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1x1x1x1scripter

gods

Aug 15th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86.  
  87. local h,t
  88. --Give the server mouse data every second frame, but only if the values changed
  89. --If player is not moving their mouse, client won't fire events
  90. local HB = game:GetService("RunService").Heartbeat
  91. while true do
  92. if h~=Mouse.Hit or t~=Mouse.Target then
  93. h,t=Mouse.Hit,Mouse.Target
  94. Event:FireServer({isMouse=true,Target=t,Hit=h})
  95. end
  96. --Wait 2 frames
  97. for i=1,2 do
  98. HB:Wait()
  99. end
  100. end]==],script)
  101.  
  102. ----Sandboxed game object that allows the usage of client-side methods and services
  103. --Real game object
  104. local RealGame = game
  105.  
  106. --Metatable for fake service
  107. local FakeService_Metatable = {
  108. __index = function(self,k)
  109. local s = rawget(self,"_RealService")
  110. if s then
  111. return typeof(s[k])=="function"
  112. and function(_,...)return s[k](s,...)end or s[k]
  113. end
  114. end,
  115. __newindex = function(self,k,v)
  116. local s = rawget(self,"_RealService")
  117. if s then s[k]=v end
  118. end
  119. }
  120. local function FakeService(t,RealService)
  121. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  122. return setmetatable(t,FakeService_Metatable)
  123. end
  124.  
  125. --Fake game object
  126. local FakeGame = {
  127. GetService = function(self,s)
  128. return rawget(self,s) or RealGame:GetService(s)
  129. end,
  130. Players = FakeService({
  131. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  132. },"Players"),
  133. UserInputService = FakeService(UIS,"UserInputService"),
  134. ContextActionService = FakeService(CAS,"ContextActionService"),
  135. RunService = FakeService({
  136. _btrs = {},
  137. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  138. BindToRenderStep = function(self,name,_,fun)
  139. self._btrs[name] = self.Heartbeat:Connect(fun)
  140. end,
  141. UnbindFromRenderStep = function(self,name)
  142. self._btrs[name]:Disconnect()
  143. end,
  144. },"RunService")
  145. }
  146. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  147. FakeGame.service = FakeGame.GetService
  148. FakeService(FakeGame,game)
  149. --Changing owner to fake player object to support owner:GetMouse()
  150. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  151. end
  152. wait(1)
  153. --//====================================================\\--
  154. --|| CREATED BY SHACKLUSTER
  155. --\\====================================================//--
  156.  
  157. wait(0.2)
  158.  
  159. Player = game:GetService("Players").LocalPlayer
  160. PlayerGui = Player.PlayerGui
  161. Cam = workspace.CurrentCamera
  162. Backpack = Player.Backpack
  163. Character = Player.Character
  164. Humanoid = Character.Humanoid
  165. Mouse = Player:GetMouse()
  166. RootPart = Character["HumanoidRootPart"]
  167. Torso = Character["Torso"]
  168. Head = Character["Head"]
  169. RightArm = Character["Right Arm"]
  170. LeftArm = Character["Left Arm"]
  171. RightLeg = Character["Right Leg"]
  172. LeftLeg = Character["Left Leg"]
  173. RootJoint = RootPart["RootJoint"]
  174. Neck = Torso["Neck"]
  175. RightShoulder = Torso["Right Shoulder"]
  176. LeftShoulder = Torso["Left Shoulder"]
  177. RightHip = Torso["Right Hip"]
  178. LeftHip = Torso["Left Hip"]
  179. local sick = Instance.new("Sound",Torso)
  180. sick.SoundId = "rbxassetid://152000442"
  181. sick.Looped = true
  182. sick.Pitch = 1
  183. sick.Volume = 1
  184. sick:Play()
  185.  
  186. IT = Instance.new
  187. CF = CFrame.new
  188. VT = Vector3.new
  189. RAD = math.rad
  190. C3 = Color3.new
  191. UD2 = UDim2.new
  192. BRICKC = BrickColor.new
  193. ANGLES = CFrame.Angles
  194. EULER = CFrame.fromEulerAnglesXYZ
  195. COS = math.cos
  196. ACOS = math.acos
  197. SIN = math.sin
  198. ASIN = math.asin
  199. ABS = math.abs
  200. MRANDOM = math.random
  201. FLOOR = math.floor
  202.  
  203. --//=================================\\
  204. --|| USEFUL VALUES
  205. --\\=================================//
  206.  
  207. Animation_Speed = 3
  208. Humanoid.HipHeight = 1
  209. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  210. local Speed = 75
  211. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  212. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  213. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  214. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  215. local DAMAGEMULTIPLIER = 1
  216. local ANIM = "Idle"
  217. local ATTACK = false
  218. local EQUIPPED = false
  219. local HOLD = false
  220. local COMBO = 1
  221. local Rooted = false
  222. local SINE = 0
  223. local KEYHOLD = false
  224. local CHANGE = 2 / Animation_Speed
  225. local WALKINGANIM = false
  226. local VALUE1 = false
  227. local VALUE2 = false
  228. local ROBLOXIDLEANIMATION = IT("Animation")
  229. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  230. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  231. --ROBLOXIDLEANIMATION.Parent = Humanoid
  232. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  233. WEAPONGUI.Name = "Weapon GUI"
  234. local Weapon = IT("Model")
  235. Weapon.Name = "Adds"
  236. local Effects = IT("Folder", Weapon)
  237. Effects.Name = "Effects"
  238. local ANIMATOR = Humanoid.Animator
  239. local ANIMATE = Character.Animate
  240. local UNANCHOR = true
  241. local FORCEWINGS = false
  242.  
  243. --//=================================\\
  244. --\\=================================//
  245.  
  246.  
  247. --//=================================\\
  248. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  249. --\\=================================//
  250.  
  251. ArtificialHB = Instance.new("BindableEvent", script)
  252. ArtificialHB.Name = "ArtificialHB"
  253.  
  254. script:WaitForChild("ArtificialHB")
  255.  
  256. frame = Frame_Speed
  257. tf = 0
  258. allowframeloss = false
  259. tossremainder = false
  260. lastframe = tick()
  261. script.ArtificialHB:Fire()
  262.  
  263. game:GetService("RunService").Heartbeat:connect(function(s, p)
  264. tf = tf + s
  265. if tf >= frame then
  266. if allowframeloss then
  267. script.ArtificialHB:Fire()
  268. lastframe = tick()
  269. else
  270. for i = 1, math.floor(tf / frame) do
  271. script.ArtificialHB:Fire()
  272. end
  273. lastframe = tick()
  274. end
  275. if tossremainder then
  276. tf = 0
  277. else
  278. tf = tf - frame * math.floor(tf / frame)
  279. end
  280. end
  281. end)
  282.  
  283. --//=================================\\
  284. --\\=================================//
  285.  
  286. --//=================================\\
  287. --|| SOME FUNCTIONS
  288. --\\=================================//
  289.  
  290. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  291. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  292. end
  293.  
  294. function PositiveAngle(NUMBER)
  295. if NUMBER >= 0 then
  296. NUMBER = 0
  297. end
  298. return NUMBER
  299. end
  300.  
  301. function NegativeAngle(NUMBER)
  302. if NUMBER <= 0 then
  303. NUMBER = 0
  304. end
  305. return NUMBER
  306. end
  307.  
  308. function Swait(NUMBER)
  309. if NUMBER == 0 or NUMBER == nil then
  310. ArtificialHB.Event:wait()
  311. else
  312. for i = 1, NUMBER do
  313. ArtificialHB.Event:wait()
  314. end
  315. end
  316. end
  317.  
  318. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  319. local NEWMESH = IT(MESH)
  320. if MESH == "SpecialMesh" then
  321. NEWMESH.MeshType = MESHTYPE
  322. if MESHID ~= "nil" and MESHID ~= "" then
  323. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  324. end
  325. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  326. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  327. end
  328. end
  329. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  330. NEWMESH.Scale = SCALE
  331. NEWMESH.Parent = PARENT
  332. return NEWMESH
  333. end
  334.  
