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  1. # Advanced configuration file for Nukkit
  2. # Some of these settings are safe, others can break your server if modified incorrectly
  3. # New settings/defaults won't appear automatically on this file when upgrading.
  4.  
  5. settings:
  6. #Multi-language setting
  7. #Available: eng, chs, cht, jpn, rus, spa, pol, bra, kor
  8. language: "eng"
  9. #Whether to send all strings translated to server locale or let the device handle them
  10. force-language: false
  11. shutdown-message: "El servidor se está reiniciando"
  12. #Allow listing plugins via Query
  13. query-plugins: true
  14. #Show a console message when a plugin uses deprecated API methods
  15. deprecated-verbose: true
  16. #Number of AsyncTask workers
  17. #If set to auto, it'll try to detect the number of cores (and at least 4)
  18. async-workers: auto
  19.  
  20. network:
  21. #Threshold for batching packets, in bytes. Only these packets will be compressed
  22. #Set to 0 to compress everything, -1 to disable.
  23. batch-threshold: 256
  24. #Compression level used of Zlib when sending batched packets. Higher = more CPU, less bandwidth usage
  25. compression-level: 7
  26. #Use AsyncTasks for compression. Adds half/one tick delay, less CPU load on main thread
  27. async-compression: false
  28.  
  29. debug:
  30. #If > 1, it will show debug messages in the console
  31. level: 1
  32. #Enables commands: /status /gc
  33. commands: false
  34.  
  35. level-settings:
  36. #The default format that levels will use when created
  37. default-format: mcregion
  38. #Automatically change levels tick rate to maintain 20 ticks per second
  39. auto-tick-rate: true
  40. auto-tick-rate-limit: 20
  41. #Sets the base tick rate (1 = 20 ticks per second, 2 = 10 ticks per second, etc.)
  42. base-tick-rate: 1
  43. #Tick all players each tick even when other settings disallow this.
  44. always-tick-players: false
  45.  
  46. chunk-sending:
  47. #Amount of chunks sent to players per tick
  48. per-tick: 4
  49. #Amount of chunks sent around each player
  50. max-chunks: 192
  51. #Amount of chunks that need to be sent before spawning the player
  52. spawn-threshold: 56
  53. #Save a serialized copy of the chunk in memory for faster sending
  54. #Useful in mostly-static worlds where lots of players join at the same time
  55. cache-chunks: false
  56.  
  57. chunk-ticking:
  58. #Max amount of chunks processed each tick
  59. per-tick: 40
  60. #Radius of chunks around a player to tick
  61. tick-radius: 3
  62. light-updates: false
  63. clear-tick-list: false
  64.  
  65. chunk-generation:
  66. #Max. amount of chunks in the waiting queue to be generated
  67. queue-size: 8
  68. #Max. amount of chunks in the waiting queue to be populated
  69. population-queue-size: 8
  70.  
  71. ticks-per:
  72. animal-spawns: 400
  73. monster-spawns: 4
  74. autosave: 6000
  75. cache-cleanup: 900
  76.  
  77. spawn-limits:
  78. #Max amount of these entities
  79. monsters: 50
  80. animals: 8
  81. water-animals: 3
  82. ambient: 1
  83.  
  84. aliases:
  85. #Aliases for commands
  86. #Examples:
  87. #showtheversion: version
  88. #savestop: [save-all, stop]
  89.  
  90. worlds:
  91. #These settings will override the generator set in server.properties and allows loading multiple levels
  92. #Example:
  93. #world:
  94. # seed: 404
  95. # generator: FLAT:2;7,59x1,3x3,2;1;decoration(treecount=80 grasscount=45)
  96.  
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