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Magicat

Liontamer, More Info

May 20th, 2017
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  1. Liontamer
  2. Health: 40
  3. Attack: 44
  4. Sp. Attack: 28
  5. Defense: 36
  6. Sp. Defense: 23
  7. Charisma: 33
  8. Sp. Energy: 9
  9. Ability: Tame- When defeating an enemy, the Liontamer has a chance of getting the opportunity of recruiting the opponent [(Charisma/1.5)/100]. The Liontamer can have a total party of 4 at maximum (The Liontamer + 3 recruits). However, the Liontamer can only recruit defeated foes outside of tournaments (Mad hippies, old folk, or actual lions!). Compared to the Teacher, the Liontamer's recruits will start off much weaker, and usually come equipped with low level weapons, but will have a much higher stat growth, be more likely to know useful Techniques (Healing, Status-inflicting, etc) and be able to (eventually) equip new weapons and armor.
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  11. EDIT: Due to being a Liontamer, the player will also be able to improve the Health, Attack, and Defense growth of their recruits. The Liontamer can buy custom whips that, although can't be used as weapons, can be used every turn to improve the growth of every current recruit's stat (i.e: A Leather Whip improving Defense growth by 40 points can be used whenever, but has a 3 turn cooldown). To boost Sp. Atk, Sp. Def, and Charisma, a Liontamer and Teacher can trade each other's recruits and train them. Not only will both parties get a stat boost in those respective areas, but the points that each recruit will gain is increased by x1.5
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  13. --------------------------------------------------------
  14. Starting Skills-
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  16. 1: Tame- 2.5 Power physical impact-typed attack. Opponents hit have an additional 20% chance to be recruited. Effects do not stack. This move costs 1 SpE
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  18. 4: Discipline- Inflict damage equal to 1.2 power special sound-typed attack on all recruits, but increase Attack and Defense by 15% for rest of battle. Effects cannot stack. This move costs 2 SpE.
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  20. 6: Pet- Replenishes Health of one recruit by (1.044 * Sp. Defense). This move costs 4 SpE.
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