  335. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  336. local NEWPART = IT("Part")
  337. NEWPART.formFactor = FORMFACTOR
  338. NEWPART.Reflectance = REFLECTANCE
  339. NEWPART.Transparency = TRANSPARENCY
  340. NEWPART.CanCollide = false
  341. NEWPART.Locked = true
  342. NEWPART.Anchored = true
  343. if ANCHOR == false then
  344. NEWPART.Anchored = false
  345. end
  346. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  347. NEWPART.Name = NAME
  348. NEWPART.Size = SIZE
  349. NEWPART.Position = Torso.Position
  350. NEWPART.Material = MATERIAL
  351. NEWPART:BreakJoints()
  352. NEWPART.Parent = PARENT
  353. return NEWPART
  354. end
  355.  
  356. function QuaternionFromCFrame(cf)
  357. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  358. local trace = m00 + m11 + m22
  359. if trace > 0 then
  360. local s = math.sqrt(1 + trace)
  361. local recip = 0.5 / s
  362. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  363. else
  364. local i = 0
  365. if m11 > m00 then
  366. i = 1
  367. end
  368. if m22 > (i == 0 and m00 or m11) then
  369. i = 2
  370. end
  371. if i == 0 then
  372. local s = math.sqrt(m00 - m11 - m22 + 1)
  373. local recip = 0.5 / s
  374. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  375. elseif i == 1 then
  376. local s = math.sqrt(m11 - m22 - m00 + 1)
  377. local recip = 0.5 / s
  378. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  379. elseif i == 2 then
  380. local s = math.sqrt(m22 - m00 - m11 + 1)
  381. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  382. end
  383. end
  384. end
  385.  
  386. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  387. local xs, ys, zs = x + x, y + y, z + z
  388. local wx, wy, wz = w * xs, w * ys, w * zs
  389. local xx = x * xs
  390. local xy = x * ys
  391. local xz = x * zs
  392. local yy = y * ys
  393. local yz = y * zs
  394. local zz = z * zs
  395. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  396. end
  397.  
  398. function QuaternionSlerp(a, b, t)
  399. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  400. local startInterp, finishInterp;
  401. if cosTheta >= 0.0001 then
  402. if (1 - cosTheta) > 0.0001 then
  403. local theta = ACOS(cosTheta)
  404. local invSinTheta = 1 / SIN(theta)
  405. startInterp = SIN((1 - t) * theta) * invSinTheta
  406. finishInterp = SIN(t * theta) * invSinTheta
  407. else
  408. startInterp = 1 - t
  409. finishInterp = t
  410. end
  411. else
  412. if (1 + cosTheta) > 0.0001 then
  413. local theta = ACOS(-cosTheta)
  414. local invSinTheta = 1 / SIN(theta)
  415. startInterp = SIN((t - 1) * theta) * invSinTheta
  416. finishInterp = SIN(t * theta) * invSinTheta
  417. else
  418. startInterp = t - 1
  419. finishInterp = t
  420. end
  421. end
  422. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  423. end
  424.  
  425. function Clerp(a, b, t)
  426. local qa = {QuaternionFromCFrame(a)}
  427. local qb = {QuaternionFromCFrame(b)}
  428. local ax, ay, az = a.x, a.y, a.z
  429. local bx, by, bz = b.x, b.y, b.z
  430. local _t = 1 - t
  431. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  432. end
  433.  
  434. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  435. local frame = IT("Frame")
  436. frame.BackgroundTransparency = TRANSPARENCY
  437. frame.BorderSizePixel = BORDERSIZEPIXEL
  438. frame.Position = POSITION
  439. frame.Size = SIZE
  440. frame.BackgroundColor3 = COLOR
  441. frame.BorderColor3 = BORDERCOLOR
  442. frame.Name = NAME
  443. frame.Parent = PARENT
  444. return frame
  445. end
  446.  
  447. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  448. local label = IT("TextLabel")
  449. label.BackgroundTransparency = 1
  450. label.Size = UD2(1, 0, 1, 0)
  451. label.Position = UD2(0, 0, 0, 0)
  452. label.TextColor3 = TEXTCOLOR
  453. label.TextStrokeTransparency = STROKETRANSPARENCY
  454. label.TextTransparency = TRANSPARENCY
  455. label.FontSize = TEXTFONTSIZE
  456. label.Font = TEXTFONT
  457. label.BorderSizePixel = BORDERSIZEPIXEL
  458. label.TextScaled = false
  459. label.Text = TEXT
  460. label.Name = NAME
  461. label.Parent = PARENT
  462. return label
  463. end
  464.  
  465. function NoOutlines(PART)
  466. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  467. end
  468.  
  469. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  470. local NEWWELD = IT(TYPE)
  471. NEWWELD.Part0 = PART0
  472. NEWWELD.Part1 = PART1
  473. NEWWELD.C0 = C0
  474. NEWWELD.C1 = C1
  475. NEWWELD.Parent = PARENT
  476. return NEWWELD
  477. end
  478.  
  479. local S = IT("Sound")
  480. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  481. local NEWSOUND = nil
  482. coroutine.resume(coroutine.create(function()
  483. NEWSOUND = S:Clone()
  484. NEWSOUND.Parent = PARENT
  485. NEWSOUND.Volume = VOLUME
  486. NEWSOUND.Pitch = PITCH
  487. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  488. NEWSOUND:play()
  489. if DOESLOOP == true then
  490. NEWSOUND.Looped = true
  491. else
  492. repeat wait(1) until NEWSOUND.Playing == false
  493. NEWSOUND:remove()
  494. end
  495. end))
  496. return NEWSOUND
  497. end
  498.  
  499. function CFrameFromTopBack(at, top, back)
  500. local right = top:Cross(back)
  501. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  502. end
  503.  
  504. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  505. function WACKYEFFECT(Table)
  506. local TYPE = (Table.EffectType or "Sphere")
  507. local SIZE = (Table.Size or VT(1,1,1))
  508. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  509. local TRANSPARENCY = (Table.Transparency or 0)
  510. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  511. local CFRAME = (Table.CFrame or Torso.CFrame)
  512. local MOVEDIRECTION = (Table.MoveToPos or nil)
  513. local ROTATION1 = (Table.RotationX or 0)
  514. local ROTATION2 = (Table.RotationY or 0)
  515. local ROTATION3 = (Table.RotationZ or 0)
  516. local MATERIAL = (Table.Material or "Neon")
  517. local COLOR = (Table.Color or C3(1,1,1))
  518. local TIME = (Table.Time or 45)
  519. local SOUNDID = (Table.SoundID or nil)
  520. local SOUNDPITCH = (Table.SoundPitch or nil)
  521. local SOUNDVOLUME = (Table.SoundVolume or nil)
  522. coroutine.resume(coroutine.create(function()
  523. local PLAYSSOUND = false
  524. local SOUND = nil
  525. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  526. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  527. PLAYSSOUND = true
  528. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  529. end
  530. EFFECT.Color = COLOR
  531. local MSH = nil
  532. if TYPE == "Sphere" then
  533. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  534. elseif TYPE == "Block" then
  535. MSH = IT("BlockMesh",EFFECT)
  536. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  537. elseif TYPE == "Wave" then
  538. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  539. elseif TYPE == "Ring" then
  540. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  541. elseif TYPE == "Slash" then
  542. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  543. elseif TYPE == "Round Slash" then
  544. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  545. elseif TYPE == "Swirl" then
  546. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  547. elseif TYPE == "Skull" then
  548. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  549. elseif TYPE == "Crystal" then
  550. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  551. end
  552. if MSH ~= nil then
  553. local MOVESPEED = nil
  554. if MOVEDIRECTION ~= nil then
  555. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  556. end
  557. local GROWTH = SIZE - ENDSIZE
  558. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  559. if TYPE == "Block" then
  560. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  561. else
  562. EFFECT.CFrame = CFRAME
  563. end
  564. for LOOP = 1, TIME+1 do
  565. Swait()
  566. MSH.Scale = MSH.Scale - GROWTH/TIME
  567. if TYPE == "Wave" then
  568. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  569. end
  570. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  571. if TYPE == "Block" then
  572. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  573. else
  574. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  575. end
  576. if MOVEDIRECTION ~= nil then
  577. local ORI = EFFECT.Orientation
  578. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  579. EFFECT.Orientation = ORI
  580. end
  581. end
  582. if PLAYSSOUND == false then
  583. EFFECT:remove()
  584. else
  585. SOUND.Stopped:Connect(function()
  586. EFFECT:remove()
  587. end)
  588. end
  589. else
  590. if PLAYSSOUND == false then
  591. EFFECT:remove()
  592. else
  593. repeat Swait() until SOUND.Playing == false
  594. EFFECT:remove()
  595. end
  596. end
  597. end))
  598. end
  599.  
