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100% ISoT Late vs Early Comparison

Feb 27th, 2019
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  1. 100% ISoT Early vs Late Comparison (Timings by Kyle)
  2.  
  3. --------------------------------------------------------------
  4. SUMMARY:
  5.  
  6. - Videos are in the pastebin (some errors in one video were accounted for)
  7. - We timed two routes. One that did ISoT Early (and thus room key inverted) and one that did ISoT Late (and thus room key uninverted).
  8. - Both of these route timings assumed risky item recovery
  9. - ISoT Late Route can potentially time ISoT perfectly to skip SoDT to Day 2 after razor sword (saves a max of 12.5s). This was not accounted for in our timing as it appears unrealistic (when you need to ISoT depends on how many tries postman was and it requires near perfect gameplay after playing ISoT (optimally) and we don't even know that we'd have ocarina equipped when we need to play ISoT to begin with)
  10. - If doing safe item recovery, Early ISoT Route should definitely be faster. Also, failing item recovery would lose significantly less time in this route as we get beaver bottle on night 1 anyway
  11. - We timed ISoT Late Route (risky) to be ~1.5s faster. However, this assumed a very unrealistic laundry pool fish catch (which would probably never happen in a run (or even practice), it was edited to be "perfect"). In reality, ISoT Late Route would lose several seconds here on average which would make ISoT Early faster
  12. - It does not appear to be totally unrealistic to get some of the timesave from the Day 2 SoDT skip in the ISoT Late route, but most of this timesave would probably be cancelled from the pool fish
  13. - The ISoT Early route overall seems easier to optimize and has less rng (no pool fish) and less variance to trick failures overall
  14. - Feel free to make your own decision based on this information, but my personal suggestion would be to use the ISoT Early route (i.e. lens cave -> wf1 -> goron + sirloin -> clock town stuff -> ... -> beavers night 1 before midnight meeting, etc.; i.e. this is very similar Cycle 2 route compared to pre wallet dupe route that most people are familiar with)
  15. - A Rough Outline of these routes can be found here: https://pastebin.com/2HWuRLKX
  16.  
  17. --------------------------------------------------------------
  18.  
  19. ISoT Early (Hook Late) vs ISoT Late (Hook Early) (below Early = ISoT Early, etc.)
  20.  
  21. --- Nut HESS After GV
  22. exit shrine -> hess to lens cave (no nut) = 7.9s (Early)
  23. exit shrine -> nut hess to lens cave = 10.0s (Late)
  24.  
  25. late +2.1s
  26. https://www.youtube.com/watch?v=t3aRxT1mXio&feature=youtu.be
  27. ---
  28.  
  29. --- Woodfall Stick/Nut Drops
  30. wf owl (human) -> nut + stick drops -> pull oca as deku for sonata = 8.6s (Early)
  31. wf owl (deku) -> target + deku bubble for stick drop -> pull oca as deku for sonata = 4.4s (Late)
  32.  
  33. late -4.2s
  34. https://www.youtube.com/watch?v=oX9J1uSO9oo&feature=youtu.be
  35. ---
  36.  
  37. --- Woodfall 1 First Room
  38. enter wf (deku) -> flower -> enter door as human = 19.6s (Early)
  39. enter wf (deku) -> hookshot torch -> enter door as human = 12.01s (Late)
  40.  
  41. late -7.6s
  42. https://www.youtube.com/watch?v=zdY356sRKWA&feature=youtu.be
  43. ---
  44.  
  45. --- Woodfall 1 Up to Exiting Bow Room
  46. enter main room -> torch mega (1/4 damage cuz will cancel) -> enter door -> pcs dinolfos -> bow -> exit as human = 44.0s (Early)
  47. pull bomb on switch platform -> long jump (no fairy) goron roll -> dinolfos -> bow -> exit as goron -> control as human = 40.3s (Late)
  48.  
  49. late -3.7s
  50. https://www.youtube.com/watch?v=Br-QiOtsqLs
  51. ---
  52.  
  53. --- Woodfall 2 Difference
  54. switch platform (human) -> turn goron -> void -> control as human = 5.5s (Early)
  55. nothing extra = 0 (Late)
  56.  
