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- {
- "op": "filters",
- "guildId": "...",
- // Float value where 1.0 is 100%. Values >1.0 may cause clipping
- "volume": 1.0,
- // There are 15 bands (0-14) that can be changed.
- // "gain" is the multiplier for the given band. The default value is 0. Valid values range from -0.25 to 1.0,
- // where -0.25 means the given band is completely muted, and 0.25 means it is doubled. Modifying the gain could
- // also change the volume of the output.
- "equalizer": [
- {
- "band": 0,
- "gain": 0.2
- }
- ],
- // Uses equalization to eliminate part of a band, usually targeting vocals.
- "karaoke": {
- "level": 1.0,
- "monoLevel": 1.0,
- "filterBand": 220.0,
- "filterWidth": 100.0
- },
- // Changes the speed, pitch, and rate. All default to 1.
- "timescale": {
- "speed": 1.0,
- "pitch": 1.0,
- "rate": 1.0
- },
- // Uses amplification to create a shuddering effect, where the volume quickly oscillates.
- // Example: https://en.wikipedia.org/wiki/File:Fuse_Electronics_Tremolo_MK-III_Quick_Demo.ogv
- "tremolo": {
- "frequency": 2.0, // 0 < x
- "depth": 0.5 // 0 < x ≤ 1
- },
- // Similar to tremolo. While tremolo oscillates the volume, vibrato oscillates the pitch.
- "vibrato": {
- "frequency": 2.0, // 0 < x ≤ 14
- "depth": 0.5 // 0 < x ≤ 1
- },
- // Rotates the sound around the stereo channels/user headphones aka Audio Panning. It can produce an effect similar to: https://youtu.be/QB9EB8mTKcc (without the reverb)
- "rotation": {
- "rotationHz": 0 // The frequency of the audio rotating around the listener in Hz. 0.2 is similar to the example video above.
- },
- //Distortion effect. It can generate some pretty unique audio effects.
- "distortion": {
- "sinOffset": 0,
- "sinScale": 1,
- "cosOffset": 0,
- "cosScale": 1,
- "tanOffset": 0,
- "tanScale": 1,
- "offset": 0,
- "scale": 1
- }
- }
- }
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