InsaneFirebat

Canary 41327

Dec 11th, 2015
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  1. [u]General Updates:[/u]
  2. - units can now be queued at a selected structure via minimap click or hotkey
  3. - Osprey Heal Nova will now pulse 5 times at 1.5 second intervals
  4. - adjusted star requirements for Challenge 8
  5. - homing missiles locked onto a unit will now switch to tracking the AirMech when the unit is picked up
  6. - added controller support for the new dialog boxes
  7. - allow fences on Chasm to be destroyed by AirMech impact
  8. - AI will move units to help fight enemy AirMechs while defending bases
  9. - added journaling to track down the cause of a replay desync
  10. - AI will disengage enemy AirMechs if they become cloaked
  11.  
  12. [u]Bug Fixes:[/u]
  13. - fixed a common crash bug
  14. - fixed extra faction tag brackets for in-game chat
  15. - fixed transition for Basecamp when exiting the Settings UI
  16. - fix for Paladin Hammer Throw sometimes flying over potential targets
  17. - fix for units appearing to float above ground over certain terrain
  18. - fixed a case where the AI was trying to mass command a guardian which was getting them stuck
  19. - fixed a case where the AI repeatedly picked up and dropped the same unit in the attack behavio
  20. - fixed Nanoforge background sometimes appearing outside of the window
  21. - fix for items not appearing in the Nanoforge after crafting
  22. - fixed Angel Glide sometimes getting stuck on cliff edges
  23. - fixed units being deployed behind the Northeast outpost on Spiral
  24. - fixed some missing tiles on Crater
  25. - fixed cloaking effects on Void Neo
  26. - fix for Angel's handguns being visible in the hands and holster at the same time
  27. - fixed dropping infantry with Cargo Operation while patrol points are active
  28.  
  29. [u]Balance Changes:[/u]
  30. - Booster upkeep increased from 0 to 1
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