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Oct 25th, 2024
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  1.  
  2. -------------------------------------------------------------------------------
  3. Running command:
  4.  
  5. cd "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\win64"
  6. -------------------------------------------------------------------------------
  7.  
  8.  
  9. -------------------------------------------------------------------------------
  10. Running command:
  11.  
  12. "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\win64\vbsp.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\skeetshooting.vmf"
  13. -------------------------------------------------------------------------------
  14.  
  15. Valve Software - vbsp.exe (Oct 21 2024) - Garry's Mod Edition
  16. mount.cfg adding path: 'C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike'
  17. 16 threads
  18. materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
  19. Loading C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\skeetshooting.vmf
  20. fixing up env_cubemap materials on brush sides...
  21. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  22. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  23. Processing areas...done (0)
  24. Building Faces...done (0)
  25. Chop Details...done (0)
  26. Find Visible Detail Sides...
  27. Merged 16 detail faces...done (0)
  28. Merging details...done (0)
  29. FixTjuncs...
  30. PruneNodes...
  31. WriteBSP...
  32. done (0)
  33. writing C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\skeetshooting.prt...
  34. Building visibility clusters...
  35. done (0)
  36. Creating default LDR cubemaps for env_cubemap using skybox materials:
  37. skybox/sky_day01_01*.vmt
  38. ! Run buildcubemaps in the engine to get the correct cube maps.
  39. *** Error: Skybox vtf files for skybox/sky_day01_01 weren't compiled with the same size texture and/or same flags!
  40. Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
  41. Finding displacement neighbors...
  42. Finding lightmap sample positions...
  43. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  44. Building Physics collision data...
  45. done (0) (34781 bytes)
  46. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  47. Water found with no water_lod_control entity, creating a default one.
  48. Compacting texture/material tables...
  49. Reduced 65 texinfos to 45
  50. Reduced 9 texdatas to 7 (235 bytes to 163)
  51. Writing C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\skeetshooting.bsp
  52. Error opening C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\skeetshooting.bsp! (Check for write enable)
  53.  
  54.  
  55. -------------------------------------------------------------------------------
  56. Command failed with return code 0x1!
  57.  
  58. ** Screenshot the WHOLE window when showing this compile log
  59. ** Or upload the .log file generated beside your VMF
  60. -------------------------------------------------------------------------------
  61.  
  62.  
  63. 2 command(s) finished in 0 seconds
  64.  
  65. Press a key to close.
  66.  
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