  600. function MakeForm(PART,TYPE)
  601. if TYPE == "Cyl" then
  602. local MSH = IT("CylinderMesh",PART)
  603. elseif TYPE == "Ball" then
  604. local MSH = IT("SpecialMesh",PART)
  605. MSH.MeshType = "Sphere"
  606. elseif TYPE == "Pine" then
  607. CreateMesh("SpecialMesh", PART, "FileMesh", "1033714", "", PART.Size, VT(0,0,0))
  608. end
  609. end
  610.  
  611. Debris = game:GetService("Debris")
  612.  
  613. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  614. local DIRECTION = CF(StartPos,EndPos).lookVector
  615. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  616. end
  617.  
  618. function turnto(position)
  619. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  620. end
  621.  
  622. --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false})
  623. function Lightning(Table)
  624. local Color = Table.Color or C3(1,1,1)
  625. local StartPos = Table.Start or Torso.Position
  626. local EndPos = Table.End or Mouse.Hit.p
  627. local SegmentLength = Table.SegmentL or 2
  628. local Thickness = Table.Thickness or 0.1
  629. local Dissapear = Table.DoesFade or false
  630. local Parent = Table.Ignore or Character
  631. local MaxDist = Table.MaxDist or 400
  632. local Branches = Table.Branches or false
  633. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  634. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength)
  635. local LIGHTNINGMODEL = IT("Model",Effects)
  636. LIGHTNINGMODEL.Name = "Lightning"
  637. local LastBolt = nil
  638. for E = 1, DISTANCE do
  639. local ExtraSize = (DISTANCE-E)/15
  640. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  641. PART.Color = Color
  642. MakeForm(PART,"Cyl")
  643. if LastBolt == nil then
  644. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  645. else
  646. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  647. end
  648. LastBolt = PART
  649. if Branches == true then
  650. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  651. if CHOICE == 1 then
  652. local LASTBRANCH = nil
  653. for i = 1, MRANDOM(2,5) do
  654. local ExtraSize2 = ((DISTANCE-E)/25)/i
  655. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  656. PART.Color = Color
  657. MakeForm(PART,"Cyl")
  658. if LASTBRANCH == nil then
  659. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  660. else
  661. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  662. end
  663. LASTBRANCH = PART
  664. end
  665. end
  666. end
  667. end
  668. if Dissapear == true then
  669. coroutine.resume(coroutine.create(function()
  670. for i = 1, 30 do
  671. Swait()
  672. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  673. if c.ClassName == "Part" then
  674. c.Transparency = i/30
  675. end
  676. end
  677. end
  678. LIGHTNINGMODEL:remove()
  679. end))
  680. elseif Dissapear == false then
  681. Debris:AddItem(LIGHTNINGMODEL,0.1)
  682. end
  683. return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  684. end
  685.  
  686. local Particle = IT("ParticleEmitter",nil)
  687. Particle.Enabled = false
  688. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(0.7,0),NumberSequenceKeypoint.new(1,1)})
  689. Particle.LightEmission = 0.5
  690. Particle.Rate = 500
  691. Particle.Rotation = NumberRange.new(-180, 180)
  692. Particle.RotSpeed = NumberRange.new(-180, 180)
  693. Particle.Texture = "http://www.roblox.com/asset/?id=51349099"
  694. Particle.Color = ColorSequence.new(C3(1,1,1))
  695.  
  696. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  697. function ParticleEmitter(Table)
  698. local PRTCL = Particle:Clone()
  699. local Speed = Table.Speed or 5
  700. local Drag = Table.Drag or 0
  701. local Size1 = Table.Size1 or 1
  702. local Size2 = Table.Size2 or 5
  703. local Lifetime1 = Table.Lifetime1 or 1
  704. local Lifetime2 = Table.Lifetime2 or 1.5
  705. local Parent = Table.Parent or Torso
  706. local Emit = Table.Emit or 100
  707. local Offset = Table.Offset or 360
  708. local Enabled = Table.Enabled or false
  709. PRTCL.Parent = Parent
  710. PRTCL.Size = NumberSequence.new(Size1,Size2)
  711. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  712. PRTCL.Speed = NumberRange.new(Speed)
  713. PRTCL.VelocitySpread = Offset
  714. PRTCL.Drag = Drag
  715. if Enabled == false then
  716. PRTCL:Emit(Emit)
  717. Debris:AddItem(PRTCL,Lifetime2)
  718. else
  719. PRTCL.Enabled = true
  720. end
  721. return PRTCL
  722. end
  723.  
  724. --//=================================\\
  725. --|| WEAPON CREATION
  726. --\\=================================//
  727.  
  728. local RWING = CreatePart(3, Weapon, "Neon", 0, 1, "Pearl", "Right Wing", (VT(2, 3, 2)*1.5),false)
  729. RWING.Color = C3(206/255, 163/255, 218/255)
  730. local RWELD = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, RWING, CF(1 , 2, 0.5), CF(-1.5, 0, 0))
  731. local LWING = CreatePart(3, Weapon, "Neon", 0, 1, "Pearl", "Left Wing", (VT(2, 3, 2)*1.5),false)
  732. LWING.Color = C3(206/255, 163/255, 218/255)
  733. local LWELD = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, LWING, CF(-1 , 2, 0.5), CF(1.6, 0, 0))
  734. CreateMesh("SpecialMesh", RWING, "FileMesh", "90615661", "", VT(1.5,1.5,1.5)*0.8, VT(0,0,0))
  735. CreateMesh("SpecialMesh", LWING, "FileMesh", "90615581", "", VT(1.5,1.5,1.5)*0.8, VT(0,0,0))
  736. local Mask = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Mask", VT(1,1,1),false)
  737. CreateMesh("SpecialMesh", Mask, "FileMesh", "395088733", "", VT(0.5,0.5,1), VT(0,0,0))
  738. CreateWeldOrSnapOrMotor("Weld", Head, Head, Mask, CF(0,0,-0.5), CF(0, 0, 0))
  739. local Mask = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "New Yeller", "Mask", VT(1.3,0.1,1.3),false)
  740. MakeForm(Mask,"Cyl")
  741. CreateWeldOrSnapOrMotor("Weld", Head, Head, Mask, CF(0,0.2,0), CF(0, 0, 0))
  742. local Black = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Mask", VT(0.2, 0.7, 0.3),false)
  743. Black.Color = C3(0,0,0)
  744. MakeForm(Black,"Ball")
  745. CreateWeldOrSnapOrMotor("Weld", Head, Head, Black, CF(0,0.05,-0.6), CF(0, 0, 0))
  746. local Black = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Mask", VT(1, 0.2, 0.3),false)
  747. Black.Color = C3(0,0,0)
  748. MakeForm(Black,"Ball")
  749. CreateWeldOrSnapOrMotor("Weld", Head, Head, Black, CF(0,0.1,-0.6), CF(0, 0, 0))
  750. local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Magenta", "Mask", VT(0.1,0.1,0.1),false)
  751. MakeForm(Eye,"Ball")
  752. CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye, CF(0.22,0.1,-0.7), CF(0, 0, 0))
  753. local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Magenta", "Mask", VT(0.1,0.1,0.1),false)
  754. MakeForm(Eye,"Ball")
  755. CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye, CF(-0.22,0.1,-0.7), CF(0, 0, 0))
  756. local Horns = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "New Yeller", "Horns", VT(1,1,1),false)
  757. CreateWeldOrSnapOrMotor("Weld", Head, Head, Horns, CF(0,0.6,0.1), CF(0, 0, 0))
  758. --704130856
  759. local MSH = CreateMesh("SpecialMesh", Horns, "FileMesh", "704130637", "", VT(0.17, 0.17, 0.17), VT(0,0,0))
  760. MSH.VertexColor = VT(1, 1, 0.5)
  761. local MaskPart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Mask", VT(0.4,0.4,0.4),false)
  762. MakeForm(MaskPart,"Ball")
  763. CreateWeldOrSnapOrMotor("Weld", Head, Head, MaskPart, CF(-0.35,0.35,-0.5), CF(0, 0, 0))
  764. local MaskPart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Mask", VT(0.4,0.4,0.4),false)
  765. MakeForm(MaskPart,"Ball")
  766. CreateWeldOrSnapOrMotor("Weld", Head, Head, MaskPart, CF(0.35,0.35,-0.5), CF(0, 0, 0))
  767.  
  768. local Handle = CreatePart(3, Weapon, "Glass", 0, 0, "New Yeller", "Handle", VT(0.2,1,0.2),false)
  769. MakeForm(Handle,"Cyl")
  770. local Grasp = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Handle, CF(0,-1,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  771. local Bop = CreatePart(3, Weapon, "Glass", 0, 0, "New Yeller", "Bop", VT(0.5,0.5,0.5),false)
  772. MakeForm(Bop,"Ball")
  773. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Bop, CF(0,0.7,0), CF(0, 0, 0))
  774. local Part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Shield", VT(0.5,0.2,0.5),false)
  775. MakeForm(Part,"Pine")
  776. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0,-0.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  777. local Part = CreatePart(3, Weapon, "Glass", 0, 0, "Dark blue", "Shield", VT(0.6,0.3,0.6),false)
  778. MakeForm(Part,"Pine")
  779. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0,-0.7,0) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  780. local Blade = CreatePart(3, Weapon, "Glass", 0, 0, "Magenta", "Blade", VT(0.3,5,0.3),false)
  781. MakeForm(Blade,"Pine")
  782. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Blade, CF(0,-2.5,0) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  783.  
  784. local Shield = CreatePart(3, Weapon, "Glass", 0, 0, "New Yeller", "Shield", VT(1.05,0.1,1.05),false)
  785. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(0,-0.3,0), CF(0, 0, 0))
  786. local ShieldBase = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Shield", VT(2,2,1),false)
  787. CreateMesh("SpecialMesh", ShieldBase, "FileMesh", "395088733", "", VT(1,1,1), VT(0,0,0))
  788. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, ShieldBase, CF(-0.5,-0.3,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  789. local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Shield", VT(0,0,0),false)
  790. CreateMesh("SpecialMesh", Shield, "FileMesh", "395088733", "", VT(0.95,0.95,1), VT(0,0,0))
  791. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.4,-0.3,0) * ANGLES(RAD(0), RAD(-90), RAD(0)), CF(0, 0, 0))
  792. local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Magenta", "Shield", VT(0,0,0),false)
  793. CreateMesh("SpecialMesh", Shield, "FileMesh", "395088733", "", VT(0.95,0.95,1), VT(0,0,0))
  794. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.515,-0.3,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  795. local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Shield", VT(0,0,0),false)
  796. CreateMesh("SpecialMesh", Shield, "FileMesh", "395088733", "", VT(0.7,0.7,1), VT(0,0,0))
  797. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.6,-0.3,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  798. local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Magenta", "Shield", VT(0,0,0),false)
  799. CreateMesh("SpecialMesh", Shield, "FileMesh", "395088733", "", VT(0.5,0.5,1), VT(0,0,0))
  800. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.65,-0.3,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  801. local Shield = CreatePart(3, Weapon, "Glass", 0, 0, "New Yeller", "Shield", VT(0.8,2,0.2),false)
  802. MakeForm(Shield,"Ball")
  803. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.65,-0.3,0), CF(0, 0, 0))
  804. local Shield = CreatePart(3, Weapon, "Glass", 0, 0, "New Yeller", "Shield", VT(0.8,0.2,2),false)
  805. MakeForm(Shield,"Ball")
  806. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.65,-0.3,0), CF(0, 0, 0))
  807. local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Magenta", "Shield", VT(0.8,2,0.3),false)
  808. MakeForm(Shield,"Ball")
  809. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.6,-0.3,0), CF(0, 0, 0))
  810. local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Magenta", "Shield", VT(0.8,0.3,2),false)
  811. MakeForm(Shield,"Ball")
  812. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.6,-0.3,0), CF(0, 0, 0))
  813.  
  814. local SKILLTEXTCOLOR = BRICKC"Magenta".Color
  815. local SKILLFONT = "SciFi"
  816. local SKILLTEXTSIZE = 12
  817.  
  818. Humanoid.DisplayDistanceType = "None"
  819. local naeeym2 = IT("BillboardGui",Character)
  820. naeeym2.AlwaysOnTop = true
  821. naeeym2.Size = UDim2.new(5,35,2,15)
  822. naeeym2.StudsOffset = Vector3.new(0,1.3,0)
  823. naeeym2.MaxDistance = 75
  824. naeeym2.Adornee = Character.Head
  825. naeeym2.Name = "Name"
  826. naeeym2.PlayerToHideFrom = Player
  827. local tecks2 = IT("TextLabel",naeeym2)
  828. tecks2.BackgroundTransparency = 1
  829. tecks2.TextScaled = true
  830. tecks2.BorderSizePixel = 0
  831. tecks2.Text = Player.Name
  832. tecks2.Font = "SciFi"
  833. tecks2.TextSize = 30
  834. tecks2.TextStrokeTransparency = 0
  835. tecks2.TextColor3 = C3(1,1,1)
  836. tecks2.TextStrokeColor3 = SKILLTEXTCOLOR
  837. tecks2.Size = UDim2.new(1,0,0.5,0)
  838. tecks2.Parent = naeeym2
  839.  
  840. for _, c in pairs(Weapon:GetChildren()) do
  841. if c.ClassName == "Part" then
  842. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  843. end
  844. end
  845.  
  846. Weapon.Parent = Character
  847.  
  848. Humanoid.Died:connect(function()
  849. ATTACK = true
  850. end)
  851.  
  852. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Frame")
  853.  
  854. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[ Z - B - C - V - G - X ]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text")
  855.  
  856. --//=================================\\
  857. --|| DAMAGING
  858. --\\=================================//
  859.  
  860. function ApplyDamage(Humanoid,Damage,TorsoPart)
  861. local defence = Instance.new("BoolValue",Humanoid.Parent)
  862. defence.Name = ("HitBy"..Player.Name)
  863. game:GetService("Debris"):AddItem(defence, 0.001)
  864. Damage = Damage * DAMAGEMULTIPLIER
  865. if Humanoid.Health ~= 0 then
  866. local CritChance = MRANDOM(1,100)
  867. if Damage > Humanoid.Health then
  868. Damage = math.ceil(Humanoid.Health)
  869. if Damage == 0 then
  870. Damage = 0.1
  871. end
  872. end
  873. Humanoid.Health = Humanoid.Health - Damage
  874. end
  875. end
  876.  
