OceanBagel

Crystal Any% Simple R29 Manip

Nov 1st, 2024 (edited)
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  1. [0 + 2 R0] D A+R R R R D D D D D D D // L L D D D L D L D L L L L L L L L L L L D D L L L L D D D D L L L L L L L L D L L L L L L L L U U U U R U R R R R U U U U U L L L L L L U L L L L L L L L L U L L L L L D D L L D L L L L L
  2.  
  3. Movement maps:
  4. > Lab movement: https://gunnermaniac.com/pokeworld2?map=2405#0/3/DARRRRDDDDDDD
  5. > Outside movement: https://gunnermaniac.com/pokeworld2?map=1#356/220/LLDDDLDLDLLLLLLLLLLLDDLLLLDDDDLLLLLLLLDLLLLLLLLUUUURURRRRUUUUULLLLLLULLLLLLLLLULLLLLDDLLDLLLLL
  6.  
  7. Flowtimer offset:
  8. > GSR/GBP/GSE: 11924
  9. > GBI: 11274
  10.  
  11. Working IGTs:
  12. Frame 0: 0 1 2 3 4 5 7 9 10 11 12 13 14 15 16 20 21 23 24 25 26 27 28 29 30 31 32 35 36 37 38 41 42 43 44 45 46 47 48 49 51 52 53 54 55 56 57 59
  13. Frame 1: 1 2 3 4 5 8 9 10 11 12 13 27 29 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55
  14. Frame 2: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 16 18 19 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 40 41 42 43 44 46 47 48 49 50 52 53 54 59
  15.  
  16. Consecutive working IGTs:
  17. [ ] (Any% required IGT window)
  18. 0: 9 10 11 12 13 14 15 16
  19. 1: 8 9 10 11 12 13
  20. 2: 59 0 1 2 3 4 5 6 7 8 9 10 11 12 13
  21. [ ] (IGTs that work on all three frames)
  22.  
  23. NPC cues:
  24. > Lab aid (before talking):
  25. 0: u
  26. 1: r->d
  27. 2: l->r
  28. 3: u
  29. 4: d
  30. 5: u->r
  31.  
  32. > Lab aid (after talking, will always turn down before turning the first random direction):
  33. 0: l
  34. 1: u
  35. 2: r
  36. 3: l
  37. 4: u
  38. 5: r->d
  39.  
  40. > New Bark lady:
  41. 0: l
  42. 1: l->u
  43. 2: l->d
  44. 3: d
  45. 4: l->u
  46. 5: r
  47.  
  48. This manip works for frames 0-2 on IGTs 9-12, which are the target IGTs of the Any% route (see here: https://pastebin.com/yJnfZbwF https://pastebin.com/EyichLaU). For all three frames, this manip works on IGT 13 as well, and frames 1 and 2 work with IGT 8.
  49.  
  50. The advantages of this manip over the existing Any% R29 manip are that there's only one path to memorize with no A presses outside of the lab and no need to watch for NPC cues to determine which path to take. It's also faster than the existing manip by 5 frames due to targeting an earlier cluster of frames (the older manip targeted frame 6, while this manip targets frame 1).
  51.  
  52. The disadvantages are that this manip has a smaller frame window (3 frames compared to the existing manip's 5 frame window), and isn't guaranteed to work in the full extended IGT window of the existing manip that covers "near misses" (the existing manip works for IGT frames 8-14). However, this manip does still work on several surrounding IGT frames, so there is still some insurance in the case of a "near miss".
  53.  
  54. This manip expects the lab movement listed above (optimal path with one A press), along with buffered clearing of the lab aid's textboxes (holding A or B while the text is printing) and the rest of the setup from the Any% route linked above.
  55.  
  56.  
  57.  
  58. Miscellaneous notes:
  59. - The last Up movement can be done 1 tile earlier with no effect on the manip.
  60. - Frames 1 and 2 can be confirmed by the lab aid's direction, but frame 0 must be checked after leaving the lab due to frame 3 having the same NPC cues.
  61. - This manip has the same target frame as R30¾ Manip (without Bitter Berry) and R32 Manip from the Any% Glitchless route, so the same offset can be used.
  62. - If you miss the frame window early, either you were actually early or you missed the checksum collision (causing a slight delay before you can load and making the target frames impossible to hit).
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