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  1. 2019-06-20 01:19:20.649358+0300 LorkiAR[8638:1827736] [DYMTLInitPlatform] platform initialization successful
  2. 2019-06-20 01:19:20.733131+0300 LorkiAR[8638:1827616] Built from '2018.4/staging' branch, Version '2018.4.0f1 (b6ffa8986c8d)', Build type 'Release', Scripting Backend 'il2cpp'
  3. 2019-06-20 01:19:20.735931+0300 LorkiAR[8638:1827616] -> registered mono modules 0x10251a150
  4. -> applicationDidFinishLaunching()
  5. 2019-06-20 01:19:20.925140+0300 LorkiAR[8638:1827616] Metal GPU Frame Capture Enabled
  6. 2019-06-20 01:19:20.925619+0300 LorkiAR[8638:1827616] Metal API Validation Disabled
  7. 2019-06-20 01:19:21.013931+0300 LorkiAR[8638:1827616] [Warning] Trying to set delaysTouchesBegan to NO on a system gate gesture recognizer - this is unsupported and will have undesired side effects
  8. -> applicationDidBecomeActive()
  9. GfxDevice: creating device client; threaded=1
  10. Initializing Metal device caps: Apple A10 GPU
  11. Initialize engine version: 2018.4.0f1 (b6ffa8986c8d)
  12. UnloadTime: 3.518500 ms
  13. Compiled for iOS
  14. Vuforia.PlatformRuntimeInitialization:InitPlatform()
  15.  
  16. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  17.  
  18. RootScene is loaded
  19. Assets.Scripts.Architecture.Services.Implementation.SceneManagerService:OnSceneLoaded(Scene, LoadSceneMode)
  20. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  21.  
  22. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  23.  
  24. Initializing Vuforia Engine
  25. Vuforia.VuforiaRuntime:InitVuforia()
  26.  
  27. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  28.  
  29. Vuforia Engine Version: 8.1.10
  30. Vuforia.VuforiaRuntime:LogVersions()
  31. Vuforia.VuforiaRuntime:InitVuforia()
  32.  
  33. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  34.  
  35. Vuforia Engine Unity Extension Version: 8.1.11
  36. Vuforia.VuforiaRuntime:LogVersions()
  37. Vuforia.VuforiaRuntime:InitVuforia()
  38.  
  39. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  40.  
  41. Unity Editor Version: 2018.4.0f1
  42. Vuforia.VuforiaRuntime:InitVuforia()
  43.  
  44. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  45.  
  46. Initializing Vuforia...
  47. 2019-06-20 01:19:23.714661+0300 LorkiAR[8638:1827616] [MC] System group container for systemgroup.com.apple.configurationprofiles path is /private/var/containers/Shared/SystemGroup/systemgroup.com.apple.configurationprofiles
  48. 2019-06-20 01:19:23.715340+0300 LorkiAR[8638:1827616] [MC] Reading from public effective user settings.
  49. 2019-06-20 01:19:23.722306+0300 LorkiAR[8638:1827616] User pre-granted access to the camera
  50. 2019-06-20 01:19:23.722419+0300 LorkiAR[8638:1827616] INFO/AR(8638) 2019-06-21 01:19:23: Vuforia selected rendering API Metal
  51. 2019-06-20 01:19:23.722473+0300 LorkiAR[8638:1827616] INFO/AR(8638) 2019-06-21 01:19:23: Vuforia SDK version 8.1.10
  52. 2019-06-20 01:19:23.837866+0300 LorkiAR[8638:1827616] INFO/AR(8638) 2019-06-21 01:19:23: Matched precache profile for Apple, iPhone9,3, iOS 12, 800.1
  53. 2019-06-20 01:19:25.329646+0300 LorkiAR[8638:1827616] INFO/AR(8638) 2019-06-21 01:19:25: Vuforia Fusion: Detected and enabled use of ARKit
  54. 2019-06-20 01:19:25.330628+0300 LorkiAR[8638:1827616] Rendering mode set to: Metal
  55. 2019-06-20 01:19:25.345991+0300 LorkiAR[8638:1827616] Rendering mode set to: Metal
  56. =================================================================
  57. Main Thread Checker: UI API called on a background thread: -[UIApplication windows]
  58. PID: 8638, TID: 1827771, Thread name: UnityGfxDeviceWorker, Queue name: com.apple.root.default-qos.overcommit, QoS: 0
  59. Backtrace:
  60. 4 Vuforia 0x0000000108e5f500 _ZN7Vuforia4initEv + 1774788
  61. 5 Vuforia 0x0000000108e5f8d4 _ZN7Vuforia4initEv + 1775768
  62. 6 Vuforia 0x0000000108d6d160 _ZN7Vuforia4initEv + 782628
  63. 7 Vuforia 0x0000000108d51cbc _ZN7Vuforia4initEv + 670848
  64. 8 Vuforia 0x0000000108c8db24 _ZN7Vuforia16onSurfaceCreatedEv + 56
  65. 9 LorkiAR 0x0000000101339118 onSurfaceCreated + 32
  66. 10 LorkiAR 0x0000000100d0322c _ZN9GfxDevice26InsertCustomMarkerCallbackEPFviEi + 48
  67. 11 LorkiAR 0x0000000100ac2b80 _ZN15GfxDeviceWorker10RunCommandER20ThreadedStreamBuffer + 12032
  68. 12 LorkiAR 0x0000000100eed8c8 GfxDeviceWorkerAutoreleasePoolProxy + 68
  69. 13 LorkiAR 0x0000000100ac72d8 _ZN15GfxDeviceWorker6RunExtER20ThreadedStreamBuffer + 112
  70. 14 LorkiAR 0x0000000100abfa68 _ZN15GfxDeviceWorker18RunGfxDeviceWorkerEPv + 12
  71. 15 LorkiAR 0x0000000100cbcacc _ZN6Thread16RunThreadWrapperEPv + 516
  72. 16 libsystem_pthread.dylib 0x00000001ec6b02c0 <redacted> + 128
  73. 17 libsystem_pthread.dylib 0x00000001ec6b0220 _pthread_start + 44
  74. 18 libsystem_pthread.dylib 0x00000001ec6b3cdc thread_start + 4
  75. 2019-06-20 01:19:25.470936+0300 LorkiAR[8638:1827771] [reports] Main Thread Checker: UI API called on a background thread: -[UIApplication windows]
  76. PID: 8638, TID: 1827771, Thread name: UnityGfxDeviceWorker, Queue name: com.apple.root.default-qos.overcommit, QoS: 0
  77. Backtrace:
  78. 4 Vuforia 0x0000000108e5f500 _ZN7Vuforia4initEv + 1774788
  79. 5 Vuforia 0x0000000108e5f8d4 _ZN7Vuforia4initEv + 1775768
  80. 6 Vuforia 0x0000000108d6d160 _ZN7Vuforia4initEv + 782628
  81. 7 Vuforia 0x0000000108d51cbc _ZN7Vuforia4initEv + 670848
  82. 8 Vuforia 0x0000000108c8db24 _ZN7Vuforia16onSurfaceCreatedEv + 56
  83. 9 LorkiAR 0x0000000101339118 onSurfaceCreated + 32
  84. 10 LorkiAR 0x0000000100d0322c _ZN9GfxDevice26InsertCustomMarkerCallbackEPFviEi + 48
  85. 11 LorkiAR 0x0000000100ac2b80 _ZN15GfxDeviceWorker10RunCommandER20ThreadedStreamBuffer + 12032
  86. 12 LorkiAR 0x0000000100eed8c8 GfxDeviceWorkerAutoreleasePoolProxy + 68
  87. 13 LorkiAR 0x0000000100ac72d8 _ZN15GfxDeviceWorker6RunExtER20ThreadedStreamBuffer + 112
  88. 14 LorkiAR 0x0000000100abfa68 _ZN15GfxDeviceWorker18RunGfxDeviceWorkerEPv + 12
  89. 15 LorkiAR 0x0000000100cbcacc _ZN6Thread16RunThreadWrapperEPv + 516
  90. 16 libsystem_pthread.dylib 0x00000001ec6b02c0 <redacted> + 128
  91. 17 libsystem_pthread.dylib 0x00000001ec6b0220 _pthread_start + 44
  92. 18 libsystem_pthread.dylib 0x00000001ec6b3cdc thread_start + 4
  93. 2019-06-20 01:19:25.638262+0300 LorkiAR[8638:1827771] [Assert] Cannot be called with asCopy = NO on non-main thread.
