CREAMPAN0408

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Mar 26th, 2019
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  1. on rightclick holding wooden sword:
  2. player's tool is enchanted with unbreaking 2
  3. set {_cooldown} to difference between {Slash.%player%.lastused} and now
  4. if {_cooldown} is less than 10 seconds:
  5. message "<pink>%difference between 10 seconds and {_cooldown}% <white>秒後に使用可能"
  6. stop
  7. loop living entities in radius 3 of player:
  8. loop-entity is target entity
  9. set {Slash.%player%.lastused} to now
  10. play "entity_player_attack_crit" to player at volume 10
  11. set {_target} to location of loop-entity
  12. set pitch of {_target} to -90
  13. teleport loop-entity to {_target}
  14. if {combo.%player%} is more than 0:
  15. set {_damage} to 1 * (1+{combo.%player%}/4)
  16. damage loop-entity by {_damage} heart
  17. message "<light aqua>Combo!! +%{combo.%player%}% %{_damage}%damage!" to player
  18. message "<pink>Combo!! +%{combo.%player%}%" to loop-entity
  19. push loop-entity forward at speed 1
  20. set {combo.%player%} to {combo.%player%} + 1
  21. else:
  22. damage loop-entity by 1 heart
  23. push loop-entity forward at speed 1
  24. set {combo.%player%} to 1
  25. set {_combo} to {combo.%player%}
  26. wait 20 ticks
  27. if {_combo} is {combo.%player%}:
  28. set {combo.%player%} to 0
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