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Saiyan Conqueror Quest Pastebin

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  1. Saiyan Conqueror Quest
  2.  
  3. Last edit: 239 End
  4. Age: 759
  5. Karn, Male Saiyan
  6. Age: 47
  7. Powerlevel: 5,010,000,000
  8.  
  9.  
  10. Passive Skill (Mastered):
  11.  
  12. Energy Body- By expanding and then condensing your aura, coat your body in dense, hardened ki to partially absorb the impact and damage from physical attacks. Works far better against physical damage over magical attacks, negating well over 70% of most physical attack’s power, and about 50% of the damage from ki-based attacks. Does not work against most magical attacks or effects, and while active the user cannot project ki from their body in any way except for flight. Can be taken to the extreme, by flaring one's aura far beyond normal and condensing it all, making the armor so thick and dense that even the wielder cannot move, called Unmovable Energy Body. After years of focused training, you can now activate the technique with little more than a thought, forming near-instantaneously.
  13.  
  14. Lightning Body- Variant of the Energy Body perfected in the Room of Spirit and Time. By focusing on opening the Energy Body around the pads of one's fingers, it allows you to unleash your Force Lightning against your own Energy Body. Electrifying the outer layer while not electrocuting yourself. Greatly amplifies your defense but does require constant use of the Dark Side to maintain your Force Lightning while active.
  15.  
  16.  
  17. Signature Techniques:
  18.  
  19. Piercing Fist Mk II- Upgraded Piercing Fist and the first ultimate move you’d developed. Create a fine point of ki with a tightly woven cone spreading out behind it, charging point-first into your enemies. Can pierce through/deflect almost all energy attacks, and pierce straight through most armor. Takes a second to fully charge up, leaving you vulnerable until it is ready.
  20.  
  21. Grinder- Grab an opponent in a crushing bear hug, then release your energy in an Explosive Wave. Causes massive damage to a single target, minimal damage taken by those the victim's body shields from the blast.
  22.  
  23. Final Flash- Gather a large amount of ki into both hands, then combine the energies together in front of you and fire out a massive golden beam. Takes a few seconds to sufficiently charge up but can be overcharged for extreme damage. Charging up leaves the user very vulnerable to attacks.
  24.  
  25. Super Energy Javelin- Super powered version of your Energy Javelin. Packs extraordinary destructive power, at the cost of a much greater charge-up time that leaves you vulnerable.
  26.  
  27. Barrier- Create a solid spherical barrier of mystic energy around you, protecting you from attacks on all sides. Once your ki is expended to create the shield, it no longer uses ki to maintain, but holding the shield in place is a noticeable, taxing physical strain.
  28.  
  29. Instant Transmission- Teleportation. Focus for several seconds exclusively on a single ki source, vanishing and instantly appearing by it. It takes several seconds of intense focus to use, and you can’t use in rapid succession. Can also be used through a telepathic link to someone’s ki, although using the technique in this manner causes significant mental strain.
  30.  
  31.  
  32. Special Items:
  33.  
  34. Soulstone- A formerly red, now emerald gemstone given to you by Aku for defeating a rogue demon Demongo, now combined with a large crater on Planet Sanghelios. An ancient relic of a forgotten age, it allows you to store a seemingly endless supply of your own ki within. You can pull your ki back out from it whenever you need, with a slight resistance. When in your Supervillain form, back when it was a Bloodstone you sensed a demonic energy from it, and after reverting back to normal it seems that the form pulled from your power you’d stored, instead of entirely from your body. Physical stone has been recharged, with the full store in the Sanghelios Soulstone Crater unmeasured.
  35. Currently stored in your right boot.
  36.  
  37. Katchin Ring- A pitch-black wedding ring made of a near-indestructible material called Katchin. The ring itself has no special powers to your knowledge, but it serves as an unbreakable symbol of you and Meloka’s marriage bond. Enchanted by the late Guardian to grow as you both do, preventing it from slicing off a finger when going into your Oozaru/Berserk forms.
  38. Currently on your left hand's ring finger.
  39.  
