Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- -------------------------------------------------------------------------------
- Running command:
- cd "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\win64"
- -------------------------------------------------------------------------------
- -------------------------------------------------------------------------------
- Running command:
- "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\win64\vbsp.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\skeetshooting.vmf"
- -------------------------------------------------------------------------------
- Valve Software - vbsp.exe (Oct 21 2024) - Garry's Mod Edition
- mount.cfg adding path: 'C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike'
- 16 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\skeetshooting.vmf
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 16 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\skeetshooting.prt...
- Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- *** Error: Skybox vtf files for skybox/sky_day01_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (34781 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 65 texinfos to 45
- Reduced 9 texdatas to 7 (235 bytes to 163)
- Writing C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\skeetshooting.bsp
- Error opening C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\skeetshooting.bsp! (Check for write enable)
- -------------------------------------------------------------------------------
- Command failed with return code 0x1!
- ** Screenshot the WHOLE window when showing this compile log
- ** Or upload the .log file generated beside your VMF
- -------------------------------------------------------------------------------
- 2 command(s) finished in 0 seconds
- Press a key to close.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement