Kuroji

Jump 125: Transmetropolitan

Jan 25th, 2018 (edited)
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  1. Jump #125: Transmetropolitan
  2. >Ten of Swords (Crushing defeat brought about by idle intellectualism divorced from reality.)
  3. HAHA I was hoping for a vacation jump. NOPE. Looks like we're going to have a very strange ten years coming up.
  4. >Location: Print District
  5. Huh. I'll just have to make sure I'm careful about what I do here, since practically everything I do will be on camera.
  6. >Identity: Revival
  7. >Drawbacks: Two Tugs (+100, scam); Ruinstorm (+200); Callahandy (+300)
  8. Yeah, not bringing my supposed child with me when I leave. Come on, you can't fool a clairvoyant, even if it does mean I have to deal with him for the length of a couple comic book arcs. Ruinstorms... more troublesome, and I'm pretty sure that one of them will see me saving my kid and them actually feeling indebted to me as a result. And then dealing with Callahan's campaign... you know what, when that comes around that'll be a good way to ditch the kid. Too bad I'm going to have to try to convince people to trust the fuckhead.
  9. >Buybomb Immunity (1500)
  10. A small price to pay for a good night's sleep.
  11. >Just A Gun (1400)
  12. Handy perk, this. A gun is just a gun. The English language on the other hand... it's so much more harmful, so much more subtle.
  13. >Deadly With A Phone (1250)
  14. Getting threats across on the phone? Yeah, that's handy.
  15. >Unexpected (1050, Revival)
  16. I'll need this, where I'm starting out.
  17. >Beatings Are Coming (550)
  18. I may not have a chair leg of truth, but by God, I'll be dishing 'em out! Definitely useful when the phone is just not enough.
  19. >Hidey-Hole (500)
  20. Hey, everyone needs someplace to have five minutes of peace.
  21. >Maker (0)
  22. I've already got things that will serve in this capacity, but I don't think I've got an all-in-one solution short of a replicator. I'm sure this'll be useful! Just hope the damn thing isn't on Tripwire...
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