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LADC 1.4005 changelog

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Jun 14th, 2017
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  1. Gameplay:
  2. - quests from Sin are now optional
  3. - made harder to get into bandit's warehouse on Dark Valley
  4. - made impossible to steal the prison key when trader is watching
  5. - improved inventory icons
  6. - continue to improve "Expedition" quest
  7. - added inventory weight during trade
  8. - added test effect for controller on r3, r4 with disabled blur
  9. - improved weather settings
  10. - improved upgrades for detectors and weapon fixer prices
  11. - improved AI behavior on bandit base
  12. - the key from Strelok's hideout is now a little easier to find
  13. - reduced probability of mutant parts in corpses after their death
  14. - made music in Sid's bunker more diverse
  15. - gameplay on Rostok was optimized in a way that you don't need to run to the Bar for laboratory key
  16. - changed the order in which gas mask is given on the same location
  17. - player will not die from hunger and thirst during sleep (will wake up instead)
  18. - added postprocess for quest in Yantar
  19. - adjusted food dehydration
  20. - Proverb now can give quest after the player has taken the flashdrive
  21. - added the map for Sid's special mission on Kordon
  22. - outfit rebalance
  23. - complete rebalance of weapon/ammo/grenade stats and their damage against all classes of NPCs
  24. - improved weapon ballistics
  25. - trader configs were completely rewritten to get rid of numerous related bugs and pricing/item availability issues
  26. - Abakan unique burst mechanics are now better reflected
  27. - medicaments are alike Call of Pripyat, boosters are from CoP
  28. - vanilla meds are now delayed use, so you have to wait a bit for them to be applied (your weapon will be holstered) and then a moment for them to work
  29. - artefact spawn rebalanced
  30. - disable UI marks in upgrade screen, those that indicate where upgrade is being done (they are time consuming to configure)
  31. - automatic UI marks for unique and quest items
  32. - crash with xr_conditions get_distance_to_player
  33. - bars in weapon info panel now reflect actual stats better and respect installed upgrades
  34. - weapons dropped from killed NPCs now in bad condition and sometimes may not be repairable at all (minimum repair condition raised)
  35.  
  36. Bugs:
  37. - fixed description of AKMS
  38. - removed level changer to unfinished location "oldroad"
  39. - fixed the issue with doors to the Yantar bunker
  40. - fixed inventory UI on 4:3 and 16:9
  41. - fixed artefact property icons
  42. - fixed NVG crash after game load
  43. - fixed never ending controller sound
  44. - fixed crash on Village location after picking up Levitron
  45. - fixed an error in state_mgr scheme
  46. - fixed english texts
  47. - fixed sunshafts on r4
  48. - fixed bug with netpackets and safes (used to corrupt saves in Dark Escape)
  49. - fixed bandit base restrictor in Dark Escape (leading to crash)
  50. - Nimble will not move back and forth under the bridge after finishing his first quest
  51. - fixed time_factor console command (bug with bleeding, thurst and hunger)
  52. - fixed full screen mode initialization for all renderers
  53. - killed NPCs, mutants and random quests will be taken into account for skills "Survival", "Sniper" and "Barter"
  54. - fixed crash on Yantar because of Duty soldier's story_id
  55. - fixed dialog when taking bad psy-helmet from Sakharov on Yantar
  56. - started to implement russian localization changes from REALM and senyaGTA
  57. - fixed r1 crash on Yantar (door model)
  58. - fixed teleport with secret cutscene to Kordon
  59. - added missing texts for documents on Yantar
  60. - fixed artefact "Cake"
  61. - artefact spawn on new game fixed
  62. - artefact hunting behavior is more realistic and doesn't get stuck in idle
  63. - fixed incorrect HUD positions when aiming for double-barrels and some pistols
  64. - fixed some cases where quest involving returning some item to NPC was much less profitable than selling said item to a trader
  65. - finished random quests texts for Shulga in the forest
  66.  
  67. Engine:
  68. - limited the range of values for grass density and radius, tone mapping, sun brightness
  69. - fully implemented DX10 renderer and gamma
  70. - stable shaders for comfortable play
  71. - added parameter "Sun brightness" to Video options
  72. - improved default settings after removing user.ltx
  73. - setting r2_allow_r1_lights enabled by default
  74. - multithread optimizations - loading time reduced dramatically (MT for c-form loading and texture loading)
  75. - temporary compromise for sun cascades on r4 (Due to complicated code, we had to restrict r4 to only use sun_quality = ultra or maximum)
  76. - Fast aproximate anti-aliasing (FXAA) added (r3, r4 only)
  77. - Backbuffer count option added
  78. - armor on the paper doll in the inventory is now a regular icon
  79. - lua_help and hud_adjust_mode fixed
  80. - fire_modes can now be used by any weapon(For moders use and also fixes automatic pistol)
  81. - new weapon params: rpm_semi (for separate semi fire rate control), rpm_no_disp (for AN-94), fire_direction_offset (for ballistics), shot_max_delay (for smoother semi-auto shooting), zoom_inertion_factor (camera sway multiplier)
  82. - buckshot spread is not affected by shooter's dispersion (PDM_*), only barrel dispersion (fire_dispersion_*)
  83. - fixed weapon param: condition_queue_shot_dec
  84. - enabled k_air_resistance ammo parameter (for ballistics)
  85. - fixed delayed weapon firing (noticable on low rpm)
  86. - fixed RPG-7 and RG-6 grenade fired before the firing FX sometimes
  87. - fixed weapon addon icons misplaced when dragging weapon from slot into inventory or other way around
  88. - fixed camera jumping when aiming down the iron sights and looking around
  89. - fixed weapons with different set of upgrades installed being stacked together
  90. - fixed crash when an item does not have upgrades for every single slot in XML upgrade scheme
  91. - time_factor fixed
  92. - static particles fixed
  93. - THM files will not overwrite configs in texture_specification and texture_association.ltx, if specific texture is specified there.
  94.  
  95. WIP SECTION
  96. - Call of Pripyat helmets are work in progress (engine work done)
  97. - steep paralax and tesselation (in progress)
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