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- script.Parent.Triggered:Connect(function(Player)
- --/ Local
- local Setting = script.Setting
- if Player:WaitForChild('Level').Value >= Setting.LelvsRequest.Value then
- game:GetService('ReplicatedStorage'):WaitForChild("GetQuest"):FireClient(Player, Setting.QuestName.Value, Setting.Target.Value, Setting.Max.Value, Setting.Money.Value, Setting.LelvsRequest.Value, Setting.Title.Value)
- end
- end)
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