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YouTD guide.

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Aug 18th, 2014
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  1. Basic guide to Autism (YouTD)
  2.  
  3.  
  4.  
  5. Builders worth using:
  6.  
  7. Lvl 1
  8.  
  9. Adventurer: Use him if you are just starting out, items are extremely important.
  10.  
  11. Lvl 5
  12.  
  13. Royal assasin: Good upgrade from Adventurer main benefit is being able to kill early boss challenges for huge exp/items. (My favorite)
  14.  
  15. Elementalist: Can be nice if you want to try 3 element strats from the start.
  16.  
  17. Lvl 10
  18.  
  19. Pandaren: Absolute shit late game, ultimate goy. However if you just want to see what like is like till ~lvl 120 he will do great.
  20.  
  21. Naga time Twister: Arguably the strongest builder if you use a lot of trigger chance towers.
  22.  
  23. Lvl 20
  24.  
  25. Antagonizer: Godlike builder if you can make up for his CONs. You must use Astral as one of your first 2 elements with this guy. Also use a few exp oils (2nd favorite)
  26.  
  27.  
  28.  
  29. Master of Wisdom:
  30.  
  31. Item chance > atk speed > dmg > food > exp > w/e the fuck else
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  33.  
  34.  
  35. Concepts:
  36.  
  37. You eventually want to end up with a single "carry" tower that does most of your damage and gets most of your kills.
  38.  
  39. Doing this allows you to put all of your oils (crit/dmg/speed/spell/itemfind) on 1 tower.
  40.  
  41. You should aim for a carry that does both physical and magic damage, though you can get around this with the right items.
  42.  
  43. Ideally you want this carry to start as an early game tower with some type of bonus that helps you snowball to become a monster later (Item find/quality or Bonus exp)
  44.  
  45. You can pick up a new tower and place it inside an empty item slot of an old one to transform it while keeping exp and oils already gained.
  46.  
  47. The rest of your towers will be support in the form of buffs/debuffs and CC.
  48.  
  49. Support towers are of equal importance to your carry.
  50.  
  51. The right mix of supports can multiply your carry's DPS ~3-4x, and near perma stun entire creep waves.
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  53.  
  54.  
  55. Items:
  56.  
  57. Combine your force, mana, exp, gold, food consumables 4 at a time to get a next level potion (you will need food late game, but this is for people who cant make it to late game.)
  58.  
  59. Use any dmg/speed/spell/crit oils on your main tower.
  60.  
  61. Combine any trash items 5 at a time to get a higher level item.
  62.  
  63. DPS and item find items are very strong. Hold onto your mana regen items for late game supports.
  64.  
  65. Just read each item to see if it is good.
  66.  
  67.  
  68.  
  69. Starting towers:
  70.  
  71. I suggest going 4 into your chosen element and trying to reroll until you get what you want as a starting tower.
  72.  
  73. This starting tower should be the one that will eventually become your carry.
  74.  
  75. Iron: Trash Heap (carry spot), Ray blaster (not carry spot). Both work great as starting towers due to their itemfind. (Best starter)
  76.  
  77. Dark: Theif, item find.
  78.  
  79. Nature: Baby Plant, bonus exp.
  80.  
  81. Any other start is bad and you should feel bad.
  82.  
  83.  
  84.  
  85. Early game:
  86.  
  87. Put points into your secondary element of choice and start leveling them both up evenly.
  88.  
  89. Your goal here is to work your way towards support towers while funneling kills to your future carry, and saving up your shekels for interest.
  90.  
  91. If you can find a very early DPS item or you are playing Royal Assasin/Panda/Antagonist spend all your $ before lvl 8/24/40 and kill the boss challenge for exp/items.
  92.  
  93. Pay attention or armor/wave types and build/upgrade whatever will help your survive them.
  94.  
  95.  
  96. Iron: Keep your Trash heap always fully upgraded, pray for a Ray Blaster, build every single wooden trap you get.
  97.  
  98. Get a few aoe towers to handle mass waves, upgrade when needed.
  99.  
  100. Dark: Keep your Theif fully upgraded, pray for a Witch, get some aoe etc.
  101.  
  102. Nature: Keep your Plant fully upgraded, Pray for a Skink, spam any fucking trash around the Skink to take advantage of its poison aura.
  103.  
  104.  
  105.  
  106. Mid Game:
  107.  
  108. By 50-60 you have gotten the benefits of your starting tower, and now it is becoming a burden. You want to look for a good mid game replacement to carry you to ~100-120
  109.  
  110. Hopefully the items have been rolling in and you have a some oils into your future carry.
  111.  
  112. Midgame carries:
  113.  
  114. Astral: star gazer, healing obelisk, priest
  115.  
  116. Dark: all-seeing eye, crypt, nerubian queen
  117.  
  118. Nature: Furbolg, Quillboar, Stalker, Huntress
  119.  
  120. Iron: Marine. (Iron's mid game is shit, you probably need to get a carry from somewhere else mid game.)
  121.  
  122. Fire: Portal to swine purgatory, Phoenix.
  123.  
  124. Storm: Fuck if I know... Zealot maybe?
  125.  
  126. Ice: Icy Spirit, Polar Bear Cub.
  127.  
  128.  
  129.  
  130. Mid-Late game:
  131.  
  132. Now you are at 120+ and you need a legit carry and some strong supports to see you to the end.
  133.  
  134. You want to keep your carry full of item find items if you can do it without leaking.
  135.  
  136. Spam the hell out of CC, try and use items to level your support towers.
  137.  
  138.  
  139. Late game carry towers:
  140.  
  141.  
  142. God-Tier: Shadow (Dark), Servant of the Twin Flames (Fire)
  143.  
  144. Great: Taita^ (Ice), Death Knight^ (Dark), Dreadlord* (Dark), Bonk (Nature), Owl of Wisdom (Astral), Gatling Gun^ (Iron)
  145.  
  146. Good: Sorceress* (Astral), Fire Lord (fire), Crimson Wyrm (Fire), Helicopter Zone (Iron), Huntress (Nature), Portal (Fire), Morphling (Nature)
  147.  
  148. *= needs mephis rockets to deal with immunity (items)
  149. ^= Needs Phase gloves, or holy hand grenade to deal magic damage
  150.  
  151.  
  152.  
  153. Late game Godlike supports: (Way too many useful ones to list them all, just listing the absolute best)
  154.  
  155.  
  156. Steam engine (Iron) (needs mass mana regen items)
  157.  
  158. Sacrificial Lamb (Dark) (Put mana regen, DPS, and %Dmg items on it.
  159.  
  160. Krakens (Dark) (+buff duration)
  161.  
  162. Monolith of Chaos (Dark)
  163.  
  164. Priness of Light (Astral)
  165.  
  166. Sacred Altar (Nature)
  167.  
  168. Valor (Iron)
  169.  
  170. TimeVault (Astral)
  171.  
  172. Icy Core/Igloo (Ice)
  173.  
  174. There are plenty more good supports worth building, just read whatever towers you get and see if they seem good.
  175.  
  176.  
  177. You can find info on any of these towers here http://www.eeve.org/YouTD/browse.php?mode=tower
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