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  1. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  2. print("FE Compatibility: by WaverlyCole & Mokiros")
  3. InternalData = {}
  4. Player = game:GetService("Players").LocalPlayer
  5. Character = Player.Character
  6. PlayerGui = Player.PlayerGui
  7. Backpack = Player.Backpack
  8. Torso = Character.Torso
  9. Head = Character.Head
  10. Humanoid = Character.Humanoid
  11. RootPart = Character.HumanoidRootPart
  12. RootJoint = RootPart.RootJoint
  13. LeftArm = Character["Left Arm"]
  14. LeftLeg = Character["Left Leg"]
  15. RightArm = Character["Right Arm"]
  16. RightLeg = Character["Right Leg"]
  17. LS = Torso["Left Shoulder"]
  18. LH = Torso["Left Hip"]
  19. RS = Torso["Right Shoulder"]
  20. RH = Torso["Right Hip"]
  21. ------Gonzales---------
  22. CV="Maroon"
  23.     Player = game.Players.LocalPlayer
  24.     char = Player.Character
  25.     local txt = Instance.new("BillboardGui", Character)
  26.     txt.Adornee = Character .Head
  27.     txt.Name = "_status"
  28.     txt.Size = UDim2.new(2, 0, 1.2, 0)
  29.     txt.StudsOffset = Vector3.new(-9, 8, 0)
  30.     local text = Instance.new("TextLabel", txt)
  31.     text.Size = UDim2.new(10, 0, 7, 0)
  32.     text.FontSize = "Size24"
  33.     text.TextScaled = true
  34.     text.TextTransparency = 0
  35.     text.BackgroundTransparency = 1
  36.     text.TextTransparency = 0
  37.     text.TextStrokeTransparency = 0
  38.     text.Font = "Bodoni"
  39.     text.TextStrokeColor3 = Color3.new(255,255,255)
  40.  
  41.     v=Instance.new("Part")
  42.     v.Name = "ColorBrick"
  43.     v.Parent=Player.Character
  44.     v.FormFactor="Symmetric"
  45.     v.Anchored=true
  46.     v.CanCollide=false
  47.     v.BottomSurface="Smooth"
  48.     v.TopSurface="Smooth"
  49.     v.Size=Vector3.new(10,5,3)
  50.     v.Transparency=1
  51.     v.CFrame=Character.Torso.CFrame
  52.     v.BrickColor=BrickColor.new(CV)
  53.     v.Transparency=1
  54.     text.TextColor3 = Color3.new(255,0,0)
  55.     v.Shape="Block"
  56.     text.Text = "Scout"
  57. --------------------
  58. Face = Head.face
  59. shirt = Instance.new("Shirt", char)
  60. shirt.Name = "Shirt"
  61. pants = Instance.new("Pants", char)
  62. pants.Name = "Pants"
  63. char.Shirt.ShirtTemplate = "rbxassetid://61921144"
  64. char.Pants.PantsTemplate = "rbxassetid://61921182"
  65. ------Face----------
  66. Character.Head.face.Texture = "rbxassetid://840490876"
  67. ------Remover-------
  68. local ss = Instance.new("Sound",char)
  69. ss.Volume = 3
  70. ss.Looped = true
  71. ss.Pitch = 1
  72. ss.SoundId = "rbxassetid://764878915"
  73. ss:Play()
  74. local p = game.Players.LocalPlayer
  75. local char = p.Character
  76. local mouse = p:GetMouse()
  77. local larm = char["Left Arm"]
  78. local rarm = char["Right Arm"]
  79. local lleg = char["Left Leg"]
  80. local rleg = char["Right Leg"]
  81. local hed = char.Head
  82. local torso = char.Torso
  83. local hum = char.Humanoid
  84. local cam = game.Workspace.CurrentCamera
  85. local root = char.HumanoidRootPart
  86. local rj = root.RootJoint
  87. local deb = false
  88. local shot = 0
  89. local animpose = "Idle"
  90. local lastanimpose = "Idle"
  91. local stanceToggle = "Normal"
  92. local l = game:GetService("Lighting")
  93. local rs = game:GetService("RunService").RenderStepped
  94. local hb = game:GetService("RunService").Heartbeat
  95. local Stepped = game:GetService("RunService").Stepped
  96. local Touche = {char.Name, }
  97. ----
  98.  
  99.  
