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Mar 29th, 2017
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  1. /* Vertex constants */
  2. .constants
  3.  
  4. /* Linker disassembly */
  5.  
  6. /* Fragment disassembly */
  7. pseq_to_dw_exec_nb = 1
  8. alu_buffer_size = 1
  9.  
  10. .constants
  11. [0] = 0x00000000; /* 0.000000; l: 0.000000; h: 0.000000 */
  12. [1] = 0x00000000; /* 0.000000; l: 0.000000; h: 0.000000 */
  13. [2] = 0x00000000; /* 0.000000; l: 0.000000; h: 0.000000 */
  14. [3] = 0x00000000; /* 0.000000; l: 0.000000; h: 0.000000 */
  15. [4] = 0x00000000; /* 0.000000; l: 0.000000; h: 0.000000 */
  16. [5] = 0x00000000; /* 0.000000; l: 0.000000; h: 0.000000 */
  17. [6] = 0x00000000; /* 0.000000; l: 0.000000; h: 0.000000 */
  18. [7] = 0x00000000; /* 0.000000; l: 0.000000; h: 0.000000 */
  19. [8] = 0x00000000; /* 0.000000; l: 0.000000; h: 0.000000 */
  20. [9] = 0x00000000; /* 0.000000; l: 0.000000; h: 0.000000 */
  21. [10] = 0x00000000; /* 0.000000; l: 0.000000; h: 0.000000 */
  22. [11] = 0x00000000; /* 0.000000; l: 0.000000; h: 0.000000 */
  23. [12] = 0x00000000; /* 0.000000; l: 0.000000; h: 0.000000 */
  24. [13] = 0x00000000; /* 0.000000; l: 0.000000; h: 0.000000 */
  25. [14] = 0x00000000; /* 0.000000; l: 0.000000; h: 0.000000 */
  26. [15] = 0x00000000; /* 0.000000; l: 0.000000; h: 0.000000 */
  27. [16] = 0x00000000; /* 0.000000; l: 0.000000; h: 0.000000 */
  28. [17] = 0x00000000; /* 0.000000; l: 0.000000; h: 0.000000 */
  29. [18] = 0x00000000; /* 0.000000; l: 0.000000; h: 0.000000 */
  30. [19] = 0x00000000; /* 0.000000; l: 0.000000; h: 0.000000 */
  31. [20] = 0x00000000; /* 0.000000; l: 0.000000; h: 0.000000 */
  32. [21] = 0x00000000; /* 0.000000; l: 0.000000; h: 0.000000 */
  33. [22] = 0x00000000; /* 0.000000; l: 0.000000; h: 0.000000 */
  34. [23] = 0x00000000; /* 0.000000; l: 0.000000; h: 0.000000 */
  35. [24] = 0x00000000; /* 0.000000; l: 0.000000; h: 0.000000 */
  36. [25] = 0x00000000; /* 0.000000; l: 0.000000; h: 0.000000 */
  37. [26] = 0x00000000; /* 0.000000; l: 0.000000; h: 0.000000 */
  38. [27] = 0x00000000; /* 0.000000; l: 0.000000; h: 0.000000 */
  39. [28] = 0x00000000; /* 0.000000; l: 0.000000; h: 0.000000 */
  40. [29] = 0x00000000; /* 0.000000; l: 0.000000; h: 0.000000 */
  41. [30] = 0x00000000; /* 0.000000; l: 0.000000; h: 0.000000 */
  42. [31] = 0x00000000; /* 0.000000; l: 0.000000; h: 0.000000 */
  43.  
  44. .asm
  45. EXEC
  46. ALU:
  47. ALU0: MAD r3.lh, u0, #1, u4, #1
  48. ALU1: MAD r2.lh, u1, #1, u5, #1
  49. ALU2: MAD r7.lh, u2, #1, u6, #1
  50. ALU3: MAD r6.lh, u3, #1, u7, #1
  51. ALU:
  52. ALU0: MAD r3.lh, u8, #1, alu0, #1
  53. ALU1: MAD r2.lh, u9, #1, alu1, #1
  54. ALU2: MAD r7.lh, u10, #1, alu2, #1
  55. ALU3: MAD r6.lh, alu3, #1, u11, #1
  56. ALU:
  57. ALU0: MAD r3.lh, u12, #1, alu0, #1
  58. ALU1: MAD r2.lh, u13, #1, alu1, #1
  59. ALU2: MAD r7.lh, u14, #1, alu2, #1
  60. ALU3: MAD r6.lh, alu3, #1, u15, #1
  61. ; /* 0 */
  62.  
  63. EXEC
  64. ALU:
  65. ALU0: MAD r3.lh, u16, #1, alu0, #1
  66. ALU1: MAD r2.lh, u17, #1, alu1, #1
  67. ALU2: MAD r7.lh, u18, #1, alu2, #1
  68. ALU3: MAD r6.lh, alu3, #1, u19, #1
  69. ALU:
  70. ALU0: MAD r3.lh, u20, #1, alu0, #1
  71. ALU1: MAD r2.lh, u21, #1, alu1, #1
  72. ALU2: MAD r7.lh, u22, #1, alu2, #1
  73. ALU3: MAD r6.lh, alu3, #1, u23, #1
  74. ; /* 1 */
  75.  
  76. EXEC
  77. ALU:
  78. ALU0: MAD r3.lh, u24, #1, alu0, #1
  79. ALU1: MAD r2.lh, u25, #1, alu1, #1
  80. ALU2: MAD r7.lh, u26, #1, alu2, #1
  81. ALU3: MAD r6.lh, alu3, #1, u27, #1
  82. ALU:
  83. ALU0: MAD r3.lh, u28, #1, alu0, #1
  84. ALU1: MAD r2.lh, u29, #1, alu1, #1
  85. ALU2: MAD r7.lh, u30, #1, alu2, #1
  86. ALU3: MAD r6.lh, alu3, #1, u31, #1
  87. ; /* 2 */
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