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- RUNELORD
- ACTIVE SKILLS:
- (One for each element) - [Element] Rune: Weapons the user attacks with will deal additional [Element] damage for 3 turns.
- Transfer Rune: For 3 turns, skills that normally target yourself alone will target your allies as well.
- (Divine) Balogar's Blade: Deal damage from each of the six elements (fire, ice, lightning, wind, light, and darkness) to a single foe.
- PASSIVE SKILLS:
- Stat Swap: Elemental and physical attack strength will be swapped with one another.
- SP Recovery: Upon taking damage from a foe, gain an amount of SP equal to 1% of damage taken.
- Dauntless: Gain increased physical and elemental attack when suffering from a status ailment.
- Elemental Edge: Gain augmented elemental attack and defense in battle.
- WARMASTER
- ACTIVE SKILLS:
- Guardian Liondog: Unleash 5 - 10 sword attacks against random foes.
- Tiger Rage: Unleash an axe attack on all foes.
- Qilin's Horn: Unleash a polearm attack on a single foe.
- Yatagarasu: Unleash a dagger attack on all foes.
- Fox Spirit: Unleash a staff attack on all foes.
- Phoenix Storm: Unleash a bow attack on a single foe.
- Nightmare Chimera: Unleash an attack on a single foe using a weapon of your choice. The weapon will be destroyed.
- (Divine) Winnehild's Battle Cry: Wield six weapons to unleash six attacks on all foes.
- PASSIVE SKILLS:
- Extra Experience: Gain additional experience from battles. (Does not stack with multiple).
- Stalwart Defense: Increase physical defense by 50.
- Fortitude: Deal more damage the lower your current HP is.
- Physical Prowess: Augments physical attack and defense during battle.
- SORCERER
- ACTIVE SKILLS:
- (One for each element) Magic spells with various names: Deal [Element] damage to all foes 3 times.
- Elemental Break: Unleash a powerful staff attack on a single foe that also reduces the target's elemental defense for 2 turns.
- (Divine) Dreisang's Spell: For 3 turns, elemental attacks performed by a single chosen ally will hit for critical damage.
- PASSIVE SKILLS:
- Intimidation: Grants a 25% chance that foes will begin battle with reduced physical attack and elemental defense. (Does not stack with multiple).
- Stronger Strikes: Increases damage dealt when striking a foe's weak point.
- Elemental Aid: Elemental attacks consume double SP, but also deal more damage.
- Augmented Elements: Increase damage dealt by elemental attacks.
- STARSEER
- ACTIVE SKILLS:
- Shooting Stars: Deal wind, light, and dark damage to all foes.
- BP Boost: Allow a single ally to gain 2 BP per turn for 2 turns.
- Divination: Increase a single ally's critical hit rate for 2 turns.
- Starsong: Augment a single ally's physical defense, elemental defense, speed, and evasion for 2 turns.
- Celestial Intervention: For 2 turns, render a single foe unable to receive attribute augmentations, or a single ally immune to all attribute penalties.
- Ethereal Healing: Grant HP regeneration to all allies for 2 turns.
- Moon's Reflection: Grant a single ally the ability to counter physical damage one time.
- (Divine) Steorra's Prophecy: Unleash an elemental attack on all foes that deals damage proportional to the party's current BP.
- PASSIVE SKILLS:
- Hard Worker: Gain additional JP after battles (Multiple does not stack).
- Boost-Start: Gain an additional 1BP at the start of battle.
- BP Eater: Boosted skills performed by the equipping character deal additional damage.
- Divine Aura: The equipping character gains a 25% chance of nullifying any damage taken.
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