  100. Neck = Torso.Neck
  101. it = Instance.new
  102. vt = Vector3.new
  103. cf = CFrame.new
  104. rad = math.rad
  105. euler = CFrame.fromEulerAnglesXYZ
  106. angles = CFrame.Angles
  107. Mouse = Player:GetMouse()
  108. coroutine.resume(coroutine.create(function()
  109. game.StarterGui:SetCore("ChatMakeSystemMessage", {
  110.     Text = "Fixed by PixelFir3 / Cortana#8155";
  111.     Color = Color7.new(0, 1, 1);
  112.     Font = Enum.Font.Code;
  113.     FontSize = Enum.FontSize.Size24;
  114. })
  115. end))
  116. ArtificialHB = Instance.new("BindableEvent", script)
  117. ArtificialHB.Name = "ArtificialHB"
  118. script:WaitForChild("ArtificialHB")
  119. frame = 0.016666666666667
  120. tf = 0
  121. allowframeloss = false
  122. tossremainder = false
  123. lastframe = tick()
  124. script.ArtificialHB:Fire()
  125. game:GetService("RunService").Heartbeat:connect(function(s, p)
  126.    
  127.     tf = tf + s
  128.     if frame <= tf then
  129.         if allowframeloss then
  130.             script.ArtificialHB:Fire()
  131.             lastframe = tick()
  132.         else
  133.             for i = 1, math.floor(tf / frame) do
  134.                 script.ArtificialHB:Fire()
  135.             end
  136.             lastframe = tick()
  137.         end
  138.         if tossremainder then
  139.             tf = 0
  140.         else
  141.             tf = tf - frame * math.floor(tf / frame)
  142.         end
  143.     end
  144. end
  145. )
  146. local animationspeed = 2
  147. hbwait = function(number)
  148.    
  149.     if number == 0 or number == nil then
  150.         ArtificialHB.Event:wait()
  151.     else
  152.         for i = 0, number do
  153.             ArtificialHB.Event:wait()
  154.         end
  155.     end
  156. end
  157.  
  158. local Stats = Instance.new("Folder", Character)
  159. Stats.Name = "Stats"
  160. local Defense = Instance.new("NumberValue", Stats)
  161. Defense.Name = "Defense"
  162. Defense.Value = 0.1
  163. local Movement = Instance.new("NumberValue", Stats)
  164. Movement.Name = "Movement"
  165. Movement.Value = 0.35
  166. local Damage = Instance.new("NumberValue", Stats)
  167. Damage.Name = "Damage"
  168. Damage.Value = 0
  169. local Mana = Instance.new("NumberValue", Stats)
  170. Mana.Name = "Mana"
  171. Mana.Value = 0
  172. local Rooted = Instance.new("BoolValue", Stats)
  173. Rooted.Name = "Rooted"
  174. Rooted.Value = false
  175. local BlockValue = Instance.new("BoolValue", Stats)
  176. BlockValue.Name = "BlockValue"
  177. BlockValue.Value = false
  178. local StaggerHitAnim = Instance.new("BoolValue", Stats)
  179. StaggerHitAnim.Name = "StaggerHitAnim"
  180. StaggerHitAnim.Value = false
  181. local StaggerAnim = Instance.new("BoolValue", Stats)
  182. StaggerAnim.Name = "StaggerAnim"
  183. StaggerAnim.Value = false
  184. local StunAnim = Instance.new("BoolValue", Stats)
  185. StunAnim.Name = "StunAnim"
  186. StunAnim.Value = false
  187. local StunValue = Instance.new("NumberValue", Stats)
  188. StunValue.Name = "StunValue"
  189. StunValue.Value = 0
  190. local CanCrit = Instance.new("BoolValue", Stats)
  191. CanCrit.Name = "CanCrit"
  192. CanCrit.Value = false
  193. local CritChance = Instance.new("NumberValue", Stats)
  194. CritChance.Name = "CritChance"
  195. CritChance.Value = 20
  196. local CanPenetrateArmor = Instance.new("BoolValue", Stats)
  197. CanPenetrateArmor.Name = "CanPenetrateArmor"
  198. CanPenetrateArmor.Value = false
  199. local AntiTeamKill = Instance.new("BoolValue", Stats)
  200. AntiTeamKill.Name = "AntiTeamKill"
  201. AntiTeamKill.Value = false
  202. necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  203. RootCF = angles(rad(-90), 0, rad(180))
  204. local idle = 0
  205. local Anim = "Idle"
  206. local animtype = math.floor(math.random(1, 3))
  207. local attacktype = 1
  208. local attack = false
  209. local equipped = false
  210. local LastPoint = nil
  211. local staggerhitanim = false
  212. local staggeranim = false
  213. local stunanim = false
  214. local CritChanceNumber = 0
  215. local idlen = 0
  216. local donum = 0
  217. local sine = 0
  218. local change = 2 / animationspeed
  219. local walkinganim = false
  220. local handidle = false
  221. local walk = 0
  222. local stundelay = 0
  223. local manadelay = 0
  224. local robloxidleanimation = Instance.new("Animation", Torso)
  225. robloxidleanimation.Name = "robloxidleanimation"
  226. robloxidleanimation.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  227. local Animator = Humanoid:FindFirstChild("Animator")
  228. local Animate = Character:FindFirstChild("Animate")
  229. local HitPlayerSounds = {199149137, 199149186, 199149221, 199149235, 199149269, 199149297}
  230. local HitArmorSounds = {199149321, 199149338, 199149367, 199149409, 199149452}
  231. local HitWeaponSounds = {199148971, 199149025, 199149072, 199149109, 199149119}
  232. local HitBlockSounds = {199148933, 199148947}
  233. local cooldown1 = 0
  234. local cooldown2 = 0
  235. local cooldown3 = 0
  236. local cooldown4 = 0
  237. local scrn = Instance.new("ScreenGui", PlayerGui)
  238. local ud = UDim2.new
  239. local c3 = Color3.new
  240. local skillcolorscheme = c3(1, 1, 1)
  241. subtractmana = function(k)
  242.    
  243.     if k <= Mana.Value then
  244.         Mana.Value = Mana.Value - k
  245.     end
  246. end
  247.  
  248. local co1 = 0
  249. local co2 = 0
  250. local co3 = 0
  251. local co4 = 0
  252. local maxmana = 0
  253. local maxstun = 1
  254. local recovermana = 0
  255. local losestun = 0
  256. local stunwait = 0
  257. local manawait = 0
  258. local skill1mana = 0
  259. local skill2mana = 0
  260. local skill3mana = 0
  261. local skill4mana = 0
  262. local menuupdatespeed = 0
  263. local constantupdate = false
  264. local showstats = false
  265. local allowstunbar = false
  266. local CustomColor = Torso.BrickColor
  267. local Colorpart1 = CustomColor.r
  268. local Colorpart2 = CustomColor.g
  269. local Colorpart3 = CustomColor.b
  270. local InverseColor = BrickColor.new(Color3.new(1 - Colorpart1, 1 - Colorpart2, 1 - Colorpart3))
  271. makeframe = function(par, trans, pos, size, color, name)
  272.    
  273.     local frame = Instance.new("Frame")
  274.     frame.Parent = par
  275.     frame.BackgroundTransparency = trans
  276.     frame.BorderSizePixel = 2
  277.     frame.Position = pos
  278.     frame.Size = size
  279.     frame.BackgroundColor3 = color
  280.     frame.Name = name
  281.     return frame
  282. end
  283.  
  284. makelabel = function(par, text, trans, stroketrans, name)
  285.    
  286.     local label = Instance.new("TextLabel")
  287.     label.Parent = par
  288.     label.BackgroundTransparency = 1
  289.     label.Size = ud(1, 0, 1, 0)
  290.     label.Position = ud(0, 0, 0, 0)
  291.     label.TextColor3 = c3(255, 255, 255)
  292.     label.TextStrokeTransparency = stroketrans
  293.     label.TextTransparency = trans
  294.     label.FontSize = Enum.FontSize.Size32
  295.     label.Font = Enum.Font.Legacy
  296.     label.BorderSizePixel = 0
  297.     label.TextScaled = true
  298.     label.Text = text
  299.     label.Name = name
  300.     return label
  301. end
  302.  
  303. framesk1 = makeframe(scrn, 0.5, ud(0.23, 0, 0.93, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 1")
  304. framesk2 = makeframe(scrn, 0.5, ud(0.5, 0, 0.93, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 2")
  305. framesk3 = makeframe(scrn, 0.5, ud(0.5, 0, 0.86, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 3")
  306. framesk4 = makeframe(scrn, 0.5, ud(0.23, 0, 0.86, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 4")
  307. bar1 = makeframe(framesk1, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 1")
  308. bar2 = makeframe(framesk2, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 2")
  309. bar3 = makeframe(framesk3, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 3")
  310. bar4 = makeframe(framesk4, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 4")
  311. text1 = makelabel(framesk1, "[C] Ability 3", 1, 1, "Text 1")
  312. text2 = makelabel(framesk2, "[V] Ability 4", 1, 1, "Text 2")
  313. text3 = makelabel(framesk3, "[X] Ability 2", 1, 1, "Text 3")
  314. text4 = makelabel(framesk4, "[Z] Ability 1", 1, 1, "Text 4")
  315. manabar = makeframe(scrn, 0.5, ud(0.23, 0, 0.82, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Mana Bar")
  316. manacover = makeframe(manabar, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Mana Cover")
  317. manatext = makelabel(manabar, "Mana", 1, 1, "Mana Text")
  318. healthbar = makeframe(scrn, 0.5, ud(0.5, 0, 0.82, 0), ud(0.26, 0, 0, 0), c3(1, 0.19607843137255, 0.19607843137255), "Health Bar")
  319. healthcover = makeframe(healthbar, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(1, 0.19607843137255, 0.19607843137255), "Health Cover")
  320. healthtext = makelabel(healthbar, "Health", 1, 1, "Health Text")
  321. if allowstunbar == true then
  322.     stunframe = makeframe(scrn, 0.5, ud(0.5, 0, 0.78, 0), ud(0.26, 0, 0, 0), c3(1, 1, 0.19607843137255), "Stun Frame")
  323.     stunbar = makeframe(stunframe, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(1, 1, 0.19607843137255), "Stun Bar")
  324.     stuntext = makelabel(stunframe, "Stun", 1, 1, "Stun Text")
  325. end
  326. if showstats == true then
  327.     defenseframe = makeframe(scrn, 0.5, ud(0.23, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(0.3921568627451, 0.3921568627451, 1), "Defense Frame")
  328.     damageframe = makeframe(scrn, 0.5, ud(0.3225, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(1, 0.3921568627451, 0.3921568627451), "Damage Frame")
  329.     movementframe = makeframe(scrn, 0.5, ud(0.415, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(0.3921568627451, 1, 0.3921568627451), "Movement Frame")
  330.     defensetext = makelabel(defenseframe, "Defense: " .. Defense.Value, 1, 1, "Defense Text")
  331.     damagetext = makelabel(damageframe, "Damage: " .. Damage.Value, 1, 1, "Damage Text")
  332.     movementtext = makelabel(movementframe, "Movement: " .. Movement.Value, 1, 1, "Movement Text")
  333. end
  334. NoOutline = function(Part)
  335.    
  336.     Part.TopSurface = 10
  337. end
  338.  
  339. local weldBetween = function(a, b)
  340.    
  341.     local weldd = Instance.new("ManualWeld")
  342.     weldd.Part0 = a
  343.     weldd.Part1 = b
  344.     weldd.C0 = CFrame.new()
  345.     weldd.C1 = b.CFrame:inverse() * a.CFrame
  346.     weldd.Parent = a
  347.     return weldd
  348. end
  349.  
  350. nooutline = function(part)
  351.    
  352.     part.TopSurface = 10
  353. end
  354.  
  355. part = function(formfactor, parent, material, reflectance, transparency, brickcolor, name, size)
  356.    
  357.     local fp = it("Part")
  358.     fp.formFactor = formfactor
  359.     fp.Parent = parent
  360.     fp.Reflectance = reflectance
  361.     fp.Transparency = transparency
  362.     fp.CanCollide = false
  363.     fp.Locked = true
  364.     fp.BrickColor = BrickColor.new(tostring(brickcolor))
  365.     fp.Name = name
  366.     fp.Size = size
  367.     fp.Position = Character.Torso.Position
  368.     nooutline(fp)
  369.     fp.Material = material
  370.     fp:BreakJoints()
  371.     return fp
  372. end
  373.  
  374. mesh = function(Mesh, part, meshtype, meshid, offset, scale)
  375.    
  376.     local mesh = it(Mesh)
  377.     mesh.Parent = part
  378.     if Mesh == "SpecialMesh" then
  379.         mesh.MeshType = meshtype
  380.         mesh.MeshId = meshid
  381.     end
  382.     mesh.Offset = offset
  383.     mesh.Scale = scale
  384.     return mesh
  385. end
  386.  
