Advertisement
PurePureMilk

GDD for VR Rhythm Game

Nov 7th, 2019
900
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 2.87 KB | None | 0 0
  1. One-page design document
  2. Game Identity / Mantra:
  3. List your single sentence description of the game that you will use to guide design decisions. (Example: Stylized action platformer about a meatball fighting the dinner table.)
  4.  
  5. Classical music and arts educational rhythm game teaching people about themes of love, playing in the orchestra, and the viola.
  6. Design Pillars:
  7. List up to 3 words/phrases that convey the feeling or emotion you want the player to experience. (Example: Fast. Action-packed. Mayhem.)
  8.  
  9. Elegant
  10. Virtuosic/Relaxing (depending on difficulty Hard/Easy respectively)
  11. Reminiscing/Retrospective
  12.  
  13. Genre/Story/Mechanics Summary:
  14. List what the game is from a gameplay and/or story perspective. (Example: This game uses a unique swinging rope mechanic to tell a story about what it means to be a meatball...)
  15.  
  16. This game is beat saber clone where you collect flying paintings coming towards you during the “performance” to put into your gallery. In gallery, you can view the painting to learn more of its details.
  17. Features:
  18. List the cool features or unique elements that you want to include in your game.
  19.  
  20. When you hit a box, the sound trumpet (for wedding march), violin/flute (for symphony no.1, kalinnikov) or viola (for string quartet no. 8) is played
  21. Interface:
  22. List the player input method, the controls, and how the player interacts with your game.
  23.  
  24. Main menu screen press the trigger button or button while pointing to select a stage (Like Oculus Valem UI tutorial). The stages exists in the world like little object that you just point to like in this screen shot.
  25.  
  26. Art Style:
  27. Include references to lots of images and games that have a similar aesthetic to what you're trying to achieve.
  28.  
  29. An aesthetic like an elegant museum. A video game example that I think is analogous to this museum rhythm game is bloodstained or castlevania: symphony of the night… basically the side of the more elegant/classy stuff.
  30. Music/Sound:
  31. Include links to music and sound design similar to What you're trying to achieve. You can also list the emotional responses that the sound should invoke in the player.
  32.  
  33. Violin Concerto for two Violins in D minor – Bach
  34. Partita in A minor for flute – Bach (the one that sounds like Bum Bum Tam Tam) (selection screen)
  35. Toccata in D minor – Bach
  36.  
  37. Midsummer Night’s Dream – Mendelssohn (Love Stage)
  38. Symphony No. 1 in G minor: III. Scherzo – Kalinnikov (Orchestra)
  39. String Quartet No. 8: V. Largo– Shostakovich (Viola in a String Quartet)
  40.  
  41. Piano Concerto in A minor – Grieg (Results Screen)
  42. Development Roadmap / Launch Criteria:
  43. Platform: Oculus Rift/Oculus Quest Audience: Young Audience
  44. Milestone 1: Bare Minimum Mechanics complete - 11/9/2019
  45. Milestone 2: Well Designed Beat Map for every level – 12/1/2019
  46. Milestone 3: Aesthetic Stuff - 12/1/2019
  47.  
  48.  
  49.  
  50.  
  51. ---------------------------
  52. Launch Day: 0/0/00
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement