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Mario Party 3.ini

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Dec 1st, 2024
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  1. ;Mario Party 3
  2. [RomOption]
  3. BackupType = 0
  4. BackupSize = 2048
  5. UseTimer = 1
  6. Rumble = 1
  7.  
  8. [RomHack]
  9. Count = 1
  10. Address0 = 0x2803AC
  11. Type0 = 4
  12. Value0 = a8:
  13. 3C 01 3E 80 34 21 00 00
  14.  
  15. [Render]
  16. TexEdgeAlpha = 0.9
  17.  
  18. [Idle]
  19. Count = 5
  20. Address0 = 0x8000052C
  21. Inst0 = 0x0800014B
  22. Type0 = 1
  23.  
  24. Address1 = 0x80035788
  25. Inst1 = 0x0800D5E2
  26. Type1 = 1
  27.  
  28. Address2 = 0x8000EC90
  29. Inst2 = 0x08003B24
  30. Type2 = 1
  31.  
  32. Address3 = 0x8000ed28
  33. Inst3 = 0x08003B4A
  34. Type3 = 1
  35.  
  36. Address4 = 0x80051130
  37. Inst4 = 0x1440FFFF
  38. Type4 = 1
  39.  
  40. [FilterHack]
  41. Count = 7
  42.  
  43. TextureAddress0 = 0xffffffff
  44. SumPixel0 = 0x6a73de64
  45. Data2_0 = 0x04001265
  46. Data3_0 = 0x20000
  47. AlphaTest0 = 10
  48.  
  49. TextureAddress1 = 0xffffffff
  50. SumPixel1 = 0x07502cd1
  51. Data2_1 = 0x04000a55
  52. Data3_1 = 0x20000
  53. AlphaTest1 = 10
  54.  
  55. TextureAddress2 = 0xffffffff
  56. SumPixel2 = 0x2dc15ead
  57. Data2_2 = 0x04000a55
  58. Data3_2 = 0x20000
  59. AlphaTest2 = 10
  60.  
  61. TextureAddress3 = 0xffffffff
  62. SumPixel3 = 0x43a7bcf3
  63. Data2_3 = 0x04400000
  64. Data3_3 = 0x40000
  65. AlphaTest3 = 250
  66.  
  67. TextureAddress4 = 0xffffffff
  68. SumPixel4 = 0x8c796243
  69. Data2_4 = 0x04400000
  70. Data3_4 = 0x40000
  71. AlphaTest4 = 250
  72.  
  73. TextureAddress5 = 0xffffffff
  74. SumPixel5 = 0x907e6838
  75. Data2_5 = 0x04400000
  76. Data3_5 = 0x40000
  77. AlphaTest5 = 250
  78.  
  79. TextureAddress6 = 0xffffffff
  80. SumPixel6 = 0x65f9da67
  81. Data2_6 = 0x04400000
  82. Data3_6 = 0x40000
  83. AlphaTest6 = 250
  84.  
  85. [VertexHack]
  86. Count = 4
  87.  
  88. VertexCount0 = 4
  89. VertexAddress0 = 0xffffffff
  90. TextureAddress0 = 0xffffffff
  91. FirstVertex0 = a6: 00 00 00 00 ff 39
  92. Value0 = a18: 00 02
  93. 00 01 00 26 00 00 ff 39
  94. 00 02 00 26 00 00 00 c7
  95.  
  96. VertexCount1 = 4
  97. VertexAddress1 = 0xffffffff
  98. TextureAddress1 = 0xffffffff
  99. FirstVertex1 = a6: 00 25 00 00 00 c7
  100. Value1 = a18: 00 02
  101. 00 00 00 26 00 00 00 c7
  102. 00 03 00 26 00 00 ff 39
  103.  
  104. VertexCount2 = 15
  105. VertexAddress2 = 0xffffffff
  106. TextureAddress2 = 0xffffffff
  107. FirstVertex2 = a6: 00 11 ff f4 00 11
  108. Value2 = a58: 00 07
  109. 00 02 00 19 00 0d 00 00
  110. 00 03 00 11 00 0d 00 11
  111. 00 05 00 11 00 0d ff ef
  112. 00 08 00 00 00 0d 00 19
  113. 00 0a ff ef 00 0d 00 11
  114. 00 0c ff e7 00 0d 00 00
  115. 00 0e ff ef 00 0d ff ef
  116.  
  117. VertexCount3 = 18
  118. VertexAddress3 = 0xffffffff
  119. TextureAddress3 = 0xffffffff
  120. FirstVertex3 = a6: 00 11 ff f4 00 11
  121. Value3 = a74: 00 09
  122. 00 02 00 19 00 0d 00 00
  123. 00 03 00 11 00 0d 00 11
  124. 00 05 00 11 00 0d ff ef
  125. 00 08 00 11 00 0d 00 11
  126. 00 09 00 00 00 0d 00 19
  127. 00 0b ff ef 00 0d 00 11
  128. 00 0e ff ef 00 0d 00 11
  129. 00 0f ff e7 00 0d 00 00
  130. 00 11 ff ef 00 0d ff ef
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