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Nov 17th, 2017
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  1. #ifndef T3D_H_
  2. #define T3D_H_
  3.  
  4. typedef struct mat4x1 Mat4x1;
  5. typedef struct mat4x4 Mat4x4;
  6.  
  7. void Append(double x, double y, double z, double t, int qnt, Mat4x1 **head);
  8.  
  9. void Cria(Mat4x1 *Obj, char* fName);
  10. //Criar função libera
  11.  
  12. void Imprime(Mat4x1 *Obj, char* fName);
  13.  
  14. #endif // T3D_H_
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