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Jul 20th, 2018
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  1. "VertexLitGeneric"
  2. {
  3. $baseTexture "models/weapons/c_items/temp.vtf"
  4. "$yellow" "0"
  5.  
  6. "$additive" "1"
  7.  
  8. "$phong" "1"
  9. "$phongexponent" "15"
  10. "$phongboost" "3"
  11. // "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
  12. "$lightwarptexture" "models\lightwarps\weapon_lightwarp"
  13. "$phongfresnelranges" "[.25 1 4]"
  14.  
  15. "$basemapalphaphongmask" "1"
  16.  
  17. // Rim lighting parameters
  18. "$rimlight" "1" // To enable rim lighting (requires phong)
  19. "$rimlightexponent" "4" // Exponent for phong component of rim lighting
  20. "$rimlightboost" "1" // Boost for ambient cube component of rim lighting
  21.  
  22. // Cloaking
  23. "$cloakPassEnabled" "1"
  24.  
  25. "Proxies"
  26. {
  27. "weapon_invis"
  28. {
  29. }
  30. "AnimatedTexture"
  31. {
  32. "animatedtexturevar" "$detail"
  33. "animatedtextureframenumvar" "$detailframe"
  34. "animatedtextureframerate" 30
  35. }
  36. "BurnLevel"
  37. {
  38. "resultVar" "$detailblendfactor"
  39. }
  40. "YellowLevel"
  41. {
  42. "resultVar" "$yellow"
  43. }
  44. "Equals"
  45. {
  46. "srcVar1" "$yellow"
  47. "resultVar" "$color2"
  48. }
  49. "ItemTintColor"
  50. {
  51. "resultVar" "$colortint_tmp"
  52. }
  53. "SelectFirstIfNonZero"
  54. {
  55. "srcVar1" "$colortint_tmp"
  56. "srcVar2" "$colortint_base"
  57. "resultVar" "$color2"
  58. }
  59.  
  60. }
  61. }
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