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- All these manips require a buffered save facing the table, then after the intro buffer a Start flash, buffer A to interact with the ball, then clear every textbox perfectly while holding A or B, including the Yes for Bulbasaur and the No for nicknaming.
- C33E Bulbasaur
- Position: below
- Intro: pal(rel), A on title0, fsback with S+B
- IGT: https://pastebin.com/dUiiVZYS
- Video: https://youtu.be/VjLFyiX5JdA
- L5 stats: 19-20hp 11 10 9 12
- L6 stats: 21-22hp 12 11 10 14
- Textboxes on patched ROM: 231 50 129 55 | 74/81
- 56/60 success rate, does not require IGT tracking.
- CB5F Bulbasaur
- Position: below
- Intro: nopal(ab)
- IGT: https://pastebin.com/Mpq5TFYy
- Video: https://youtu.be/0uN46d8nGHo
- L5 stats: 20hp 11 11 10 13
- L6 stats: 22hp 12 12 11 14
- Textboxes on patched ROM: 132 207 30 212 | 231/238
- Use IGT tracking to aim for frames 41-59.
- Bulbasaur has good defense, which means Scratch crit does 5.
- This manip does not work if the female NPC in the lab moved up.
- B14D Bulbasaur (recommended)
- Position: right
- Intro: nopal(ab), A on title0
- IGT: https://pastebin.com/mJP1qLTJ
- L5 stats: 20hp 11 10 9 12
- L6 stats: 23hp 12 11 11 14
- Textboxes on patched ROM: 132 207 30 212 | 231/238
- Use IGT tracking to aim for frames 16-30 or 0-9.
- Right side doesn't lost time because Rival walks less. Furthermore, Rival is offscreen which in theory makes NPC0 failures less likely.
- Due to NPC timers, all starter manips will fail an additional ~15-20% of the time.
- IGT second 51 and 55 will typically fail for all starter manips.
- Credits to entrpntr for all 3 manips.
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