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- SpaceEngine version 0.990.39.1770 beta | x64 | Steam edition
- STARTING
- [MT] Start time: 2019/12/30 20:29:20.217
- [MT] OS: Windows 10.0.18363
- [MT] Platform: Win64
- [MT] Executable path: "C:/Program Files (x86)/Steam/steamapps/common/SpaceEngine/system/SpaceEngine.exe"
- [MT] Working directory: "C:/Program Files (x86)/Steam/steamapps/common/SpaceEngine/"
- [MT] Initializing Steam interface
- [MT] Loading script "config/addons.cfg"
- [MT] Found 0 published Workshop addons out of 0
- [MT] Scanning data directories
- [MT] Data directory "data"
- [MT] Data directory "addons"
- [MT] Data directory "addons/SolarSystemHD"
- [MT] Data directory "addons/SolarSysUltra"
- [MT] Loading script "config/save-user.cfg"
- [MT] Loading script "config/main-user.cfg"
- [MT] 20 localizations found
- [MT] Loading script "data/locale/eng-gui.cfg"
- [MT] 82 localization strings loaded
- [MT] Loading script "data/textures/common/banner.cfg"
- [MT] Loading image "data/textures/common/splash01.jpg"
- [MT] Loading image "data/textures/common/logo0990_1024.png"
- [MT] Detected VR runtime: none
- [MT] Used VR runtime: none
- DONE
- INITIALIZING OPENGL
- [MT] Using compatibility context
- [MT] Using shader version 3.3
- [MT] Vendor: ATI Technologies Inc.
- [MT] Renderer: AMD Radeon Pro 5500M
- [MT] Driver version: 26.20.13003.5002
- [MT] OpenGL version: 4.6.13571 Compatibility Profile Context FireGL 19.30.03.05 26.20.13003.5002
- [MT] GLSL version: 4.60
- [MT] Extensions: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_half_float GL_AMD_gpu_shader_half_float_fetch GL_AMD_gpu_shader_int16 GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_occlusion_query_event GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_sparse_texture_pool GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_semaphore GL_EXT_semaphore_win32 GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_RG8 GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_INTEL_fragment_shader_ordering GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays
- [MT] Extensions: GL_WIN_swap_hint WGL_EXT_swap_control
- [MT] Shader version specification: #version 330
- [MT] Multi-GPU: not supported
- [MT] AFR groups: 1
- [MT] Half float: supported
- [MT] Floating-point texture format: GL_RGBA32F_ARB, GL_RGBA16F_ARB
- [MT] Debug output: supported
- [MT] Reverse floating-point depth buffer is supported (via GL_NV_depth_buffer_float)
- [MT] 3D textures: supported
- [MT] Swap control tear: NOT supported
- [MT] Stereoscopic draw buffers: NOT supported
- [MT] Direct state access: supported
- [MT] Subdata invalidation: supported
- [MT] Binary shader program: supported
- [MT] Sync objects: supported
- [MT] Parallel shader compilation: supported
- [MT] Compressed texture objects: supported
- [MT] Multisampling: supported
- [MT] Max multisamples: 8
- [MT] Max texture image units: 32
- [MT] Max vertex texture image units: 32
- [MT] Max combined texture image units: 160
- [MT] Max texture size: 16384
- [MT] Max rectangle texture size: 16384
- [MT] Max cubemap texture size: 16384
- [MT] Max 3D texture size: 2048
- [MT] Max texture array size: 2048
- [MT] Max sparse texture array size: 2048
- [MT] Max viewport size: 16384 x 16384
- [MT] Max anisotropy: 16
- [MT] Max draw buffers: 8
- [MT] Dual blend: supported
- [MT] Max dual-source draw buffers: 1
- DONE
- INITIALIZING OPENAL
- [MT] Note: device name is in local ANSI encoding, but this log file is UTF-8. Localized device name may be unreadable.
- [MT] Detected audio device: Generic Software on 5 - U28E590 (AMD High Definition Audio Device)
- [MT] Detected audio device: Generic Software on Speakers (Apple Audio Device)
- [MT] Creating OpenAL context
- [MT] Used device name: Generic Software
- [MT] Default device name: Generic Software
- [MT] Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_EFX
- [MT] Vendor: Creative Labs Inc.
- [MT] Renderer: Software
- [MT] OpenAL Version: 1.1
- [MT] OpenAL Extensions: EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE
- [MT] Loading sounds
- [MT] Loading sound "data/sounds/menu/button.ogg"
- [MT] Loading sound "data/sounds/menu/menu.ogg"
- [MT] Loading sound "data/sounds/spacecraft/Shuttle_engine.ogg"
- [MT] Loading sound "data/sounds/spacecraft/Shuttle_hover.ogg"
- [MT] Loading sound "data/sounds/spacecraft/Shuttle_thruster.ogg"
- [MT] Loading sound "data/sounds/spacecraft/Starship_engine.ogg"
- [MT] Loading sound "data/sounds/spacecraft/Starship_thruster.ogg"
- [MT] Loading sound "data/sounds/spacecraft/Starship_warp.ogg"
- DONE
- INITIALIZING LOADER
- [MT] Number of CPUs: 16
- [MT] Worker threads: 14
- [MT] Total RAM: 32660 Mb
- [MT] Available RAM: 29506 Mb
- [MT] Max SE RAM: 8192 Mb
- [MT] Physical VRAM: 8176 Mb
- [MT] Available VRAM: DISABLED
- [MT] Max SE VRAM: 8176 Mb (max of physical and config)
- [MT] System OS VRAM: 50 Mb (from config)
- [MT] Available VRAM: 8126 Mb (Dynamic detection: DISABLED)
- [MT] Scanning pak files
- [MT] Change in pak files detected - rebuilding the file system cache
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- [MT] Loading "addons/SolarSystemHD/Venus-Surface-JVV-64k.pak": 6 folders, 32767 files
- [MT] Loading "addons/SolarSystemHD/Vesta-Bump-SE-16k.pak": 6 folders, 2047 files
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- [MT] Loading "data/models/spacecraft/ShipsModels.pak": 0 folders, 121 files
- [MT] Loading "data/scripts/Scripts.pak": 0 folders, 16 files
- [MT] Loading "data/shaders/Shaders.pak": 0 folders, 116 files
- [MT] Loading "data/textures/common/Common.pak": 0 folders, 20 files
- [MT] Loading "data/textures/common/Menu.pak": 0 folders, 28 files
- [MT] Loading "data/textures/common/Skins.pak": 0 folders, 25 files
- [MT] Loading "data/textures/flares/Flares.pak": 0 folders, 32 files
- [MT] Loading "data/textures/galaxies/GalaxiesTex.pak": 0 folders, 505 files
- [MT] Loading "data/textures/nebulae/NebulaeTex.pak": 0 folders, 229 files
- [MT] Loading "data/textures/planets/Amalthea-Bump-SE.pak": 6 folders, 7 files
- [MT] Loading "data/textures/planets/Amalthea-Surface-SE.pak": 6 folders, 7 files
- [MT] Loading "data/textures/planets/Ariel-Bump-SF.pak": 6 folders, 511 files
- [MT] Loading "data/textures/planets/Ariel-Surface-SF.pak": 6 folders, 127 files
- [MT] Loading "data/textures/planets/Asteroids/2014MU69.pak": 0 folders, 4 files
- [MT] Loading "data/textures/planets/Asteroids/67P.pak": 0 folders, 4 files
- [MT] Loading "data/textures/planets/Asteroids/Eros.pak": 0 folders, 2 files
- [MT] Loading "data/textures/planets/Asteroids/Itokawa.pak": 0 folders, 4 files
- [MT] Loading "data/textures/planets/Callisto-Bump-KX.pak": 6 folders, 511 files
- [MT] Loading "data/textures/planets/Callisto-Bump-SE.pak": 6 folders, 511 files
- [MT] Loading "data/textures/planets/Callisto-Surface-JVV.pak": 6 folders, 2047 files
- [MT] Loading "data/textures/planets/Ceres-Bump-FGN.pak": 6 folders, 511 files
- [MT] Loading "data/textures/planets/Ceres-Bump-HD.pak": 6 folders, 511 files
- [MT] Loading "data/textures/planets/Ceres-Surface-FGN.pak": 6 folders, 2047 files
- [MT] Loading "data/textures/planets/Charon-Bump-KX.pak": 6 folders, 511 files
- [MT] Loading "data/textures/planets/Charon-Surface-KX.pak": 6 folders, 127 files
- [MT] Loading "data/textures/planets/Deimos-Bump-SE.pak": 6 folders, 7 files
- [MT] Loading "data/textures/planets/Deimos-Surface-PBC.pak": 6 folders, 31 files
- [MT] Loading "data/textures/planets/Dione-Bump-KX.pak": 6 folders, 511 files
- [MT] Loading "data/textures/planets/Dione-Surface-PBC.pak": 6 folders, 2047 files
- [MT] Loading "data/textures/planets/Earth-Bump-PBC.pak": 6 folders, 2047 files
- [MT] Loading "data/textures/planets/Earth-Clouds-SE.pak": 6 folders, 8191 files
- [MT] Loading "data/textures/planets/Earth-Lights-HD.pak": 6 folders, 8191 files
- [MT] Loading "data/textures/planets/Earth-Surface-PBC.pak": 6 folders, 16382 files
- [MT] Loading "data/textures/planets/Enceladus-Bump-KX.pak": 6 folders, 511 files
- [MT] Loading "data/textures/planets/Enceladus-Surface-PBC.pak": 6 folders, 2047 files
- [MT] Loading "data/textures/planets/Europa-Bump-BJ-SE.pak": 6 folders, 511 files
- [MT] Loading "data/textures/planets/Europa-Surface-BJ.pak": 6 folders, 2047 files
- [MT] Loading "data/textures/planets/Ganymede-Bump-PBC-SE.pak": 6 folders, 511 files
- [MT] Loading "data/textures/planets/Ganymede-Surface-PBC.pak": 6 folders, 2047 files
- [MT] Loading "data/textures/planets/Hyperion-Bump-SE.pak": 6 folders, 31 files
- [MT] Loading "data/textures/planets/Hyperion-Surface-JVV.pak": 6 folders, 31 files
- [MT] Loading "data/textures/planets/Iapetus-Bump-VO.pak": 6 folders, 31 files
- [MT] Loading "data/textures/planets/Iapetus-Surface-PBC.pak": 6 folders, 2047 files
- [MT] Loading "data/textures/planets/Io-Bump-SE.pak": 6 folders, 511 files
- [MT] Loading "data/textures/planets/Io-Lights-SE.pak": 6 folders, 511 files
- [MT] Loading "data/textures/planets/Io-Surface-PBC.pak": 6 folders, 511 files
- [MT] Loading "data/textures/planets/Jupiter-Surface-BJ.pak": 6 folders, 2047 files
- [MT] Loading "data/textures/planets/Mars-Bump-PBC.pak": 6 folders, 2047 files
- [MT] Loading "data/textures/planets/Mars-Bump-SE.pak": 6 folders, 2047 files
- [MT] Loading "data/textures/planets/Mars-Clouds-dust-HD.pak": 6 folders, 31 files
- [MT] Loading "data/textures/planets/Mars-Clouds-water-HD.pak": 6 folders, 31 files
- [MT] Loading "data/textures/planets/Mars-Surface-PBC.pak": 6 folders, 8191 files
- [MT] Loading "data/textures/planets/Mercury-Bump-HD.pak": 6 folders, 511 files
- [MT] Loading "data/textures/planets/Mercury-Surface-HD.pak": 6 folders, 2047 files
- [MT] Loading "data/textures/planets/Mimas-Bump-KX.pak": 6 folders, 511 files
- [MT] Loading "data/textures/planets/Mimas-Surface-KX.pak": 6 folders, 511 files
- [MT] Loading "data/textures/planets/Miranda-Bump-SF.pak": 6 folders, 511 files
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- [MT] Loading "data/textures/planets/Moon-Bump-KL.pak": 6 folders, 2047 files
- [MT] Loading "data/textures/planets/Moon-Closeups-KL.pak": 5 folders, 174 files
- [MT] Loading "data/textures/planets/Moon-Surface-KL.pak": 6 folders, 8191 files
- [MT] Loading "data/textures/planets/Neptune-Surface-SF.pak": 6 folders, 31 files
- [MT] Loading "data/textures/planets/Oberon-Bump-SF.pak": 6 folders, 511 files
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- [MT] Loading "data/textures/planets/Phobos-Bump-SE.pak": 6 folders, 7 files
- [MT] Loading "data/textures/planets/Phobos-Surface-PS.pak": 6 folders, 2047 files
- [MT] Loading "data/textures/planets/Pluto-Bump-SE.pak": 6 folders, 511 files
- [MT] Loading "data/textures/planets/Pluto-Surface-SE.pak": 6 folders, 1675 files
- [MT] Loading "data/textures/planets/Proteus-Bump-SF.pak": 6 folders, 7 files
- [MT] Loading "data/textures/planets/Proteus-Surface-SF.pak": 6 folders, 7 files
- [MT] Loading "data/textures/planets/Rhea-Bump-KX.pak": 6 folders, 511 files
- [MT] Loading "data/textures/planets/Rhea-Surface-PBC.pak": 6 folders, 2047 files
- [MT] Loading "data/textures/planets/Rings.pak": 0 folders, 6 files
- [MT] Loading "data/textures/planets/Saturn-Surface-SSS.pak": 6 folders, 127 files
- [MT] Loading "data/textures/planets/Tethys-Bump-KX.pak": 6 folders, 511 files
- [MT] Loading "data/textures/planets/Tethys-Surface-PBC.pak": 6 folders, 2047 files
- [MT] Loading "data/textures/planets/Titan-Bump-RV.pak": 6 folders, 511 files
- [MT] Loading "data/textures/planets/Titan-Ocean-RV.pak": 6 folders, 8191 files
- [MT] Loading "data/textures/planets/Titan-Surface-RV.pak": 6 folders, 8191 files
- [MT] Loading "data/textures/planets/Titania-Bump-SF.pak": 6 folders, 511 files
- [MT] Loading "data/textures/planets/Titania-Surface-SF.pak": 6 folders, 127 files
- [MT] Loading "data/textures/planets/Triton-Bump-SE.pak": 6 folders, 511 files
- [MT] Loading "data/textures/planets/Triton-Surface-SE.pak": 6 folders, 2047 files
- [MT] Loading "data/textures/planets/Umbriel-Bump-SF.pak": 6 folders, 127 files
- [MT] Loading "data/textures/planets/Umbriel-Surface-SF.pak": 6 folders, 127 files
- [MT] Loading "data/textures/planets/Uranus-Surface-SF.pak": 6 folders, 31 files
- [MT] Loading "data/textures/planets/Venus-Bump-SE.pak": 6 folders, 511 files
- [MT] Loading "data/textures/planets/Venus-Clouds-SF.pak": 6 folders, 31 files
- [MT] Loading "data/textures/planets/Venus-Surface-JVV.pak": 6 folders, 2047 files
- [MT] Loading "data/textures/planets/Vesta-Bump-SE.pak": 6 folders, 511 files
- [MT] Loading "data/textures/planets/Vesta-Surface-HD.pak": 6 folders, 2047 files
- [MT] Loading "data/textures/spacecraft/ShipsTex.pak": 0 folders, 43 files
- [MT] Loading "data/textures/terrain/materials/MaterialsPresets.pak": 0 folders, 6 files
- [MT] Loading "data/textures/terrain/materials/MaterialsTex.pak": 0 folders, 174 files
- [MT] Loading "data/textures/terrain/samples/SamplesPresets.pak": 0 folders, 223 files
- [MT] Loading "data/textures/terrain/samples/SamplesTex.pak": 0 folders, 77 files
- [MT] Total: 1471438 files in 206 paks
- [MT] Initializing filesystem data
- [MT] Loading DLC config
- [MT] Loading script "data/scripts/Scripts.pak/dlc.cfg"
- [MT] 1 DLCs loaded
- [MT] Steam DLC count: 13
- [MT] Steam DLC AppID: 500460 available: true, name: "SpaceEngine - Uranus System HD"
- [MT] Steam DLC AppID: 500461 available: true, name: "SpaceEngine - Neptune System HD"
- [MT] Steam DLC AppID: 1026970 available: true, name: "SpaceEngine PRO"
- [MT] Steam DLC AppID: 1083090 available: true, name: "SpaceEngine - Moon HD"
- [MT] Steam DLC AppID: 1083280 available: true, name: "SpaceEngine - Mercury HD"
- [MT] Steam DLC AppID: 1083281 available: true, name: "SpaceEngine - Venus HD"
- [MT] Steam DLC AppID: 1083282 available: true, name: "SpaceEngine - Earth HD"
- [MT] Steam DLC AppID: 1083283 available: true, name: "SpaceEngine - Mars HD"
- [MT] Steam DLC AppID: 1084070 available: true, name: "SpaceEngine - Asteroids HD"
- [MT] Steam DLC AppID: 1084071 available: true, name: "SpaceEngine - Jupiter System HD"
- [MT] Steam DLC AppID: 1084072 available: true, name: "SpaceEngine - Saturn System HD"
- [MT] Steam DLC AppID: 1084073 available: true, name: "SpaceEngine - Pluto System HD"
- DONE
- INITIALIZING ENGINE
- [MT] Number of joysticks detected: 0