  40. Wedding suit- A fancy, custom-made white suit Freeza commissioned for you for your wedding. It has the material of PTO Battle Armor woven inside the fabric, increasing its durability far beyond that of any normal suit. However, it isn’t quite as durable as regular special elite-tier armor.
  41. Currently stored away on your ship.
  42.  
  43. Covenant Gravity Hammer- The weapon of the late Jiralhanae Chieftan that you’d claimed after his death. It packs a powerful punch, with this you’re able to crush a Sangheili in a single blow.
  44. Currently stored away on your ship.
  45.  
  46. Darth Bane’s Holocron- Antique relic housing the disembodied spirit of the Sith Lord Darth Bane. The ancient artifact houses his soul and memories, your mind telepathically connected to the ancient creature.
  47. Currently stored at Dreadzone under Chaya's care.
  48.  
  49. Wolf Knight Sword- An ancient, two-handed great sword of tremendous power. Obtained in the Abyss from Towa’s world, this hefty weapon flows with powerful magic that is anathema to creatures of the Dark and their servants. When pulling the blade free, Karn channeled his ki throughout the blade, attuning the weapon to him. Blessed with ancient magics, the blade can grow or shrink to match its wielder’s size. Any ki attack channeled through the blade has its power significantly amplified, making the attack larger, faster, and deadlier.
  50. Currently stored away on your ship.
  51.  
  52. Melted Time Ring- A heavily damaged Time Ring acquired during the battle for Marron's timeline from a Zamasu. The ring, which was heavily damaged and partially melted by the raging fires of the Berserker Soul, retained enough of its power for one trip back through time, returning you from the Zamasu reality back to Marron's original timeline. Merged with the ash of the ancient ring you once wore on your right hand, though what effects this could have are currently unknown.
  53. Currently worn on your right hand's ring finger.
  54.  
  55. Spell Breaker- A dragon's bone carved into a blade by your son Chilli, it has magic-canceling properties. By channeling your ki into the blade and swinging it at a magical attack, the dagger will consume the energy charged into it to erase the magical attack. However, instead of destroying magic, when it encounters other dragon-based magics it will instead absorb that magic, allowing the wielder to fire that attack out at a later time.
  56. Currently sheathed in your left boot.
  57.  
  58. Twinned Berserker Soul- By combining the Soul of Miyashi, the original Berserker Soul with the Berserker Soul of Karn from the reality the Supreme Kai of Time erased with Divine Dragon Force's Wish power, Karn created a Berserker Soul greater than any before it. Allows the wielder to utilize the Berserker power at one hundred percent.
  59. Stored somewhere within Karn's body.
  60.  
  61. Gilded Greatsword- Ancient blade obtained from an invading Darkwraith. By channling one's ki through the weapon, ignite the blade with flames that cause your instincts to warn you of danger, the flames burning far longer than they should when in contact with another material.
  62.  
  63. Fighting Styles:
  64.  
  65. Djem So- Karn's most practiced fighting style. Ancient fighting technique of the mysterious Sith, focused on solid defense, heavy strikes, and crushing counterstrikes. You block your opponent(s) hits and turn their attacks’ force back against them, creating openings to then ruthlessly exploit. Works both bare handed and with your weapons but is less effective against opponents who are significantly faster or stronger.
  66.  
  67. Brawling- Basic striking/grappling. Relies on power and overwhelming your foes with little finesse, learned by tribal Saiyans who were raised on Planet Vegeta. Abandoned for the more advanced styles.
  68.  
  69. Su Ma- Advanced fighting style taught by New Salda's Guardian. Uses spins, flips and cartwheels to evade attacks and keep constant pressure on opponents and attack them from all sides. Uses more stamina but can overwhelm even stronger opponents. With your advanced learning of the technique, you can evade even faster attacks, mix telekinesis into your evasive maneuvers to pull your opponents' further off-balance, and using your tail to grab opponents.
  70.  
  71. Su Ma Grappling- More ancient and brutal form of the Su Ma style. By grabbing onto opponents and twisting/flipping, you take their momentum and add it to your own for devastating grapples. Excellent at breaking limbs and dislocating joints, specializes in extremely painful yet nonlethal takedowns. Not very effective against opponents who can match your speed or are significantly stronger.
  72.  
  73. Juyo- Ancient Sith fighting style taught by the Dark Lord Darth Bane, Juyo is a form all about overwhelming attack, moving so quickly your attacks seemingly come from several angles simultaneously. A highly exhaustive form of combat, you have practiced extensively in the months leading up to the battle with Meloka Black in Marron's reality, and can maintain this offence for several minutes consecutively.
  74.  
  75. Infinite Arm Fist- Specialized fighting technique developed by Planet Earth's former World Martial Arts Champion King Chappa. By infusing your arms with ki and then splitting the energy with the principles of the Multiform technique mastered through Spirit Control, you create spectral copies of your arms that can attack just as well as your real fists. Each copy follows the motions of your real fists in order, leading to a cascade of attacks that can overwhelm even vastly stronger opponents. Continual addition of more energy to create more fists leads to a nigh-unstoppable barrage of fists that can outpace far faster fighters and absolutely crush those of equal power and speed. A highly-taxing technique that cannot be maintained for long.
  76.  
  77. Dun Möch- A non-physical form of combat centered around breaking a foe's will with psychological warfare. By using taunts, jeers, and jests to poke at and bring forth one's insecurities, as well as physical bluffs, shows of dominance, or other methods, you seek to break the spirit of your foe. Driving them into mindless rages, succumbing to their doubts or fears, or crushing their hope; any method that makes your foe easier to defeat is an application of Dun Möch.
  78.  
  79.  
  80. Abilities:
  81.  
  82. Ki- Like most Saiyans, Karn can use his body’s energy to create basic destructive beams, bombs, and blasts. Control over one’s ki allows one to fly as well, by controlling the release of ki from different parts of the body. After years of intensive training, including mastering Spirit Control, you’ve worked to make your ki far more efficient. Attacks require almost one tenth of the power they used to for the same effects, and your speed in manipulating and shaping energy for attacks has also dramatically improved.
  83.  
  84. Ki Sense- With training from the late Guardian, you are now able to also sense the ki of other living beings and gauge their strength relative to your own.
  85.  
  86. Telepathy- Speak to those you know with your mind. You cannot read the mind of anyone unwilling, just the thoughts others choose to send back at you.
  87.  
  88. Dark Side Affinity- By tapping into your darker emotions, you gain several abilities not limited by ki. Such as moving objects and even people around with your mind, predicting your opponents' movements, and even channeling and projecting your wrath into the world for devastating effects.
  89.  
  90. [DIVINE DRAGON FORCE]- Karn’s Stand, formerly known as Dragon Fist before he learned of it’s true nature.
  91.  
  92. Spirit Control- After studying for years under the Yardratian Elder Pybara, you have mastered their signature technique. Spirit Control allows its user to achieve a multitude of potent abilities, achieved by shifting, splitting and growing the user's spirit (also known as ki). Achieving good Spirit Control allows the user to sense others' ki from a much greater distance and utilize their energy to attack much more efficiently as well.
  93.  
  94. Foresight- By strengthening your connection to the Dark Side, connecting yourself to the flow of life energy through everything, living and non-living both, you have gained the ability to see into the potential futures surrounding you. The Foresight is limited, no more than a second or so when used in combat but can allow you to react to incoming attacks. Out of combat, through meditation can be used to see further into the future.
  95.  
  96.  
  97. Techniques:
  98.  
  99. Explosive Wave- Blast your ki out from you in all directions, knocking back anyone who's too close. Good for getting out of danger in a hurry but doesn’t deal much damage.
  100.  
  101. Ki Punch- Coat your fist in explosive ki and strike. Can be charged up in either or both fists.
  102.  
  103. Piercing Fist- Upgrade of Ki Punch. Coat your fist in spiraling ki that cones out around you when you punch. Moderate energy deflection, improved piercing.
  104.  
  105. Ki Blade- Upgrade of Ki Punch. Create a blade of ki from your hand, can slice through most things. Can be made in one hand or both, and of varying lengths depending on how much energy you wish to invest. With your enhanced ki control training, it requires far less effort and ki to maintain.
