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- 2019-06-20 01:19:20.649358+0300 LorkiAR[8638:1827736] [DYMTLInitPlatform] platform initialization successful
- 2019-06-20 01:19:20.733131+0300 LorkiAR[8638:1827616] Built from '2018.4/staging' branch, Version '2018.4.0f1 (b6ffa8986c8d)', Build type 'Release', Scripting Backend 'il2cpp'
- 2019-06-20 01:19:20.735931+0300 LorkiAR[8638:1827616] -> registered mono modules 0x10251a150
- -> applicationDidFinishLaunching()
- 2019-06-20 01:19:20.925140+0300 LorkiAR[8638:1827616] Metal GPU Frame Capture Enabled
- 2019-06-20 01:19:20.925619+0300 LorkiAR[8638:1827616] Metal API Validation Disabled
- 2019-06-20 01:19:21.013931+0300 LorkiAR[8638:1827616] [Warning] Trying to set delaysTouchesBegan to NO on a system gate gesture recognizer - this is unsupported and will have undesired side effects
- -> applicationDidBecomeActive()
- GfxDevice: creating device client; threaded=1
- Initializing Metal device caps: Apple A10 GPU
- Initialize engine version: 2018.4.0f1 (b6ffa8986c8d)
- UnloadTime: 3.518500 ms
- Compiled for iOS
- Vuforia.PlatformRuntimeInitialization:InitPlatform()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- RootScene is loaded
- Assets.Scripts.Architecture.Services.Implementation.SceneManagerService:OnSceneLoaded(Scene, LoadSceneMode)
- UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- Initializing Vuforia Engine
- Vuforia.VuforiaRuntime:InitVuforia()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- Vuforia Engine Version: 8.1.10
- Vuforia.VuforiaRuntime:LogVersions()
- Vuforia.VuforiaRuntime:InitVuforia()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- Vuforia Engine Unity Extension Version: 8.1.11
- Vuforia.VuforiaRuntime:LogVersions()
- Vuforia.VuforiaRuntime:InitVuforia()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- Unity Editor Version: 2018.4.0f1
- Vuforia.VuforiaRuntime:InitVuforia()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- Initializing Vuforia...
- 2019-06-20 01:19:23.714661+0300 LorkiAR[8638:1827616] [MC] System group container for systemgroup.com.apple.configurationprofiles path is /private/var/containers/Shared/SystemGroup/systemgroup.com.apple.configurationprofiles
- 2019-06-20 01:19:23.715340+0300 LorkiAR[8638:1827616] [MC] Reading from public effective user settings.
- 2019-06-20 01:19:23.722306+0300 LorkiAR[8638:1827616] User pre-granted access to the camera
- 2019-06-20 01:19:23.722419+0300 LorkiAR[8638:1827616] INFO/AR(8638) 2019-06-21 01:19:23: Vuforia selected rendering API Metal
- 2019-06-20 01:19:23.722473+0300 LorkiAR[8638:1827616] INFO/AR(8638) 2019-06-21 01:19:23: Vuforia SDK version 8.1.10
- 2019-06-20 01:19:23.837866+0300 LorkiAR[8638:1827616] INFO/AR(8638) 2019-06-21 01:19:23: Matched precache profile for Apple, iPhone9,3, iOS 12, 800.1
- 2019-06-20 01:19:25.329646+0300 LorkiAR[8638:1827616] INFO/AR(8638) 2019-06-21 01:19:25: Vuforia Fusion: Detected and enabled use of ARKit
