Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- local mfsu = peripheral.wrap("batbox_0")
- local bridge = peripheral.wrap("terminal_glasses_bridge_0")
- -- Face on view of the defualt mfsu output side texture
- local img = {{0x7E8489,0x9BA4A8,0x9EA8AB,0x9FA9AC,0x9EA8AB,0x9EA8AB,0x9FA9AC,0x9EA8AB,0x9FA9AC,0x9FAAAD,0x9FAAAD,0xA0ABAE,0xA0ABAE,0xA0ABAE,0xA0ABAE,0xB0BCBF},
- {0x7B8186,0xABB7BA,0x9B0000,0xB0BCBF,0x9E0000,0xB2BEC1,0x9B0000,0xB3BFC2,0x9D0000,0xB1BDC0,0x9F0000,0xB4C1C3,0xA00000,0xB3BFC2,0x9D0000,0xACB8BB},
- {0x80868B,0xABB7BA,0x9B0000,0xB1BDC0,0x9A0000,0xB3BFC2,0xA60000,0xC1CFD1,0xC5D4D6,0xC0CED0,0xA60000,0xB4C1C3,0x9F0000,0xB2BEC1,0x9B0000,0xAAB6B9},
- {0x899195,0xADB9BC,0x9A0000,0xB1BDC0,0xA90000,0xC6D5D7,0xD4E5E6,0xDAECED,0xD9EBEC,0xD7E8E9,0xD8E9EA,0xC8D7D9,0xA60000,0xB1BDC0,0x9A0000,0xA8B3B6},
- {0x929A9E,0xB0BCBF,0xA10000,0xC1CFD1,0xD4E5E6,0xD6E7E8,0xDBEDEE,0xD8E9EA,0xDFF1F2,0xDEF0F1,0xE0F3F3,0xDEF0F1,0xD4E5E6,0xC6D5D7,0xA90000,0xADB9BC},
- {0x9FA9AC,0xC4D3D5,0xD0E1E2,0xD7E8E9,0xDEF0F1,0xDBEDEE,0xD9EAEB,0x4F4F4F,0x4F4F4F,0xDEF0F1,0xDFF1F2,0xDD858A,0xE0F3F3,0xDCEEEF,0xD6E7E8,0xC4D3D5},
- {0xB9C7C9,0xD8E9EA,0xDAECED,0xD9646A,0xDCEEEF,0xDBEDEE,0x4F4F4F,0x87501D,0x87501D,0x393939,0xE0F3F3,0xE1F4F4,0xDC7A7F,0xDFF1F2,0xDAECED,0xC8D7D9},
- {0xC3D2D4,0xDBEDEE,0xD6444A,0xDEF0F1,0xDCEEEF,0x4F4F4F,0x87501D,0x93571D,0x93571D,0x87501D,0x393939,0xE0F3F3,0xDFF1F2,0xDA6F75,0xD9EBEC,0xC3D2D4},
- {0xC2D0D2,0xDAECED,0xD74E55,0xDCEEEF,0xDCEEEF,0x4F4F4F,0x87501D,0x93571D,0x93571D,0x87501D,0x393939,0xE0F3F3,0xDDEFF0,0xD74E55,0xD9EBEC,0xC4D3D5},
- {0xC1CFD1,0xDAECED,0xDCEEEF,0xD6444A,0xDDEFF0,0xDBEDEE,0x393939,0x87501D,0x87501D,0x393939,0xE0F3F3,0xDFF1F2,0xD6444A,0xD9EAEB,0xD6E7E8,0xBECCCE},
- {0xBECCCE,0xD5E6E7,0xD8E9EA,0xDAECED,0xD6444A,0xDBEDEE,0xDAECED,0x393939,0x393939,0xDFF1F2,0xDEF0F1,0xDFF1F2,0xD3E4E5,0xC7D6D8,0xB8C6C8,0xA3AEB1},
- {0xA8B3B6,0xA90000,0xC2D1D3,0xCFE0E1,0xD7E8E9,0xDBEDEE,0xDBEDEE,0xD9EBEC,0xD7E8E9,0xDFF1F2,0xDFF1F2,0xD4E5E6,0xBAC8CA,0x930000,0xA3AEB1,0x9FAAAD},
- {0xA1ACAF,0x9A0000,0xAFBBBE,0xA10000,0xC2D1D3,0xD4E5E6,0xD8E9EA,0xDAECED,0xD7E8E9,0xD7E8E9,0xCCDCDD,0xA00000,0xA4AFB2,0x8B0000,0x9FA9AC,0x9FA9AC},
- {0xA3AEB1,0x980000,0xACB8BB,0x9A0000,0xAEBABD,0x9F0000,0xBBC9CB,0xBFCDCF,0xBAC8CA,0xA50000,0xB2BEC1,0x900000,0xA0ABAE,0x880000,0x9DA7AA,0x9DA7AA},
- {0xA4AFB2,0x970000,0xABB7BA,0x9A0000,0xAEBABD,0x980000,0xACB8BB,0x930000,0xA8B3B6,0x9A0000,0xABB7BA,0x8B0000,0xA0ABAE,0x880000,0x9DA7AA,0x9DA7AA},
- {0xA9B4B7,0x9DA7AA,0x9CA5A9,0x9CA5A9,0x9EA8AB,0x9EA8AB,0x9DA7AA,0x9CA5A9,0x99A2A6,0x9DA7AA,0x98A1A5,0x959EA2,0x959EA2,0x949DA1,0x929A9E,0x99A2A6}}
- -- in-game block render of default mfsu texture (the 0x8B8B8B's were transparent in my editor, I didn't use transparent requirements in this program)
- --drawData(img, 22, 5, 1, 3, 0x000000) -- Draw face-on texture
- drawData(img2, 5,5, 1, 3, 0x8B8B8B) -- Draw block render
- local baseY = 60
- local baseX = 13
- local bg_0 = bridge.addBox(baseX - 4,baseY - 4,28,108,0x000000,0.4)
- bg_0.setZIndex(0)
- local bg_1 = bridge.addBox(baseX - 2,baseY - 2,24,104,0x000000,0.6)
- bg_1.setZIndex(1)
- local bg_2 = bridge.addBox(baseX,baseY,20,100,0x000000,0.8)
- bg_2.setZIndex(2)
- local overlay = bridge.addGradientBox(baseX,baseY,20,0,0xDD0000,0.8,0x00FF00,0.8,1)
- overlay.setZIndex(3)
- local defColor = 0x1111FF
- local txt = bridge.addText(baseX + 2,baseY + 110,"",defColor)
- local cap = bridge.addText(baseX,baseY + 120,"",defColor)
- local sto = bridge.addText(baseX,baseY + 130,"",defColor)
- local last = 0
- while true do
- local capacity = mfsu.getCapacity()
- local stored = mfsu.getStored()
- local ratio = stored / capacity
- local height = ratio * 100
- txt.setText(tostring(math.floor(100 * ratio)).."%")
- if stored > last then
- cap.setColor(0x00DD00)
- txt.setColor(0x00DD00)
- end
- if stored < last then
- cap.setColor(0xDD0000)
- txt.setColor(0xDD0000)
- end
- if stored == last then
- cap.setColor(defColor)
- txt.setColor(defColor)
- end
- cap.setText("S:"..tostring(stored))
- sto.setText("C:"..tostring(capacity))
- overlay.setY(baseY + 100 - height)
- overlay.setHeight(height)
- last = stored
- sleep(0.01)
- end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement