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  1. 9fee431: In the flotasm asset cache, if we get a request for a file that we're actively writing, simply return null instead of first logging an exception. author: Justin Clark-Casey (justincc)
  2. f8785b5: refactor: rename ETM.InformClientToInitateTeleportToLocationDelegate to InformClientToInitiateTeleportToLocationDelegate to correct spelling and bring into line with other ETM Initiate methods author: Justi
  3. n Clark-Casey (justincc)
  4. 7662928: refactor: move the append magic number processing for attachments back up into RezSingleAttachmentFromInventory from RezSingleAttachmentFromInventoryInternal() done in commit 023faa2 author: Justin Clark-Ca
  5. sey (justincc)
  6. cbc9ae8: Added missing functionality (mainly custom headers) to llHTTPRequest. author: Kevin Cozens
  7. 023faa2: Check viewer 2/3 attachment calls against avatar appearance attachment data rather than actually attached objects author: Justin Clark-Casey (justincc)
  8. 23ae4c0: Fix bug where CHANGED_REGION and/or CHANGED_TELEPORT weren't firing for scripts in attachments. author: Justin Clark-Casey (justincc)
  9. e89bcf4: Revert "Try eliminating the pause before auto-reteleporting for a megaregion now that we're telepoting in a different way." author: Justin Clark-Casey (justincc)
  10. 4dfffa1: Add Location (relative), Rotation (Relative) and Rotation (World) to "show part" and other related console commands author: Justin Clark-Casey (justincc)
  11. d87ddf5: Try eliminating the pause before auto-reteleporting for a megaregion now that we're telepoting in a different way. author: Justin Clark-Casey (justincc)
  12. 285bd3a: Eliminate code which tries to restart attachment scripts in ScenePresence.MakeRootAgent(), since this is already done in AttachmentsModule author: Justin Clark-Casey (justincc)
  13. c92654f: Stop attempts to update/add existing attachments in user inventory when teleporting between regions. author: Justin Clark-Casey (justincc)
  14. 2b142f2: Add "debug attachments" console command to allow highly verbose attachment logging to be switched on and off. author: Justin Clark-Casey (justincc)
  15. feffc80: minor: remove some mono compiler warnings from EntityTransferModule author: Justin Clark-Casey (justincc)
  16. 03e421b: minor: comment out unused Scene.AgentCrossing() to reduce code complexity author: Justin Clark-Casey (justincc)
  17. 4ad9b27: If the viewer has already rezzed any attachments itself, then ignore the simulator-side rez attachments call. author: Justin Clark-Casey (justincc)
  18. 3b377f1: Fix regression tests by making a new NPC always trigger simulator side attachment code when created. author: Justin Clark-Casey (justincc)
  19. c2093cc: Move the simulator-side RezAttachments call on login to SP.MakeRootAgent with the other attachments code, using TeleportFlags.ViaLogin check to fire if necessary. author: Justin Clark-Casey (justincc)
  20. 6a9630d: BulletSim: fix race condition when creating very large mega-regions. The symptom was exceptions while creating physical terrain. Reduce default terrain mesh magnification to 2 from 3 because the higher reso
  21. lution uses a lot of memory and doesn't solve the terrain smoothness for vehicles. Added comments here and there and improved some debugging log messages. author: Robert Adams
  22. 3f9b274: BulletSim: tweaks to terrain boundry computation. No functional changes. author: Robert Adams
  23. 9ca54d0: Add back a log message when we attempt a megaregion auto-reteleport author: Justin Clark-Casey (justincc)
  24. afd0d6a: minor: Only try to deregister stats in EntityTransferModule.RemoveRegion() if module was enabled. author: Justin Clark-Casey (justincc)
  25. d9c049f: Fix a bug in HGEntityTransferModule to call base.RemoveRegion() when a region is removed rather than base.AddRegion() author: Justin Clark-Casey (justincc)
  26. b05ed4f: Instead of going via GodLikeRequestTeleport, auto-teleport the agent directly in a megaregion, in the same manner at the "teleport user" console command. author: Justin Clark-Casey (justincc)
  27. 506d5e4: On the North and East sides of a megaregion, only consider regions within 256m to be neighbours rather than regions up to 512 distant. author: Justin Clark-Casey (justincc)
  28. 617637c: minor: Fix usage error message for "debug eq" console command author: Justin Clark-Casey (justincc)
  29. b5b01e5: Make HGLureModule track god like lures as well as normal lures, to see if this fixes issues where second megaregion auto-teleport hangs on black teleport screen when HG is active. author: Justin Clark-Casey
  30. (justincc)
  31. 876d0d3: Add "show eq" console command to show numbers of messages in agent event queues. author: Justin Clark-Casey (justincc)
  32. f32027f: Remove some Console.WriteLines accidentally left in last commit cfb20f09 author: Justin Clark-Casey (justincc)
  33. cfb20f0: refactor: combine the checks for megaregion view range into a single place. author: Justin Clark-Casey (justincc)
  34. dd7d768: Fix problem with megaregions where teleporting into a different region which already had a child agent would stop the eq working for the agent in the new region. author: Justin Clark-Casey (justincc)
  35. da5dbaf: Add admin_get_agents xmlrpc method. author: Justin Clark-Casey (justincc)
  36. abde0d4: BulletSim: prevent asset fetching loop when the fetched asset fails to mesh. author: Robert Adams
  37. 3f0f313: Make llGetLinkPrimitiveParams() and llGetPrimitiveParams() work for avatars in a linkset. author: Justin Clark-Casey (justincc)
  38. e82fab3: Implement a pref to turn on the simulator ExportSupported feature entry. This tells the viewer to enable the UI for export permissions. WARNING: If your inventory store contains invalid flags data, this wil
  39. l result in items becoming exportable! Don't turn this on in production until it's complete! author: Melanie
  40. 5f4c4df: Phase 1 of implementing a transfer permission. Overwrite libOMV's PermissionMask with our own and add export permissions as well as a new definition for "All" as meaning "all conventional permissions" rathe
  41. r than "all possible permissions" author: Melanie
  42. 285dc55: BulletSim: new algorithm for vertical attraction which uses quaternion arithmetic to compute the shortest path between the current tilt and vertical. author: Robert Adams
  43. c96a6f1: BulletSim: small tweaks and formatting in the parameter fetching code. author: Robert Adams
  44. 953090f: BulletSim: fix possible race condition where an prim's asset can be requested quicker than the asset fetcher returns and thus falsely reporting that an asset was not fetched and defaulting the assset to a bounding box. author: Robert Adams
  45. f783b91: BulletSim: parameterize C# HACD hull creation. Add feature of reducing max hull count for simple (non-cut prims) meshes. author: Robert Adams
  46. 128c72a: Start recording inter-region teleport attempts, aborts, cancels and failures in statistics for monitoring/debugging purposes author: Justin Clark-Casey (justincc)
  47. 01636ca: Fix teleporting into the non-SW 256x256 corner of a megaregion, though currently with a 10 second delay before auto-reteleport to the correct location. author: Justin Clark-Casey (justincc)
  48. 93206ef: Add "show borders" command to show the borders of a region. author: Justin Clark-Casey (justincc)
  49. c4d9a23: Following on from 476a7d3e (which wasn't enough), make chat across regions on different simulators work. author: Justin Clark-Casey (justincc)
  50. 1f17ef6: Take out a testing sleep I accidentally left in the teleport code from last commit 7471bc7 author: Justin Clark-Casey (justincc)
  51. 7471bc7: At strategic points in the teleport process, if the client has simultaneously logged out then do not continue. author: Justin Clark-Casey (justincc)
  52. 476a7d3: Implement chat across region borders since we can tell if avatars in neighbouring regions are in range. author: Justin Clark-Casey (justincc)
  53. e23a0dc: minor: On teleport, signal a child agent before we send the viewer TeleportFinish in order to avoid a theoretical race condition when teleporting to a neighbour. author: Justin Clark-Casey (justincc)
