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Crockidile

Player Mutations

Mar 27th, 2013
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  1. In the Fallout Valley Youth Zone, kids began to show signs of having strange powers/mutations that separate them from the rest of the community trapped there.
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  3. Powers will be measured in six levels, 1-6.
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  5. The player's mutation will be determined by rolling a d6 to determine which level they're power will fall under and then a roll of whatever number of mutations are under that level to determine the power. Players have the choice of either letting me roll once and taking the power that I roll as a surprise or I can roll twice and give them the option to choose between the two powers I rolled.
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  7. Level 1 Powers will mostly be passive, meaning they can be used continuously and most have to do with some tangible aspect of the body. In some cases, the more malnourished and tired the body is, the weaker the passive effect and external use will be. Ex: Wings, Charisma
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  9. Level 2 Powers will be either non-passive powers that are visually noticeable, tangible, and have to do with the player's body. Unlike Level 1 powers, Level 2 powers will persist no matter the state of damage, malnourishment, or energy that the player has. Level 2 also includes the Beast/Plant powers which are mostly passive transformations and abilities but are grouped in Level 2 instead of Level 1 because that these powers also persist at all times no matter what the state of being that the player is in. Ex: Shark, Sonic Scream
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  11. Level 3 Powers will be non passive intangible powers. They focus on the manipulation of the spirit and other planes of existence, and denizens of the FAYZ. The strength and magnitude of Level 3 powers depend directly on the state of well being of the player. The healthier and more rested the player is, the more they'll be able to do with their power. Ex: Imperceptibility, Clairovoyance
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  13. Level 4 Powers will have to do with the manipulation of powers within the FAYZ. All Level 4 powers require no energy to be used and will be available no matter the state of the player. Ex: Power Amplifier, Cancelling out Powers
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  15. Level 5 powers are The most destructive and powerful. They consist of the complete control of various elements, energies, and substances. iT also includes powers that can only be compared to that of fictional comic-book heroes. Ex: Technopathy, Super Strength.
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  17. Level 6 Powers are abilities that are godlike in nature and allow the player to often times manipulate or control the forces of natures, space, death, life, and fate. Ex: Revive Dead, Gravity.
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