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- getgenv().squares = true;
- spawn(function()
- local plr = game.Players.LocalPlayer.Character.Head
- while wait() do
- if not getgenv().squares then break end
- for i,v in pairs(game:GetService("Workspace").Bases.Position5.folder:GetDescendants()) do
- if v.Name == "TouchInterest" and v.Parent then
- firetouchinterest(plr, v.Parent, 0)
- end
- end
- end
- end)
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