  94. =================================================================
  95. Main Thread Checker: UI API called on a background thread: -[UIView subviews]
  96. PID: 8638, TID: 1827771, Thread name: UnityGfxDeviceWorker, Queue name: com.apple.root.default-qos.overcommit, QoS: 0
  97. Backtrace:
  98. 4 Vuforia 0x0000000108e5f390 _ZN7Vuforia4initEv + 1774420
  99. 5 Vuforia 0x0000000108e5f570 _ZN7Vuforia4initEv + 1774900
  100. 6 Vuforia 0x0000000108e5f8d4 _ZN7Vuforia4initEv + 1775768
  101. 7 Vuforia 0x0000000108d6d160 _ZN7Vuforia4initEv + 782628
  102. 8 Vuforia 0x0000000108d51cbc _ZN7Vuforia4initEv + 670848
  103. 9 Vuforia 0x0000000108c8db24 _ZN7Vuforia16onSurfaceCreatedEv + 56
  104. 10 LorkiAR 0x0000000101339118 onSurfaceCreated + 32
  105. 11 LorkiAR 0x0000000100d0322c _ZN9GfxDevice26InsertCustomMarkerCallbackEPFviEi + 48
  106. 12 LorkiAR 0x0000000100ac2b80 _ZN15GfxDeviceWorker10RunCommandER20ThreadedStreamBuffer + 12032
  107. 13 LorkiAR 0x0000000100eed8c8 GfxDeviceWorkerAutoreleasePoolProxy + 68
  108. 14 LorkiAR 0x0000000100ac72d8 _ZN15GfxDeviceWorker6RunExtER20ThreadedStreamBuffer + 112
  109. 15 LorkiAR 0x0000000100abfa68 _ZN15GfxDeviceWorker18RunGfxDeviceWorkerEPv + 12
  110. 16 LorkiAR 0x0000000100cbcacc _ZN6Thread16RunThreadWrapperEPv + 516
  111. 17 libsystem_pthread.dylib 0x00000001ec6b02c0 <redacted> + 128
  112. 18 libsystem_pthread.dylib 0x00000001ec6b0220 _pthread_start + 44
  113. 19 libsystem_pthread.dylib 0x00000001ec6b3cdc thread_start + 4
  114. 2019-06-20 01:19:25.683043+0300 LorkiAR[8638:1827771] [reports] Main Thread Checker: UI API called on a background thread: -[UIView subviews]
  115. PID: 8638, TID: 1827771, Thread name: UnityGfxDeviceWorker, Queue name: com.apple.root.default-qos.overcommit, QoS: 0
  116. Backtrace:
  117. 4 Vuforia 0x0000000108e5f390 _ZN7Vuforia4initEv + 1774420
  118. 5 Vuforia 0x0000000108e5f570 _ZN7Vuforia4initEv + 1774900
  119. 6 Vuforia 0x0000000108e5f8d4 _ZN7Vuforia4initEv + 1775768
  120. 7 Vuforia 0x0000000108d6d160 _ZN7Vuforia4initEv + 782628
  121. 8 Vuforia 0x0000000108d51cbc _ZN7Vuforia4initEv + 670848
  122. 9 Vuforia 0x0000000108c8db24 _ZN7Vuforia16onSurfaceCreatedEv + 56
  123. 10 LorkiAR 0x0000000101339118 onSurfaceCreated + 32
  124. 11 LorkiAR 0x0000000100d0322c _ZN9GfxDevice26InsertCustomMarkerCallbackEPFviEi + 48
  125. 12 LorkiAR 0x0000000100ac2b80 _ZN15GfxDeviceWorker10RunCommandER20ThreadedStreamBuffer + 12032
  126. 13 LorkiAR 0x0000000100eed8c8 GfxDeviceWorkerAutoreleasePoolProxy + 68
  127. 14 LorkiAR 0x0000000100ac72d8 _ZN15GfxDeviceWorker6RunExtER20ThreadedStreamBuffer + 112
  128. 15 LorkiAR 0x0000000100abfa68 _ZN15GfxDeviceWorker18RunGfxDeviceWorkerEPv + 12
  129. 16 LorkiAR 0x0000000100cbcacc _ZN6Thread16RunThreadWrapperEPv + 516
  130. 17 libsystem_pthread.dylib 0x00000001ec6b02c0 <redacted> + 128
  131. 18 libsystem_pthread.dylib 0x00000001ec6b0220 _pthread_start + 44
  132. 19 libsystem_pthread.dylib 0x00000001ec6b3cdc thread_start + 4
  133. 2019-06-20 01:19:25.808585+0300 LorkiAR[8638:1827771] DEBUG/AR(8638) UIView has CAMetalLayer layer class
  134. 2019-06-20 01:19:25.808726+0300 LorkiAR[8638:1827771] DEBUG/AR(8638) UIView does not respond to selector renderFrameVuforia
  135. =================================================================
