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G4U55

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Apr 26th, 2019
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  1. Update #9
  2.  
  3. Dynamic Snow
  4. So it's finally here. Still in testing because - believe it or not - dynamic deforming snow is not such an easy thing to add. It either looks great but melts your CPU or looks like 'ugh' but doesn't affect FPS. For now we went for a middle point, between quality and performance. But the work is far from done - when Piotr will manage to optimize the code - the snow and its deformation will become much more detailed but won't eat more FPS.
  5. Also - the snow is not only Deformable but also Dynamic. Which means that the tracks you leave behind when driving around - will slowly grow back up due to snow falling 'patching' your tracks. Pretty cool eh?
  6.  
  7. Fixed Dynamic Trees on Winter Map
  8. Some trees after becoming Dynamic - had sometimes weird behavior on Winter Map. Namely - if you would drive into them on full speed - they would start doing back-flips (lol). Well now they don't do that anymore.
  9. Of course, we can always re-add them if you guys request ;DD
  10.  
  11. More Pickups on Winter Map
  12. On later tracks on Winter Map - it was near impossible to finish the level due to lack of Pickups. Piotr added some more so now it should be fine.
  13.  
  14. First Stage of Physics Overhaul
  15. Piotr started expanding our physics engine with more detailed calculations and variables. So the game will now take in consideration much more elements of the game upon Car Vs World interactions. It should be noticeable even now. But it is only a taste of things to come in near future. Please - give it a go and feed me with feedback D:
  16.  
  17. Update #8
  18.  
  19. WINTER MAP UPDATE
  20. Finally here! :D Dynamic Trees and Birds on Winter Map.
  21.  
  22. MORE BUG FIXES
  23. Thank you for reporting!
  24. - dynamic weather on track 5 fixed
  25. - Alt-Tab'ing from the game now pauses the game
  26. - deleted duplicated resolutions
  27. - pausing the game won't make UI disappear anymore
  28. - Pickups stopped from rotating on minimap
  29.  
  30. IN THE NEXT EPISODE...
  31. As you see at the clickbait-ish image at the very top - Deformable Snow is close to being finished. After that - deforming mud (as its using the same tech). Mud won't come as quickly because when snow is practically EVERYWHERE on the Winter Map - we don't want to deformable mud to be splattered all across Summer Map. Just some splats here and there - where it make sense.
  32.  
  33. Update #7
  34.  
  35. New Hud + Extended Functionality
  36. UOR got some shinny, new things!
  37.  
  38. 1. Compass - tells you what is where.
  39. 2. Finish Pointer - always points in direction where the finish line is and also tells you how far away it is (in meters - sorry 'inches' lovers :'( )
  40. 3. Minimap - shows you nearest pick ups.
  41.  
  42. Dynamic Trees Tweakage
  43. Bigger trees - higher mass. So smaller will bend and skew easily but bigger and older might have 'bendage' of a stone wall. In general - now they act more realistic.
  44.  
  45. Code Optimalization
  46. A solid block of code had been minified and optimized. Won't be noticeable on high-end rigs. But weaker PCs might expect even 5-10 FPS gain.
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