4024.000000, 24.499969)
- .
- WARNING: Too many light styles on a face at (1528.000000, 3711.000000, 24.499985)
- WARNING: Too many light styles on a face at (1480.000000, 3704.000000, 18.000000)
- WARNING: Too many light styles on a face at (1480.000000, 3256.000000, 17.000000)
- WARNING: Too many light styles on a face at (1528.000000, 3263.000000, 23.999985)
- WARNING: Too many light styles on a face at (1288.000000, 3592.000000, 18.000000)
- WARNING: Too many light styles on a face at (1096.000000, 3096.000000, 18.000000)
- WARNING: Too many light styles on a face at (1416.000000, 4008.000000, 18.000000)
- WARNING: Too many light styles on a face at (1471.000000, 3064.000000, 24.499969)
- WARNING: Too many light styles on a face at (1032.000000, 2552.000000, 18.000000)
- WARNING: Too many light styles on a face at (1096.000000, 3064.000000, 18.000000)
- WARNING: Too many light styles on a face at (712.000000, 2072.000000, 18.000000)
- WARNING: Too many light styles on a face at (888.000000, 2568.000000, 18.000000)
- WARNING: Too many light styles on a face at (824.000000, 2072.000000, 18.000000)
- WARNING: Too many light styles on a face at (1000.000000, 2792.000000, 18.000000)
- WARNING: Too many light styles on a face at (808.000000, 2216.000000, 18.000000)
- WARNING: Too many light styles on a face at (1032.000000, 1432.000000, 18.000000)
- .
- WARNING: Too many light styles on a face at (712.000000, 2040.000000, 18.000000)
- WARNING: Too many light styles on a face at (824.000000, 2040.000000, 18.000000)
- WARNING: Too many light styles on a face at (648.000000, 1784.000000, 18.000000)
- WARNING: Too many light styles on a face at (328.000000, 1288.000000, 18.000000)
- WARNING: Too many light styles on a face at (888.000000, 1288.000000, 18.000000)
- WARNING: Too many light styles on a face at (264.000031, 1224.000000, 18.000000)
- WARNING: Too many light styles on a face at (968.000000, 1416.000000, 18.000000)
- WARNING: Too many light styles on a face at (264.000031, 1288.000000, 18.000000)
- WARNING: Too many light styles on a face at (360.000000, 1064.000000, 18.000000)
- 3
- WARNING: Too many light styles on a face at (296.000000, 520.000000, 18.000000)
- WARNING: Too many light styles on a face at (216.000000, 888.000000, 18.000000)
- WARNING: Too many light styles on a face at (296.000000, 24.000000, 18.000000)
- WARNING: Too many light styles on a face at (360.000000, 1016.000000, 18.000000)
- WARNING: Too many light styles on a face at (216.000000, 520.000000, 18.000000)
- WARNING: Too many light styles on a face at (255.000000, 504.000000, 17.500000)
- WARNING: Too many light styles on a face at (255.000000, 200.000015, 17.500000)
- WARNING: Too many light styles on a face at (264.000000, 488.000000, 19.000000)
- WARNING: Too many light styles on a face at (264.000000, 856.000000, 19.000000)
- WARNING: Too many light styles on a face at (1000.000000, 616.000000, 18.000000)
- .
- WARNING: Too many light styles on a face at (648.000000, -152.000000, 18.000000)
- WARNING: Too many light styles on a face at (648.000000, -648.000061, 18.000000)
- WARNING: Too many light styles on a face at (264.000031, -152.000000, 18.000000)
- WARNING: Too many light styles on a face at (504.000000, -152.000000, 18.000000)
- WARNING: Too many light styles on a face at (504.000000, -648.000061, 18.000000)
- WARNING: Too many light styles on a face at (296.000000, -8.000000, 18.000000)
- WARNING: Too many light styles on a face at (264.000000, -104.000015, 19.000000)
- WARNING: Too many light styles on a face at (152.000000, -767.000000, 216.000000)
- WARNING: Too many light styles on a face at (1128.000000, -1512.000000, 17.000000)
- WARNING: Too many light styles on a face at (1032.000000, -1352.000000, 18.000000)
- WARNING: Too many light styles on a face at (1192.000000, -1656.000000, 18.000000)
- .
- WARNING: Too many light styles on a face at (904.000000, -1032.000000, 18.000000)
- .