- 2019-06-20 01:19:25.330628+0300 LorkiAR[8638:1827616] Rendering mode set to: Metal
- 2019-06-20 01:19:25.345991+0300 LorkiAR[8638:1827616] Rendering mode set to: Metal
- =================================================================
- Main Thread Checker: UI API called on a background thread: -[UIApplication windows]
- PID: 8638, TID: 1827771, Thread name: UnityGfxDeviceWorker, Queue name: com.apple.root.default-qos.overcommit, QoS: 0
- Backtrace:
- 4 Vuforia 0x0000000108e5f500 _ZN7Vuforia4initEv + 1774788
- 5 Vuforia 0x0000000108e5f8d4 _ZN7Vuforia4initEv + 1775768
- 6 Vuforia 0x0000000108d6d160 _ZN7Vuforia4initEv + 782628
- 7 Vuforia 0x0000000108d51cbc _ZN7Vuforia4initEv + 670848
- 8 Vuforia 0x0000000108c8db24 _ZN7Vuforia16onSurfaceCreatedEv + 56
- 9 LorkiAR 0x0000000101339118 onSurfaceCreated + 32
- 10 LorkiAR 0x0000000100d0322c _ZN9GfxDevice26InsertCustomMarkerCallbackEPFviEi + 48
- 11 LorkiAR 0x0000000100ac2b80 _ZN15GfxDeviceWorker10RunCommandER20ThreadedStreamBuffer + 12032
- 12 LorkiAR 0x0000000100eed8c8 GfxDeviceWorkerAutoreleasePoolProxy + 68
- 13 LorkiAR 0x0000000100ac72d8 _ZN15GfxDeviceWorker6RunExtER20ThreadedStreamBuffer + 112
- 14 LorkiAR 0x0000000100abfa68 _ZN15GfxDeviceWorker18RunGfxDeviceWorkerEPv + 12
- 15 LorkiAR 0x0000000100cbcacc _ZN6Thread16RunThreadWrapperEPv + 516
- 16 libsystem_pthread.dylib 0x00000001ec6b02c0 <redacted> + 128
- 17 libsystem_pthread.dylib 0x00000001ec6b0220 _pthread_start + 44
- 18 libsystem_pthread.dylib 0x00000001ec6b3cdc thread_start + 4
- 2019-06-20 01:19:25.470936+0300 LorkiAR[8638:1827771] [reports] Main Thread Checker: UI API called on a background thread: -[UIApplication windows]
- PID: 8638, TID: 1827771, Thread name: UnityGfxDeviceWorker, Queue name: com.apple.root.default-qos.overcommit, QoS: 0
- Backtrace:
- 4 Vuforia 0x0000000108e5f500 _ZN7Vuforia4initEv + 1774788
- 5 Vuforia 0x0000000108e5f8d4 _ZN7Vuforia4initEv + 1775768
- 6 Vuforia 0x0000000108d6d160 _ZN7Vuforia4initEv + 782628
- 7 Vuforia 0x0000000108d51cbc _ZN7Vuforia4initEv + 670848
- 8 Vuforia 0x0000000108c8db24 _ZN7Vuforia16onSurfaceCreatedEv + 56
- 9 LorkiAR 0x0000000101339118 onSurfaceCreated + 32
- 10 LorkiAR 0x0000000100d0322c _ZN9GfxDevice26InsertCustomMarkerCallbackEPFviEi + 48
- 11 LorkiAR 0x0000000100ac2b80 _ZN15GfxDeviceWorker10RunCommandER20ThreadedStreamBuffer + 12032
- 12 LorkiAR 0x0000000100eed8c8 GfxDeviceWorkerAutoreleasePoolProxy + 68
- 13 LorkiAR 0x0000000100ac72d8 _ZN15GfxDeviceWorker6RunExtER20ThreadedStreamBuffer + 112
- 14 LorkiAR 0x0000000100abfa68 _ZN15GfxDeviceWorker18RunGfxDeviceWorkerEPv + 12
- 15 LorkiAR 0x0000000100cbcacc _ZN6Thread16RunThreadWrapperEPv + 516
- 16 libsystem_pthread.dylib 0x00000001ec6b02c0 <redacted> + 128
- 17 libsystem_pthread.dylib 0x00000001ec6b0220 _pthread_start + 44
- 18 libsystem_pthread.dylib 0x00000001ec6b3cdc thread_start + 4
- 2019-06-20 01:19:25.638262+0300 LorkiAR[8638:1827771] [Assert] Cannot be called with asCopy = NO on non-main thread.