- [MT] Number of VR controllers detected: 0
- [MT] Loading script "config/keys.cfg"
- [MT] Initializing SceneRenderer
- [MT] Loading shader "data/shaders/Shaders.pak/hdr_tone.glsl" (defines: TONEMAP hdrt_Bruneton_tone)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/hdr_tone_TONEMAP_hdrt_Bruneton_tone.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/hdr_tone.glsl" (defines: TONEMAP hdrt_Bruneton_tone,LUMA)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/hdr_tone_TONEMAP_hdrt_Bruneton_tone_LUMA.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/hdr_tone.glsl" (defines: TONEMAP hdrt_Bruneton_tone,COLOREFFECTS)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/hdr_tone_TONEMAP_hdrt_Bruneton_tone_COLOREFFECTS.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/hdr_combine.glsl" (defines: TONEMAP hdrt_Bruneton_tone)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/hdr_combine_TONEMAP_hdrt_Bruneton_tone.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/hdr_combine.glsl" (defines: LUMA,TONEMAP hdrt_Bruneton_tone)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/hdr_combine_LUMA_TONEMAP_hdrt_Bruneton_tone.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/hdr_combine.glsl" (defines: BLOOM,TONEMAP hdrt_Bruneton_tone)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/hdr_combine_BLOOM_TONEMAP_hdrt_Bruneton_tone.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/hdr_combine.glsl" (defines: LUMA,BLOOM,TONEMAP hdrt_Bruneton_tone)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/hdr_combine_LUMA_BLOOM_TONEMAP_hdrt_Bruneton_tone.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/hdr_combine.glsl" (defines: FLARES,TONEMAP hdrt_Bruneton_tone)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/hdr_combine_FLARES_TONEMAP_hdrt_Bruneton_tone.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/hdr_combine.glsl" (defines: LUMA,FLARES,TONEMAP hdrt_Bruneton_tone)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/hdr_combine_LUMA_FLARES_TONEMAP_hdrt_Bruneton_tone.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/hdr_combine.glsl" (defines: BLOOM,FLARES,TONEMAP hdrt_Bruneton_tone)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/hdr_combine_BLOOM_FLARES_TONEMAP_hdrt_Bruneton_tone.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/hdr_combine.glsl" (defines: LUMA,BLOOM,FLARES,TONEMAP hdrt_Bruneton_tone)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/hdr_combine_LUMA_BLOOM_FLARES_TONEMAP_hdrt_Bruneton_tone.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/hdr_final.glsl"
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/hdr_final.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/hdr_final.glsl" (defines: DITHERING)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/hdr_final_DITHERING.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/hdr_final.glsl" (defines: LIMIT_FOV)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/hdr_final_LIMIT_FOV.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/hdr_final.glsl" (defines: DITHERING,LIMIT_FOV)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/hdr_final_DITHERING_LIMIT_FOV.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/hdr_msaa_resolve.glsl"
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/hdr_msaa_resolve.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/hdr_down.glsl"
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/hdr_down.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/hdr_down.glsl" (defines: FIRST)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/hdr_down_FIRST.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/hdr_gauss_blur.glsl" (defines: HOR)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/hdr_gauss_blur_HOR.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/hdr_gauss_blur.glsl"
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/hdr_gauss_blur.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/proj_fisheye.glsl"
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/proj_fisheye.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/proj_fisheye.glsl" (defines: GUI)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/proj_fisheye_GUI.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/proj_cylinder.glsl"
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/proj_cylinder.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/3D_interlace.glsl"
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/3D_interlace.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/3D_interlace.glsl" (defines: HOR)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/3D_interlace_HOR.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/3D_anaglyph.glsl"
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/3D_anaglyph.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/hdr_copy.glsl"
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/hdr_copy.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/hdr_copy_cube.glsl"
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/hdr_copy_cube.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/pbr_spec_cubemap.glsl"
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/pbr_spec_cubemap.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/pbr_diff_cubemap.glsl"
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/pbr_diff_cubemap.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/fxaa.glsl"
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/fxaa.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/fxaa_lum.glsl"
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/fxaa_lum.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/prim_fill_obj.glsl"
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/prim_fill_obj.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/prim_fill_obj.glsl" (defines: UNIFORMVERT)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/prim_fill_obj_UNIFORMVERT.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/prim_fill_obj.glsl" (defines: FILL)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/prim_fill_obj_FILL.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/prim_tex_obj.glsl"
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/prim_tex_obj.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/prim_tex_obj.glsl" (defines: UNPACK_NORMAL)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/prim_tex_obj_UNPACK_NORMAL.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/prim_tex_obj.glsl" (defines: UNPACK_YCOCG)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/prim_tex_obj_UNPACK_YCOCG.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/prim_tex_obj.glsl" (defines: SHOWMIP)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/prim_tex_obj_SHOWMIP.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/prim_tex_obj.glsl" (defines: ARRAY)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/prim_tex_obj_ARRAY.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/prim_tex_obj.glsl" (defines: ARRAY,SHOWMIP)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/prim_tex_obj_ARRAY_SHOWMIP.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/prim_tex_obj.glsl" (defines: ARRAY,SHOWMIP,UNPACK_NORMAL)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/prim_tex_obj_ARRAY_SHOWMIP_UNPACK_NORMAL.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/prim_tex_obj.glsl" (defines: ARRAY,SHOWMIP,UNPACK_YCOCG)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/prim_tex_obj_ARRAY_SHOWMIP_UNPACK_YCOCG.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/prim_tex_obj.glsl" (defines: ARRAY,SHOWMIP,GAMMA)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/prim_tex_obj_ARRAY_SHOWMIP_GAMMA.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/prim_tex_obj.glsl" (defines: GAMMA)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/prim_tex_obj_GAMMA.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/prim_tex_obj.glsl" (defines: TEXCOORD)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/prim_tex_obj_TEXCOORD.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/prim_tex_obj.glsl" (defines: TEXCOORD,SHOWMIP)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/prim_tex_obj_TEXCOORD_SHOWMIP.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/prim_tex_obj.glsl" (defines: TEXCOORD,GAMMA)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/prim_tex_obj_TEXCOORD_GAMMA.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/prim_tex_obj.glsl" (defines: CUBEMAP)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/prim_tex_obj_CUBEMAP.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/prim_tex_obj.glsl" (defines: CUBEMAP,SHOWMIP)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/prim_tex_obj_CUBEMAP_SHOWMIP.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/prim_line.glsl"
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/prim_line.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/prim_line.glsl" (defines: UNIFORMVERT)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/prim_line_UNIFORMVERT.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/upscale_bicubic.glsl" (defines: METHOD 1)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/upscale_bicubic_METHOD_1.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/upscale_bicubic.glsl" (defines: METHOD 2)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/upscale_bicubic_METHOD_2.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/upscale_bicubic.glsl" (defines: METHOD 3)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/upscale_bicubic_METHOD_3.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/upscale_bicubic.glsl" (defines: METHOD 1,COLOREFFECTS)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/upscale_bicubic_METHOD_1_COLOREFFECTS.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/upscale_bicubic.glsl" (defines: METHOD 2,COLOREFFECTS)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/upscale_bicubic_METHOD_2_COLOREFFECTS.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/upscale_bicubic.glsl" (defines: METHOD 3,COLOREFFECTS)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/upscale_bicubic_METHOD_3_COLOREFFECTS.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/upscale_scanline.glsl"
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/upscale_scanline.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl"
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1430: error(#133) Reserved word: dvec3
- ERROR: 0:1430: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: AWATER)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1431: error(#133) Reserved word: dvec3
- ERROR: 0:1431: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: AICE)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1431: error(#133) Reserved word: dvec3
- ERROR: 0:1431: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: ACLOUDS)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1431: error(#133) Reserved word: dvec3
- ERROR: 0:1431: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: VSDBL)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1431: error(#133) Reserved word: dvec3
- ERROR: 0:1431: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: AWATER,VSDBL)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1432: error(#133) Reserved word: dvec3
- ERROR: 0:1432: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: AICE,VSDBL)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1432: error(#133) Reserved word: dvec3
- ERROR: 0:1432: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: ACLOUDS,VSDBL)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1432: error(#133) Reserved word: dvec3
- ERROR: 0:1432: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: VSDBL,DET)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1432: error(#133) Reserved word: dvec3
- ERROR: 0:1432: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: AWATER,VSDBL,DET)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1433: error(#133) Reserved word: dvec3
- ERROR: 0:1433: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: AICE,VSDBL,DET)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1433: error(#133) Reserved word: dvec3
- ERROR: 0:1433: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: ACLOUDS,VSDBL,DET)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1433: error(#133) Reserved word: dvec3
- ERROR: 0:1433: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: VSDBL,DET,DISP)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1433: error(#133) Reserved word: dvec3
- ERROR: 0:1433: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: AWATER,VSDBL,DET,DISP)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1434: error(#133) Reserved word: dvec3
- ERROR: 0:1434: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: AICE,VSDBL,DET,DISP)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1434: error(#133) Reserved word: dvec3
- ERROR: 0:1434: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: ACLOUDS,VSDBL,DET,DISP)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1434: error(#133) Reserved word: dvec3
- ERROR: 0:1434: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: ATMO)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1431: error(#133) Reserved word: dvec3
- ERROR: 0:1431: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: AWATER,ATMO)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1432: error(#133) Reserved word: dvec3
- ERROR: 0:1432: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: AICE,ATMO)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1432: error(#133) Reserved word: dvec3
- ERROR: 0:1432: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: ACLOUDS,ATMO)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1432: error(#133) Reserved word: dvec3
- ERROR: 0:1432: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: VSDBL,ATMO)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1432: error(#133) Reserved word: dvec3
- ERROR: 0:1432: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: AWATER,VSDBL,ATMO)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1433: error(#133) Reserved word: dvec3
- ERROR: 0:1433: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: AICE,VSDBL,ATMO)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1433: error(#133) Reserved word: dvec3
