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- Basic guide to Autism (YouTD)
- Builders worth using:
- Lvl 1
- Adventurer: Use him if you are just starting out, items are extremely important.
- Lvl 5
- Royal assasin: Good upgrade from Adventurer main benefit is being able to kill early boss challenges for huge exp/items. (My favorite)
- Elementalist: Can be nice if you want to try 3 element strats from the start.
- Lvl 10
- Pandaren: Absolute shit late game, ultimate goy. However if you just want to see what like is like till ~lvl 120 he will do great.
- Naga time Twister: Arguably the strongest builder if you use a lot of trigger chance towers.
- Lvl 20
- Antagonizer: Godlike builder if you can make up for his CONs. You must use Astral as one of your first 2 elements with this guy. Also use a few exp oils (2nd favorite)
- Master of Wisdom:
- Item chance > atk speed > dmg > food > exp > w/e the fuck else
- Concepts:
- You eventually want to end up with a single "carry" tower that does most of your damage and gets most of your kills.
- Doing this allows you to put all of your oils (crit/dmg/speed/spell/itemfind) on 1 tower.
- You should aim for a carry that does both physical and magic damage, though you can get around this with the right items.
- Ideally you want this carry to start as an early game tower with some type of bonus that helps you snowball to become a monster later (Item find/quality or Bonus exp)
- You can pick up a new tower and place it inside an empty item slot of an old one to transform it while keeping exp and oils already gained.
- The rest of your towers will be support in the form of buffs/debuffs and CC.
- Support towers are of equal importance to your carry.
- The right mix of supports can multiply your carry's DPS ~3-4x, and near perma stun entire creep waves.
- Items:
- Combine your force, mana, exp, gold, food consumables 4 at a time to get a next level potion (you will need food late game, but this is for people who cant make it to late game.)
- Use any dmg/speed/spell/crit oils on your main tower.
- Combine any trash items 5 at a time to get a higher level item.
- DPS and item find items are very strong. Hold onto your mana regen items for late game supports.
- Just read each item to see if it is good.
- Starting towers:
- I suggest going 4 into your chosen element and trying to reroll until you get what you want as a starting tower.
- This starting tower should be the one that will eventually become your carry.
- Iron: Trash Heap (carry spot), Ray blaster (not carry spot). Both work great as starting towers due to their itemfind. (Best starter)
- Dark: Theif, item find.
- Nature: Baby Plant, bonus exp.
- Any other start is bad and you should feel bad.
- Early game:
- Put points into your secondary element of choice and start leveling them both up evenly.
- Your goal here is to work your way towards support towers while funneling kills to your future carry, and saving up your shekels for interest.
- If you can find a very early DPS item or you are playing Royal Assasin/Panda/Antagonist spend all your $ before lvl 8/24/40 and kill the boss challenge for exp/items.
- Pay attention or armor/wave types and build/upgrade whatever will help your survive them.
- Iron: Keep your Trash heap always fully upgraded, pray for a Ray Blaster, build every single wooden trap you get.
- Get a few aoe towers to handle mass waves, upgrade when needed.
- Dark: Keep your Theif fully upgraded, pray for a Witch, get some aoe etc.
- Nature: Keep your Plant fully upgraded, Pray for a Skink, spam any fucking trash around the Skink to take advantage of its poison aura.
- Mid Game:
- By 50-60 you have gotten the benefits of your starting tower, and now it is becoming a burden. You want to look for a good mid game replacement to carry you to ~100-120
- Hopefully the items have been rolling in and you have a some oils into your future carry.
- Midgame carries:
- Astral: star gazer, healing obelisk, priest
- Dark: all-seeing eye, crypt, nerubian queen
- Nature: Furbolg, Quillboar, Stalker, Huntress
- Iron: Marine. (Iron's mid game is shit, you probably need to get a carry from somewhere else mid game.)
- Fire: Portal to swine purgatory, Phoenix.
- Storm: Fuck if I know... Zealot maybe?
- Ice: Icy Spirit, Polar Bear Cub.
- Mid-Late game:
- Now you are at 120+ and you need a legit carry and some strong supports to see you to the end.
- You want to keep your carry full of item find items if you can do it without leaking.
- Spam the hell out of CC, try and use items to level your support towers.
- Late game carry towers:
- God-Tier: Shadow (Dark), Servant of the Twin Flames (Fire)
- Great: Taita^ (Ice), Death Knight^ (Dark), Dreadlord* (Dark), Bonk (Nature), Owl of Wisdom (Astral), Gatling Gun^ (Iron)
- Good: Sorceress* (Astral), Fire Lord (fire), Crimson Wyrm (Fire), Helicopter Zone (Iron), Huntress (Nature), Portal (Fire), Morphling (Nature)
- *= needs mephis rockets to deal with immunity (items)
- ^= Needs Phase gloves, or holy hand grenade to deal magic damage
- Late game Godlike supports: (Way too many useful ones to list them all, just listing the absolute best)
- Steam engine (Iron) (needs mass mana regen items)
- Sacrificial Lamb (Dark) (Put mana regen, DPS, and %Dmg items on it.
- Krakens (Dark) (+buff duration)
- Monolith of Chaos (Dark)
- Priness of Light (Astral)
- Sacred Altar (Nature)
- Valor (Iron)
- TimeVault (Astral)
- Icy Core/Igloo (Ice)
- There are plenty more good supports worth building, just read whatever towers you get and see if they seem good.
- You can find info on any of these towers here http://www.eeve.org/YouTD/browse.php?mode=tower
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