- =================================================================
- Main Thread Checker: UI API called on a background thread: -[UIView subviews]
- PID: 8638, TID: 1827771, Thread name: UnityGfxDeviceWorker, Queue name: com.apple.root.default-qos.overcommit, QoS: 0
- Backtrace:
- 4 Vuforia 0x0000000108e5f390 _ZN7Vuforia4initEv + 1774420
- 5 Vuforia 0x0000000108e5f570 _ZN7Vuforia4initEv + 1774900
- 6 Vuforia 0x0000000108e5f8d4 _ZN7Vuforia4initEv + 1775768
- 7 Vuforia 0x0000000108d6d160 _ZN7Vuforia4initEv + 782628
- 8 Vuforia 0x0000000108d51cbc _ZN7Vuforia4initEv + 670848
- 9 Vuforia 0x0000000108c8db24 _ZN7Vuforia16onSurfaceCreatedEv + 56
- 10 LorkiAR 0x0000000101339118 onSurfaceCreated + 32
- 11 LorkiAR 0x0000000100d0322c _ZN9GfxDevice26InsertCustomMarkerCallbackEPFviEi + 48
- 12 LorkiAR 0x0000000100ac2b80 _ZN15GfxDeviceWorker10RunCommandER20ThreadedStreamBuffer + 12032
- 13 LorkiAR 0x0000000100eed8c8 GfxDeviceWorkerAutoreleasePoolProxy + 68
- 14 LorkiAR 0x0000000100ac72d8 _ZN15GfxDeviceWorker6RunExtER20ThreadedStreamBuffer + 112
- 15 LorkiAR 0x0000000100abfa68 _ZN15GfxDeviceWorker18RunGfxDeviceWorkerEPv + 12
- 16 LorkiAR 0x0000000100cbcacc _ZN6Thread16RunThreadWrapperEPv + 516
- 17 libsystem_pthread.dylib 0x00000001ec6b02c0 <redacted> + 128
- 18 libsystem_pthread.dylib 0x00000001ec6b0220 _pthread_start + 44
- 19 libsystem_pthread.dylib 0x00000001ec6b3cdc thread_start + 4
- 2019-06-20 01:19:25.683043+0300 LorkiAR[8638:1827771] [reports] Main Thread Checker: UI API called on a background thread: -[UIView subviews]
- PID: 8638, TID: 1827771, Thread name: UnityGfxDeviceWorker, Queue name: com.apple.root.default-qos.overcommit, QoS: 0
- Backtrace:
- 4 Vuforia 0x0000000108e5f390 _ZN7Vuforia4initEv + 1774420
- 5 Vuforia 0x0000000108e5f570 _ZN7Vuforia4initEv + 1774900
- 6 Vuforia 0x0000000108e5f8d4 _ZN7Vuforia4initEv + 1775768
- 7 Vuforia 0x0000000108d6d160 _ZN7Vuforia4initEv + 782628
- 8 Vuforia 0x0000000108d51cbc _ZN7Vuforia4initEv + 670848
- 9 Vuforia 0x0000000108c8db24 _ZN7Vuforia16onSurfaceCreatedEv + 56
- 10 LorkiAR 0x0000000101339118 onSurfaceCreated + 32
- 11 LorkiAR 0x0000000100d0322c _ZN9GfxDevice26InsertCustomMarkerCallbackEPFviEi + 48
- 12 LorkiAR 0x0000000100ac2b80 _ZN15GfxDeviceWorker10RunCommandER20ThreadedStreamBuffer + 12032
- 13 LorkiAR 0x0000000100eed8c8 GfxDeviceWorkerAutoreleasePoolProxy + 68
- 14 LorkiAR 0x0000000100ac72d8 _ZN15GfxDeviceWorker6RunExtER20ThreadedStreamBuffer + 112
- 15 LorkiAR 0x0000000100abfa68 _ZN15GfxDeviceWorker18RunGfxDeviceWorkerEPv + 12
- 16 LorkiAR 0x0000000100cbcacc _ZN6Thread16RunThreadWrapperEPv + 516
- 17 libsystem_pthread.dylib 0x00000001ec6b02c0 <redacted> + 128
- 18 libsystem_pthread.dylib 0x00000001ec6b0220 _pthread_start + 44
- 19 libsystem_pthread.dylib 0x00000001ec6b3cdc thread_start + 4
- 2019-06-20 01:19:25.808585+0300 LorkiAR[8638:1827771] DEBUG/AR(8638) UIView has CAMetalLayer layer class
- 2019-06-20 01:19:25.808726+0300 LorkiAR[8638:1827771] DEBUG/AR(8638) UIView does not respond to selector renderFrameVuforia
- =================================================================