  106.  
  107. Super Ki Blade- Upgrade of Ki Blade. Create a wide, two-handed sized sword of ki. Uses noticeably more ki to create than the regular Ki Blade, but has superior reach, a finer cutting edge, and is more compatible with both the Su Ma and Djem So fighting styles. Can also be held in one hand, for dual wielding with your Wolf Knight sword.
  108.  
  109. Scattershot- Create a ball of ki in your hand, that when tossed splits up into two to three dozen smaller explosive blasts that cover a wide arc. Most effective at close to medium ranges, dealing massive damage to point-blank targets.
  110.  
  111. Energy Javelin- Create and toss a javelin made of ki with a piercing point that penetrates most forms of armor. Detonates roughly two seconds after an impact, severely damaging whatever was inside the shielding. Also stops gathered ki from being fired if the attack penetrates, especially useful for stopping extremely powerful, slow-charging attacks.
  112.  
  113. Scatter Javelin- Upgrade of Energy Javelin. Launch a powerful Energy Javelin that splits into a dozen smaller lances in midair. Most effective against extremely durable, massive targets.
  114.  
  115. Mouth Blast- Fire a cone of ki from your mouth. Short range, high spread attack. Not very damaging, but good for clearing a swarm of enemies and/or forcing foes back.
  116.  
  117. Death Beam- Freeza's signature technique, fire an extremely fast, narrow piercing beam of energy from a fingertip.
  118.  
  119. Scatter Beam- Upgrade of Death Beam, fire a beam from each finger. Each beam can fire at a different target, or all at one target for more damage.
  120.  
  121. Eye Beams- Upgrade of Death Beam, fire a pair of piercing beams from your eyes. Great for when your arms are immobilized or for an unexpected sneak attack. Requires intense focus, improperly channeled ki can severely damage your eyes.
  122.  
  123. Guided Eye Beams- Upgrade of Eye Beams. With intense concentration, you can alter the path of the beams, changing their direction to hit enemies from unexpected angles and directions. Each twist of the beams puts greater strain on you, too many uses can cause headaches or worse.
  124.  
  125. Death Slash- Create a blade of ki that travels from you in a straight line. Extremely sharp, can slice through most known armors including Covenant warships. Can be made as small, close-range blades or massive blades large enough to cut entire warships in two. Can fire two blades simultaneously in an “X” formation, which uses more power but is far harder to dodge than a single edge.
  126.  
  127. Afterimage- Use a small amount of ki to leave a stationery, lingering image of yourself behind as you move. Useful as a decoy but dissipates after a few seconds or when something strikes it. Careful observation can reveal the illusion to the perceptive.
  128.  
  129. Multiform/Cloning- A technique taught by Perfect Cell in Towa’s realm and enhanced by Spirit Control, which allows you to split yourself and your power into multiple bodies. You control all bodies and perceive what each body sees, but making multiple copies taxes the mind. The further you split yourself, the harder it is for each individual body to perform separate tasks.
  130.  
  131. Warding Eyes- Set a pair of explosive Homing Ki Mines orbiting your body, which attack and detonate against whoever gets too close to you and enters your aura’s range. Can create additional Eyes that orbit you, but each beyond two currently greatly increases the strain of keeping them from spiraling away from you.
  132.  
  133. Gigantification- Yardratian Spirit Control skill, which allows you to grow your body up to the size of an Oozaru. While using this skill your strength is only marginally increased, but your speed is also only slightly decreased.
  134.  
  135. Healing- Advanced Yardratian Spirit Control skill, which allows you to use your spirit to support another's. By shifting and growing one's ki, you become able to heal most injuries. Heavy, life-threatening injuries take longer to heal than lesser injuries, but requires far more intense focus and cannot be done mid-battle.
  136.  
  137. Forced Spirit Fission- The ultimate Yardratian Spirit Control skill. Forced Spirit Fission allows the user to separate and manipulate energy from their target by inflicting damage, either by striking the target with physical blows or dealing damage from a distance. Which allows one to do things such as undo Fusion or Absorption techniques, cut their power with every single blow, and even free trapped souls. Requires intense concentration to use, limiting one to simple energy attacks.