  136. Main Thread Checker: UI API called on a background thread: -[UIWindow rootViewController]
  137. PID: 8638, TID: 1827771, Thread name: UnityGfxDeviceWorker, Queue name: com.apple.root.default-qos.overcommit, QoS: 0
  138. Backtrace:
  139. 4 Vuforia 0x0000000108e5f580 _ZN7Vuforia4initEv + 1774916
  140. 5 Vuforia 0x0000000108e5f8d4 _ZN7Vuforia4initEv + 1775768
  141. 6 Vuforia 0x0000000108d6d160 _ZN7Vuforia4initEv + 782628
  142. 7 Vuforia 0x0000000108d51cbc _ZN7Vuforia4initEv + 670848
  143. 8 Vuforia 0x0000000108c8db24 _ZN7Vuforia16onSurfaceCreatedEv + 56
  144. 9 LorkiAR 0x0000000101339118 onSurfaceCreated + 32
  145. 10 LorkiAR 0x0000000100d0322c _ZN9GfxDevice26InsertCustomMarkerCallbackEPFviEi + 48
  146. 11 LorkiAR 0x0000000100ac2b80 _ZN15GfxDeviceWorker10RunCommandER20ThreadedStreamBuffer + 12032
  147. 12 LorkiAR 0x0000000100eed8c8 GfxDeviceWorkerAutoreleasePoolProxy + 68
  148. 13 LorkiAR 0x0000000100ac72d8 _ZN15GfxDeviceWorker6RunExtER20ThreadedStreamBuffer + 112
  149. 14 LorkiAR 0x0000000100abfa68 _ZN15GfxDeviceWorker18RunGfxDeviceWorkerEPv + 12
  150. 15 LorkiAR 0x0000000100cbcacc _ZN6Thread16RunThreadWrapperEPv + 516
  151. 16 libsystem_pthread.dylib 0x00000001ec6b02c0 <redacted> + 128
  152. 17 libsystem_pthread.dylib 0x00000001ec6b0220 _pthread_start + 44
  153. 18 libsystem_pthread.dylib 0x00000001ec6b3cdc thread_start + 4
  154. 2019-06-20 01:19:25.839418+0300 LorkiAR[8638:1827771] [reports] Main Thread Checker: UI API called on a background thread: -[UIWindow rootViewController]
  155. PID: 8638, TID: 1827771, Thread name: UnityGfxDeviceWorker, Queue name: com.apple.root.default-qos.overcommit, QoS: 0
  156. Backtrace:
  157. 4 Vuforia 0x0000000108e5f580 _ZN7Vuforia4initEv + 1774916
  158. 5 Vuforia 0x0000000108e5f8d4 _ZN7Vuforia4initEv + 1775768
  159. 6 Vuforia 0x0000000108d6d160 _ZN7Vuforia4initEv + 782628
  160. 7 Vuforia 0x0000000108d51cbc _ZN7Vuforia4initEv + 670848
  161. 8 Vuforia 0x0000000108c8db24 _ZN7Vuforia16onSurfaceCreatedEv + 56
  162. 9 LorkiAR 0x0000000101339118 onSurfaceCreated + 32
  163. 10 LorkiAR 0x0000000100d0322c _ZN9GfxDevice26InsertCustomMarkerCallbackEPFviEi + 48
  164. 11 LorkiAR 0x0000000100ac2b80 _ZN15GfxDeviceWorker10RunCommandER20ThreadedStreamBuffer + 12032
  165. 12 LorkiAR 0x0000000100eed8c8 GfxDeviceWorkerAutoreleasePoolProxy + 68
  166. 13 LorkiAR 0x0000000100ac72d8 _ZN15GfxDeviceWorker6RunExtER20ThreadedStreamBuffer + 112
  167. 14 LorkiAR 0x0000000100abfa68 _ZN15GfxDeviceWorker18RunGfxDeviceWorkerEPv + 12
  168. 15 LorkiAR 0x0000000100cbcacc _ZN6Thread16RunThreadWrapperEPv + 516
  169. 16 libsystem_pthread.dylib 0x00000001ec6b02c0 <redacted> + 128
  170. 17 libsystem_pthread.dylib 0x00000001ec6b0220 _pthread_start + 44
  171. 18 libsystem_pthread.dylib 0x00000001ec6b3cdc thread_start + 4
  172. 2019-06-20 01:19:25.959042+0300 LorkiAR[8638:1827771] DEBUG/AR(8638) UIView has CAMetalLayer layer class
  173. 2019-06-20 01:19:25.959238+0300 LorkiAR[8638:1827771] DEBUG/AR(8638) UIView does not respond to selector renderFrameVuforia
  174. 2019-06-20 01:19:25.959329+0300 LorkiAR[8638:1827771] DEBUG/AR(8638) Could not find a UIView with CAEAGLLayer or CAMetalLayer layer class that responds to selector renderFrameVuforia