  57. late -5.5s
  58. https://www.youtube.com/watch?v=lbPcbSMcqFQ&feature=youtu.be
  59. ---
  60.  
  61. --- To Snappers
  62. Exit Bow Room -> Pot Recoil -> enter snappers = 4.2s (Early)
  63. Exit Bow Room -> hookshot torch -> enter snappers = 5.5s (Late)
  64.  
  65. late +1.3s
  66. https://www.youtube.com/watch?v=6GC_p0BRJZI&feature=youtu.be
  67. ---
  68. (Note: Sausage says that 1b2c isg mega saves 2.5s over 2b torch mega; could trade pot recoil for this option in Early)
  69.  
  70. --- Woodfall 1 Deathwarp Damage
  71. In front of Map Chest -> Map + Chu dw = 12.8s (Early)
  72. In front of Map Chest -> drop drop 3 bombs spaced apart -> damage from 2 -> map -> dw = 17.9s (Late)
  73.  
  74. late +5.1s
  75. https://www.youtube.com/watch?v=Xe9lG9tUzDM&feature=youtu.be
  76. ---
  77.  
  78. --- On Way to Elder Actionswap
  79. Goron Mask (goron) -> enter twin islands = 14.0s (Early)
  80. Pull Ocarina (human) -> play SoS -> SoS MV (indexwarp, just mash A) -> turn goron -> enter twin islands = 30.3s (Late)
  81.  
  82. late +16.3s
  83. https://www.youtube.com/watch?v=vHxcuK3Mtls&feature=youtu.be
  84. ---
  85.  
  86. --- Don Gero
  87. Exit Shrine (goron) -> enter twin islands w/ sirloin = 22.4s (Early)
  88. Exit Shrine (human) -> sirloin slide -> enter twin islands w/ sirloin = 14.6s (Late)
  89.  
  90. late -7.8s
  91. https://www.youtube.com/watch?v=sobQIQA8T6Y&feature=youtu.be
  92. ---
  93.  
  94. --- Hookshot Room
  95. enter hookshot room (human) -> shoot beehive -> turn goron -> open hookshot = 24.7 (Early)
  96. enter hookshot room (human) -> long jump -> deku bubble for beehive -> turn goron -> open hookshot = 33.7 (Late)
  97.  
  98. late +9.0s
  99. https://www.youtube.com/watch?v=8QmDn1v2lEc&feature=youtu.be
  100.  
  101. --- Pirate's Fortress HP
  102. control on land after deku flowers (zora) -> roll into HP = ?
  103. control on land after deku flowers (deku) -> movement into HP = ?
  104. turning zora loses 1.3s here, pretty sure this means early is 1.3s slower here
  105.  
  106. late -1.3s
  107. https://youtu.be/0liq6hj2d-A
  108. ---
  109.  
  110. --- Clock Town Stuff
  111. *CT Owl (goron) -> shoot bomber balloon with bow 1 roll away from Jim -> roll toward Jim before CS -> Talk to Jim = 12.9s (Early)
  112. *CT Owl (human) -> JS onto Deku Playground Fence = 12.2 (Late, Option 1)
  113. *CT Owl (human) -> turn goron, roll to fence -> JS onto Deku Playground Fence = 12.5 (Late, Option 2)
  114. *Notebook -> enter fountain -> control = 7.4s (Early)
  115. *Control after gfm cs skip -> exit fountain -> JS onto Fence = 4.4s (Early)
  116. *Exit Inn (Goron) -> Deposit Letter in ECT mailbox = 7.7s (Early)
  117. *Exit Inn (Goron) -> fairy w/ pound -> deposit letter in NCT mailbox -> enter fountain -> turn human -> control = 26.0s (Late)
  118. *Inn Bomber (human) -> turn goron -> enter hd1 -> talk to h&d as human = 10.6s (Early)
  119. *Inn Bomber (human) -> turn goron -> enter SCT = 5.7s (Late)
  120. *Cucco Bomber (human) -> enter hd1 -> talk to h&d as human = 6.7s (Late)
  121. *Cucco Bomber (human) -> enter inn = 2.6s (Early)
  122. *Exit hd1 (human) -> turn goron -> fairy w/ pound -> enter SCT = 8.0s (Early)
  123. *Exit hd1 (human) -> enter inn = 5.6s (Late)
  124. *Control after Deku 1 (deku) -> exit deku 1 -> sidehop to grab fence (or gainer) -> deku bubble to pop bomber balloon -> turn human -> *talk to Jim = 19.75s (Late)
  125. .