  387. weld = function(parent, part0, part1, c0, c1)
  388.    
  389.     local weld = it("Motor")
  390.     weld.Parent = parent
  391.     weld.Part0 = part0
  392.     weld.Part1 = part1
  393.     weld.C0 = c0
  394.     weld.C1 = c1
  395.     return weld
  396. end
  397.  
  398. local WeaponName = "Russian Kick"
  399. local ClassName = "Russian Kick"
  400. local PlayerSize = 1
  401. local RWC0 = cf(-0.5, 0, 0) * angles(rad(0), rad(90), rad(0))
  402. local LWC0 = cf(0.5, 0, 0) * angles(rad(0), rad(-90), rad(0))
  403. if PlayerSize ~= 1 then
  404.     RootPart.Size = RootPart.Size * PlayerSize
  405.     Torso.Size = Torso.Size * PlayerSize
  406.     Head.Size = Head.Size * PlayerSize
  407.     RightArm.Size = RightArm.Size * PlayerSize
  408.     LeftArm.Size = LeftArm.Size * PlayerSize
  409.     RightLeg.Size = RightLeg.Size * PlayerSize
  410.     LeftLeg.Size = LeftLeg.Size * PlayerSize
  411.     RootJoint.Parent = RootPart
  412.     Neck.Parent = Torso
  413.     LS.Parent = Torso
  414.     RS.Parent = Torso
  415.     LH.Parent = Torso
  416.     RH.Parent = Torso
  417.     RootJoint.C0 = RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0))
  418.     Neck.C0 = necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0))
  419.     Neck.C1 = angles(rad(90), rad(180), 0) * cf(0, 0, -0.5 * PlayerSize)
  420.     RS.C0 = cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0
  421.     LS.C0 = cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0
  422.     RS.C1 = angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
  423.     LS.C1 = angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
  424.     RH.C0 = cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0))
  425.     LH.C0 = cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0))
  426.     RH.C1 = angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
  427.     LH.C1 = angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
  428.     for _,v in pairs(Character:GetChildren()) do
  429.         if v.ClassName == "Hat" or v.ClassName == "Accessory" then
  430.             v.Parent = nil
  431.             v.Parent = Character
  432.             v.Handle.Mesh.Scale = v.Handle.Mesh.Scale * PlayerSize
  433.             for _,b in pairs(v.Handle:GetChildren()) do
  434.                 if b.ClassName == "Weld" or b.ClassName == "Motor" then
  435.                     local p1 = b.Part1
  436.                     b.Part1 = nil
  437.                     local c01, c02, c03, c04, c05, c06, c07, c08, c09, c010, c011, c012 = b.C0:components()
  438.                     local c11, c12, c13, c14, c15, c16, c17, c18, c19, c110, c111, c112 = b.C1:components()
  439.                     b.C0 = cf(c01 * PlayerSize, c02 * PlayerSize, c03 * PlayerSize, c04, c05, c06, c07, c08, c09, c010, c011, c012)
  440.                     b.C1 = cf(c11 * PlayerSize, c12 * PlayerSize, c13 * PlayerSize, c14, c15, c16, c17, c18, c19, c110, c111, c112)
  441.                     b.Part1 = p1
  442.                 end
  443.             end
  444.         end
  445.     end
  446. end
  447.     m = Instance.new("Model", Character)
  448.     m.Name = WeaponName
  449.     Effects = Instance.new("Folder", m)
  450.     Effects.Name = "Effects"
  451.     Humanoid.Died:connect(function()
  452.    
  453.     attack = true
  454.     for _,v in pairs(Character:GetChildren()) do
  455.         if v.ClassName == "Model" then
  456.             v:Destroy()
  457.         end
  458.     end
  459. end
  460. )
  461.     for i,v in pairs(Character:GetChildren()) do
  462.         if v.ClassName == "Model" then
  463.             for _,c in pairs(v:GetChildren()) do
  464.                 if c.ClassName == "Part" then
  465.                     c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  466.                 end
  467.             end
  468.         end
  469.     end
  470.     print(ClassName .. " loaded.")
  471.     clerp = function(a, b, t)
  472. return a:lerp(b, t)
  473. end
  474.  