  54. 46c8338: On a teleport, lock m_agentsInTransit whilst we grab the value to check for completion just to be sure we're not using a thread cached version. author: Justin Clark-Casey (justincc)
  55. 4de530a: minor: disable logging on regression TestCrossOnSameSimulator() that I accidentally left on a few commits ago. author: Justin Clark-Casey (justincc)
  56. b1cd1d9: minor: don't bother with the pause before rezzing attachments if we are running regression tests (fire and forget calls launched on the same thread). author: Justin Clark-Casey (justincc)
  57. 16af5b8: Add file missing from last commit 36651be author: Justin Clark-Casey (justincc)
  58. 36651be: On the later forms of teleport failure, tell the user if this was because viewer couldn't/didn't connect with destination or if destination didn't signal teleport completion. author: Justin Clark-Casey (jus
  59. tincc)
  60. 8de933a: Insert a short delay on the simulator side rezzing of attachments in order to fix viewer 3 issues if its own rezzing actions on login collide with the simulator side actions. author: Justin Clark-Casey (jus
  61. tincc)
  62. c0ff563: Fix "show attachments" command probably broken in commit addab12 (Wed Jan 2 21:38:00 2013) author: Justin Clark-Casey (justincc)
  63. 3cb1c23: Force a viewer object update for attachments at the end of the final Scene.CompleteMovement() in order to make all multi-attachments appear on the destination region. author: Justin Clark-Casey (justincc)
  64. 90b9121: BulletSim: change 'degenerate mesh' message from Error to Debug because there seem to be lots of sculpties with this problem while the condition really doesn't change region operation. author: Robert Adams
  65. 3648164: Prevent multiple instances of the same item ID being appended to an AvatarAppearance author: Justin Clark-Casey (justincc)
  66. c2e4f8a: For the moment, disable the output of the 'scene' statistics in SimExtraStatsCollector and thus for the command 'show stats' because it is ugly and most of the information is already output in the formatted
  67. printout that appears before. author: Robert Adams
  68. 1dd2d43: For those people collecting and comparing logfiles from servers scattered around the world, change LogWriter to use DateTime.UtcNow rather than DateTime.Now. author: Robert Adams
  69. 8360223: BulletSim: code to generate a higher resolution terrain mesh. Parameter TerrainMeshMagnification controls number of vertices generated per heightmap point. Default is 3. author: Robert Adams
  70. 8510f57: BulletSim: add terrain contact processing threshold parameter. Initialize contact processing threshold for static object as well as mesh terrain. author: Robert Adams
  71. 397379c: Process default attachment point in AttachObjectInternal before we check whether a worn object needs to displace an existing attachment on the same point if we are not using multi-attach. author: Justin Cla
  72. rk-Casey (justincc)
  73. 55ab6f0: Fix tests for multiattach author: Melanie
  74. e4a70b9: Limit each attachment point to 5 items as per spec author: Melanie
  75. d07943c: Multiattach, part 2 author: Melanie
  76. fcecfc8: Multiattach, part 1 author: Melanie
  77. 3611d33: Improve rejection of any attempt to reattach an object that is already attached. author: Justin Clark-Casey (justincc)
  78. a7a9a8a: Fix recent regression where an item worn to an attachment point that was already occupied did not remove the previous attachment (current behaviour) author: Justin Clark-Casey (justincc)
  79. 464201b: BulletSim: add INI parameter for angular banking timescale fudge parameter. author: Robert Adams
  80. fc84ebb: BulletSim: Working Implementation of Angular Banking for Vehicles (Not SL Grade, Other features when implemented should slow it down for now be Strong with Vertical Angular attraction setting and conservati
  81. ve with Angular Velocity on X axis) author: Vegaslon
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