  126. early:
  127. 12.9 + 7.4 + 4.4 + 7.7 + 10.6 + 2.6 + 8.0 = 53.6s
  128. late:
  129. 12.2 + 26.0 + 5.7 + 6.7 + 5.6 + 19.75 = 75.95s
  130.  
  131. late +22.35s
  132. ---
  133.  
  134. --- SoDT to Night 1 (Transitions cancel)
  135. SoDT = 12.5 (Early)
  136. nothing extra = 0 (Late)
  137.  
  138. late -12.5s
  139. ---
  140.  
  141. --- Moving to and from Beavers
  142. Pull Ocarina (Zora) -> SoS Great Bay (indexwarp, mash A) -> Fast ZESS to lz = ? (Early; technically the ZESS is for before GBT, the goron movement to beavers cancels)
  143. Control on land after like like HP (goron) -> roll + swim into zora hall = ? (Late)
  144. Control after entering zora cape from great bay (zora) -> swim into zora hall = ? (Early)
  145.  
  146. late -24.6
  147. https://www.youtube.com/watch?v=ITknicR-uFA&feature=youtu.be
  148. ---
  149.  
  150.  
  151. --- Day 3 Beavers vs Day 1 Beavers
  152. Day 3 (Late) Loses 7.8 Compared to Day 1 (Early)
  153.  
  154. late +7.8s
  155. https://www.youtube.com/watch?v=E0omtBaA37A
  156. ---
  157.  
  158. --- Catching Fish
  159. exit hideout (human) -> frog -> turn goron -> bremen = ? (Early)
  160. exit hideout (human) -> frog -> turn goron -> pool fish -> bremen = ? (Late)
  161. Enter inn (Goron) -> catch fish -> turn human -> talk to anju for midnight meeting = ? (Early)
  162. Enter inn (Goron) -> talk to anju for midnight meeting = ? (Late)
  163.  
  164. late +2.5s (BEST CASE scenario, likely to be fairly significantly worse)
  165. https://www.youtube.com/watch?v=BjTyQVbtZag
  166. ---
  167.  
  168. --- Swamp Spider House Stick Dupe
  169. nut dupe -> kill skulltula -> token = ? (Early)
  170. nut dupe -> stick dupe -> kill skulltula -> token -> kill water skulltula -> token -> kill nut skulltula -> token = ? (Late)
  171. catch bugs in tree room = ? (Early)
  172. Exit Scrub Room -> pillar skulltula -> bug skulltula -> water skulltula -> turn zora -> enter door = ? (Early)
  173. Exit Scrub Room -> pillar skulltula -> turn zora -> enter door = ? (Late)
  174. stick dupe is 0.6s slower than no stick dupe (I took the below video and cut out the equip and factored in the 1s in the swamp stick dupe needs)
  175.  
  176. late (stick dupe) +0.6s
  177. https://www.youtube.com/watch?v=b1riMA6Qq5s
  178. ---
  179.  
  180. --- SoDT to Day 2 Skip (Account for this separately)
  181. Late ISoT Route has the potential to skip the SoDT to day 2 (max timesave of 12.5s). Unclear how much of this timesave (if any) is realistically viable currently
  182.  
  183. late -12.5 (MAX, definitely much less practically)
  184. ---
  185.  
  186. --- Equips
  187. late -0.9s
  188.  
  189.  
  190.  
  191. late = 2.1 - 4.2 - 7.6 - 3.7 - 5.5 + 1.3 + 5.1 + 16.3 - 7.8 + 9 - 1.3 + 22.35 - 12.5 - 24.6 + 7.8 + 2.5 + .6 - .9333 = -1.0833 (wrong by .5s)
  192.  
  193. (kyle could have rolled into lz instead of backwalk + sidehop, he timed roll to save an additional .5s for late) so late saves -1.0833 - .5 = -1.5833
  194.  
  195.  
  196.  
  197.  
  198.  
  199. ------------------------------------------------------------------------
  200.  
