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- Name: Sarah, Eclaire, Dimms
- Age: 20
- Date of Birth: August 18th.
- STATISTICS: Base Stats: Lv. 5
- Level: 200
- HP: 175.000
- Physical Strength (weapon damage): 0 Physical Strength: 0
- Magical Strength (spell damage/potency): 358 Magical Strength: 8
- Physical Defense (HP, how well you take a melee/weapon attack): 253 Physical Defense: 3
- Magical Defense (how many spells you can take): 253 Magical Defense: 3
- Mana Power: 4500 Mana Power: 4500
- Wisdom (How well you are with plans and weapon-wielding): 402 Wisdom: 7
- Stamina (How long you can battle without tiring): 306 Stamina: 6
- Movement Speed (How fast are you and your reflexes): 398 Movement Speed: 8
- Stealth (How good you are when you need to get around without being noticed): 204 Stealth: 4
- Strengths: Long distance spells, High single target damage.
- Weaknesses: Nearly blind without her glasses. Powerful spells have a charge time
- Hobbies: Writing, Music, Books. Videogames.
- Professions: Mencer, Gymleader
- Likes: Writing. History.
- Dislikes: Being bored. Getting into arguments
- Personality:
- A somewhat shy and self-concious girl, she tends to stay quiet and not get to involved in conversations.
- She tends to be a little forgetful from time to time, though it doesn´t really seem that she can help it.
- Sarah has a high knowledge of the world around her, especially when it comes to history and mythology.
- Close Friends:
- Levy.
- Simon.
- Hazel.
- N.
- Morgana.
- Possible Relationships:
- Physical Appearance:
- Sarah is a short, rather scrawny 20 year old woman.
- Around 1.65 Meters tall, and about 52 Kilo's
- Her light brown hair is short, barely reaching down to her shoulders it has 4 big curled spikes in the back, her bangs are long and reach down to her shoulder blades.
- Her front bang consists of one large messy lock of hair with loose locks scattered about.
- Has pale skin, With freckles located mostly around her nose.
- Her blue eyes are hidden behind thick, black framed glasses. In her left ear are 3 silver band earrings.
- In terms of clothes she tends to remain very modest. Wearing a faded pink shoulderless sweater that goes down to her hips.
- On her left arm, she wears a bracelet with a blue gemstone in the middle of it.
- On her left hand she wears a black fingerless glove.
- From underneath the sweater she wears light brown pants with a dark brown gear at the pockets.
- Alongside this she wears white socks with laceless gray shoes.
- Proportions:
- B: 64 Cm DD cup
- W: 52 Cm
- H: 62 Cm
- MAGIC: Heavenly Body (Celestial + Particle)
- Passive- "Particle Recharge"
- E(Effect): Any move that misses or is blocked by the target will refund the mana back to the caster and or Allies.
- R: User has to manually recharge by staying still for 3 seconds.
- BASIC SPELLS: 5
- Basic Spell One- "Guard" (Shield)
- E(Effect): User creates a bubble of energy around themselves. This bubble blocks any form of damage up to a cap of 30.000.
- D(Damage): 0
- C(Cost): 200
- R(Recoil/Drawback): Bubble pops after one turn, regardless of if it was used, cannot be used twice in a row.
- Basic Spell Two- "Particle Charge" (Booster)
- E(Effect): User concentrates on their own particles, putting their arms out wide and upwards into the sky as they charge particles into their system for the next 5 seconds, which after completion will half the charging time on any move they use afterwards if it has one.
- D(Damage): 0
- C(Cost): 300
- R(Recoil/Drawback): Only works for one spell at the time. User cannot defend themselves while using this spell. Does not stack.
- Basic Spell Three- "Reversal" (Counter)
- E(Effect): User strikes back with a punch to the target's stomach. Causing the exact amount of damage back at them.
- This does work in combination with Guard.
- D(Damage): = to damage recieved or blocked.
- C(Cost): 500
- R(Recoil/Drawback): User cannot use counter or guard again for one turn. If not used with guard, does not negate damage.
- Basic Spell Four- "Blessed Skies" (Field)
- E(Effect): User charges the air with celestial particles, to create a semi night sky, while this spell is active.
- User and Allies passivly regain mana.
- D(Damage): (100 Mana per minute)
- C(Cost): 300
- R(Recoil/Drawback): The stars in the sky can be destroyed, lowering the mana restoration by 5 per star destroyed.