  138.  
  139. Force Lightning- By focusing and channeling your hatred and rage through you, out through the tips of your fingers you can fire a storm of Dark Side electricity from your fingertips. While powerful, thanks to the near-limitless rage of the Berserker Soul, it is too strong for your body to withstand. Charring your fingers after only a few seconds of use and could lead to serious damage if sustained for too long.
  140.  
  141. Consume Essence- Through training under the Sith phantom, you now have the ability to draw in the negative emotions of others to empower yourself. While HOW they come to feel these emotions doesn't matter, the more intense the negative feelings of hate, fear, envy, etc. the further feeding on it increases your power.
  142.  
  143.  
  144.  
  145. Transformations:
  146.  
  147. Berserker (aka Legendary Super Saiyan)- Unleash the true might of your Super Saiyan transformations. Your hair spikes wildly and changes to green, your body growing to almost twice your normal height and your muscles expand larger than any other form. Your mind before training would become clouded by rage, but after considerable training you have made this form and power your own. Can be taken to a level beyond by Ascending, doubling the power at the cost of increasing the strain and stamina consumption of the form.
  148.  
  149. Berserker God(Mastered)- By becoming one with the Berserker Soul, unleash the soul's full power and take on the form of a Berserker God. Resembling Super Saiyan 3, the Berserker God is even larger than the previous Berserker forms with Super Saiyan 3's iconic large mane of hair, emerald instead of golden and keeping the missing eyebrows. The form's power is far greater than even an Ascended Berserker, but it's true power cannot be demonstrated except against an opponent born with or who has learned to wield divine power. After the year spent in the Room of Spirit and Time, Karn has mastered this form, able to not only maintain it for several days consecutively but also to master the form's rage. No longer suppressing it and fighting against it for control but fully fighting together as a single entity.
  150.  
  151. New Salda’s Champion- After being chosen by New Salda as its champion, you can now tap into the energy of New Salda itself for a time to greatly boost your own strength. Your eyes and aura, and even several of your energy attacks become a darker green than Berserk, and you can feel the will of the planet directing you. The transformation is at its strongest when you’re in direct contact with the planet; it grows weaker the further you move from the planet and are completely unable to access this form outside New Salda’s atmosphere. While channeling New Salda’s power you also gain the ability to lead her ‘children’, monsters made of volcanic rock and some of New Salda’s avatar’s own power.
  152.  
  153.  
  154. Ultimate Techniques:
  155.  
  156. Red Dawn- The ultimate Explosive Wave. Release your power in a red wave from your body in all directions, incinerating and blasting away everything nearby. Caution! Reckless use could destroy you if you lose control of it, and the rapid energy burn will leave you wide open while you recover.
  157.  
  158. Event Horizon- Combine the energy of a massive ball of ki in either hand above your head similarly to the Final Flash, multiplying your gathered power dozens of times over to release a sphere of such weight that it pulls enemies towards itself, then detonates with world-breaking power. Will most likely destroy a planet if it impacts the surface, but the time it takes to create leaves the user wide open.
  159.  
  160. Hellzone Grenade- Fire a swarm of Energy Mines that hold their place, then can be directed to either move at one target they’ve surrounded or all fire in a single direction (ex: up, down, etc.). Each individual blast isn’t very powerful, but together they pack quite a punch.
  161.  
  162. Super Barrier- Expand the range of your Barrier out several times greater than usual, able to cover the size of an entire fighting arena, preventing energy attacks from going in or out. More effective against energy than physical matter.
  163.  
  164. Dawn Breaker- By gathering your ki similarly to Final Flash, you then spin the twinned energies like charging up a Piercing Fist MkII before slamming them together, causing the two energies to twist in opposite directions and form a spiraling, piercing double lance of unstoppable energy. Pierces through all forms of armor, energy attacks, and barriers; deflecting their energy away from the user and allowing the attack to travel unimpeded in a direct line.
  165.  
  166. Black Hole- By throwing a full power Event Horizon into another Event Horizon, the two attacks combine and create an actual black hole that can consume an entire planet in seconds.
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