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Untitled

Sep 17th, 2018
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  1. package turboOcto
  2.  
  3. import (
  4.     "fmt"
  5.     "testing"
  6.  
  7.     "github.com/veandco/go-sdl2/sdl"
  8.     tools "gitlab.com/Pixdigit/goTestTools"
  9. )
  10.  
  11. func TestZSpace(t *testing.T) {
  12.     // LoadDefaultConf()
  13.     // surf, err := sdl.CreateRGBSurface(0, 1, 1, 32, rmask, gmask, bmask, amask);  if err != nil {tools.WrapErr(err, "could not create a new pixel buffer", t)}
  14.     // surf.FillRect(nil, sdl.Color{0, 0, 0, 0}.Uint32());            if err != nil {tools.WrapErr(err, "could not create dummy pixel data", t)}
  15.     texture, err := screenRenderer.CreateTexture(sdl.PIXELFORMAT_RGBA8888, sdl.TEXTUREACCESS_STREAMING, 1, 1);  if err != nil {tools.WrapErr(err, "could not copy pixel buffer into frame", t)}
  16.     frame, err := NewFrame(texture);    if err != nil {tools.WrapErr(err, "could not create empty frame for new Sprite", t)}
  17.     _ = frame
  18.     // sp, err := NewSprite();  if err != nil {tools.WrapErr(err, "could not create test sprite", t)}
  19.     // _, _ = sp, err
  20.     // sp2, err := NewSprite(); if err != nil {tools.WrapErr(err, "could not create test sprite", t)}
  21.     // //create unreferenced sprite
  22.     // _, err = NewSprite();    if err != nil {tools.WrapErr(err, "could not create test sprite", t)}
  23.     // //TODO:
  24.     // // err = sp2.ChangeLayer(2); if err != nil {tools.WrapErr(err, "could not create test sprite", t)}
  25.     // // err = sp2.ChangeLayer(3); if err != nil {tools.WrapErr(err, "could not create test sprite", t)}
  26.     //
  27.     // //create unreferenced sprite
  28.     // _, err = NewSprite();    if err != nil {tools.WrapErr(err, "could not create test sprite", t)}
  29.     //
  30.     // tools.Test(sprites[0] == sp, "sprite did not remain in position", t)
  31.     // tools.Test(len(sprites) == 4, "unexpected sprite count", t)
  32.     // tools.Test(sprites[len(sprites)-1] == sp2, "sprite on layer 3 did not move to correct position", t)
  33. }
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