  877. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,FRAME)
  878. local CHILDREN = workspace:GetDescendants()
  879. for index, CHILD in pairs(CHILDREN) do
  880. if CHILD.ClassName == "Model" and CHILD ~= Character then
  881. if CHILD:FindFirstChild(Player.Name.."Frames") == nil then
  882. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  883. if HUM then
  884. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  885. if TORSO then
  886. if (TORSO.Position - POSITION).Magnitude <= RANGE and HUM.Health > 0 then
  887. local FRAMES = IT("Folder",CHILD)
  888. FRAMES.Name = (Player.Name.."Frames")
  889. local DMG = 0
  890. if MINDMG > 1 then
  891. DMG = MRANDOM(MINDMG,MAXDMG)
  892. else
  893. DMG = MINDMG
  894. end
  895. ApplyDamage(HUM,DMG,TORSO)
  896. CreateSound(12222242, TORSO, 5, 1, false)
  897. coroutine.resume(coroutine.create(function()
  898. for _, c in pairs(CHILD:GetDescendants()) do
  899. if c:IsA("BasePart") then
  900. local bv = Instance.new("BodyVelocity")
  901. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  902. if POSITION.Y < TORSO.Position.Y then
  903. bv.velocity = CF(POSITION,TORSO.Position+VT(0,TORSO.Position.Y-POSITION.Y,0)).lookVector*FLING
  904. else
  905. bv.velocity = CF(POSITION,TORSO.Position+VT(0,5,0)).lookVector*FLING
  906. end
  907. bv.Parent = c
  908. c.Reflectance = c.Transparency
  909. c.Transparency = 1
  910. Debris:AddItem(bv,0.05)
  911. end
  912. end
  913. if HUM.Health > 0 then
  914. if FRAME > 0 then
  915. for i = 1, FRAME do
  916. for _, c in pairs(CHILD:GetDescendants()) do
  917. if c:IsA("BasePart") then
  918. c.Transparency = c.Reflectance
  919. c.Reflectance = 0
  920. end
  921. end
  922. wait()
  923. for _, c in pairs(CHILD:GetDescendants()) do
  924. if c:IsA("BasePart") then
  925. c.Reflectance = c.Transparency
  926. c.Transparency = 1
  927. end
  928. end
  929. wait()
  930. end
  931. else
  932. coroutine.resume(coroutine.create(function()
  933. HUM.CameraOffset = VT(MRANDOM(-35,35)/65,MRANDOM(-35,35)/65,MRANDOM(-35,35)/65)
  934. end))
  935. TORSO.CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  936. end
  937. for _, c in pairs(CHILD:GetDescendants()) do
  938. if c:IsA("BasePart") then
  939. c.Transparency = c.Reflectance
  940. c.Reflectance = 0
  941. end
  942. end
  943. else
  944. for _, c in pairs(CHILD:GetDescendants()) do
  945. if c:IsA("BasePart") then
  946. c.Transparency = c.Reflectance
  947. c.Reflectance = 0
  948. end
  949. end
  950. end
  951. coroutine.resume(coroutine.create(function()
  952. HUM.CameraOffset = VT(0,0,0)
  953. end))
  954. FRAMES:remove()
  955. end))
  956. end
  957. end
  958. end
  959. end
  960. end
  961. end
  962. end
  963.  
  964. --//=================================\\
  965. --|| ATTACK FUNCTIONS AND STUFF
  966. --\\=================================//
  967.  
  968. function X()
  969. ATTACK = true
  970. Rooted = true
  971. local TOAIM = Mouse.Hit.p
  972. turnto(Mouse.Hit.p)
  973. local DONE = false
  974. Humanoid.HipHeight = 5
  975. for i=0, 0.2, 0.1 / Animation_Speed do
  976. Swait()
  977. Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  978. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), 0.75 / Animation_Speed)
  979. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  980. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-35), RAD(12)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  981. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(35), RAD(-12)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  982. end
  983. for i=0, 1.3, 0.1 / Animation_Speed do
  984. Swait()
  985. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0-0.5 * COS(SINE), 0) * ANGLES(RAD(0), RAD(0), RAD(230)), 0.75 / Animation_Speed)
  986. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-50)), 0.75 / Animation_Speed)
  987. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(35), RAD(-35)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  988. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  989. end
  990. CreateSound(1537955136, Blade, 5, 1, false)
  991. local SLICE = CreatePart(3, Effects, "Neon", 0, 0, "Magenta", "Slash", VT(0,16,0))
  992. MakeForm(SLICE,"Ball")
  993. CreateSound(342793847, SLICE, 5, 3, false)
  994. SLICE.CFrame = CF(RootPart.CFrame*CF(0,0,4).p,TOAIM) * ANGLES(RAD(0), RAD(0), RAD(-45))
  995. --SLICE.Color = C3(100/255, 58/255, 104/255)
  996. ParticleEmitter({Speed = 2, Drag = 3, Size1 = 0.2, Size2 = 1, Lifetime1 = 1, Lifetime2 = 3, Parent = SLICE, Emit = 15, Offset = 360, Enabled = false})
  997. coroutine.resume(coroutine.create(function()
  998. Swait(35)
  999. SLICE.Transparency = 0
  1000. for i = 1, 45 do
  1001. Swait()
  1002. SLICE.Size = SLICE.Size + VT(1+i/45,0,0)/5
  1003. end
  1004. wait(0.3)
  1005. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Magenta", "SlashBeam", VT(0,0,0))
  1006. MakeForm(BEAM,"Cyl")
  1007. BEAM.Color = SLICE.Color
  1008. local AIMHIT,AIMPOS = CastProperRay(SLICE.Position,TOAIM,750,Character)
  1009. local DISTANCE = (SLICE.Position - AIMPOS).Magnitude
  1010. BEAM.CFrame = CF(SLICE.Position,AIMPOS)*CF(0,0,-(DISTANCE/2)-7.5)*ANGLES(RAD(90),RAD(0),RAD(0))
  1011. BEAM.Size = VT(0,DISTANCE+15,0)
  1012. BEAM.Mesh.Scale = VT(1.8,1,1.8)
  1013. local BOP = CreatePart(3, Effects, "Neon", 0, 0, "Magenta", "Bop", VT(0,0,0))
  1014. MakeForm(BOP,"Ball")
  1015. BOP.Color = SLICE.Color
  1016. BOP.CFrame = BEAM.CFrame*CF(0,-BEAM.Size.Y/2,0)
  1017. wait(0.1)
  1018. local SIZE = SLICE.Size.X
  1019. local SOUND = CreateSound(415700134, SLICE, 10, 1, false)
  1020. local PRT = ParticleEmitter({Speed = 0, Drag = 0, Size1 = 0.3, Size2 = 0.7, Lifetime1 = 1, Lifetime2 = 1.5, Parent = BEAM, Emit = 100, Offset = 360, Enabled = true})
  1021. PRT.ZOffset = 12
  1022. for i = 1, 25 do
  1023. Swait()
  1024. for i = 1, math.ceil(BEAM.Size.Y/5) do
  1025. ApplyAoE(BEAM.CFrame*CF(0,BEAM.Size.Y/2-i*5,0).p,BEAM.Size.X/1.5,1,1,5,0)
  1026. end
  1027. BEAM.Size = BEAM.Size + VT(SIZE/25,0,SIZE/25)/1.8
  1028. BOP.Size = BOP.Size + VT(SIZE/25,SIZE/25,SIZE/25)
  1029. Humanoid.CameraOffset = VT(MRANDOM(-35,35)/65,MRANDOM(-35,35)/65,MRANDOM(-35,35)/65)
  1030. end
  1031. repeat
  1032. Swait()
  1033. BOP.CFrame = BEAM.CFrame*CF(0,-BEAM.Size.Y/2,0)
  1034. --Lightning({Color = SLICE.Color, Start = SLICE.Position, End = SLICE.CFrame*CF(0,0,-15)*CF(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15)).p, SegmentL = 2, Thickness = 0.3, DoesFade = true, Ignore = workspace, MaxDist = 45, Branches = false})
  1035. SOUND.Parent = SLICE
  1036. for i = 1, math.ceil(BEAM.Size.Y/5) do
  1037. ApplyAoE(BEAM.CFrame*CF(0,BEAM.Size.Y/2-i*5,0).p,BEAM.Size.X/1.5,1,1,5,0)
  1038. end
  1039. Humanoid.CameraOffset = VT(MRANDOM(-35,35)/65,MRANDOM(-35,35)/65,MRANDOM(-35,35)/65)
  1040. until SOUND.Playing == false
  1041. BOP:remove()
  1042. BEAM:remove()
  1043. DONE = true
  1044. Humanoid.CameraOffset = VT(0,0,0)
  1045. for i = 1, 45 do
  1046. Swait()
  1047. SLICE.Size = SLICE.Size - VT(1+i/45,0,0)/5
  1048. end
  1049. SLICE:remove()
  1050. end))
  1051. for i=0, 1, 0.1 / Animation_Speed do
  1052. Swait()
  1053. Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(40), RAD(0), RAD(0)), 3 / Animation_Speed)
  1054. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(130)), 3 / Animation_Speed)
  1055. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 3 / Animation_Speed)
  1056. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(-75), RAD(45)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1057. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1058. end
  1059. FORCEWINGS = true
  1060. for i = 1, 200 do
  1061. Swait()
  1062. Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  1063. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(180+i)) * ANGLES(RAD(15), RAD(0), RAD(0)) * CF(i, -i, i*5), 0.75 / Animation_Speed)
  1064. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1065. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-35), RAD(12)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1066. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(35), RAD(-12)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1067. end
  1068. repeat wait() until DONE == true
  1069. RootJoint.C0 = CF(0,300,0)
  1070. Humanoid.HipHeight = 1
  1071. for i = 1, 50 do
  1072. Swait()
  1073. Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(40), RAD(0), RAD(0)), 3 / Animation_Speed)
  1074. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0), 0.25 / Animation_Speed)
  1075. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1076. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-35), RAD(32)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1077. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(35), RAD(-32)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1078. end
  1079. ATTACK = false
  1080. Rooted = false
  1081. FORCEWINGS = false
  1082. end
  1083. function Intro()
  1084. ATTACK = true
  1085. Rooted = true
  1086. for i=0, 0.2, 0.1 / Animation_Speed do
  1087. Swait()
  1088. LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.7, 0.85) * ANGLES(RAD(0), RAD(-15), RAD(0)), 0.75 / Animation_Speed)
  1089. RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.7, 0.85) * ANGLES(RAD(0), RAD(15), RAD(0)), 0.75 / Animation_Speed)
  1090. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(50)), 0.75 / Animation_Speed)
  1091. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-50)), 0.75 / Animation_Speed)
  1092. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(35), RAD(-35)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1093. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1094. end
  1095. for i=0, 3, 0.1 / Animation_Speed do
  1096. Swait()
  1097. LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.7, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1098. RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.7, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1099. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0-0.5 * COS(SINE), 0, 0) * ANGLES(RAD(0), RAD(0), RAD(50)), 0.75 / Animation_Speed)
  1100. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-50)), 0.75 / Animation_Speed)
  1101. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(35), RAD(-35)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1102. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1103. end
  1104. CreateSound(1537955136, Blade, 5, 1, false)
  1105. RWING.Transparency = 0
  1106. LWING.Transparency = 0
  1107. for i = 1, 15 do
  1108. Swait()
  1109. LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.7, 0.55) * ANGLES(RAD(0), RAD(15), RAD(0)), 0.75 / Animation_Speed)
  1110. RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.7, 0.55) * ANGLES(RAD(0), RAD(-15), RAD(0)), 0.75 / Animation_Speed)
  1111. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-50-((i/15)*360))), 0.75 / Animation_Speed)
  1112. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(50)), 0.75 / Animation_Speed)
  1113. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1114. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1115. end
  1116. for i = 1, 15 do
  1117. Swait()
  1118. LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.7, 0.55) * ANGLES(RAD(0), RAD(15), RAD(0)), 0.75 / Animation_Speed)
  1119. RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.7, 0.55) * ANGLES(RAD(0), RAD(-15), RAD(0)), 0.75 / Animation_Speed)
  1120. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-50)), 0.75 / Animation_Speed)
  1121. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(50)), 0.75 / Animation_Speed)
  1122. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1123. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1124. end
  1125. for i=0, 1, 0.1 / Animation_Speed do
  1126. Swait()
  1127. LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.5, 0.85) * ANGLES(RAD(-25), RAD(65), RAD(0)), 0.75 / Animation_Speed)
  1128. RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.5, 0.85) * ANGLES(RAD(-25), RAD(-65), RAD(0)), 0.75 / Animation_Speed)
  1129. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1130. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1131. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1132. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1133. Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(80), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1134. end
  1135. ATTACK = false
  1136. Rooted = false
  1137. end
  1138. function Z()
  1139. ATTACK = true
  1140. Rooted = true
  1141. CreateSound(1537955136, Torso, 5, 1, false)
  1142. for i=1, 15 do
  1143. Swait()
  1144. RootPart.CFrame = RootPart.CFrame * CF(0,0,0.5)
  1145. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+i/15 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.75 / Animation_Speed)
  1146. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(75)), 0.75 / Animation_Speed)
  1147. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(15 - 5 * COS(SINE / 12)), RAD(-35), RAD(35 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1148. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1149. end
  1150. for i=0, 0.3, 0.1 / Animation_Speed do
  1151. Swait()
  1152. RootPart.CFrame = RootPart.CFrame * CF(0,0,0.015)
  1153. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.75 / Animation_Speed)
  1154. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(75)), 0.75 / Animation_Speed)
  1155. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(15 - 5 * COS(SINE / 12)), RAD(-35), RAD(35 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1156. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1157. end
  1158. FORCEWINGS = true
  1159. for i = 1, 10 do
  1160. for i=0, 0.02, 0.1 / Animation_Speed do
  1161. Swait()
  1162. Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(90), RAD(0), RAD(0)), 2 / Animation_Speed)
  1163. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(85)), 2 / Animation_Speed)
  1164. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-85)), 2 / Animation_Speed)
  1165. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(85)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1166. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1167. end
  1168. local RANDOM = MRANDOM(-7,7)/5
  1169. local RANDOM2 = MRANDOM(-7,7)/5
  1170. for i=0, 0.01, 0.1 / Animation_Speed do
  1171. Swait()
  1172. RootPart.CFrame = RootPart.CFrame * CF(0,0,-0.2)
  1173. Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed)
  1174. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 3 / Animation_Speed)
  1175. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 3 / Animation_Speed)
  1176. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.5+RANDOM, 0+RANDOM2) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1177. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1178. end
  1179. local WAVES = {}
  1180. coroutine.resume(coroutine.create(function()
  1181. repeat
  1182. Swait()
  1183. for E = 1, #WAVES do
  1184. if WAVES[E] ~= nil then
  1185. ApplyAoE(WAVES[E].Position,3,25,35,35,3)
  1186. if WAVES[E].Transparency > 0.99 then
  1187. WAVES[E]:remove()
  1188. table.remove(WAVES,E)
  1189. else
  1190. WAVES[E].CFrame = WAVES[E].CFrame * CF(0,1.2,0)
  1191. WAVES[E].Transparency = WAVES[E].Transparency + 0.75/25
  1192. end
  1193. end
  1194. end
  1195. until #WAVES == 0
  1196. end))
  1197. local Wave = CreatePart(3, Effects, "Glass", 0, 0.25, "New Yeller", "Wave", VT(1,3,1))
  1198. MakeForm(Wave,"Pine")
  1199. Wave.CFrame = Blade.CFrame
  1200. table.insert(WAVES,Wave)
  1201. CreateSound(1537955679, Wave, 7, 1, true)
  1202. end
  1203. ATTACK = false
  1204. Rooted = false
  1205. FORCEWINGS = false
  1206. end
  1207. function B()
  1208. ATTACK = true
  1209. Rooted = false
  1210. FORCEWINGS = true
  1211. for i=0, 1, 0.1 / Animation_Speed do
  1212. Swait()
  1213. Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(170), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1214. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0-0.5 * COS(SINE), 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1215. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1216. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1217. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1218. end
  1219. CreateSound(1537955679, Blade, 7, 0.7, false)
  1220. Rooted = true
  1221. for i=0, 0.4, 0.1 / Animation_Speed do
  1222. Swait()