  475.     positiveangle = function(number)
  476.    
  477.     if number > 0 then
  478.         number = 0
  479.     end
  480.     return number
  481. end
  482.  
  483.     negativeangle = function(number)
  484.    
  485.     if number < 0 then
  486.         number = 0
  487.     end
  488.     return number
  489. end
  490.  
  491.     so = function(id, par, vol, pit)
  492.    
  493.     coroutine.resume(coroutine.create(function()
  494.        
  495.         local sou = Instance.new("Sound", par or workspace)
  496.         sou.Volume = vol
  497.         sou.Pitch = pit or 1
  498.         sou.SoundId = "http://roblox.com/asset/?id=" .. id
  499.         hbwait()
  500.         sou:play()
  501.         game:GetService("Debris"):AddItem(sou, 10)
  502.     end
  503. ))
  504. end
  505.  
  506.     GetDistance = function(Part1, Part2, magnitude)
  507.    
  508.     local target = Part1.Position - Part2.Position
  509.     local mag = target.magnitude
  510.     if mag <= magnitude then
  511.         return true
  512.     else
  513.         return false
  514.     end
  515. end
  516.  
  517.     rayCast = function(Pos, Dir, Max, Ignore)
  518.    
  519.     return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  520. end
  521.  
  522.     DamageStatLabel = function(labeltype, cframe, text, color)
  523.    
  524.     local c = part(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", vt(0, 0, 0))
  525.     c.CFrame = cf(cframe.p + vt(0, 1.5, 0))
  526.     game:GetService("Debris"):AddItem(c, 5)
  527.     Instance.new("BodyGyro", c)
  528.     local f = Instance.new("BodyPosition", c)
  529.     f.P = 2000
  530.     f.D = 100
  531.     f.maxForce = vt(math.huge, math.huge, math.huge)
  532.     if labeltype == "Normal" then
  533.         f.position = c.Position + vt(math.random(-2, 2), 6, math.random(-2, 2))
  534.     else
  535.         if labeltype == "Debuff" then
  536.             f.position = c.Position + vt(math.random(-2, 2), 8, math.random(-2, 2))
  537.         else
  538.             if labeltype == "Interruption" then
  539.                 f.position = c.Position + vt(math.random(-2, 2), 8, math.random(-2, 2))
  540.             end
  541.         end
  542.     end
  543.     game:GetService("Debris"):AddItem(c, 5)
  544.     local bg = Instance.new("BillboardGui", c)
  545.     bg.Adornee = c
  546.     bg.Size = UDim2.new(2.5, 0, 2.5, 0)
  547.     bg.StudsOffset = vt(-2, 2, 0)
  548.     bg.AlwaysOnTop = false
  549.     local tl = Instance.new("TextLabel", bg)
  550.     tl.BackgroundTransparency = 1
  551.     tl.Size = UDim2.new(2.5, 0, 2.5, 0)
  552.     tl.Text = text
  553.     tl.Font = Enum.Font.SourceSans
  554.     tl.FontSize = Enum.FontSize.Size42
  555.     tl.TextColor3 = color
  556.     tl.TextScaled = false
  557.     tl.TextStrokeTransparency = 0
  558.     tl.TextScaled = true
  559.     tl.TextWrapped = true
  560.     f.Parent = c
  561.     coroutine.resume(coroutine.create(function(Part, BodyPosition, TextLabel)
  562.        
  563.         wait(0.25)
  564.         for i = 1, 5 do
  565.             wait()
  566.             BodyPosition.position = Part.Position - vt(0, 0.5, 0)
  567.         end
  568.         wait(1.25)
  569.         for i = 1, 5 do
  570.             wait()
  571.             TextLabel.TextTransparency = TextLabel.TextTransparency + 0.2
  572.             TextLabel.TextStrokeTransparency = TextLabel.TextStrokeTransparency + 0.2
  573.             BodyPosition.position = Part.Position + vt(0, 0.5, 0)
  574.         end
  575.         Part.Parent = nil
  576.     end
  577. ), c, f, tl)
  578. end
  579.  
  580.     IncreaseStat = function(Location, Stat, Amount, Duration, ShowTheStat)
  581.    
  582.     -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
  583.  
  584.     -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
  585.  