  175. Waiting...
  176. Assets.Scripts.Utils.<CheckAvailability>d__2:MoveNext()
  177. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  178.  
  179. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  180.  
  181. 2019-06-20 01:19:26.037964+0300 LorkiAR[8638:1827753] You are using download over http. Currently Unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
  182. Setting up 1 worker threads for Enlighten.
  183. Thread -> id: 170f4f000 -> priority: 1
  184. AR supported
  185. Assets.Scripts.Utils.<CheckAvailability>d__2:MoveNext()
  186. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  187.  
  188. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  189.  
  190. HandleSuccesRegistration
  191. Architecture.Services.Implementation.InternalApiService:HandleSuccesRegistration()
  192. Assets.Scripts.Containers.Implementation.DownloadObject:SetUnityWebRequest(UnityWebRequest)
  193. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  194. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  195. System.Runtime.CompilerServices.MoveNextRunner:Run()
  196. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  197.  
  198. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  199.  
  200. 2019-06-20 01:19:26.216171+0300 LorkiAR[8638:1827755] You are using download over http. Currently Unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
  201. HandleSuccesLogin
  202. Architecture.Services.Implementation.InternalApiService:HandleSuccesLogin(String)
  203. Assets.Scripts.Containers.Implementation.DownloadObject:SetUnityWebRequest(UnityWebRequest)
  204. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  205. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  206. System.Runtime.CompilerServices.MoveNextRunner:Run()
  207. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  208.  
  209. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  210.  
  211. 2019-06-20 01:19:26.323573+0300 LorkiAR[8638:1827755] You are using download over http. Currently Unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
  212. 2019-06-20 01:19:26.325628+0300 LorkiAR[8638:1827754] You are using download over http. Currently Unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
  213. HandleSuccesWhoAmI
  214. Architecture.Services.Implementation.InternalApiService:HandleSuccesWhoAmI(String)
  215. Assets.Scripts.Containers.Implementation.DownloadObject:SetUnityWebRequest(UnityWebRequest)
  216. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  217. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  218. System.Runtime.CompilerServices.MoveNextRunner:Run()
  219. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  220.  
  221. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  222.  
  223. HandleSuccesAllMarkers
  224. Architecture.Services.Implementation.InternalApiService:HandleSuccesAllMarkers(String)
  225. Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
  226. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  227. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  228. System.Runtime.CompilerServices.MoveNextRunner:Run()
  229. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  230.  
  231. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  232.  
  233. NullReferenceException: Object reference not set to an instance of an object.
  234. at UnityWebRequestAwaiter.OnRequestCompleted (UnityEngine.AsyncOperation obj) [0x00000] in <00000000000000000000000000000000>:0
  235. at ExtensionMethods.GetAwaiter (UnityEngine.Networking.UnityWebRequestAsyncOperation asyncOp) [0x00000] in <00000000000000000000000000000000>:0
  236. at Assets.Scripts.Architecture.Services.Implementation.NetworkingService..ctor () [0x00000] in <00000000000000000000000000000000>:0
  237. at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.InvokeMoveNext (System.Object stateMachine) [0x00000] in <00000000000000000000000000000000>:0
  238. at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0
  239. at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0
  240. at IEnumeratorAwaitExtensions+InstructionWrappers+<ReturnVoid>d__0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
  241. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0
  242. --- End of stack trace from previous location where exception was thrown ---
  243. at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0
  244. at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0
  245. at UnityEngine.UnitySynchronizationContext.Exec () [0x00000] in <00000000000000000000000000000000>:0
  246. at UnityEngine.UnitySynchronizationContext.Exec () [0x00000] in <00000000000000000000000000000000>:0
  247. UnityEngine.UnitySynchronizationContext:Exec()
  248. UnityEngine.UnitySynchronizationContext:Exec()
  249.  