- WARNING: Too many light styles on a face at (-440.000000, 3632.000000, 18.000000)
- WARNING: Too many light styles on a face at (-263.997406, 3600.000000, 18.000000)
- WARNING: Too many light styles on a face at (-295.005524, 3592.000488, 65.000000)
- WARNING: Too many light styles on a face at (-326.016113, 3560.000488, 81.000000)
- WARNING: Too many light styles on a face at (-272.470032, 3464.000000, 65.000000)
- WARNING: Too many light styles on a face at (-295.500000, 3464.000000, 65.000000)
- WARNING: Too many light styles on a face at (-303.500000, 3464.000000, 81.000000)
- WARNING: Too many light styles on a face at (-327.014984, 3432.000000, 81.000000)
- 4...5...6..
- WARNING: Too many light styles on a face at (447.963013, 869.783630, 32.000000)
- WARNING: Too many light styles on a face at (447.944489, 373.000000, 32.000000)
- WARNING: Too many light styles on a face at (414.000000, 901.500000, 32.000000)
- WARNING: Too many light styles on a face at (414.000000, 405.500000, 32.000000)
- WARNING: Too many light styles on a face at (447.944519, 4.759247, 32.000000)
- WARNING: Too many light styles on a face at (447.944519, 901.500000, 32.000000)
- WARNING: Too many light styles on a face at (447.000000, 13.000000, 24.000000)
- WARNING: Too many light styles on a face at (447.000000, 509.000000, 24.000000)
- WARNING: Too many light styles on a face at (411.000000, -20.500000, 24.000000)
- WARNING: Too many light styles on a face at (411.000000, 475.500000, 24.000000)
- .7.
- WARNING: Too many light styles on a face at (1471.000000, 3144.000000, 23.999985)
- WARNING: Too many light styles on a face at (1471.000000, 3399.000000, 23.999985)
- ..8...9...10 (117)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (524)
- transfers 94393236, max 3927
- transfer lists: 720.2 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #1 added RGB(1965767, 1638580, 698052)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #2 added RGB(419386, 320305, 140857)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(127206, 89251, 38832)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #4 added RGB(43003, 26631, 11413)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #5 added RGB(15573, 8607, 3722)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #6 added RGB(5756, 2801, 1214)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(2186, 946, 420)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #8 added RGB(843, 318, 144)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #9 added RGB(329, 110, 51)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(131, 38, 18)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #11 added RGB(52, 13, 6)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #12 added RGB(21, 5, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #13 added RGB(8, 2, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #14 added RGB(4, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #15 added RGB(1, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #16 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.1972 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (64)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (67)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 637/1024 30576/49152 (62.2%)
- brushes 3528/8192 42336/98304 (43.1%)
- brushsides 24241/65536 193928/524288 (37.0%)
- planes 13574/65536 271480/1310720 (20.7%)
- vertexes 40380/65536 484560/786432 (61.6%)
- nodes 16843/65536 538976/2097152 (25.7%)
- texinfos 3377/12288 243144/884736 (27.5%)
- texdata 75/2048 2400/65536 ( 3.7%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 28771/65536 1611176/3670016 (43.9%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 15968/65536 894208/3670016 (24.4%)
- leaves 17481/65536 559392/2097152 (26.7%)
- leaffaces 31334/65536 62668/131072 (47.8%)
- leafbrushes 10481/65536 20962/131072 (16.0%)
- areas 5/256 40/2048 ( 2.0%)
- surfedges 195728/512000 782912/2048000 (38.2%)
- edges 108978/256000 435912/1024000 (42.6%)
- LDR worldlights 163/8192 14344/720896 ( 2.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 6/32768 72/393216 ( 0.0%)
- waterstrips 1299/32768 12990/327680 ( 4.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 19416/65536 38832/131072 (29.6%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 12052148/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 2719403/16777216 (16.2%)
- entdata [variable] 373866/393216 (95.1%) VERY FULL!
- LDR ambient table 17481/65536 69924/262144 (26.7%)
- HDR ambient table 17481/65536 69924/262144 (26.7%)
- LDR leaf ambient 60248/65536 1686944/1835008 (91.9%) VERY FULL!
- HDR leaf ambient 17481/65536 489468/1835008 (26.7%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 1904/0 ( 0.0%)
- physics [variable] 1481417/4194304 (35.3%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 74263
- Writing c:\yahia\jail_festivecommunity\jail_festivecommunity_v5_new.bsp
- 13 minutes, 8 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Yahia\jail_festivecommunity\jail_festivecommunity_v5_new.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\jail_festivecommunity_v5_new.bsp"
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