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- From TheSwiftTiger code diving:
- Fire death times after O2 reaches < 10%
- ---
- depends on how many fires are in adjacent tiles in the room,
- 0 adjacent fires: 2.08s - 6.25s
- 1 adjacent fire: 2.60s - 7.81s
- 2 adjacent fires: 3.47s - 10.4s
- (these can't happen in vanilla)
- 3 adjacent fires: 5.21s - 15.6s
- 4 adjacent fires: 10.4s - 31.2s
- Fire spread timers (single fire to another tile)
- Starts as soon as a fire is spawned
- no door system or no doors between tiles:
- 6.25s - 31.5s
- level 1 doors: //MH seems to be the same for level 0 doors
- 10.96s - 54.7s
- level 2, 3, 4 doors:
- 62.5s - 312.5s
- // MH
- Crew all fight the same fire: top-left, bottom-left, top-right, bottom-right.
- That's different from crew positioning, and not affected by consoles.
- Crew do not switch to higher-priority tile if it spreads there.
- However, they will switch if you interrupt them by moving them.
- They also switch after a fire goes out, rather than keep same priorities.
- Progress against a fire is never lost, even over a jump.
- Crew and fire suppression are not randomised:
- Human, Slug, Zoltan, Lanius = 10.4 seconds per fire
- Engi = 5.2
- Rock = 6.2
- Crystal = 12.5
- Mantis = 20.8
- Fire Suppression = 12.5 on every fire simultaneously. Stacks with crew.
- Destroyed doors work as level 1 doors for fire spread.
- Fire suffocation death timer is paused (not reset) if you re-oxygenate the room.
- Crew and suffocation do not seem to stack directly, as they operate on different mechanisms. However, crew removing one fire may cause the suffocation death-timer and spread timers to adjust pro-rata (don't know). Also crew taking out one fire quickly means you take less system damage.
- Fire system damage equals boarders.
- Fire crew damage: 3 fires = suffocation = level 1 medbay.
- 1 fire = 2.13333
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