  1223. Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(115), RAD(-35), RAD(0)), 0.75 / Animation_Speed)
  1224. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1225. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1226. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1227. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1228. end
  1229. coroutine.resume(coroutine.create(function()
  1230. local FRAME = RootPart.CFrame*CF(0,-5,-0.5)
  1231. for i = 1, 125 do
  1232. Swait()
  1233. FRAME = FRAME * CF(0,0,-1)
  1234. ApplyAoE(FRAME.p,5,45,55,35,15)
  1235. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,18,1), Size2 = VT(1,0,1), Transparency = 0, Transparency2 = 1, CFrame = FRAME, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = RWING.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1236. end
  1237. end))
  1238. for i=0, 0.2, 0.1 / Animation_Speed do
  1239. Swait()
  1240. Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(115), RAD(-35), RAD(0)), 0.75 / Animation_Speed)
  1241. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1242. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1243. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1244. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1245. end
  1246. FORCEWINGS = false
  1247. ATTACK = false
  1248. Rooted = false
  1249. end
  1250. function C()
  1251. FORCEWINGS = true
  1252. ATTACK = true
  1253. for i=0, 1, 0.1 / Animation_Speed do
  1254. Swait()
  1255. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1256. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1257. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1258. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1259. Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(80), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1260. end
  1261. Rooted = true
  1262. local Orb = CreatePart(3, Effects, "Neon", 0, 0, "Pearl", "Orb", VT(0,0,0))
  1263. MakeForm(Orb,"Ball")
  1264. Orb.CFrame = Blade.CFrame*CF(0,2.25,0)
  1265. for i = 1, 35 do
  1266. Swait()
  1267. Orb.CFrame = Blade.CFrame*CF(0,2.25,0)
  1268. Orb.Size = Orb.Size + VT(0.05,0.05,0.05)
  1269. end
  1270. local MAIN = CreatePart(3, Effects, "Neon", 0, 0, "Pearl", "Beam", VT(0,0,0))
  1271. MakeForm(MAIN,"Cyl")
  1272. for i = 1, 200 do
  1273. Swait()
  1274. local AIMHIT,AIMPOS = CastProperRay(Orb.Position,Mouse.Hit.p,750,Character)
  1275. local DISTANCE = (Orb.Position - AIMPOS).Magnitude
  1276. MAIN.CFrame = CF(Orb.Position,AIMPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(90),RAD(0),RAD(0))
  1277. MAIN.Size = VT(0.7,DISTANCE,0.7)
  1278. ApplyAoE(AIMPOS,3,35,65,35,20)
  1279. end
  1280. MAIN:remove()
  1281. ATTACK = false
  1282. Rooted = false
  1283. FORCEWINGS = false
  1284. for i = 1, 35 do
  1285. Swait()
  1286. Orb.Size = Orb.Size - VT(0.05,0.05,0.05)
  1287. end
  1288. Orb:remove()
  1289. end
  1290. function V()
  1291. FORCEWINGS = true
  1292. ATTACK = true
  1293. Rooted = true
  1294. local AREAS = {}
  1295. for i = 1, 15 do
  1296. local AREA = CF(RootPart.Position)* ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(6,35)).p
  1297. local HITFLOOR,HITPOS = CastProperRay(AREA+VT(0,35,0), AREA-VT(0,35,0), 65, Character)
  1298. if HITFLOOR then
  1299. table.insert(AREAS,HITPOS)
  1300. end
  1301. end
  1302. for E = 1, 35 do
  1303. Swait()
  1304. for i = 1, #AREAS do
  1305. WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,1,5), Size2 = VT(5,1,5), Transparency = 0.5, Transparency2 = 1, CFrame = CF(AREAS[i]) * ANGLES(RAD(0), RAD(E), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = RWING.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1306. end
  1307. --LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.7, 0.85) * ANGLES(RAD(0), RAD(65), RAD(0)), 0.75 / Animation_Speed)
  1308. --RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.7, 0.85) * ANGLES(RAD(0), RAD(-65), RAD(0)), 0.75 / Animation_Speed)
  1309. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0-0.5 * COS(SINE), 0) * ANGLES(RAD(0), RAD(0), RAD(-50)), 0.75 / Animation_Speed)
  1310. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(50)), 0.75 / Animation_Speed)
  1311. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1312. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1313. end
  1314. for E = 1, 12 do
  1315. Swait()
  1316. for i = 1, #AREAS do
  1317. WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,1,5), Size2 = VT(5,1,5), Transparency = 0.5, Transparency2 = 1, CFrame = CF(AREAS[i]) * ANGLES(RAD(0), RAD(E+35), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = RWING.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1318. end
  1319. --LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.5, 0.85) * ANGLES(RAD(-25), RAD(65), RAD(0)), 0.75 / Animation_Speed)
  1320. --RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.5, 0.85) * ANGLES(RAD(-25), RAD(-65), RAD(0)), 0.75 / Animation_Speed)
  1321. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1322. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1323. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1324. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1325. Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(80), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1326. end
  1327. for i = 1, #AREAS do
  1328. ApplyAoE(AREAS[i],15,45,55,35,20)
  1329. Lightning({Color = BRICKC"New Yeller".Color, Start = AREAS[i], End = AREAS[i]+VT(0,100,0), SegmentL = 2, Thickness = 0.2, DoesFade = true, Ignore = workspace, MaxDist = 30, Branches = false})
  1330. Lightning({Color = RWING.Color, Start = AREAS[i], End = AREAS[i]+VT(0,100,0), SegmentL = 2, Thickness = 0.3, DoesFade = true, Ignore = workspace, MaxDist = 35, Branches = false})
  1331. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(10,0,10), Size2 = VT(9,5,9), Transparency = 0, Transparency2 = 1, CFrame = CF(AREAS[i]), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = RWING.Color, SoundID = 1537955136, SoundPitch = MRANDOM(6,8)/10, SoundVolume = 2})
  1332. end
  1333. for i=0, 0.5, 0.1 / Animation_Speed do
  1334. Swait()
  1335. --LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.5, 0.85) * ANGLES(RAD(-25), RAD(65), RAD(0)), 0.75 / Animation_Speed)
  1336. --RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.5, 0.85) * ANGLES(RAD(-25), RAD(-65), RAD(0)), 0.75 / Animation_Speed)
  1337. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1338. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1339. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1340. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1341. Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(80), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1342. end
  1343. FORCEWINGS = false
  1344. ATTACK = false
  1345. Rooted = false
  1346. end
  1347. function G()
  1348. ATTACK = true
  1349. Rooted = true
  1350. FORCEWINGS = true
  1351. CreateSound(1537955136, Torso, 5, 1, false)
  1352. for i=1, 15 do
  1353. Swait()
  1354. RootPart.CFrame = RootPart.CFrame * CF(0,0,0.8)
  1355. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+i/15 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.75 / Animation_Speed)
  1356. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(75)), 0.75 / Animation_Speed)
  1357. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(15 - 5 * COS(SINE / 12)), RAD(-35), RAD(35 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1358. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1359. end
  1360. for i=0, 0.3, 0.1 / Animation_Speed do
  1361. Swait()
  1362. RootPart.CFrame = RootPart.CFrame * CF(0,0,0.015)
  1363. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.75 / Animation_Speed)
  1364. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(75)), 0.75 / Animation_Speed)
  1365. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(15 - 5 * COS(SINE / 12)), RAD(-35), RAD(35 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1366. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1367. end
  1368. for i=0, 1, 0.1 / Animation_Speed do
  1369. Swait()