  586.     if Location:FindFirstChild("Stats") ~= nil and Location.Stats:FindFirstChild("BlockValue") ~= nil and Location.Stats:FindFirstChild("BlockValue").Value ~= true and Location.Stats[Stat] ~= nil then
  587.         Location.Stats[Stat].Value = Location.Stats[Stat].Value + Amount
  588.         if ShowTheStat == true then
  589.             if Stat == "Defense" then
  590.                 DamageStatLabel("Debuff", Location.Head.CFrame, "+Defense", c3(1, 1, 1))
  591.             else
  592.                 if Stat == "Damage" then
  593.                     DamageStatLabel("Debuff", Location.Head.CFrame, "+Damage", c3(1, 1, 1))
  594.                 else
  595.                     if Stat == "Movement" then
  596.                         DamageStatLabel("Debuff", Location.Head.CFrame, "+Movement", c3(1, 1, 1))
  597.                     end
  598.                 end
  599.             end
  600.         end
  601.         coroutine.resume(coroutine.create(function(CurrentDecrease)
  602.        
  603.         wait(Duration)
  604.         CurrentDecrease.Value = CurrentDecrease.Value - Amount
  605.     end
  606. ), Location.Stats[Stat])
  607.     end
  608.     DamageStatLabel("Interruption", Location.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1))
  609. end
  610.  
  611.     DecreaseStat = function(Location, Stat, Amount, Duration, ShowTheStat)
  612.    
  613.     -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
  614.  
  615.     -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
  616.  
  617.     if Location:FindFirstChild("Stats") ~= nil and Location.Stats:FindFirstChild("BlockValue") ~= nil and Location.Stats:FindFirstChild("BlockValue").Value ~= true and Location.Stats[Stat] ~= nil then
  618.         Location.Stats[Stat].Value = Location.Stats[Stat].Value - Amount
  619.         if ShowTheStat == true then
  620.             if Stat == "Defense" then
  621.                 DamageStatLabel("Debuff", Location.Head.CFrame, "-Defense", c3(1, 1, 1))
  622.             else
  623.                 if Stat == "Damage" then
  624.                     DamageStatLabel("Debuff", Location.Head.CFrame, "-Damage", c3(1, 1, 1))
  625.                 else
  626.                     if Stat == "Movement" then
  627.                         DamageStatLabel("Debuff", Location.Head.CFrame, "-Movement", c3(1, 1, 1))
  628.                     end
  629.                 end
  630.             end
  631.         end
  632.         coroutine.resume(coroutine.create(function(CurrentDecrease)
  633.        
  634.         wait(Duration)
  635.         CurrentDecrease.Value = CurrentDecrease.Value + Amount
  636.     end
  637. ), Location.Stats[Stat])
  638.     end
  639.     DamageStatLabel("Interruption", Location.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1))
  640. end
  641.  
  642.     Damagefunc = function(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, DecreaseTheStat, DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
  643.    
  644.     if hit.Parent == nil then
  645.         return
  646.     end
  647.     h = hit.Parent:FindFirstChild("Humanoid")
  648.     for _,v in pairs(hit.Parent:GetChildren()) do
  649.         if v:IsA("Humanoid") then
  650.             h = v
  651.         end
  652.     end
  653.     if hit.Name == "Hitbox" and ranged ~= true and hit.Parent ~= m then
  654.         StaggerHitAnim.Value = true
  655.         so(HitWeaponSounds[math.random(1, #HitWeaponSounds)], hit, 1, 1)
  656.         return
  657.     end
  658.     if hit.Parent.Parent:FindFirstChild("Torso") ~= nil then
  659.         h = hit.Parent.Parent:FindFirstChild("Humanoid")
  660.     end
  661.     if hit.Parent.className == "Hat" then
  662.         hit = hit.Parent.Parent:FindFirstChild("Head")
  663.     end
  664.     if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  665.         if hit.Parent:FindFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  666.             return
  667.         end
  668.         if AntiTeamKill.Value == true and Player.Neutral == false and game.Players:GetPlayerFromCharacter(hit.Parent) ~= nil and game.Players:GetPlayerFromCharacter(hit.Parent).TeamColor == Player.TeamColor then
  669.             return
  670.         end
  671.         if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Parent:FindFirstChild("Humanoid").Health <= 0 then
  672.             return
  673.         end
  674.         if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("StunValue") ~= nil then
  675.             hit.Parent.Stats:FindFirstChild("StunValue").Value = hit.Parent.Stats:FindFirstChild("StunValue").Value + incstun
  676.         end
  677.         if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("StaggerAnim") ~= nil and stagger == true then
  678.             hit.Parent.Stats:FindFirstChild("StaggerAnim").Value = true
  679.         end
  680.         if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("BlockValue") ~= nil and hit.Parent.Stats:FindFirstChild("BlockValue").Value == true then
  681.             if hit.Parent.Stats:FindFirstChild("BlockDebounce") == nil then
  682.                 DamageStatLabel("Interruption", hit.Parent.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1))