- If another field spell is used, the effect will stop.
- Basic Spell Five (Only w/o weapon)- "Astral Mirror" (Avoid)
- E(Effect): User creates a copy of themselves, referred to as a Mirror Image. Which will replace the caster before a move strikes, ensuring the caster escapes without harm. The first cast of this spell is istantanious, The user does not have to speak this spell's name upon the first cast.
- *If a move is sucessfully avoided, caster will be teleported behind the enemy dealing 15% of the damage the Mirror Image took
- D(Damage): 15% of the taken damage, provided conditions are met, if these are not met, the damage will be 0
- C(Cost): 200
- R(Recoil/Drawback): Each use adds 20 seconds onto the activation of this spell. Mirror Images break after being idle for 15 seconds.
- * The mirror image breaking without taking damage only adds half onto the activation timer.
- SECRET ARTS: 5
- Secret Art One- “Sagittarius” (Projectile)
- E(Effect): User collects energy, before they launch orbs of energy into the sky, causing it to rain down in 1 meter wide pillars of light onto the target.
- D(Damage): 8000
- C(Cost): 400
- R(Recoil/Drawback): Easily blocked and or avoided. Has a 10 second charging time.
- Secret Art Two- “Radiant Leo” (Knockdown + Shockwave)
- E(Effect): User charges energy to form a golden glowing Lion which will roar and send out a shockwave to damage and knock over opponents within it's radius, after attacking, it will block up to one move for either the caster or ally. Dissapearing afterwards.
- D(Damage): 7000
- C(Cost): 600
- R(Recoil/Drawback): 20 second charging time. User cannot defend while charging. Requires Key of the Leo to be activated.
- Secret Art Three- “Bombart” (Homing)
- E(Effect): User launches 5 orbs of energy in an sideways arch at the opponent, this move never misses.
- D(Damage): 5000
- C(Cost):700
- R(Recoil/Drawback): Has a 10 second charging time, user cannot defend during this period.
- Secret Art Four (Only w/o weapon)- “Blitz” (Knockback)
- E(Effect): User charges their hand with energy, blasting it out in a bright cone of light, pushing back enemies while dealing damage.
- D(Damage): 4500 + 4 Meter Knock back
- C(Cost): 400
- R(Recoil/Drawback): Has a 3 second charging time, user cannot defend while using this move.
- FORBIDDEN ARTS: 4
- Forbidden Art One- “Sema” (Shin Tentai Mahō Sēma) (Explosion)
- E(Effect): An attack in which the caster bows down and points their hands downwards, with all the fingers closed except the index and middle fingers. They then begin to slowly move their right hand until it points upwards, causing the clouds above the caster to begin circling, creating what appears to be a cyclone. From the center of the swirling formation, a glowing orb begins to form, growing in size until a humongous meteor emerges, falling quickly to earth towards the intended target. When the meteor hits, the force is strong enough to create a large explosion, which engulfs a wide area and releases a strong hurricane of air, also leaving a large crater in its wake
- D(Damage): 35.000
- C(Cost): 500
- R(Recoil/Drawback): Has a 35 second charging time. User cannot defend or move during this move, and cannot cancel out of it.
- Forbidden Art Two- “Judgement of the Seven Stars! Grand Chariot!” (Guran Shario) (Pattern + AOE Explosion)
- E(Effect): Caster places both arms on top of each other, with the top hand having only the index and middle fingers spread out.
- Seven Magic Circles are then summoned in front of them and connect, creating a constellation of sorts. Each Magic Circle then releases a powerful light blast down on the opponent, forming the same pattern on the ground before exploding.
- D(Damage): 40.000
- C(Cost): 800
- R(Recoil/Drawback): Has a 15 second charging time, user cannot defend during the charging or after using this move.
- Forbidden Art Three- “Abyss Break” (Abisu Bureik) (Beam Projectile)
- E(Effect): User charges energy to create a five magic circles, each charged with a different element.
- Before launching a shower of energy orbs at the opponent.
- This move covers a 5x5x5 area in a straight line infront of them.
- D(Damage): 30.000
- C(Cost): 1000
- R(Recoil/Drawback): Has a 30 second charge time, user cannot defend during the activation of this move. Has to remain still.
- Enemies take reduced damage for each element matching their own magic. -5000 per matching element. Move's effectiveness is based on the type of magical particles in the air.
- Forbidden Art Four- "Particle Discharge." (Homing Explosion)
- E: User turns all of the particles in the air into heavenly body magic, causing small orbs to form around them.
- These orbs steadily grow larger the more particles they absorb. Growing up to 5 meters in diameter
- Once enough energy, or 25 seconds have passed, these orbs will home in on the target of the casters choosing, which upon impact detonate and return any magic into the casters body into flux, rendering them unable to attack for 3 turns afterwards.
- D: 50.000
- C: 900
- R: User has to sit down on the ground and pull the energy out of the ground around them, while they gain a defense buff of 25% they cannot move untill the timer expires. This move us unaffected by the usage of "Particle Charge"
- ULTIMATE MOVE: The “finishing” spell of a battle. When used, you use all of your power and damage and force it into one attack. If this spell hits, it is an instant KO on the target. If it misses, however, you are left with no mana power and 25% of your original stats.
- BANNED-As of normal fights, only story line fights may use Ultimate arts.
- Ultimate Move- “Judgement” (Area of Effect)
- E(Effect): User flies into the air using Meteor, before raining down a hale of light orbs over the entire field.
- D(Damage): K.O
- C(Cost): Remainder of mana
- R(Recoil/Drawback): User has to recooperate from this move. Can only be used while the take over is active.
- TAKEOVER: A special form only accessible after you have met certain conditions. These cost little to no mana and usually transform you into a powerful entity, such as a dragon, giant, naga, etc.
- Takeover- “Meteor” (Mītia) (Boost)
- E(Effect): The Caster's body is surrounded by a cloak of Heavenly Body Magic, allowing them to move through the air at incredible speeds. Even if someone could detect their trajectory, it is nearly impossible to catch them. With this speed, the caster assaults their opponents with quick, but powerful, magical attacks.
- Boosts Speed and Magical offenses by 200%
- *User is immune to physical damage while in the air.
- D(Damage): 1000 per strike
- C(Cost): 100 +50 per strike
- R(Recoil/Drawback): Can only maintain flight for 30 seconds, before having to recharge. Recharging takes 1 minute.
- Overdrive - “The Fallen one”
- E: The caster sprouts two pitch black, almost burning wings, the night sky trapped within, as a red mark appears in their eye, their power spikes to their highest capacity,(+ 300% to eacht stat), While in overdrive, the user can freely fly around to avoid physical damage as they please.
- R: This spell locks them into using only their overdrive Art, and drains stamina at a rapid pace.
- Overdrive Art - “Altairis” (Arutearisu) (Single target Projectile)
- E: Caster crosses their arms above their head to begin casting the spell. As they prepare to fire the spell, all nearby shadows are drawn towards them, forming a small black orb which rapidly grows in size (inside are small white lights, giving it an appearance similar to that of the night sky), before unleashing it towards the target. The orb appears to be incredibly dense, and may hold a tremendous amount of gravity capable of crushing everything in the caster's path.
- D: 65.000
- R: Takes a full minute to charge, user cannot do anything else while using this move.
- C: 1200
- Weapon:
- E:
- Equipment: They can be related to your character or just what they pick up over time.
- Equipment: 3
- Key of the Leo
- E: A small golden key with the zodiac sign of Leo on the end of it, used for Summoning the Leo into combat.
- Astral Storage Unit Card
- E: A card that allows access into the owner of the cards personal storage dimension.
- Timewinder
- A golden pocket watch with 3 gears on it, one on the left, one on the right and one on top.
- The back is highly decorated, having an engraving of Dialga and Palkia on the back, and 2 letters are edged in the bottom.
- E: The user of this item can keep track of time alongside stopping and rewinding it for up to an hour at the time.
- Also restores any wounds back to normal by reversing the effected area in time.
- Completly restores mana once the timer runs out or is pressed again (gear at the top)
- Power-Ups:
- Extra Spells(Optional)
- Luminate M1.
- E: User summons a ball of light to light up dark areas.
- Luminate M2:
- E: Tosses the ball of light into the air, growing in size as it spins and lights up the entire room regardless of size.
- Forbidden Art- “Jupiter Cannon” (Beam projectile)
- E(Effect): User charges energy to shoot out a giant ray of energy at the nearest target, this move passes through barriers.
- The ray is about 3 meters wide and 1 meter high in diameter.
- D(Damage): 25.000
- C(Cost): 700
- R(Recoil/Drawback): Has a 30 second charging time, user cannot defend while charging. Easily avoided.
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