- ERROR: 0:1433: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: ACLOUDS,VSDBL,ATMO)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1433: error(#133) Reserved word: dvec3
- ERROR: 0:1433: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: VSDBL,DET,ATMO)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1433: error(#133) Reserved word: dvec3
- ERROR: 0:1433: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: AWATER,VSDBL,DET,ATMO)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1434: error(#133) Reserved word: dvec3
- ERROR: 0:1434: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: AICE,VSDBL,DET,ATMO)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1434: error(#133) Reserved word: dvec3
- ERROR: 0:1434: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: ACLOUDS,VSDBL,DET,ATMO)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1434: error(#133) Reserved word: dvec3
- ERROR: 0:1434: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: VSDBL,DET,DISP,ATMO)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1434: error(#133) Reserved word: dvec3
- ERROR: 0:1434: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: AWATER,VSDBL,DET,DISP,ATMO)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1435: error(#133) Reserved word: dvec3
- ERROR: 0:1435: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: AICE,VSDBL,DET,DISP,ATMO)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1435: error(#133) Reserved word: dvec3
- ERROR: 0:1435: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: ACLOUDS,VSDBL,DET,DISP,ATMO)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1435: error(#133) Reserved word: dvec3
- ERROR: 0:1435: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: RINGS)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1431: error(#133) Reserved word: dvec3
- ERROR: 0:1431: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: AWATER,RINGS)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1432: error(#133) Reserved word: dvec3
- ERROR: 0:1432: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: AICE,RINGS)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1432: error(#133) Reserved word: dvec3
- ERROR: 0:1432: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: ACLOUDS,RINGS)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1432: error(#133) Reserved word: dvec3
- ERROR: 0:1432: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: VSDBL,RINGS)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1432: error(#133) Reserved word: dvec3
- ERROR: 0:1432: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: AWATER,VSDBL,RINGS)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1433: error(#133) Reserved word: dvec3
- ERROR: 0:1433: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: AICE,VSDBL,RINGS)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1433: error(#133) Reserved word: dvec3
- ERROR: 0:1433: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: ACLOUDS,VSDBL,RINGS)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1433: error(#133) Reserved word: dvec3
- ERROR: 0:1433: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: VSDBL,DET,RINGS)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1433: error(#133) Reserved word: dvec3
- ERROR: 0:1433: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: AWATER,VSDBL,DET,RINGS)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1434: error(#133) Reserved word: dvec3
- ERROR: 0:1434: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: AICE,VSDBL,DET,RINGS)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1434: error(#133) Reserved word: dvec3
- ERROR: 0:1434: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: ACLOUDS,VSDBL,DET,RINGS)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1434: error(#133) Reserved word: dvec3
- ERROR: 0:1434: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: VSDBL,DET,DISP,RINGS)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1434: error(#133) Reserved word: dvec3
- ERROR: 0:1434: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: AWATER,VSDBL,DET,DISP,RINGS)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1435: error(#133) Reserved word: dvec3
- ERROR: 0:1435: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: AICE,VSDBL,DET,DISP,RINGS)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1435: error(#133) Reserved word: dvec3
- ERROR: 0:1435: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: ACLOUDS,VSDBL,DET,DISP,RINGS)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1435: error(#133) Reserved word: dvec3
- ERROR: 0:1435: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: ATMO,RINGS)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1432: error(#133) Reserved word: dvec3
- ERROR: 0:1432: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: AWATER,ATMO,RINGS)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1433: error(#133) Reserved word: dvec3
- ERROR: 0:1433: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: AICE,ATMO,RINGS)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1433: error(#133) Reserved word: dvec3
- ERROR: 0:1433: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: ACLOUDS,ATMO,RINGS)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1433: error(#133) Reserved word: dvec3
- ERROR: 0:1433: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: VSDBL,ATMO,RINGS)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1433: error(#133) Reserved word: dvec3
- ERROR: 0:1433: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: AWATER,VSDBL,ATMO,RINGS)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1434: error(#133) Reserved word: dvec3
- ERROR: 0:1434: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: AICE,VSDBL,ATMO,RINGS)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1434: error(#133) Reserved word: dvec3
- ERROR: 0:1434: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: ACLOUDS,VSDBL,ATMO,RINGS)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1434: error(#133) Reserved word: dvec3
- ERROR: 0:1434: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: VSDBL,DET,ATMO,RINGS)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1434: error(#133) Reserved word: dvec3
- ERROR: 0:1434: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: AWATER,VSDBL,DET,ATMO,RINGS)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1435: error(#133) Reserved word: dvec3
- ERROR: 0:1435: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: AICE,VSDBL,DET,ATMO,RINGS)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1435: error(#133) Reserved word: dvec3
- ERROR: 0:1435: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: ACLOUDS,VSDBL,DET,ATMO,RINGS)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1435: error(#133) Reserved word: dvec3
- ERROR: 0:1435: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: VSDBL,DET,DISP,ATMO,RINGS)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1435: error(#133) Reserved word: dvec3
- ERROR: 0:1435: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: AWATER,VSDBL,DET,DISP,ATMO,RINGS)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1436: error(#133) Reserved word: dvec3
- ERROR: 0:1436: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: AICE,VSDBL,DET,DISP,ATMO,RINGS)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1436: error(#133) Reserved word: dvec3
- ERROR: 0:1436: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: ACLOUDS,VSDBL,DET,DISP,ATMO,RINGS)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1436: error(#133) Reserved word: dvec3
- ERROR: 0:1436: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: ECL)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1431: error(#133) Reserved word: dvec3
- ERROR: 0:1431: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: AWATER,ECL)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1432: error(#133) Reserved word: dvec3
- ERROR: 0:1432: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: AICE,ECL)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1432: error(#133) Reserved word: dvec3
- ERROR: 0:1432: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: ACLOUDS,ECL)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1432: error(#133) Reserved word: dvec3
- ERROR: 0:1432: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: VSDBL,ECL)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1432: error(#133) Reserved word: dvec3
- ERROR: 0:1432: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: AWATER,VSDBL,ECL)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1433: error(#133) Reserved word: dvec3
- ERROR: 0:1433: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: AICE,VSDBL,ECL)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1433: error(#133) Reserved word: dvec3
- ERROR: 0:1433: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: ACLOUDS,VSDBL,ECL)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1433: error(#133) Reserved word: dvec3
- ERROR: 0:1433: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: VSDBL,DET,ECL)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1433: error(#133) Reserved word: dvec3
- ERROR: 0:1433: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: AWATER,VSDBL,DET,ECL)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1434: error(#133) Reserved word: dvec3
- ERROR: 0:1434: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: AICE,VSDBL,DET,ECL)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1434: error(#133) Reserved word: dvec3
- ERROR: 0:1434: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: ACLOUDS,VSDBL,DET,ECL)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1434: error(#133) Reserved word: dvec3
- ERROR: 0:1434: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: VSDBL,DET,DISP,ECL)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1434: error(#133) Reserved word: dvec3
- ERROR: 0:1434: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: AWATER,VSDBL,DET,DISP,ECL)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1435: error(#133) Reserved word: dvec3
- ERROR: 0:1435: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: AICE,VSDBL,DET,DISP,ECL)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1435: error(#133) Reserved word: dvec3
- ERROR: 0:1435: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: ACLOUDS,VSDBL,DET,DISP,ECL)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1435: error(#133) Reserved word: dvec3
- ERROR: 0:1435: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: ATMO,ECL)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1432: error(#133) Reserved word: dvec3
- ERROR: 0:1432: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: AWATER,ATMO,ECL)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1433: error(#133) Reserved word: dvec3
- ERROR: 0:1433: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: AICE,ATMO,ECL)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1433: error(#133) Reserved word: dvec3
- ERROR: 0:1433: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: ACLOUDS,ATMO,ECL)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1433: error(#133) Reserved word: dvec3
- ERROR: 0:1433: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: VSDBL,ATMO,ECL)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1433: error(#133) Reserved word: dvec3
- ERROR: 0:1433: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: AWATER,VSDBL,ATMO,ECL)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1434: error(#133) Reserved word: dvec3
- ERROR: 0:1434: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: AICE,VSDBL,ATMO,ECL)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1434: error(#133) Reserved word: dvec3
- ERROR: 0:1434: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: ACLOUDS,VSDBL,ATMO,ECL)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1434: error(#133) Reserved word: dvec3
- ERROR: 0:1434: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: VSDBL,DET,ATMO,ECL)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1434: error(#133) Reserved word: dvec3
- ERROR: 0:1434: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: AWATER,VSDBL,DET,ATMO,ECL)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1435: error(#133) Reserved word: dvec3
- ERROR: 0:1435: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: AICE,VSDBL,DET,ATMO,ECL)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1435: error(#133) Reserved word: dvec3
- ERROR: 0:1435: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: ACLOUDS,VSDBL,DET,ATMO,ECL)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1435: error(#133) Reserved word: dvec3
- ERROR: 0:1435: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: VSDBL,DET,DISP,ATMO,ECL)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1435: error(#133) Reserved word: dvec3
- ERROR: 0:1435: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: AWATER,VSDBL,DET,DISP,ATMO,ECL)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1436: error(#133) Reserved word: dvec3
- ERROR: 0:1436: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: AICE,VSDBL,DET,DISP,ATMO,ECL)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1436: error(#133) Reserved word: dvec3
- ERROR: 0:1436: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: ACLOUDS,VSDBL,DET,DISP,ATMO,ECL)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1436: error(#133) Reserved word: dvec3
- ERROR: 0:1436: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: RINGS,ECL)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1432: error(#133) Reserved word: dvec3
- ERROR: 0:1432: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: AWATER,RINGS,ECL)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1433: error(#133) Reserved word: dvec3
- ERROR: 0:1433: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: AICE,RINGS,ECL)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1433: error(#133) Reserved word: dvec3
- ERROR: 0:1433: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: ACLOUDS,RINGS,ECL)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1433: error(#133) Reserved word: dvec3
- ERROR: 0:1433: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: VSDBL,RINGS,ECL)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1433: error(#133) Reserved word: dvec3
- ERROR: 0:1433: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: AWATER,VSDBL,RINGS,ECL)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1434: error(#133) Reserved word: dvec3
- ERROR: 0:1434: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: AICE,VSDBL,RINGS,ECL)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1434: error(#133) Reserved word: dvec3
- ERROR: 0:1434: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: ACLOUDS,VSDBL,RINGS,ECL)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1434: error(#133) Reserved word: dvec3
- ERROR: 0:1434: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: VSDBL,DET,RINGS,ECL)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1434: error(#133) Reserved word: dvec3
- ERROR: 0:1434: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: AWATER,VSDBL,DET,RINGS,ECL)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1435: error(#133) Reserved word: dvec3
- ERROR: 0:1435: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: AICE,VSDBL,DET,RINGS,ECL)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1435: error(#133) Reserved word: dvec3
- ERROR: 0:1435: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: ACLOUDS,VSDBL,DET,RINGS,ECL)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1435: error(#133) Reserved word: dvec3
- ERROR: 0:1435: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: VSDBL,DET,DISP,RINGS,ECL)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1435: error(#133) Reserved word: dvec3
- ERROR: 0:1435: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: AWATER,VSDBL,DET,DISP,RINGS,ECL)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1436: error(#133) Reserved word: dvec3
- ERROR: 0:1436: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: AICE,VSDBL,DET,DISP,RINGS,ECL)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1436: error(#133) Reserved word: dvec3
- ERROR: 0:1436: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: ACLOUDS,VSDBL,DET,DISP,RINGS,ECL)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1436: error(#133) Reserved word: dvec3
- ERROR: 0:1436: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: ATMO,RINGS,ECL)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1433: error(#133) Reserved word: dvec3
- ERROR: 0:1433: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: AWATER,ATMO,RINGS,ECL)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1434: error(#133) Reserved word: dvec3
- ERROR: 0:1434: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: AICE,ATMO,RINGS,ECL)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1434: error(#133) Reserved word: dvec3
- ERROR: 0:1434: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: ACLOUDS,ATMO,RINGS,ECL)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1434: error(#133) Reserved word: dvec3
- ERROR: 0:1434: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: VSDBL,ATMO,RINGS,ECL)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1434: error(#133) Reserved word: dvec3
- ERROR: 0:1434: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: AWATER,VSDBL,ATMO,RINGS,ECL)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1435: error(#133) Reserved word: dvec3
- ERROR: 0:1435: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: AICE,VSDBL,ATMO,RINGS,ECL)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1435: error(#133) Reserved word: dvec3
- ERROR: 0:1435: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: ACLOUDS,VSDBL,ATMO,RINGS,ECL)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1435: error(#133) Reserved word: dvec3
- ERROR: 0:1435: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: VSDBL,DET,ATMO,RINGS,ECL)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1435: error(#133) Reserved word: dvec3
- ERROR: 0:1435: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: AWATER,VSDBL,DET,ATMO,RINGS,ECL)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1436: error(#133) Reserved word: dvec3
- ERROR: 0:1436: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: AICE,VSDBL,DET,ATMO,RINGS,ECL)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1436: error(#133) Reserved word: dvec3
- ERROR: 0:1436: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: ACLOUDS,VSDBL,DET,ATMO,RINGS,ECL)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1436: error(#133) Reserved word: dvec3
- ERROR: 0:1436: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: VSDBL,DET,DISP,ATMO,RINGS,ECL)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1436: error(#133) Reserved word: dvec3
- ERROR: 0:1436: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: AWATER,VSDBL,DET,DISP,ATMO,RINGS,ECL)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1437: error(#133) Reserved word: dvec3
- ERROR: 0:1437: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: AICE,VSDBL,DET,DISP,ATMO,RINGS,ECL)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1437: error(#133) Reserved word: dvec3
- ERROR: 0:1437: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: ACLOUDS,VSDBL,DET,DISP,ATMO,RINGS,ECL)
- [MT] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1437: error(#133) Reserved word: dvec3
- ERROR: 0:1437: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/water.glsl"
- [MT] ERROR: Compiling shader "#/shaders/water.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1014: error(#133) Reserved word: dvec3
- ERROR: 0:1014: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/water.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/water.glsl" (defines: VSDBL)
- [MT] ERROR: Compiling shader "#/shaders/water.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1015: error(#133) Reserved word: dvec3
- ERROR: 0:1015: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/water.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/water.glsl" (defines: ATMO)
- [MT] ERROR: Compiling shader "#/shaders/water.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1015: error(#133) Reserved word: dvec3
- ERROR: 0:1015: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/water.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/water.glsl" (defines: VSDBL,ATMO)
- [MT] ERROR: Compiling shader "#/shaders/water.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1016: error(#133) Reserved word: dvec3
- ERROR: 0:1016: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] ERROR: Linking shader "#/shaders/water.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading shader "data/shaders/Shaders.pak/sky.glsl"
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/sky.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/sky.glsl" (defines: THERM)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/sky_THERM.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/rings.glsl"
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/rings.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/rings.glsl" (defines: ECL)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/rings_ECL.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/ship.glsl"
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/ship.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/ship.glsl" (defines: SPEC)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/ship_SPEC.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/ship.glsl" (defines: ASPEC)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/ship_ASPEC.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/ship.glsl" (defines: ATRNS)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/ship_ATRNS.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/ship.glsl" (defines: EMIS)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/ship_EMIS.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/ship.glsl" (defines: SPEC,EMIS)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/ship_SPEC_EMIS.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/ship.glsl" (defines: ASPEC,EMIS)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/ship_ASPEC_EMIS.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/ship.glsl" (defines: ATRNS,EMIS)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/ship_ATRNS_EMIS.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/ship_pbr.glsl"
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/ship_pbr.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/ship_pbr.glsl" (defines: EMIS)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/ship_pbr_EMIS.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/ship_pbr.glsl" (defines: ECL)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/ship_pbr_ECL.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/ship_pbr.glsl" (defines: EMIS,ECL)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/ship_pbr_EMIS_ECL.bin"
- [MT] Initializing custom models cache
- [MT] Loading script "data/models/custom/Nebulae-raymarch.pak/BambusDude.cfg"
- [MT] Loading script "data/shaders/Shaders.pak/nebula_raymarch_uniforms.cfg"
- [MT] Loading script "data/models/custom/Nebulae-raymarch.pak/Duke.cfg"
- [MT] Loading script "data/models/custom/Nebulae-raymarch.pak/HD-Phunnie-v9r4.cfg"
- [MT] Loading script "data/models/custom/Nebulae-raymarch.pak/JackDole.cfg"
- [MT] Loading script "data/models/custom/Nebulae-raymarch.pak/SpaceEngine.cfg"
- [MT] Initializing galaxies models cache
- [MT] Loading script "data/models/galaxies/Galaxies-sprite.pak/Default.cfg"
- [MT] Loading script "data/models/galaxies/Galaxies-sprite.pak/Kexitt.cfg"
- [MT] Initializing nebulae models cache
- [MT] Loading script "data/models/nebulae/Nebulae-sprite.pak/Astroniki.cfg"
- [MT] Loading script "data/models/nebulae/Nebulae-sprite.pak/Bambusdude.cfg"
- [MT] Loading script "data/models/nebulae/Nebulae-sprite.pak/Default.cfg"
- [MT] Loading script "data/models/nebulae/Nebulae-sprite.pak/Voekoevaka.cfg"
- [MT] Loading script "data/models/atmospheres/Atmospheres.pak/atmospheres.cfg"
- [MT] Loading shader "data/shaders/Shaders.pak/atmo_transm.glsl"
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/atmo_transm.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/lens_flare.glsl"
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/lens_flare.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/lens_flare.glsl" (defines: CUBEMAP)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/lens_flare_CUBEMAP.bin"
- [MT] Loading script "data/textures/flares/Flares.pak/Astroniki2 flares.cfg"
- [MT] Loading script "data/textures/flares/Flares.pak/Astroniki3 ghosts.cfg"
- [MT] Loading script "data/textures/flares/Flares.pak/Default pseudo.cfg"
- [MT] Loading shader "data/shaders/Shaders.pak/blackhole.glsl"
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/blackhole.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/blackhole.glsl" (defines: ENV_MAP)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/blackhole_ENV_MAP.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/blackhole.glsl" (defines: ACCR_DISK)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/blackhole_ACCR_DISK.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/blackhole.glsl" (defines: ACCR_DISK,ENV_MAP)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/blackhole_ACCR_DISK_ENV_MAP.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/blackhole.glsl" (defines: STAR)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/blackhole_STAR.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/blackhole.glsl" (defines: STAR,ENV_MAP)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/blackhole_STAR_ENV_MAP.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/blackhole.glsl" (defines: STAR,ACCR_DISK)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/blackhole_STAR_ACCR_DISK.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/blackhole.glsl" (defines: STAR,ACCR_DISK,ENV_MAP)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/blackhole_STAR_ACCR_DISK_ENV_MAP.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/blackhole.glsl" (defines: WORMHOLE)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/blackhole_WORMHOLE.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/blackhole.glsl" (defines: WORMHOLE,ENV_MAP)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/blackhole_WORMHOLE_ENV_MAP.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/ship_warp.glsl"
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/ship_warp.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/ship_warp.glsl" (defines: ENV_MAP)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/ship_warp_ENV_MAP.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/mipmap_down.glsl"
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/mipmap_down.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/mipmap_down.glsl" (defines: ARRAY)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/mipmap_down_ARRAY.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/mipmap_down.glsl" (defines: LOD)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/mipmap_down_LOD.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/mipmap_down.glsl" (defines: LOD,ARRAY)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/mipmap_down_LOD_ARRAY.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/mipmap_down.glsl" (defines: NORM)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/mipmap_down_NORM.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/mipmap_down.glsl" (defines: NORM,ARRAY)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/mipmap_down_NORM_ARRAY.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/bump_to_norm.glsl"
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/bump_to_norm.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/bump_to_norm.glsl" (defines: ARRAY)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/bump_to_norm_ARRAY.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/bump_to_norm_planet.glsl"