  201. EQUIPS (gigo mostly):
  202.  
  203. --------------
  204.  
  205. GORON LATE: (ISoT Early)
  206.  
  207. bomb, deku, oca *snowhead
  208.  
  209. bomb, deku, chu
  210.  
  211. bomb, deku, lens *deku palace
  212.  
  213. bomb, deku, goron
  214.  
  215. bow, stick, goron
  216.  
  217. deku, oca, goron *woodfall
  218.  
  219. kafei, oca, goron
  220.  
  221. bomb, oca, deku
  222.  
  223. bomb, oca, goron
  224.  
  225. bomb, zora, goron
  226.  
  227. bow, zora, goron
  228.  
  229. deku, zora, goron
  230. deku, zora, oca
  231.  
  232. hook, zora, goron
  233.  
  234. oca, zora, goron
  235. oca, bomb, goron *clock town
  236.  
  237. oca, letter, goron *romani ranch
  238.  
  239. bomb, gfm, hook
  240. (Note: Using only 1 chu in woodfall allows us to equip chu over bomb and keep oca/deku equipped)
  241.  
  242. NWBN
  243. oca, bottle, zora (invariant)
  244.  
  245. oca, goron, zora
  246.  
  247. --
  248.  
  249. Pauses: 19
  250. Cursor: 0 + 4 + 3 + 2 + 4 + 2 + 4 + 7 + 1 + 2 + 5 + 1 + 1 + 4 + 6 + 1 + 1 + 8 + 1 = 57
  251. Item: 0 + 1 + 1 + 1 + 2 + 2 + 1 + 2 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 1 + 1 + 3 + 1 = 24
  252. Page Turn: 1 + 0 + 1 + 1 + 0 + 3 + 1 + 1 + 1 + 1 + 0 + 1 + 1 + 1 + 0 + 1 + 1 + 1 + 1 = 17
  253. Map Cursor: 4 + 0 + 1 + 0 + 0 + 2 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 4 + 2 + 0 + 0 = 13
  254.  
  255. 19*1.2 + 57*(2/30) + 24*(.4) + 17*(8/30) + (13)*(2/30) = 41.6
  256.  
  257. -------------------------------------
  258.  
  259. GORON EARLY: (ISoT Late)
  260.  
  261. bomb, deku, oca *deku palace
  262.  
  263. lens, deku, oca
  264.  
  265. goron, deku, oca *woodfall
  266.  
  267. goron, deku, kafei
  268.  
  269. goron, bomb, oca
  270.  
  271. goron, bomb, zora
  272.  
  273. goron, deku, zora
  274.  
  275. goron, deku, oca *snowhead
  276.  
  277. goron, hook, bomb
  278.  
  279. goron, hook, oca *deku palace
  280.  
  281. goron, hook, stick
  282.  
  283. goron, bomb, zora
  284.  
  285. goron, bomb, oca *clock town
  286.  
  287. goron, bomb, letter
  288.  
  289. goron, bomb, oca *romani ranch
  290.  
  291. hook, bomb, gfm
  292.  
  293. NWBN
  294. oca, bottle, zora (invariant)
  295.  
  296. hook, goron, zora
  297.  
  298. oca, goron, zora
  299.  
  300.  
  301. --
  302.  
  303. Pauses: 18
  304. Cursor: 0 + 3 + 1 + 4 + 7 + 2 + 1 + 6 + 6 + 6 + 4 + 8 + 6 + 1 + 6 + 8 + 4 + 6 = 79
  305. Item: 0 + 1 + 1 + 1 + 2 + 1 + 1 + 1 + 2 + 1 + 1 + 2 + 1 + 1 + 1 + 3 + 2 + 1 = 23
  306. Page Turn: 0 + 0 + 3 + 1 + 0 + 1 + 1 + 1 + 0 + 1 + 0 + 1 + 1 + 0 + 1 + 1 + 1 + 0 = 13
  307. Map Cursor: 1 + 0 + 2 + 0 + 0 + 0 + 0 + 5 + 0 + 2 + 0 + 0 + 5 + 0 + 2 + 0 + 0 + 0 = 17
  308.  
  309. 18*1.2 + 79*(2/30) + 23*(.4) + 13*(8/30) + 17*(2/30) = 40.66667
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