- Main Thread Checker: UI API called on a background thread: -[UIWindow rootViewController]
- PID: 8638, TID: 1827771, Thread name: UnityGfxDeviceWorker, Queue name: com.apple.root.default-qos.overcommit, QoS: 0
- Backtrace:
- 4 Vuforia 0x0000000108e5f580 _ZN7Vuforia4initEv + 1774916
- 5 Vuforia 0x0000000108e5f8d4 _ZN7Vuforia4initEv + 1775768
- 6 Vuforia 0x0000000108d6d160 _ZN7Vuforia4initEv + 782628
- 7 Vuforia 0x0000000108d51cbc _ZN7Vuforia4initEv + 670848
- 8 Vuforia 0x0000000108c8db24 _ZN7Vuforia16onSurfaceCreatedEv + 56
- 9 LorkiAR 0x0000000101339118 onSurfaceCreated + 32
- 10 LorkiAR 0x0000000100d0322c _ZN9GfxDevice26InsertCustomMarkerCallbackEPFviEi + 48
- 11 LorkiAR 0x0000000100ac2b80 _ZN15GfxDeviceWorker10RunCommandER20ThreadedStreamBuffer + 12032
- 12 LorkiAR 0x0000000100eed8c8 GfxDeviceWorkerAutoreleasePoolProxy + 68
- 13 LorkiAR 0x0000000100ac72d8 _ZN15GfxDeviceWorker6RunExtER20ThreadedStreamBuffer + 112
- 14 LorkiAR 0x0000000100abfa68 _ZN15GfxDeviceWorker18RunGfxDeviceWorkerEPv + 12
- 15 LorkiAR 0x0000000100cbcacc _ZN6Thread16RunThreadWrapperEPv + 516
- 16 libsystem_pthread.dylib 0x00000001ec6b02c0 <redacted> + 128
- 17 libsystem_pthread.dylib 0x00000001ec6b0220 _pthread_start + 44
- 18 libsystem_pthread.dylib 0x00000001ec6b3cdc thread_start + 4
- 2019-06-20 01:19:25.839418+0300 LorkiAR[8638:1827771] [reports] Main Thread Checker: UI API called on a background thread: -[UIWindow rootViewController]
- PID: 8638, TID: 1827771, Thread name: UnityGfxDeviceWorker, Queue name: com.apple.root.default-qos.overcommit, QoS: 0
- Backtrace:
- 4 Vuforia 0x0000000108e5f580 _ZN7Vuforia4initEv + 1774916
- 5 Vuforia 0x0000000108e5f8d4 _ZN7Vuforia4initEv + 1775768
- 6 Vuforia 0x0000000108d6d160 _ZN7Vuforia4initEv + 782628
- 7 Vuforia 0x0000000108d51cbc _ZN7Vuforia4initEv + 670848
- 8 Vuforia 0x0000000108c8db24 _ZN7Vuforia16onSurfaceCreatedEv + 56
- 9 LorkiAR 0x0000000101339118 onSurfaceCreated + 32
- 10 LorkiAR 0x0000000100d0322c _ZN9GfxDevice26InsertCustomMarkerCallbackEPFviEi + 48
- 11 LorkiAR 0x0000000100ac2b80 _ZN15GfxDeviceWorker10RunCommandER20ThreadedStreamBuffer + 12032
- 12 LorkiAR 0x0000000100eed8c8 GfxDeviceWorkerAutoreleasePoolProxy + 68
- 13 LorkiAR 0x0000000100ac72d8 _ZN15GfxDeviceWorker6RunExtER20ThreadedStreamBuffer + 112
- 14 LorkiAR 0x0000000100abfa68 _ZN15GfxDeviceWorker18RunGfxDeviceWorkerEPv + 12
- 15 LorkiAR 0x0000000100cbcacc _ZN6Thread16RunThreadWrapperEPv + 516
- 16 libsystem_pthread.dylib 0x00000001ec6b02c0 <redacted> + 128
- 17 libsystem_pthread.dylib 0x00000001ec6b0220 _pthread_start + 44
- 18 libsystem_pthread.dylib 0x00000001ec6b3cdc thread_start + 4
- 2019-06-20 01:19:25.959042+0300 LorkiAR[8638:1827771] DEBUG/AR(8638) UIView has CAMetalLayer layer class
- 2019-06-20 01:19:25.959238+0300 LorkiAR[8638:1827771] DEBUG/AR(8638) UIView does not respond to selector renderFrameVuforia
- 2019-06-20 01:19:25.959329+0300 LorkiAR[8638:1827771] DEBUG/AR(8638) Could not find a UIView with CAEAGLLayer or CAMetalLayer layer class that responds to selector renderFrameVuforia
- Waiting...
- Assets.Scripts.Utils.<CheckAvailability>d__2:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 2019-06-20 01:19:26.037964+0300 LorkiAR[8638:1827753] You are using download over http. Currently Unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- Setting up 1 worker threads for Enlighten.
- Thread -> id: 170f4f000 -> priority: 1
- AR supported
- Assets.Scripts.Utils.<CheckAvailability>d__2:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- HandleSuccesRegistration
- Architecture.Services.Implementation.InternalApiService:HandleSuccesRegistration()
- Assets.Scripts.Containers.Implementation.DownloadObject:SetUnityWebRequest(UnityWebRequest)
- System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 2019-06-20 01:19:26.216171+0300 LorkiAR[8638:1827755] You are using download over http. Currently Unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- HandleSuccesLogin
- Architecture.Services.Implementation.InternalApiService:HandleSuccesLogin(String)
- Assets.Scripts.Containers.Implementation.DownloadObject:SetUnityWebRequest(UnityWebRequest)
- System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 2019-06-20 01:19:26.323573+0300 LorkiAR[8638:1827755] You are using download over http. Currently Unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- 2019-06-20 01:19:26.325628+0300 LorkiAR[8638:1827754] You are using download over http. Currently Unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- HandleSuccesWhoAmI
- Architecture.Services.Implementation.InternalApiService:HandleSuccesWhoAmI(String)
- Assets.Scripts.Containers.Implementation.DownloadObject:SetUnityWebRequest(UnityWebRequest)
- System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- HandleSuccesAllMarkers
- Architecture.Services.Implementation.InternalApiService:HandleSuccesAllMarkers(String)
- Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
- System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- NullReferenceException: Object reference not set to an instance of an object.
- at UnityWebRequestAwaiter.OnRequestCompleted (UnityEngine.AsyncOperation obj) [0x00000] in <00000000000000000000000000000000>:0
- at ExtensionMethods.GetAwaiter (UnityEngine.Networking.UnityWebRequestAsyncOperation asyncOp) [0x00000] in <00000000000000000000000000000000>:0
- at Assets.Scripts.Architecture.Services.Implementation.NetworkingService..ctor () [0x00000] in <00000000000000000000000000000000>:0
- at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.InvokeMoveNext (System.Object stateMachine) [0x00000] in <00000000000000000000000000000000>:0
- at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0
- at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0
- at IEnumeratorAwaitExtensions+InstructionWrappers+<ReturnVoid>d__0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0
- --- End of stack trace from previous location where exception was thrown ---
- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0
- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.UnitySynchronizationContext.Exec () [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.UnitySynchronizationContext.Exec () [0x00000] in <00000000000000000000000000000000>:0
- UnityEngine.UnitySynchronizationContext:Exec()
- UnityEngine.UnitySynchronizationContext:Exec()
- (Filename: currently not available on il2cpp Line: -1)
- HandleGetAssetBundleSucces
- Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
- Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
- Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
- System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- HandleGetAssetBundleSucces
- Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
- Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
- Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
- System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- HandleGetAssetBundleSucces
- Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
- Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
- Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
- System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- HandleGetAssetBundleSucces
- Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
- Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
- Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
- System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- HandleGetAssetBundleSucces
- Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
- Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
- Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
- System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- HandleGetAssetBundleSucces
- Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
- Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
- Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
- System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- HandleGetAssetBundleSucces
- Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
- Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
- Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
- System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- HandleGetAssetBundleSucces
- Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
- Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
- Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
- System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- HandleGetAssetBundleSucces
- Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
- Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
- Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
- System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- HandleGetAssetBundleSucces
- Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
- Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
- Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
- System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- HandleGetAssetBundleSucces
- Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
- Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
- Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
- System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- HandleGetAssetBundleSucces
- Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
- Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
- Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
- System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- HandleGetAssetBundleSucces
- Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
- Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
- Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
- System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- HandleGetAssetBundleSucces
- Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
- Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
- Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
- System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- HandleGetAssetBundleSucces
- Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
- Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
- Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
- System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- HandleGetAssetBundleSucces
- Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
- Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
- Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
- System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- HandleGetAssetBundleSucces
- Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
- Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
- Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
- System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Runtime.CompilerServices.MoveNextRunner:Run()
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
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