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Jail me

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  4. #include "..\..\script_macros.hpp"
  5. /*
  6.     File: fn_jailMe.sqf
  7.     Author Bryan "Tonic" Boardwine
  8.  
  9.     Description:
  10.     Once word is received by the server the rest of the jail execution is completed.
  11. */
  12. private ["_time","_bail","_esc","_countDown"];
  13.  
  14. params [
  15.     ["_ret",[],[[]]],
  16.     ["_bad",false,[false]]
  17. ];
  18.  
  19. //Begin jail uniform
  20. hint "Il tuo equipaggiamento è stato inserito nell' armadietto delle prove!";
  21. old_gear = getUnitLoadout player;
  22. removeUniform player;
  23. removeHeadgear player;
  24. removeVest player;
  25. removeGoggles player;
  26. removeBackpack player;
  27. removeallWeapons player;
  28. removeallAssignedItems player;
  29. player addUniform "U_C_Scientist";
  30. [] call life_fnc_playerSkins;
  31.  
  32. if (_bad) then { _time = time + 1100; } else { _time = time + (15 * 60); };
  33.  
  34. if (count _ret > 0) then { life_bail_amount = (_ret select 2); } else { life_bail_amount = 1500; _time = time + (10 * 60); };
  35. _esc = false;
  36. _bail = false;
  37.  
  38. [_bad] spawn {
  39.     life_canpay_bail = false;
  40.     if (_this select 0) then {
  41.         sleep (10 * 60);
  42.     } else {
  43.         sleep (5 * 60);
  44.     };
  45.     life_canpay_bail = true;
  46. };
  47.  
  48. for "_i" from 0 to 1 step 0 do {
  49.     if ((round(_time - time)) > 0) then {
  50.         _countDown = [(_time - time),"MM:SS.MS"] call BIS_fnc_secondsToString;
  51.         hintSilent parseText format [(localize "STR_Jail_Time")+ "<br/> <t size='2'><t color='#FF0000'>%1</t></t><br/><br/>" +(localize "STR_Jail_Pay")+ " %3<br/>" +(localize "STR_Jail_Price")+ " €%2",_countDown,[life_bail_amount] call life_fnc_numberText,if (life_canpay_bail) then {"Yes"} else {"No"}];
  52.     };
  53.  
  54.     if (LIFE_SETTINGS(getNumber,"jail_forceWalk") isEqualTo 1) then {
  55.         player forceWalk true;
  56.     };
  57.  
  58.     private _escDist = [[["Altis", 60], ["Tanoa", 145]]] call TON_fnc_terrainSort;
  59.    
  60.     if (player distance (getMarkerPos "jail_marker") > _escDist) exitWith {
  61.         _esc = true;
  62.     };
  63.  
  64.     if (life_bail_paid) exitWith {
  65.         _bail = true;
  66.     };
  67.  
  68.     if ((round(_time - time)) < 1) exitWith {hint ""};
  69.     if (!alive player && ((round(_time - time)) > 0)) exitWith {};
  70.     sleep 0.1;
  71. };
  72.  
  73. switch (true) do {
  74.     case (_bail): {
  75.         life_is_arrested = false;
  76.         life_bail_paid = false;
  77.  
  78.         hint localize "STR_Jail_Paid";
  79.         player setPos (getMarkerPos "jail_release");
  80.  
  81.         if (life_HC_isActive) then {
  82.             [getPlayerUID player] remoteExecCall ["HC_fnc_wantedRemove",HC_Life];
  83.         } else {
  84.             [getPlayerUID player] remoteExecCall ["life_fnc_wantedRemove",RSERV];
  85.         };
  86.         player setUnitLoadout old_gear;
  87.         hint "Poichè hai scontato la tua pena in prigione a breve riceverai i tuoi vestiti!";
  88.         [] call life_fnc_saveGear;
  89.         [5] call SOCK_fnc_updatePartial;
  90.     };
  91.  
  92.     case (_esc): {
  93.         life_is_arrested = false;
  94.         hint localize "STR_Jail_EscapeSelf";
  95.         [0,"STR_Jail_EscapeNOTF",true,[profileName]] remoteExecCall ["life_fnc_broadcast",RCLIENT];
  96.  
  97.         if (life_HC_isActive) then {
  98.             [getPlayerUID player,profileName,"901"] remoteExecCall ["HC_fnc_wantedAdd",HC_Life];
  99.         } else {
  100.             [getPlayerUID player,profileName,"901"] remoteExecCall ["life_fnc_wantedAdd",RSERV];
  101.         };
  102.          hint "Poichè sei scappato dalla prigione i tuoi vestiti sono stati distrutti dalla polizia!";
  103.          [] call life_fnc_saveGear;
  104.  
  105.         [5] call SOCK_fnc_updatePartial;
  106.     };
  107.  
  108.     case (alive player && !_esc && !_bail): {
  109.         life_is_arrested = false;
  110.         hint localize "STR_Jail_Released";
  111.  
  112.         if (life_HC_isActive) then {
  113.             [getPlayerUID player] remoteExecCall ["HC_fnc_wantedRemove",HC_Life];
  114.         } else {
  115.             [getPlayerUID player] remoteExecCall ["life_fnc_wantedRemove",RSERV];
  116.         };
  117.         player setUnitLoadout old_gear;
  118.         hint "Poichè hai scontato la tua pena in prigione a breve riceverai i tuoi vestiti!";
  119.         [] call life_fnc_saveGear;
  120.         player setPos (getMarkerPos "jail_release");
  121.         [5] call SOCK_fnc_updatePartial;
  122.     };
  123. };
  124.  
  125. player forceWalk false; // Enable running & jumping
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