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OWB_Devs

OWB 3.4.11 Patch Notes

Feb 21st, 2022
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  1. -- Update 3.4.11 --
  2.  
  3. ### Major Features
  4. - Added a brand new system using the XP doctrine system that is a replacement for the removed special forces doctrine tree, but also favors the option to adapt specific unit categories to specific terrain. The lower part of said tree also contains some options related to special forces.
  5. - Added XP based “perk” system, part of the XP doctrine system, where specific unit categories can get minor assorted benefits for XP investment, with long term benefits due to increased XP gain per said perk. The intent here is to give long term payoff for those people that want to specialize in one specific unit type. The last perk of a tree unlocks a slightly more powerful variant of the base unit.
  6.  
  7. ### Added
  8. - Added scripted peace deal for the war between the New California Republic and the Divide so if the Mojave Territories is called to help any states they take from the Divide will transfer to the New California Republic after the peace deal.
  9. - Added a Naval Base to the Dinosaur Caverns state for The Old Bones.
  10.  
  11. ### Changed
  12. - Changed the rest of the has_country_leader triggers to use the character system.
  13. - Changed name of Cottonwood Cove state in Mexico to Pueblo de La Garro.
  14. - Changed the Air and Naval doctrine trees to the XP doctrine system.
  15. - Changed Outsider Doctrine Tree to the normal doctrine tech tab.
  16.  
  17. ### Fixed
  18. - Fixed the bypass for the Mojave Territory focus ‘A Secret Most Profound’.
  19. - Fixed focus ‘A New Capital’ not moving the capital correctly.
  20. - Fixed typo in the ‘Subdue the Foragers’ focus.
  21. - Fixed focus ‘The Pit Boss’ not being changed to use the new character system properly.
  22. - Fixed the leader of the Baudelio Ranchers having the wrong portrait assigned.
  23.  
  24. ### Removed
  25. - Removed the Special Forces Doctrine tree.
  26.  
  27. ### Technical Changes
  28. - Changed how state names are localized, instead of having a mix of names being STATE_ID or STATE_STATE_NAME all were converted to STATE_ID and moved from being in two files fallout_map and state_names to only being in the state_names loc file. This is mainly a thing for any translators that, for whatever reason, translate the state names into other languages. Also any state that is unowned has received a special ‘Unowned’ name.
  29.  
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