  1370. Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(170), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1371. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0-0.5 * COS(SINE), 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1372. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1373. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1374. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1375. end
  1376. CreateSound(1537955679, Blade, 7, 0.7, false)
  1377. for i=0, 0.4, 0.1 / Animation_Speed do
  1378. Swait()
  1379. Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(115), RAD(-35), RAD(0)), 0.75 / Animation_Speed)
  1380. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1381. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1382. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1383. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1384. end
  1385. local TORNADOBASE = CreatePart(3, Effects, "Neon", 0, 0, "Magenta", "Tornado", VT(5,45/2,5))
  1386. MakeForm(TORNADOBASE,"Ball")
  1387. TORNADOBASE.Mesh.Scale = VT(1,8,1)
  1388. local SWIRL = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Tornado", VT(0,0,0))
  1389. CreateMesh("SpecialMesh", SWIRL, "FileMesh", "1051557", "", VT(6,45*3,6), VT(0,0,0))
  1390. local SWIRL2 = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Tornado", VT(0,0,0))
  1391. CreateMesh("SpecialMesh", SWIRL2, "FileMesh", "1051557", "", VT(6,45*3,6), VT(0,0,0))
  1392. CreateSound(415700134, TORNADOBASE, 3, 0.5, true)
  1393. coroutine.resume(coroutine.create(function()
  1394. local FRAME = RootPart.CFrame*CF(0,-5,-0.5)
  1395. for E = 1, 185 do
  1396. Swait()
  1397. FRAME = FRAME * CF(0,0,-0.8)
  1398. TORNADOBASE.CFrame = FRAME*CF(0,TORNADOBASE.Size.Y/2,0)
  1399. SWIRL.CFrame = TORNADOBASE.CFrame * ANGLES(RAD(0), RAD(E*5), RAD(0))
  1400. SWIRL2.CFrame = TORNADOBASE.CFrame * ANGLES(RAD(0), RAD(-E*15), RAD(0))
  1401. for i = 1, math.ceil(TORNADOBASE.Size.Y/6) do
  1402. ApplyAoE(TORNADOBASE.CFrame*CF(0,TORNADOBASE.Size.Y/2,0)*CF(0,-i*6,0).p,8,2,2,-35,0)
  1403. end
  1404. WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(10,8,10), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(FRAME.p) * ANGLES(RAD(0), RAD(E*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = TORNADOBASE.Color, SoundID = nil, SoundPitch = MRANDOM(6,8)/10, SoundVolume = 2})
  1405. end
  1406. for i = 1, 15 do
  1407. Swait()
  1408. TORNADOBASE.Transparency = i/15
  1409. SWIRL.Transparency = i/15
  1410. SWIRL2.Transparency = i/15
  1411. SWIRL.CFrame = SWIRL.CFrame * ANGLES(RAD(0), RAD(i*5), RAD(0))
  1412. SWIRL2.CFrame = SWIRL2.CFrame * ANGLES(RAD(0), RAD(-i*15), RAD(0))
  1413. end
  1414. TORNADOBASE:remove()
  1415. SWIRL:remove()
  1416. SWIRL2:remove()
  1417. end))
  1418. for i=0, 0.2, 0.1 / Animation_Speed do
  1419. Swait()
  1420. Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(115), RAD(-35), RAD(0)), 0.75 / Animation_Speed)
  1421. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1422. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1423. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1424. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1425. end
  1426. FORCEWINGS = false
  1427. ATTACK = false
  1428. Rooted = false
  1429. end
  1430.  
  1431. --//=================================\\
  1432. --|| ASSIGN THINGS TO KEYS
  1433. --\\=================================//
  1434.  
  1435. function MouseDown(Mouse)
  1436. if ATTACK == false then
  1437. end
  1438. end
  1439.  
  1440. function MouseUp(Mouse)
  1441. HOLD = false
  1442. end
  1443.  
  1444. function KeyDown(Key)
  1445. KEYHOLD = true
  1446. if Key == "z" and ATTACK == false then
  1447. Z()
  1448. end
  1449.  
  1450. if Key == "b" and ATTACK == false then
  1451. B()
  1452. end
  1453.  
  1454. if Key == "c" and ATTACK == false then
  1455. C()
  1456. end
  1457.  
  1458. if Key == "v" and ATTACK == false then
  1459. V()
  1460. end
  1461.  
  1462. if Key == "g" and ATTACK == false then
  1463. G()
  1464. end
  1465.  
  1466. if Key == "x" and ATTACK == false then
  1467. X()
  1468. end
  1469. end
  1470.  
  1471. function KeyUp(Key)
  1472. KEYHOLD = false
  1473. end
  1474.  
  1475. Mouse.Button1Down:connect(function(NEWKEY)
  1476. MouseDown(NEWKEY)
  1477. end)
  1478. Mouse.Button1Up:connect(function(NEWKEY)
  1479. MouseUp(NEWKEY)
  1480. end)
  1481. Mouse.KeyDown:connect(function(NEWKEY)
  1482. KeyDown(NEWKEY)
  1483. end)
  1484. Mouse.KeyUp:connect(function(NEWKEY)
  1485. KeyUp(NEWKEY)
  1486. end)
  1487.  
  1488. --//=================================\\
  1489. --\\=================================//
  1490.  
  1491.  
  1492. function unanchor()
  1493. if UNANCHOR == true then
  1494. g = Character:GetChildren()
  1495. for i = 1, #g do
  1496. if g[i].ClassName == "Part" then
  1497. g[i].Anchored = false
  1498. end
  1499. end
  1500. end
  1501. end
  1502.  
  1503.  
  1504. --//=================================\\
  1505. --|| WRAP THE WHOLE SCRIPT UP
  1506. --\\=================================//
  1507.  
  1508. Humanoid.Changed:connect(function(Jump)
  1509. if Jump == "Jump" and (Disable_Jump == true) then
  1510. Humanoid.Jump = false
  1511. end
  1512. end)
  1513.  
  1514. while true do
  1515. Swait()
  1516. script.Parent = WEAPONGUI
  1517. ANIMATE.Parent = nil
  1518. if Humanoid then
  1519. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1520. IDLEANIMATION:Play()
  1521. end
  1522. SINE = SINE + CHANGE*2
  1523. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1524. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1525. if ATTACK == false then
  1526. Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1527. if TORSOVELOCITY < 1 then
  1528. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 0.75 / Animation_Speed)
  1529. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(35)), 0.75 / Animation_Speed)
  1530. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(5 - 5 * COS(SINE / 12)), RAD(-35), RAD(12 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1531. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1532. elseif TORSOVELOCITY > 1 then
  1533. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1534. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1535. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-35), RAD(12)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1536. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(-35), RAD(-12)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1537. end
  1538. end
  1539. if FORCEWINGS == true or ATTACK == false then
  1540. LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.5, 0.7 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(12 * COS(SINE / 12)), RAD(45), RAD(0)), 0.75 / Animation_Speed)
  1541. RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.5, 0.7 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(12 * COS(SINE / 12)), RAD(-45), RAD(0)), 0.75 / Animation_Speed)
  1542. end
  1543. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.7, -0.4) * ANGLES(RAD(-25), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1544. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.7, -0.4) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1545. unanchor()
  1546. Humanoid.MaxHealth = "inf"
  1547. Humanoid.Health = "inf"
  1548. if Rooted == false then
  1549. Disable_Jump = false
  1550. Humanoid.WalkSpeed = Speed
  1551. elseif Rooted == true then
  1552. Disable_Jump = true
  1553. Humanoid.WalkSpeed = 0
  1554. end
  1555. sick.SoundId = "rbxassetid://152000442"
  1556. sick.Looped = true
  1557. sick.Pitch = 1
  1558. sick.Volume = 1
  1559. sick.Parent = Torso
  1560. sick:Resume()
  1561. if VALUE1 == false then
  1562. VALUE1 = true
  1563. coroutine.resume(coroutine.create(function()
  1564. Intro()
  1565. end))
  1566. end
  1567. for _, c in pairs(Character:GetChildren()) do
  1568. if c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1569. c:remove()
  1570. end
  1571. end
  1572. Humanoid.Name = "Galacta "..Player.Name
  1573. end
  1574.  
  1575. --//=================================\\
  1576. --\\=================================//
  1577.  
  1578.  
  1579.  
  1580.  
  1581.  
  1582. --//====================================================\\--
  1583. --|| END OF SCRIPT
  1584. --\\====================================================//--
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