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May 11th, 2021
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  1. Xiran
  2. Innate:
  3. When you reveal a Wild Swing, if your attack has a continuous boost, you may pay that boost's force cost to apply its effects to your attack.
  4.  
  5. Exceed (3 cost):
  6. When you reveal a Wild Swing, if your attack has a continuous boost, you may pay that boost's force cost to apply its effects to your attack.
  7. It has Hit: Place the top card of your discard into your gauge to sustain this as a boost.
  8.  
  9.  
  10. Special 1:
  11. Pooka: 3 range, 6 speed, 3 power. Before: Discard the top card of your opponent's deck. If it has a continuous boost on it, you may play that boost, paying all costs.
  12. //
  13. Assist: Galaphyrae: 0 cost continuous boost. -2~0 range. Hit: Draw 1.
  14.  
  15.  
  16. Special 2:
  17. Athame Flail: 1 range, 5 speed, 3 power. Before: Advance 3. After: If you didn't hit, add this card to your gauge.
  18. //
  19. Assist: Hiriako: 0 cost continuous boost. +1 power. Hit: Push up to 2. Cleanup: If you didn't hit, you may pay 1 force to Sustain this.
  20.  
  21.  
  22. Special 3:
  23. Moonbeam: 2~4 range, 4 speed, 5 power, 4 guard. Hit: Draw 1. After: Move 1.
  24. //
  25. Assist: Astrasia: 0 cost continuous boost. When your opponent would move, they must pay 2 additional force or cancel the effects of that move.
  26.  
  27.  
  28. Special 4:
  29. Waxing Moon: 3~5 range, 3 speed, 4 power, 5 guard. Hit: Gain 2 life.
  30. //
  31. Assist: Lendren: 0 cost continuous boost. Before: Retreat up to 2.
  32.  
  33.  
  34. Special 5:
  35. Circle of Salt: 1~2 range, 3 speed, 3 power, 3 armour, 3 guard. After: Lose all armour.
  36. //
  37. Assist: Nejii: 0 cost continuous boost. -2 speed, +3 power.
  38.  
  39.  
  40. Ultra 1:
  41. Lunar Trinity: 3 gauge, 3 range, 6 speed, 6 power. Before: Move up to 1. Hit: Draw 1. After: Push or pull 1.
  42. //
  43. Waning Moon: 1 cost continuous boost. Your opponent's attack has -1 speed and -1 power for each boost you have.
  44.  
  45.  
  46. Ultra 2:
  47. Moonburst: 2 gauge, 1~4 range, 4 speed, 5 power. Hit: Put one of the top three cards of your discard into your gauge, one into your hand, and play one as a boost.
  48. //
  49. Killing Moon: 1 cost continuous boost. Stun immunity. +1 power for each boost you have.
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