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/bump_to_norm_planet.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/bump_to_norm_planet.glsl" (defines: ARRAY)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/bump_to_norm_planet_ARRAY.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/compress.glsl" (defines: MODE_BC1)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/compress_MODE_BC1.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/compress.glsl" (defines: MODE_BC3_YCOCG)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/compress_MODE_BC3_YCOCG.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/compress.glsl" (defines: MODE_BC4)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/compress_MODE_BC4.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/compress.glsl" (defines: MODE_BC5)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/compress_MODE_BC5.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/compress.glsl" (defines: MODE_BC5,BC5_BA)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/compress_MODE_BC5_BC5_BA.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/tg_detail_maps.glsl"
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/tg_detail_maps.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/tg_sun_height.glsl" (defines: ARRAY)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/tg_sun_height_ARRAY.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/tg_sun_color.glsl" (defines: ARRAY)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/tg_sun_color_ARRAY.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/tg_sun_glow.glsl" (defines: ARRAY)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/tg_sun_glow_ARRAY.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/tg_terra_height.glsl" (defines: ARRAY)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/tg_terra_height_ARRAY.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/tg_terra_color.glsl" (defines: ARRAY)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/tg_terra_color_ARRAY.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/tg_terra_glow.glsl" (defines: ARRAY)
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- [MT] Loading script "data/textures/terrain/samples/SamplesPresets.pak/terra_arid_earth_black.cfg"
- [MT] Loading script "data/textures/terrain/samples/SamplesPresets.pak/terra_arid_earth_blue.cfg"
- [MT] Loading script "data/textures/terrain/samples/SamplesPresets.pak/terra_arid_earth_green.cfg"
- [MT] Loading script "data/textures/terrain/samples/SamplesPresets.pak/terra_arid_earth_yellow_plants.cfg"
- [MT] Loading script "data/textures/terrain/samples/SamplesPresets.pak/terra_arid_mars2_black.cfg"
- [MT] Loading script "data/textures/terrain/samples/SamplesPresets.pak/terra_arid_mars2_blue.cfg"
- [MT] Loading script "data/textures/terrain/samples/SamplesPresets.pak/terra_arid_mars2_green.cfg"
- [MT] Loading script "data/textures/terrain/samples/SamplesPresets.pak/terra_arid_mars2_yellow_plants.cfg"
- [MT] Loading script "data/textures/terrain/samples/SamplesPresets.pak/terra_arid_mars_black_plants.cfg"
- [MT] Loading script "data/textures/terrain/samples/SamplesPresets.pak/terra_arid_mars_black_yellow_plants.cfg"
- [MT] Loading script "data/textures/terrain/samples/SamplesPresets.pak/terra_arid_mars_blue_plants.cfg"
- [MT] Loading script "data/textures/terrain/samples/SamplesPresets.pak/terra_arid_mars_green_plants.cfg"
- [MT] Loading script "data/textures/terrain/samples/SamplesPresets.pak/terra_arid_rocky_black.cfg"
- [MT] Loading script "data/textures/terrain/samples/SamplesPresets.pak/terra_arid_rocky_blue.cfg"
- [MT] Loading script "data/textures/terrain/samples/SamplesPresets.pak/terra_arid_rocky_green.cfg"
- [MT] Loading script "data/textures/terrain/samples/SamplesPresets.pak/terra_arid_rocky_yellow_plants.cfg"
- [MT] Loading script "data/textures/terrain/samples/SamplesPresets.pak/terra_arid_rusty_black_plants.cfg"
- [MT] Loading script "data/textures/terrain/samples/SamplesPresets.pak/terra_arid_rusty_black_yellow_plants.cfg"
- [MT] Loading script "data/textures/terrain/samples/SamplesPresets.pak/terra_arid_rusty_blue_plants.cfg"
- [MT] Loading script "data/textures/terrain/samples/SamplesPresets.pak/terra_arid_rusty_green_plants.cfg"
- [MT] Loading script "data/textures/terrain/samples/SamplesPresets.pak/terra_arid_sandy_black.cfg"
- [MT] Loading script "data/textures/terrain/samples/SamplesPresets.pak/terra_arid_sandy_blue.cfg"
- [MT] Loading script "data/textures/terrain/samples/SamplesPresets.pak/terra_arid_sandy_green.cfg"
- [MT] Loading script "data/textures/terrain/samples/SamplesPresets.pak/terra_arid_sandy_yellow_plants.cfg"
- [MT] Loading script "data/textures/terrain/samples/SamplesPresets.pak/terra_arid_yellow_black_plants.cfg"
- [MT] Loading script "data/textures/terrain/samples/SamplesPresets.pak/terra_arid_yellow_blue_plants.cfg"
- [MT] Loading script "data/textures/terrain/samples/SamplesPresets.pak/terra_arid_yellow_green_plants.cfg"
- [MT] Loading script "data/textures/terrain/samples/SamplesPresets.pak/terra_arid_yellow_yellow_plants.cfg"
- [MT] Loading script "data/textures/terrain/samples/SamplesPresets.pak/terra_wet_LB_black.cfg"
- [MT] Loading script "data/textures/terrain/samples/SamplesPresets.pak/terra_wet_LB_blue.cfg"
- [MT] Loading script "data/textures/terrain/samples/SamplesPresets.pak/terra_wet_LB_green.cfg"
- [MT] Loading script "data/textures/terrain/samples/SamplesPresets.pak/terra_wet_LB_yellow_plants.cfg"
- [MT] Loading script "data/textures/terrain/samples/SamplesPresets.pak/terra_wet_default.cfg"
- [MT] Loading script "data/textures/terrain/samples/SamplesPresets.pak/terra_wet_earth2mars_black.cfg"
- [MT] Loading script "data/textures/terrain/samples/SamplesPresets.pak/terra_wet_earth2mars_blue.cfg"
- [MT] Loading script "data/textures/terrain/samples/SamplesPresets.pak/terra_wet_earth2mars_green.cfg"
- [MT] Loading script "data/textures/terrain/samples/SamplesPresets.pak/terra_wet_earth2mars_red.cfg"
- [MT] Loading script "data/textures/terrain/samples/SamplesPresets.pak/terra_wet_earth2mars_yellow_plants.cfg"
- [MT] Loading script "data/textures/terrain/samples/SamplesPresets.pak/terra_wet_earth_black.cfg"
- [MT] Loading script "data/textures/terrain/samples/SamplesPresets.pak/terra_wet_earth_blue.cfg"
- [MT] Loading script "data/textures/terrain/samples/SamplesPresets.pak/terra_wet_earth_green.cfg"
- [MT] Loading script "data/textures/terrain/samples/SamplesPresets.pak/terra_wet_earth_yellow_plants.cfg"
- [MT] Loading script "data/textures/terrain/samples/SamplesPresets.pak/terra_wet_mars2_black.cfg"
- [MT] Loading script "data/textures/terrain/samples/SamplesPresets.pak/terra_wet_mars2_blue.cfg"
- [MT] Loading script "data/textures/terrain/samples/SamplesPresets.pak/terra_wet_mars2_green.cfg"
- [MT] Loading script "data/textures/terrain/samples/SamplesPresets.pak/terra_wet_mars2_yellow_plants.cfg"
- [MT] Loading script "data/textures/terrain/samples/SamplesPresets.pak/terra_wet_mars_black_plants.cfg"
- [MT] Loading script "data/textures/terrain/samples/SamplesPresets.pak/terra_wet_mars_blue_plants.cfg"
- [MT] Loading script "data/textures/terrain/samples/SamplesPresets.pak/terra_wet_mars_green_plants.cfg"
- [MT] Loading script "data/textures/terrain/samples/SamplesPresets.pak/terra_wet_mars_yellow_plants.cfg"
- [MT] Loading script "data/textures/terrain/samples/SamplesPresets.pak/terra_wet_rocky_black.cfg"
- [MT] Loading script "data/textures/terrain/samples/SamplesPresets.pak/terra_wet_rocky_blue.cfg"
- [MT] Loading script "data/textures/terrain/samples/SamplesPresets.pak/terra_wet_rocky_green.cfg"
- [MT] Loading script "data/textures/terrain/samples/SamplesPresets.pak/terra_wet_rocky_yellow_plants.cfg"
- [MT] Loading script "data/textures/terrain/samples/SamplesPresets.pak/terra_wet_rusty_black_plants.cfg"
- [MT] Loading script "data/textures/terrain/samples/SamplesPresets.pak/terra_wet_rusty_blue_plants.cfg"
- [MT] Loading script "data/textures/terrain/samples/SamplesPresets.pak/terra_wet_rusty_green_plants.cfg"
- [MT] Loading script "data/textures/terrain/samples/SamplesPresets.pak/terra_wet_rusty_yellow_plants.cfg"
- [MT] Loading script "data/textures/terrain/samples/SamplesPresets.pak/terra_wet_yellow_black_plants.cfg"
- [MT] Loading script "data/textures/terrain/samples/SamplesPresets.pak/terra_wet_yellow_black_yellow_plants.cfg"
- [MT] Loading script "data/textures/terrain/samples/SamplesPresets.pak/terra_wet_yellow_blue_plants.cfg"
- [MT] Loading script "data/textures/terrain/samples/SamplesPresets.pak/terra_wet_yellow_green_plants.cfg"
- [MT] Loading script "data/textures/terrain/samples/SamplesPresets.pak/terra_wet_yellow_plants.cfg"
- [MT] Biome preset files loaded: 223
- [MT] Loading interface
- [MT] Loading font "data/locale/NotoSans-Regular.ttf"
- [MT] Loading font "data/locale/NotoSans-Medium.ttf"
- [MT] Loading font "data/locale/NotoSansCJKsc-Regular.otf"
- [MT] Loading font "data/locale/NotoSansCJKsc-Medium.otf"
- [MT] Loading font "data/locale/DejaVuSans.ttf"
- [MT] Loading script "data/textures/common/Skins.pak/Flat Blue skin.cfg"
- [MT] Loading image "data/textures/common/Menu.pak/menu2_neg_x.jpg"
- [MT] Loading image "data/textures/common/Menu.pak/menu2_pos_x.jpg"
- [MT] Loading image "data/textures/common/Menu.pak/menu2_neg_y.jpg"
- [MT] Loading image "data/textures/common/Menu.pak/menu2_pos_y.jpg"
- [MT] Loading image "data/textures/common/Menu.pak/menu2_neg_z.jpg"
- [MT] Loading image "data/textures/common/Menu.pak/menu2_pos_z.jpg"
- [MT] Loading image "data/textures/common/Menu.pak/menu2.jpg"
- [MT] Loading image "data/textures/common/Skins.pak/interface_mat.png"
- [MT] Loading shader "data/shaders/Shaders.pak/gui.glsl"
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/gui.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/gui.glsl" (defines: BLUR_BACKGROUND)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/gui_BLUR_BACKGROUND.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/gui.glsl" (defines: LAND_MAT)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/gui_LAND_MAT.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/billboard.glsl" (defines: CONST_SIZE)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/billboard_CONST_SIZE.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/billboard.glsl"
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/billboard.bin"
- [MT] Loading JPL ephemerides "data/ephemerides/DE436.pak/linux_p1550p2650.436"
- [MT] JPL ephemerides version: DE436
- DONE
- LOADING GALAXIES
- [MT] Loading galaxy bulge texture
- [MT] Loading image "data/textures/common/Common.pak/sprites_gal.png"
- [MT] Loading image "data/textures/common/Common.pak/sprites_neb.png"
- [MT] Loading shader "data/shaders/Shaders.pak/star_point.glsl" (defines: GALAXY)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/star_point_GALAXY.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/star_sprite.glsl" (defines: GALAXY)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/star_sprite_GALAXY.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/star_sprite_blur.glsl" (defines: GALAXY)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/star_sprite_blur_GALAXY.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/galaxy_map_point.glsl"
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/galaxy_map_point.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/galaxy_map_line.glsl"
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/galaxy_map_line.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/galaxy_map_mark.glsl"
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/galaxy_map_mark.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/galaxy_plane.glsl"
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/galaxy_plane.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/galaxy_plane.glsl" (defines: MAP)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/galaxy_plane_MAP.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/galaxy_bulge.glsl"
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/galaxy_bulge.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/galaxy_model.glsl"
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/galaxy_model.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/galaxy_model.glsl" (defines: MAP)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/galaxy_model_MAP.bin"
- [MT] Loading galaxies catalogs
- [MT] Loading csv file "data/catalogs/Catalogs.pak/galaxies/NGC-IC.csv"
- [MT] Loading script "data/catalogs/Catalogs.pak/galaxies/BlackholeHosts.sc"
- [MT] Loading script "data/catalogs/Catalogs.pak/galaxies/Kexitt.sc"
- [MT] Loading script "data/catalogs/Catalogs.pak/galaxies/LocalGroup.sc"
- [MT] Merging duplicate galaxies
- [MT] Building galaxies octree
- [MT] csv cat galaxies: 10859
- [MT] sc cat galaxies: 151
- [MT] sc del galaxies: 0
- [MT] Merged galaxies: 16
- [MT] Deleted galaxies: 0
- [MT] Failed galaxies: 0
- [MT] Final galaxies: 10994
- DONE
- LOADING CLUSTERS
- [MT] Loading clusters catalogs
- [MT] Loading script "data/catalogs/Catalogs.pak/clusters/Extragalactic.sc"
- [MT] Loading script "data/catalogs/Catalogs.pak/clusters/Globular.sc"
- [MT] Loading script "data/catalogs/Catalogs.pak/clusters/Open.sc"
- [MT] Loading script "data/catalogs/Catalogs.pak/clusters/SpaceEngine.sc"
- [MT] Merging duplicate clusters
- [MT] sc cat clusters: 1274
- [MT] sc del clusters: 0
- [MT] Merged clusters: 0
- [MT] Deleted clusters: 0
- [MT] Failed clusters: 0
- [MT] Final clusters: 1274
- DONE
- LOADING NEBULAE
- [MT] Loading nebulae catalogs
- [MT] Loading script "data/catalogs/Catalogs.pak/nebulae/Extragalactic.sc"
- [MT] Loading script "data/catalogs/Catalogs.pak/nebulae/Planetary.sc"
- [MT] Loading script "data/catalogs/Catalogs.pak/nebulae/RaymarchBambus.sc"
- [MT] Loading script "data/catalogs/Catalogs.pak/nebulae/RaymarchPhunnie.sc"
- [MT] Loading script "data/catalogs/Catalogs.pak/nebulae/SpaceEngine.sc"
- [MT] Loading script "data/catalogs/Catalogs.pak/nebulae/SpriteAstro.sc"
- [MT] Loading script "data/catalogs/Catalogs.pak/nebulae/SpriteBambus.sc"
- [MT] Loading script "data/catalogs/Catalogs.pak/nebulae/SpriteVoe.sc"
- [MT] Loading nebulae catalogs
- [MT] Merging duplicate nebulae
- [MT] sc cat nebulae: 193
- [MT] sc del nebulae: 0
- [MT] Merged nebulae: 0
- [MT] Deleted nebulae: 0
- [MT] Failed nebulae: 0
- [MT] Final nebulae: 193
- DONE
- LOADING PLANETS
- [MT] Loading shader "data/shaders/Shaders.pak/corona_plane_proc.glsl"
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/corona_plane_proc.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/corona_plane_tex.glsl"
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/corona_plane_tex.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/comet_tail.glsl"
