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- # Advanced configuration file for Nukkit
- # Some of these settings are safe, others can break your server if modified incorrectly
- # New settings/defaults won't appear automatically on this file when upgrading.
- settings:
- #Multi-language setting
- #Available: eng, chs, cht, jpn, rus, spa, pol, bra, kor
- language: "eng"
- #Whether to send all strings translated to server locale or let the device handle them
- force-language: false
- shutdown-message: "El servidor se está reiniciando"
- #Allow listing plugins via Query
- query-plugins: true
- #Show a console message when a plugin uses deprecated API methods
- deprecated-verbose: true
- #Number of AsyncTask workers
- #If set to auto, it'll try to detect the number of cores (and at least 4)
- async-workers: auto
- network:
- #Threshold for batching packets, in bytes. Only these packets will be compressed
- #Set to 0 to compress everything, -1 to disable.
- batch-threshold: 256
- #Compression level used of Zlib when sending batched packets. Higher = more CPU, less bandwidth usage
- compression-level: 7
- #Use AsyncTasks for compression. Adds half/one tick delay, less CPU load on main thread
- async-compression: false
- debug:
- #If > 1, it will show debug messages in the console
- level: 1
- #Enables commands: /status /gc
- commands: false
- level-settings:
- #The default format that levels will use when created
- default-format: mcregion
- #Automatically change levels tick rate to maintain 20 ticks per second
- auto-tick-rate: true
- auto-tick-rate-limit: 20
- #Sets the base tick rate (1 = 20 ticks per second, 2 = 10 ticks per second, etc.)
- base-tick-rate: 1
- #Tick all players each tick even when other settings disallow this.
- always-tick-players: false
- chunk-sending:
- #Amount of chunks sent to players per tick
- per-tick: 4
- #Amount of chunks sent around each player
- max-chunks: 192
- #Amount of chunks that need to be sent before spawning the player
- spawn-threshold: 56
- #Save a serialized copy of the chunk in memory for faster sending
- #Useful in mostly-static worlds where lots of players join at the same time
- cache-chunks: false
- chunk-ticking:
- #Max amount of chunks processed each tick
- per-tick: 40
- #Radius of chunks around a player to tick
- tick-radius: 3
- light-updates: false
- clear-tick-list: false
- chunk-generation:
- #Max. amount of chunks in the waiting queue to be generated
- queue-size: 8
- #Max. amount of chunks in the waiting queue to be populated
- population-queue-size: 8
- ticks-per:
- animal-spawns: 400
- monster-spawns: 4
- autosave: 6000
- cache-cleanup: 900
- spawn-limits:
- #Max amount of these entities
- monsters: 50
- animals: 8
- water-animals: 3
- ambient: 1
- aliases:
- #Aliases for commands
- #Examples:
- #showtheversion: version
- #savestop: [save-all, stop]
- worlds:
- #These settings will override the generator set in server.properties and allows loading multiple levels
- #Example:
- #world:
- # seed: 404
- # generator: FLAT:2;7,59x1,3x3,2;1;decoration(treecount=80 grasscount=45)
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