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- [u]General Updates:[/u]
- - units can now be queued at a selected structure via minimap click or hotkey
- - Osprey Heal Nova will now pulse 5 times at 1.5 second intervals
- - adjusted star requirements for Challenge 8
- - homing missiles locked onto a unit will now switch to tracking the AirMech when the unit is picked up
- - added controller support for the new dialog boxes
- - allow fences on Chasm to be destroyed by AirMech impact
- - AI will move units to help fight enemy AirMechs while defending bases
- - added journaling to track down the cause of a replay desync
- - AI will disengage enemy AirMechs if they become cloaked
- [u]Bug Fixes:[/u]
- - fixed a common crash bug
- - fixed extra faction tag brackets for in-game chat
- - fixed transition for Basecamp when exiting the Settings UI
- - fix for Paladin Hammer Throw sometimes flying over potential targets
- - fix for units appearing to float above ground over certain terrain
- - fixed a case where the AI was trying to mass command a guardian which was getting them stuck
- - fixed a case where the AI repeatedly picked up and dropped the same unit in the attack behavio
- - fixed Nanoforge background sometimes appearing outside of the window
- - fix for items not appearing in the Nanoforge after crafting
- - fixed Angel Glide sometimes getting stuck on cliff edges
- - fixed units being deployed behind the Northeast outpost on Spiral
- - fixed some missing tiles on Crater
- - fixed cloaking effects on Void Neo
- - fix for Angel's handguns being visible in the hands and holster at the same time
- - fixed dropping infantry with Cargo Operation while patrol points are active
- [u]Balance Changes:[/u]
- - Booster upkeep increased from 0 to 1
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