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/comet_tail.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/accretion_jet.glsl"
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/accretion_jet.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/aurora.glsl" (defines: TEX_NOISE)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/aurora_TEX_NOISE.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/aurora.glsl" (defines: DETAIL)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/aurora_DETAIL.bin"
- [MT] Loading planets catalogs
- [MT] Loading script "data/catalogs/Catalogs.pak/planets/ApolloLandingSites.sc"
- [MT] Loading script "data/catalogs/Catalogs.pak/planets/Asteroids-NEO.sc"
- [MT] Loading script "data/catalogs/Catalogs.pak/planets/Asteroids-bin.sc"
- [MT] Loading script "data/catalogs/Catalogs.pak/planets/Asteroids-small.sc"
- [MT] Loading script "data/catalogs/Catalogs.pak/planets/Asteroids-with-models.sc"
- [MT] Loading script "data/catalogs/Catalogs.pak/planets/Asteroids.sc"
- [MT] Loading script "data/catalogs/Catalogs.pak/planets/BlackHoles.sc"
- [MT] Loading script "data/catalogs/Catalogs.pak/planets/BrownDwarfs-bin.sc"
- [MT] Loading script "data/catalogs/Catalogs.pak/planets/BrownDwarfs-cand.sc"
- [MT] Loading script "data/catalogs/Catalogs.pak/planets/Comets.sc"
- [MT] Loading script "data/catalogs/Catalogs.pak/planets/ExoPlanets-custom.sc"
- [MT] Loading script "data/catalogs/Catalogs.pak/planets/ExoPlanets.sc"
- [MT] Loading script "data/catalogs/Catalogs.pak/planets/ExoPlanetsSuns-bin.sc"
- [MT] Loading script "data/catalogs/Catalogs.pak/planets/ExoPlanetsSuns-custom.sc"
- [MT] Loading script "data/catalogs/Catalogs.pak/planets/KuiperBelt-small.sc"
- [MT] Loading script "data/catalogs/Catalogs.pak/planets/KuiperBelt.sc"
- [MT] Loading script "data/catalogs/Catalogs.pak/planets/Moons-small.sc"
- [MT] Loading script "data/catalogs/Catalogs.pak/planets/NeutronStars-bin.sc"
- [MT] Loading script "data/catalogs/Catalogs.pak/planets/NeutronStars-custom.sc"
- [MT] Loading script "data/catalogs/Catalogs.pak/planets/NeutronStars.sc"
- [MT] Loading script "data/catalogs/Catalogs.pak/planets/Planemo.sc"
- [MT] Loading script "data/catalogs/Catalogs.pak/planets/SagittariusA.sc"
- [MT] Loading script "data/catalogs/Catalogs.pak/planets/SolarSys.sc"
- [MT] Loading script "data/catalogs/Catalogs.pak/planets/SpaceEngine.sc"
- [MT] Loading script "data/catalogs/Catalogs.pak/planets/Stars-bin.sc"
- [MT] Loading script "data/catalogs/Catalogs.pak/planets/Stars.sc"
- [MT] Loading script "data/catalogs/Catalogs.pak/planets/WhiteDwarfs-bin.sc"
- [MT] Merging duplicate planets
- [MT] sc cat planets: 12515
- [MT] sc del planets: 0
- [MT] Merged planets: 42
- [MT] Deleted planets: 0
- [MT] Failed planets: 0
- [MT] Final planets: 12473
- DONE
- LOADING STARS
- [MT] Loading shader "data/shaders/Shaders.pak/star_point.glsl"
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/star_point.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/star_sprite.glsl"
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/star_sprite.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/star_sprite_blur.glsl"
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/star_sprite_blur.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/star_map_point.glsl"
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/star_map_point.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/star_map_line.glsl"
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/star_map_line.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/star_map_mark.glsl"
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/star_map_mark.bin"
- [MT] Loading star catalogs
- [MT] Loading csv file "data/catalogs/Catalogs.pak/stars/HIPPARCOS.csv"
- [MT] Loading script "data/catalogs/Catalogs.pak/stars/BlackHoles.sc"
- [MT] Loading script "data/catalogs/Catalogs.pak/stars/BrownDwarfs-bin.sc"
- [MT] Loading script "data/catalogs/Catalogs.pak/stars/BrownDwarfs.sc"
- [MT] Loading script "data/catalogs/Catalogs.pak/stars/ExoPlanetsSuns-bin.sc"
- [MT] Loading script "data/catalogs/Catalogs.pak/stars/ExoPlanetsSuns-custom.sc"
- [MT] Loading script "data/catalogs/Catalogs.pak/stars/ExoPlanetsSuns.sc"
- [MT] Loading script "data/catalogs/Catalogs.pak/stars/NeutronStars-bin.sc"
- [MT] Loading script "data/catalogs/Catalogs.pak/stars/NeutronStars-custom.sc"
- [MT] Loading script "data/catalogs/Catalogs.pak/stars/NeutronStars.sc"
- [MT] Loading script "data/catalogs/Catalogs.pak/stars/Planemo.sc"
- [MT] Loading script "data/catalogs/Catalogs.pak/stars/SpaceEngine.sc"
- [MT] Loading script "data/catalogs/Catalogs.pak/stars/Stars-bin.sc"
- [MT] Loading script "data/catalogs/Catalogs.pak/stars/Stars-fix.sc"
- [MT] Loading script "data/catalogs/Catalogs.pak/stars/Stars.sc"
- [MT] Loading script "data/catalogs/Catalogs.pak/stars/WhiteDwarfs-bin.sc"
- [MT] Loading script "data/catalogs/Catalogs.pak/stars/WhiteDwarfs.sc"
- [MT] Merging duplicate stars
- [MT] Building stars octree
- [MT] bin cat stars: 0
- [MT] csv cat stars: 112521
- [MT] sc cat stars: 9925
- [MT] sc del stars: 757
- [MT] Merged stars: 1328
- [MT] Deleted stars: 734
- [MT] Failed stars: 0
- [MT] Final stars: 120892
- [MT] Central stars: 59
- DONE
- LOADING SPACECRAFT
- [MT] Loading aerodynamics models
- [MT] Loading script "config/spacecraft.cfg"
- [MT] Loading materials
- [MT] Loading script "data/textures/spacecraft/ShipsTex.pak/default/AmS.sml"
- [MT] Loading script "data/textures/spacecraft/ShipsTex.pak/default/Dragonfly/fire_dragonfly.sml"
- [MT] Loading script "data/textures/spacecraft/ShipsTex.pak/default/Mef.sml"
- [MT] Loading script "data/textures/spacecraft/ShipsTex.pak/default/Shuttle.sml"
- [MT] Loading script "data/textures/spacecraft/ShipsTex.pak/default/Skylone.sml"
- [MT] Loading script "data/textures/spacecraft/ShipsTex.pak/modules/SHW.sml"
- [MT] Loading script "data/textures/spacecraft/ShipsTex.pak/real/ApolloEagle.sml"
- [MT] Loading script "data/textures/planets/Asteroids/asteroids.sml"
- [MT] Loading script "data/textures/common/Common.pak/VR/Touch.sml"
- [MT] Loading shader "data/shaders/Shaders.pak/ship_engines.glsl" (defines: TYPE_FUSION)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/ship_engines_TYPE_FUSION.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/ship_engines.glsl" (defines: TYPE_ION)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/ship_engines_TYPE_ION.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/ship_engines.glsl" (defines: TYPE_AEROSPIKE)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/ship_engines_TYPE_AEROSPIKE.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/ship_engines.glsl" (defines: TYPE_ION2)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/ship_engines_TYPE_ION2.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/ship_engines.glsl" (defines: TYPE_SQUARE)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/ship_engines_TYPE_SQUARE.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/ship_engines.glsl" (defines: TYPE_CHEMICAL)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/ship_engines_TYPE_CHEMICAL.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/ship_engines.glsl" (defines: TYPE_CUSTOM01)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/ship_engines_TYPE_CUSTOM01.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/ship_engines.glsl" (defines: TYPE_CUSTOM02)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/ship_engines_TYPE_CUSTOM02.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/ship_engines.glsl" (defines: TYPE_CUSTOM03)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/ship_engines_TYPE_CUSTOM03.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/ship_engines.glsl" (defines: TYPE_CUSTOM04)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/ship_engines_TYPE_CUSTOM04.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/ship_engines.glsl" (defines: TYPE_CUSTOM05)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/ship_engines_TYPE_CUSTOM05.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/ship_engines.glsl" (defines: TYPE_CUSTOM06)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/ship_engines_TYPE_CUSTOM06.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/ship_engines.glsl" (defines: TYPE_CUSTOM07)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/ship_engines_TYPE_CUSTOM07.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/ship_engines.glsl" (defines: TYPE_CUSTOM08)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/ship_engines_TYPE_CUSTOM08.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/ship_engines.glsl" (defines: TYPE_CUSTOM09)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/ship_engines_TYPE_CUSTOM09.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/ship_engines.glsl" (defines: TYPE_CUSTOM10)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/ship_engines_TYPE_CUSTOM10.bin"
- DONE
- BUILDING DATABASE
- [MT] Loading script "data/locale/eng-db.cfg"
- [MT] Loading script "data/locale/tribute-eng-db.cfg"
- DONE
- INITIALIZING CLUSTERS
- [MT] Initializing catalog clusters parameters
- DONE
- INITIALIZING NEBULAE
- [MT] Loading shader "data/shaders/Shaders.pak/nebula_model.glsl"
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/nebula_model.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/nebula_model.glsl" (defines: MAP)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/nebula_model_MAP.bin"
- [MT] Initializing catalog nebulae parameters
- DONE
- INITIALIZING GALAXIES
- [MT] Creating galaxy model "cache/models/galaxies/M82.gm"
- [MT] Loading script "data/models/galaxies/Galaxies-sprite.pak/Kexitt.cfg"
- [MT] Loading image "data/textures/galaxies/GalaxiesTex.pak/M82.png"
- [MT] Loading image "data/textures/galaxies/GalaxiesTex.pak/Side1.png"
- [MT] Saving model "cache/models/galaxies/M82.gm"
- [MT] Loading image "data/textures/galaxies/GalaxiesTex.pak/M82_sys.jpg"
- [MT] Creating subsystems of galaxy "M 82", seed = 171998497
- [MT] Creating galaxy model "cache/models/galaxies/M31.gm"
- [MT] Loading script "data/models/galaxies/Galaxies-sprite.pak/Kexitt.cfg"
- [MT] Loading image "data/textures/galaxies/GalaxiesTex.pak/M31.png"
- [MT] Loading image "data/textures/galaxies/GalaxiesTex.pak/Side1.png"
- [MT] Saving model "cache/models/galaxies/M31.gm"
- [MT] Loading image "data/textures/galaxies/GalaxiesTex.pak/M31_sys.jpg"
- [MT] Creating subsystems of galaxy "Andromeda", seed = -29364697
- [MT] Creating galaxy model "cache/models/galaxies/M33.gm"
- [MT] Loading script "data/models/galaxies/Galaxies-sprite.pak/Kexitt.cfg"
- [MT] Loading image "data/textures/galaxies/GalaxiesTex.pak/M33.png"
- [MT] Loading image "data/textures/galaxies/GalaxiesTex.pak/Side1.png"
- [MT] Saving model "cache/models/galaxies/M33.gm"
- [MT] Loading image "data/textures/galaxies/GalaxiesTex.pak/M33_sys.jpg"
- [MT] Creating subsystems of galaxy "Triangulum", seed = -49330635
- [MT] Creating galaxy model "cache/models/galaxies/Milkyway.gm"
- [MT] Loading script "data/models/galaxies/Galaxies-sprite.pak/Kexitt.cfg"
- [MT] Loading image "data/textures/galaxies/GalaxiesTex.pak/MilkyWay.png"
- [MT] Loading image "data/textures/galaxies/GalaxiesTex.pak/Side1.png"
- [MT] Saving model "cache/models/galaxies/Milkyway.gm"
- [MT] Loading image "data/textures/galaxies/GalaxiesTex.pak/MilkyWay_sys.jpg"
- [MT] Creating subsystems of galaxy "Milky Way", seed = -8628293
- [MT] Creating galaxy model "cache/models/galaxies/LMC.gm"
- [MT] Loading script "data/models/galaxies/Galaxies-sprite.pak/Kexitt.cfg"
- [MT] Loading image "data/textures/galaxies/GalaxiesTex.pak/LMC_small.png"
- [MT] Loading image "data/textures/galaxies/GalaxiesTex.pak/Side2.png"
- [MT] Saving model "cache/models/galaxies/LMC.gm"
- [MT] Loading image "data/textures/galaxies/GalaxiesTex.pak/LMC_sys.jpg"
- [MT] Creating subsystems of galaxy "Large Magellanic Cloud", seed = -28769141
- [MT] Creating galaxy model "cache/models/galaxies/SMC.gm"
- [MT] Loading script "data/models/galaxies/Galaxies-sprite.pak/Kexitt.cfg"
- [MT] Loading image "data/textures/galaxies/GalaxiesTex.pak/SMC_small.png"
- [MT] Loading image "data/textures/galaxies/GalaxiesTex.pak/Side2.png"
- [MT] Saving model "cache/models/galaxies/SMC.gm"
- [MT] Loading image "data/textures/galaxies/GalaxiesTex.pak/SMC_sys.jpg"
- [MT] Creating subsystems of galaxy "Small Magellanic Cloud", seed = -65314584
- [MT] Creating galaxy model "cache/models/galaxies/IC10.gm"
- [MT] Loading script "data/models/galaxies/Galaxies-sprite.pak/Kexitt.cfg"
- [MT] Loading image "data/textures/galaxies/GalaxiesTex.pak/IC10_posx.png"
- [MT] Loading image "data/textures/galaxies/GalaxiesTex.pak/IC10_posx.png"
- [MT] Loading image "data/textures/galaxies/GalaxiesTex.pak/IC10_posy.png"
- [MT] Loading image "data/textures/galaxies/GalaxiesTex.pak/IC10_posy.png"
- [MT] Loading image "data/textures/galaxies/GalaxiesTex.pak/IC10_posz.png"
- [MT] Loading image "data/textures/galaxies/GalaxiesTex.pak/IC10_posz.png"
- [MT] Saving model "cache/models/galaxies/IC10.gm"
- [MT] Creating subsystems of galaxy "Wolf-Lundmark-Melotte", seed = -1036668751
- DONE
- INITIALIZING PLANETS
- [MT] Initializing planets hierarchy
- [MT] Initializing catalog stars parameters
- [MT] Loading script "data/models/spacecraft/ShipsModels.pak/real/ApolloEagle.sss"
- [MT] Loading script "data/models/spacecraft/ShipsModels.pak/real/ApolloEagle.sss"
- [MT] Loading script "data/models/spacecraft/ShipsModels.pak/real/ApolloEagle.sss"
- [MT] Loading script "data/models/spacecraft/ShipsModels.pak/real/ApolloEagle.sss"
- [MT] Loading script "data/models/spacecraft/ShipsModels.pak/real/ApolloEagle.sss"
- [MT] Loading script "data/models/spacecraft/ShipsModels.pak/real/ApolloEagle.sss"
- [MT] Loading script "data/models/planets/Asteroids/Oumuamua.pak/Oumuamua.sss"
- [MT] Loading script "data/models/planets/Asteroids/2014MU69.pak/2014Mu69.sss"
- [MT] Loading script "data/models/planets/Asteroids/Itokawa.pak/Itokawa.sss"
- [MT] Loading script "data/models/planets/Asteroids/Eros.pak/Eros.sss"
- [MT] Loading script "data/models/planets/Asteroids/67P.pak/67P.sss"
- DONE
- INITIALIZING STARS
- [MT] Initializing catalog stars parameters
- DONE
- INITIALIZING CONSTELLATIONS
- [MT] Loading constellations catalog