  250. (Filename: currently not available on il2cpp Line: -1)
  251.  
  252. HandleGetAssetBundleSucces
  253. Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
  254. Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
  255. Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
  256. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  257. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  258. System.Runtime.CompilerServices.MoveNextRunner:Run()
  259. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  260.  
  261. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  262.  
  263. HandleGetAssetBundleSucces
  264. Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
  265. Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
  266. Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
  267. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  268. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  269. System.Runtime.CompilerServices.MoveNextRunner:Run()
  270. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  271.  
  272. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  273.  
  274. HandleGetAssetBundleSucces
  275. Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
  276. Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
  277. Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
  278. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  279. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  280. System.Runtime.CompilerServices.MoveNextRunner:Run()
  281. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  282.  
  283. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  284.  
  285. HandleGetAssetBundleSucces
  286. Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
  287. Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
  288. Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
  289. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  290. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  291. System.Runtime.CompilerServices.MoveNextRunner:Run()
  292. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  293.  
  294. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  295.  
  296. HandleGetAssetBundleSucces
  297. Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
  298. Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
  299. Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
  300. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  301. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  302. System.Runtime.CompilerServices.MoveNextRunner:Run()
  303. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  304.  
  305. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  306.  
  307. HandleGetAssetBundleSucces
  308. Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
  309. Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
  310. Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
  311. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  312. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  313. System.Runtime.CompilerServices.MoveNextRunner:Run()
  314. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  315.  
  316. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  317.  
  318. HandleGetAssetBundleSucces
  319. Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
  320. Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
  321. Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
  322. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  323. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  324. System.Runtime.CompilerServices.MoveNextRunner:Run()
  325. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  326.  
  327. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  328.  
  329. HandleGetAssetBundleSucces
  330. Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
  331. Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
  332. Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
  333. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  334. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  335. System.Runtime.CompilerServices.MoveNextRunner:Run()
  336. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  337.  
  338. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  339.  
  340. HandleGetAssetBundleSucces
  341. Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
  342. Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
  343. Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
  344. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  345. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  346. System.Runtime.CompilerServices.MoveNextRunner:Run()
  347. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  348.  
  349. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  350.  
  351. HandleGetAssetBundleSucces
  352. Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
  353. Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
  354. Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
  355. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  356. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  357. System.Runtime.CompilerServices.MoveNextRunner:Run()
  358. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  359.  
  360. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  361.  
  362. HandleGetAssetBundleSucces
  363. Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
  364. Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
  365. Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
  366. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  367. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  368. System.Runtime.CompilerServices.MoveNextRunner:Run()
  369. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  370.  
  371. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  372.  
  373. HandleGetAssetBundleSucces
  374. Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
  375. Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
  376. Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
  377. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  378. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  379. System.Runtime.CompilerServices.MoveNextRunner:Run()
  380. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  381.  
  382. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  383.  
  384. HandleGetAssetBundleSucces
  385. Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
  386. Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
  387. Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
  388. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  389. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  390. System.Runtime.CompilerServices.MoveNextRunner:Run()
  391. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  392.  
  393. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  394.  
  395. HandleGetAssetBundleSucces
  396. Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
  397. Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
  398. Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
  399. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  400. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  401. System.Runtime.CompilerServices.MoveNextRunner:Run()
  402. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  403.  
  404. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  405.  
  406. HandleGetAssetBundleSucces
  407. Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
  408. Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
  409. Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
  410. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  411. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  412. System.Runtime.CompilerServices.MoveNextRunner:Run()
  413. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  414.  
  415. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  416.  
  417. HandleGetAssetBundleSucces
  418. Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
  419. Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
  420. Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
  421. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  422. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  423. System.Runtime.CompilerServices.MoveNextRunner:Run()
  424. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  425.  
  426. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  427.  
  428. HandleGetAssetBundleSucces
  429. Assets.Scripts.Services.Implementation.AssetBundleService:HandleGetAssetBundleSucces(AssetBundle)
  430. Assets.Scripts.Services.Implementation.DownloadService:HandleGetAssetBundleSucces(DownloadObject, AssetBundle)
  431. Assets.Scripts.Architecture.Services.Implementation.NetworkingService:.ctor()
  432. System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
  433. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  434. System.Runtime.CompilerServices.MoveNextRunner:Run()
  435. UnityEngine.AsyncOperation:InvokeCompletionEvent()
  436.  
  437. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
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