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- #ifndef T3D_H_
- #define T3D_H_
- typedef struct mat4x1 Mat4x1;
- typedef struct mat4x4 Mat4x4;
- void Append(double x, double y, double z, double t, int qnt, Mat4x1 **head);
- void Cria(Mat4x1 *Obj, char* fName);
- //Criar função libera
- void Imprime(Mat4x1 *Obj, char* fName);
- #endif // T3D_H_
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