- [MT] Loading script "data/catalogs/Catalogs.pak/stars/Constellations.cfg"
- [MT] 89 constellations loaded
- [MT] Creating constellations VBOs
- DONE
- INITIALIZING ENGINE
- [MT] Creating planetary system of star "Solar System", seed = 0
- [MT] 2864 objects found in catalog
- [MT] Loading shader "data/shaders/Shaders.pak/vr_model.glsl"
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/vr_model.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/vr_model.glsl" (defines: SPEC)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/vr_model_SPEC.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/vr_laser.glsl"
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/vr_laser.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/star_point.glsl" (defines: PLANET)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/star_point_PLANET.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/star_sprite.glsl" (defines: PLANET)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/star_sprite_PLANET.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/star_sprite_blur.glsl" (defines: PLANET)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/star_sprite_blur_PLANET.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/body_mark.glsl"
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/body_mark.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/orbit.glsl"
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/orbit.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/orbit.glsl" (defines: MAP)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/orbit_MAP.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/orbit_line.glsl"
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/orbit_line.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/orbit_line.glsl" (defines: MAP)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/orbit_line_MAP.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/particle.glsl"
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/particle.bin"
- [MT] Loading script "data/scripts/Scripts.pak/menu/MainMenu.cfg"
- [MT] Loading image "data/textures/common/Skins.pak/halo0990.png"
- [MT] Loading image "data/textures/common/logo0990_512.png"
- [MT] Loading image "data/textures/common/Common.pak/VR/help_oculus.png"
- [MT] Loading image "data/textures/common/Common.pak/VR/help_wmr.png"
- [MT] Loading image "data/textures/common/Common.pak/VR/help_vive.png"
- [MT] Loading image "#/textures/common/VR/help_cosmos.*"
- [MT] ERROR: File not found: "#/textures/common/VR/help_cosmos.*"
- [MT] Loading image "data/textures/common/Common.pak/VR/help_index.png"
- [MT] Loading script "data/scripts/Scripts.pak/menu/Dome.cfg"
- [MT] Loading console history "config/console.cfg"
- [MT] Loading script "config/journal.cfg"
- [MT] Initializing planetary system of star "Solar System"
- [MT] Loading script "data/music/context.cfg"
- [MT] Loading script "config/places-def.cfg"
- [MT] Loading script "data/models/spacecraft/ShipsModels.pak/default/AmS-B.sss"
- [MT] Loading script "data/models/spacecraft/ShipsModels.pak/default/AmS-C.sss"
- [MT] Loading script "data/models/spacecraft/ShipsModels.pak/default/AmS-S.sss"
- [MT] Loading script "data/models/spacecraft/ShipsModels.pak/default/Asterisk.sss"
- [MT] Loading script "data/models/spacecraft/ShipsModels.pak/default/Barrel-1.sss"
- [MT] Loading script "data/models/spacecraft/ShipsModels.pak/default/Barrel-2.sss"
- [MT] Loading script "data/models/spacecraft/ShipsModels.pak/default/CargoShip.sss"
- [MT] Loading script "data/models/spacecraft/ShipsModels.pak/default/CargoShipHeavy.sss"
- [MT] Loading script "data/models/spacecraft/ShipsModels.pak/default/DoctorShip.sss"
- [MT] Loading script "data/models/spacecraft/ShipsModels.pak/default/DragonFly.sss"
- [MT] Loading script "data/models/spacecraft/ShipsModels.pak/default/Drone.sss"
- [MT] Loading script "data/models/spacecraft/ShipsModels.pak/default/Explorer-1.sss"
- [MT] Loading script "data/models/spacecraft/ShipsModels.pak/default/Explorer-2.sss"
- [MT] Loading script "data/models/spacecraft/ShipsModels.pak/default/Explorer-2a.sss"
- [MT] Loading script "data/models/spacecraft/ShipsModels.pak/default/FuelScoop.sss"
- [MT] Loading script "data/models/spacecraft/ShipsModels.pak/default/GaussShip.sss"
- [MT] Loading script "data/models/spacecraft/ShipsModels.pak/default/HarmonyIIb.sss"
- [MT] Loading script "data/models/spacecraft/ShipsModels.pak/default/JumpFreighter.sss"
- [MT] Loading script "data/models/spacecraft/ShipsModels.pak/default/JumpStarship.sss"
- [MT] Loading script "data/models/spacecraft/ShipsModels.pak/default/PlanCruise.sss"
- [MT] Loading script "data/models/spacecraft/ShipsModels.pak/default/Probe.sss"
- [MT] Loading script "data/models/spacecraft/ShipsModels.pak/default/Shuttle.sss"
- [MT] Loading script "data/models/spacecraft/ShipsModels.pak/default/Skylone.sss"
- [MT] Loading script "data/models/spacecraft/ShipsModels.pak/default/Test.sss"
- [MT] Loading script "data/models/spacecraft/ShipsModels.pak/default/TorpedoCarrier.sss"
- [MT] Loading script "data/models/spacecraft/ShipsModels.pak/default/Wayfarer.sss"
- [MT] Loading script "data/models/spacecraft/ShipsModels.pak/default/X-Wing.sss"
- [MT] Loading script "data/models/spacecraft/ShipsModels.pak/default/Y-Wing.sss"
- [MT] Loading script "data/models/spacecraft/ShipsModels.pak/real/ApolloEagle.sss"
- [MT] Loading shader "data/shaders/Shaders.pak/map_sphere.glsl"
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/map_sphere.bin"
- DONE
- STARTING WORKER THREADS
- [MT] Starting worker thread 00
- [MT] Creating shared compatibility GL context
- [00] Running worker thread 00
- [00] Loading shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/mipmap_down.bin"
- [00] Loading shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/mipmap_down_NORM.bin"
- [00] Loading shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/bump_to_norm.bin"
- [00] Loading shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/bump_to_norm_planet.bin"
- [MT] Starting worker thread 01
- [MT] Creating shared compatibility GL context
- [01] Running worker thread 01
- [01] Loading shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/mipmap_down.bin"
- [01] Loading shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/mipmap_down_NORM.bin"
- [01] Loading shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/bump_to_norm.bin"
- [01] Loading shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/bump_to_norm_planet.bin"
- [MT] Starting worker thread 02
- [MT] Creating shared compatibility GL context
- [02] Running worker thread 02
- [02] Loading shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/mipmap_down.bin"
- [02] Loading shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/mipmap_down_NORM.bin"
- [02] Loading shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/bump_to_norm.bin"
- [02] Loading shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/bump_to_norm_planet.bin"
- [MT] Starting worker thread 03
- [MT] Creating shared compatibility GL context
- [03] Running worker thread 03
- [03] Loading shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/mipmap_down.bin"
- [03] Loading shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/mipmap_down_NORM.bin"
- [03] Loading shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/bump_to_norm.bin"
- [03] Loading shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/bump_to_norm_planet.bin"
- [MT] Starting worker thread 04
- [MT] Creating shared compatibility GL context
- [04] Running worker thread 04
- [04] Loading shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/mipmap_down.bin"
- [04] Loading shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/mipmap_down_NORM.bin"
- [04] Loading shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/bump_to_norm.bin"
- [04] Loading shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/bump_to_norm_planet.bin"
- [MT] Starting worker thread 05
- [MT] Creating shared compatibility GL context
- [05] Running worker thread 05
- [05] Loading shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/mipmap_down.bin"
- [05] Loading shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/mipmap_down_NORM.bin"
- [05] Loading shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/bump_to_norm.bin"
- [05] Loading shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/bump_to_norm_planet.bin"
- [MT] Starting worker thread 06
- [MT] Creating shared compatibility GL context
- [06] Running worker thread 06
- [06] Loading shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/mipmap_down.bin"
- [06] Loading shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/mipmap_down_NORM.bin"
- [06] Loading shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/bump_to_norm.bin"
- [06] Loading shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/bump_to_norm_planet.bin"
- [MT] Starting worker thread 07
- [MT] Creating shared compatibility GL context
- [07] Running worker thread 07
- [07] Loading shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/mipmap_down.bin"
- [07] Loading shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/mipmap_down_NORM.bin"
- [07] Loading shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/bump_to_norm.bin"
- [07] Loading shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/bump_to_norm_planet.bin"
- [MT] Starting worker thread 08
- [MT] Creating shared compatibility GL context
- [08] Running worker thread 08
- [08] Loading shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/mipmap_down.bin"
- [08] Loading shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/mipmap_down_NORM.bin"
- [08] Loading shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/bump_to_norm.bin"
- [08] Loading shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/bump_to_norm_planet.bin"
- [MT] Starting worker thread 09
- [MT] Creating shared compatibility GL context
- [09] Running worker thread 09
- [09] Loading shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/mipmap_down.bin"
- [09] Loading shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/mipmap_down_NORM.bin"
- [09] Loading shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/bump_to_norm.bin"
- [09] Loading shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/bump_to_norm_planet.bin"
- [MT] Starting worker thread 10
- [MT] Creating shared compatibility GL context
- [10] Running worker thread 10
- [10] Loading shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/mipmap_down.bin"
- [10] Loading shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/mipmap_down_NORM.bin"
- [10] Loading shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/bump_to_norm.bin"
- [10] Loading shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/bump_to_norm_planet.bin"
- [MT] Starting worker thread 11
- [MT] Creating shared compatibility GL context
- [11] Running worker thread 11
- [11] Loading shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/mipmap_down.bin"
- [11] Loading shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/mipmap_down_NORM.bin"
- [11] Loading shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/bump_to_norm.bin"
- [11] Loading shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/bump_to_norm_planet.bin"
- [MT] Starting worker thread 12
- [MT] Creating shared compatibility GL context
- [12] Running worker thread 12
- [12] Loading shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/mipmap_down.bin"
- [12] Loading shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/mipmap_down_NORM.bin"
- [12] Loading shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/bump_to_norm.bin"
- [12] Loading shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/bump_to_norm_planet.bin"
- [MT] Starting worker thread 13
- [MT] Creating shared compatibility GL context
- [13] Running worker thread 13
- [13] Loading shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/mipmap_down.bin"
- [13] Loading shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/mipmap_down_NORM.bin"
- [13] Loading shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/bump_to_norm.bin"
- [13] Loading shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/bump_to_norm_planet.bin"
- [MT] Starting music player thread
- [MT] Running music player thread
- [MT] Loading script "data/scripts/Scripts.pak/menu/MainMenu.cfg"
- [MT] Loading script "data/scripts/Scripts.pak/menu/Dome.cfg"
- DONE
- INITIALIZING ENGINE
- [MT] SceneRenderer VRAM stats
- [MT] Main window: resolution 3200x1721 MSAA 0
- [MT] Screen buf : resolution 3200x1721 VRAM 6.48 Mb
- [MT] Mono RT : resolution 3200x1721 VRAM 157.53 Mb
- [MT] Stereo RT : resolution 0x0 VRAM 0.00 Mb
- [MT] Skybox RT : resolution 0x0 VRAM 0.00 Mb
- [MT] LFSkybox RT: resolution 0x0 VRAM 0.00 Mb
- [MT] GUI RT : resolution 0x0 VRAM 0.00 Mb
- [MT] Total VRAM 199.54 Mb
- [MT] SceneRenderer VRAM stats
- [MT] Main window: resolution 3200x1721 MSAA 0
- [MT] Screen buf : resolution 3200x1721 VRAM 42.02 Mb
- [MT] Mono RT : resolution 3200x1721 VRAM 157.53 Mb
- [MT] Stereo RT : resolution 0x0 VRAM 0.00 Mb
- [MT] Skybox RT : resolution 0x0 VRAM 0.00 Mb
- [MT] LFSkybox RT: resolution 0x0 VRAM 0.00 Mb
- [MT] GUI RT : resolution 0x0 VRAM 0.00 Mb
- [MT] Total VRAM 199.54 Mb
- [MT] Initializing impostor storage
- [MT] ImpostorStorage VRAM stats
- [MT] Main window: resolution 3200x1721 Envmap MSAA 0
- [MT] FBO : resolution 1065x573 count 1 VRAM 9.31 Mb
- [MT] Impostors : resolution 1065x1065 count 2 VRAM 138.26 Mb
- [MT] Skybox : resolution 2048x2048 count 2 VRAM 768.00 Mb
- [MT] Envmap : resolution 512x512 count 2 VRAM 70.09 Mb
- [MT] Total VRAM 989.68 Mb
- [MT] Initializing terrain texture cache
- [MT] Available VRAM: 6544.80 Mb
- [MT] Capacity limit: 100.0% (2736.00 Mb)
- [MT] Terrain texture array: Bump Format R16 Capacity 2048 VRAM 345.324 Mb
- [MT] Terrain texture array: Norm Format RG8 Capacity 2048 VRAM 345.324 Mb
- [MT] Terrain texture array: Diff Format RGBA8 Capacity 2048 VRAM 686.656 Mb
- [MT] Terrain texture array: DetNorm Format RGBA8 Capacity 2048 VRAM 686.656 Mb
- [MT] Terrain texture array: DetDiff Format RGBA8 Capacity 2048 VRAM 686.656 Mb
- [MT] Terrain texture arrays total VRAM 2750.617 Mb
- DONE
- RUNNING ENGINE
- ...................
- [MT] Detecting free RAM/VRAM after engine loading...
- [MT] Static used RAM: 101 Mb
- [MT] Unaccounted RAM: 0 Mb
- [MT] Available RAM: 7922 Mb
- [MT] Static used VRAM: 4163 Mb
- [MT] Unaccounted VRAM: 0 Mb
- [MT] Available VRAM: 3794 Mb
- [MT] Dynamic detection: DISABLED
- [MT] Loading sound "data/music/AstroPilot - A Drowning (SE Edit).ogg"
- [01] Loading image "data/textures/galaxies/GalaxiesTex.pak/MilkyWay.png"
- [00] Loading image "data/textures/galaxies/GalaxiesTex.pak/MilkyWay_small.png"
- [09] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: THERM)
- [10] Loading image "data/textures/flares/Flares.pak/LensRays2.png"
- [08] Loading model "data/models/atmospheres/Atmospheres.pak/Sun.atm"
- [01] Loading image "data/textures/flares/Flares.pak/LensDust.png"
- [09] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1431: error(#133) Reserved word: dvec3
- ERROR: 0:1431: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [09] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading script "data/scripts/Scripts.pak/menu/Scene1.se"
- [MT] Creating planetary system of star "Menu Star", seed = 1075056684
- [MT] 4 objects found in catalog
- [MT] Initializing planetary system of star "Menu Star"
- [MT] Loading custom model "Skylias Stellar Nursery"
- [MT] Loading shader "data/shaders/Shaders.pak/nebula_raymarch.glsl" (defines: BOUNDARY_SPHERE,UNIFORMS nebula_raymarch_uniforms)
- [01] Creating planetary system of star "Mini-Sky system", seed = 1079150681
- [01] 2 objects found in catalog
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/nebula_raymarch_BOUNDARY_SPHERE_UNIFORMS_nebula_raymarch_uniforms.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/nebula_raymarch.glsl" (defines: BOUNDARY_SPHERE,UNIFORMS nebula_raymarch_uniforms,DUAL_BLEND)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/nebula_raymarch_BOUNDARY_SPHERE_UNIFORMS_nebula_raymarch_uniforms_DUAL_BLEND.bin"
- [00] Creating subsystems of galaxy "Sag dSph", seed = -24216248
- [01] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: ATMO,THERM)
- [01] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1432: error(#133) Reserved word: dvec3
- ERROR: 0:1432: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [01] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [03] Loading model "data/models/atmospheres/Atmospheres.pak/Jupiter.atm"
- [04] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: AICE,ECL,THERM)
- [06] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: ACLOUDS,THERM)
- [00] Loading model "data/models/atmospheres/Atmospheres.pak/Neptune.atm"
- [05] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: AICE,THERM)
- [01] Loading image "data/textures/flares/Flares.pak/AstroNiki.png"
- [04] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1433: error(#133) Reserved word: dvec3
- ERROR: 0:1433: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [04] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [06] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1432: error(#133) Reserved word: dvec3
- ERROR: 0:1432: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [06] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [05] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1432: error(#133) Reserved word: dvec3
- ERROR: 0:1432: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [05] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Initializing planetary system of star "Mini-Sky system"
- [09] Loading shader "data/shaders/Shaders.pak/sky.glsl" (defines: ECL)
- [05] Loading shader "data/shaders/Shaders.pak/sky.glsl" (defines: RINGS,ECL)
- [06] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: AICE,ATMO,THERM)
- [07] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: ACLOUDS,ATMO,THERM)
- [09] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/sky_ECL.bin"
- [05] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/sky_RINGS_ECL.bin"
- [06] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1433: error(#133) Reserved word: dvec3
- ERROR: 0:1433: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [06] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [07] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1433: error(#133) Reserved word: dvec3
- ERROR: 0:1433: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [07] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [04] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: AICE,ATMO,ECL,THERM)
- [04] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1434: error(#133) Reserved word: dvec3
- ERROR: 0:1434: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [04] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Entering planetarium
- [05] Loading image "data/textures/galaxies/GalaxiesTex.pak/LMC.png"
- [04] Loading image "data/textures/galaxies/GalaxiesTex.pak/LMC_small.png"
- [00] Loading model "data/models/atmospheres/Atmospheres.pak/Earth.atm"
- [04] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: AWATER,EMIS)
- [MT] Loading sound "data/music/Ashterra - Worlds Inside the Worlds (SE Edition).ogg"
- [04] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1432: error(#133) Reserved word: dvec3
- ERROR: 0:1432: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [MT] Loading sound "data/music/Lokijar - Barlow 5.ogg"
- [04] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading planetarium (1): Initializing user position: from config file
- [MT] Loading script "config/save-user.cfg"
- [MT] Loading planetarium (2): Loading nearby galaxies
- [MT] Loading planetarium (3): Loading spacecraft
- [03] Loading shader "data/shaders/Shaders.pak/planet.glsl" (defines: AWATER,ATMO,EMIS)
- [03] ERROR: Compiling shader "#/shaders/planet.glsl":
- Vertex shader failed to compile with the following errors:
- ERROR: 0:1433: error(#133) Reserved word: dvec3
- ERROR: 0:1433: error(#132) Syntax error: "dvec3" parse error
- ERROR: error(#273) 2 compilation errors. No code generated
- [03] ERROR: Linking shader "#/shaders/planet.glsl":
- Vertex shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
- [MT] Loading planetarium (6): Preloading startup scene
- [MT] Loading planetarium (7): Loading complete
- [05] Loading model "data/models/atmospheres/Atmospheres.pak/Mars.atm"
- [02] Loading model "data/models/atmospheres/Atmospheres.pak/Venus.atm"
- [08] Loading image "data/textures/planets/Rings.pak/Saturn-rings.png"
- [09] Loading image "data/textures/planets/Rings.pak/Uranus-rings.png"
- [07] Loading image "data/textures/planets/Rings.pak/Jupiter-rings.png"
- [10] Loading image "data/textures/planets/Rings.pak/Neptune-rings.png"
- [11] Loading model "data/models/atmospheres/Atmospheres.pak/Pluto.atm"
- [07] Loading shader "data/shaders/Shaders.pak/sky.glsl" (defines: RINGS)
- [07] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/sky_RINGS.bin"
- [06] Creating nebula model "cache/models/nebulae/carina.nm"
- [06] Loading script "data/models/nebulae/Nebulae-sprite.pak/Bambusdude.cfg"
- [06] Loading image "data/textures/nebulae/NebulaeTex.pak/carinax.png"
- [06] Loading image "data/textures/nebulae/NebulaeTex.pak/carinax.png"
- [06] Loading image "data/textures/nebulae/NebulaeTex.pak/carinad.png"
- [MT] Loading custom model "iris"
- [06] Loading image "data/textures/nebulae/NebulaeTex.pak/carinad.png"
- [MT] Loading shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/nebula_raymarch_BOUNDARY_SPHERE_UNIFORMS_nebula_raymarch_uniforms.bin"
- [06] Loading image "data/textures/nebulae/NebulaeTex.pak/carinad.png"
- [MT] Loading shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/nebula_raymarch_BOUNDARY_SPHERE_UNIFORMS_nebula_raymarch_uniforms_DUAL_BLEND.bin"
- [06] Loading image "data/textures/nebulae/NebulaeTex.pak/carinad.png"
- [MT] Loading custom model "Emis Phunnie J2"
- [MT] Loading shader "data/shaders/Shaders.pak/nebula_raymarch.glsl" (defines: BOUNDARY_BOX,UNIFORMS nebula_raymarch_uniforms)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/nebula_raymarch_BOUNDARY_BOX_UNIFORMS_nebula_raymarch_uniforms.bin"
- [MT] Loading shader "data/shaders/Shaders.pak/nebula_raymarch.glsl" (defines: BOUNDARY_BOX,UNIFORMS nebula_raymarch_uniforms,DUAL_BLEND)
- [MT] Saving shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/nebula_raymarch_BOUNDARY_BOX_UNIFORMS_nebula_raymarch_uniforms_DUAL_BLEND.bin"
- [MT] Loading custom model "Emis Kexitt-Phunnie H3"
- [MT] Loading shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/nebula_raymarch_BOUNDARY_BOX_UNIFORMS_nebula_raymarch_uniforms.bin"
- [MT] Loading shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/nebula_raymarch_BOUNDARY_BOX_UNIFORMS_nebula_raymarch_uniforms_DUAL_BLEND.bin"
- [MT] Loading custom model "Emis Phunnie C10"
- [MT] Loading shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/nebula_raymarch_BOUNDARY_BOX_UNIFORMS_nebula_raymarch_uniforms.bin"
- [MT] Loading shader "cache/shaders/AMD_AMD_Radeon_Pro_5500M_4.6.13571_Compatibility_Profi_46_330_Win64_10.0.18363/nebula_raymarch_BOUNDARY_BOX_UNIFORMS_nebula_raymarch_uniforms_DUAL_BLEND.bin"
- [06] Saving model "cache/models/nebulae/carina.nm"
- [10] Creating nebula model "cache/models/nebulae/BarnardsLoop.nm"
- [10] Loading script "data/models/nebulae/Nebulae-sprite.pak/Astroniki.cfg"
- [10] Loading image "data/textures/nebulae/NebulaeTex.pak/BarnardsLoop_posx.png"
- [10] Loading image "data/textures/nebulae/NebulaeTex.pak/BarnardsLoop_posx.png"
- [10] Loading image "data/textures/nebulae/NebulaeTex.pak/BarnardsLoop_posy.png"
- [10] Loading image "data/textures/nebulae/NebulaeTex.pak/BarnardsLoop_posy.png"
- [10] Loading image "data/textures/nebulae/NebulaeTex.pak/BarnardsLoop_posz.png"
- [10] Loading image "data/textures/nebulae/NebulaeTex.pak/BarnardsLoop_posz.png"
- [10] Saving model "cache/models/nebulae/BarnardsLoop.nm"
- [01] Loading image "data/textures/galaxies/GalaxiesTex.pak/M31_small.png"
- [00] Loading image "data/textures/galaxies/GalaxiesTex.pak/M33_small.png"
- [MT] Loading sound "data/music/AstroPilot - Earth's Moon (Extended Version).ogg"
- [MT] Loading script "data/scripts/Scripts.pak/menu/Scene1.se"
- [00] Loading image "data/textures/galaxies/GalaxiesTex.pak/M31.png"
- [MT] Loading sound "data/music/AstroPilot - A Drowning (SE Edit).ogg"
- ...................
- SAVING USER
- [MT] Saving script "config/keys.cfg"
- [MT] Saving script "config/save-user.cfg"
- [MT] Saving script "config/main-user.cfg"
- [MT] Saving script "config/spacecraft.cfg"
- DONE
- FINISHING WORKER THREADS
- [MT] Stopping music player thread
- [00] Stopping worker thread 00
- [01] Stopping worker thread 01
- [02] Stopping worker thread 02
- [03] Stopping worker thread 03
- [04] Stopping worker thread 04
- [05] Stopping worker thread 05
- [06] Stopping worker thread 06
- [07] Stopping worker thread 07
- [08] Stopping worker thread 08
- [09] Stopping worker thread 09
- [10] Stopping worker thread 10
- [11] Stopping worker thread 11
- [12] Stopping worker thread 12
- [13] Stopping worker thread 13
- [MT] Waiting for worker threads
- DONE
- DESTROYING UNIVERSE
- [MT] Destroying planets
- [MT] Destroying stars
- [MT] Destroying nebulae
- [MT] Destroying clusters
- [MT] Destroying galaxies
- [MT] Destroying models
- [MT] Destroying textures
- [MT] Destroying atmospheres
- [MT] Destroying terrain texture cache
- DONE
- DESTROYING ENGINE
- [MT] Destroying OpenAL context
- [MT] Destroying OpenGL context
- [MT] Destroying window
- DONE
- FINISHED
- se log AB.txt
- Displaying se log AB.txt.
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