  683.                 local BlockDebounce = Instance.new("BoolValue", hit.Parent.Stats)
  684.                 BlockDebounce.Name = "BlockDebounce"
  685.                 BlockDebounce.Value = true
  686.                 game:GetService("Debris"):AddItem(BlockDebounce, 0.1)
  687.             end
  688.             do
  689.                 if ranged ~= true then
  690.                     do
  691.                         if hit.Parent.Stats:FindFirstChild("BlockDebounce2") == nil then
  692.                             local BlockDebounce2 = Instance.new("BoolValue", hit.Parent.Stats)
  693.                             BlockDebounce2.Name = "BlockDebounce2"
  694.                             BlockDebounce2.Value = true
  695.                             game:GetService("Debris"):AddItem(BlockDebounce2, 0.1)
  696.                             so(HitBlockSounds[math.random(1, #HitBlockSounds)], hit, 1, 1)
  697.                         end
  698.                         hit.Parent.Stats:FindFirstChild("BlockValue").Value = false
  699.                         StaggerAnim.Value = true
  700.                         do return  end
  701.                         if DecreaseTheStat ~= nil and hit.Parent:FindFirstChild("Stats") ~= nil then
  702.                             if DecreaseTheStat == "Defense" then
  703.                                 DecreaseStat(hit.Parent, "Defense", DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
  704.                             else
  705.                                 if DecreaseTheStat == "Damage" then
  706.                                     DecreaseStat(hit.Parent, "Damage", DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
  707.                                 else
  708.                                     if DecreaseTheStat == "Movement" then
  709.                                         DecreaseStat(hit.Parent, "Movement", DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
  710.                                     end
  711.                                 end
  712.                             end
  713.                         end
  714.                         local D = math.random(minim, maxim) * Damage.Value
  715.                         if hit.Parent:FindFirstChild("Stats") ~= nil then
  716.                             if hit.Parent.Stats:FindFirstChild("Defense") then
  717.                                 if CanPenetrateArmor.Value == true then
  718.                                     D = D / hit.Parent.Stats:FindFirstChild("Defense").Value
  719.                                     -- DECOMPILER ERROR at PC377: Unhandled construct in 'MakeBoolean' P1
  720.  
  721.                                     if hit.Parent.Stats:FindFirstChild("Defense") ~= nil or CanCrit.Value == true then
  722.                                         CritChanceNumber = math.random(1, CritChance.Value)
  723.                                         if CritChanceNumber == CritChance.Value then
  724.                                             D = D * 2
  725.                                         end
  726.                                     end
  727.                                     D = math.floor(D)
  728.                                     h.Health = h.Health - D
  729.                                     if D <= 3 and staggerhit == true then
  730.                                         if ranged ~= true then
  731.                                             StaggerHitAnim.Value = true
  732.                                         end
  733.                                         if ranged ~= true then
  734.                                             so(HitArmorSounds[math.random(1, #HitArmorSounds)], hit, 1, 1)
  735.                                         end
  736.                                     else
  737.                                         if D > 3 and ranged ~= true then
  738.                                             so(HitPlayerSounds[math.random(1, #HitPlayerSounds)], hit, 1, 1)
  739.                                         end
  740.                                     end
  741.                                     if D > 3 and D < 20 then
  742.                                         if CanCrit.Value == true and CritChanceNumber == CritChance.Value then
  743.                                             DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0))
  744.                                             so("296102734", hit, 1, 1)
  745.                                         else
  746.                                             DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(1, 0.86274509803922, 0))
  747.                                         end
  748.                                     else
  749.                                         if D >= 20 then
  750.                                             if CanCrit.Value == true and CritChanceNumber == CritChance.Value then
  751.                                                 DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0))
  752.                                                 so("296102734", hit, 1, 1)
  753.                                             else
  754.                                                 DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(1, 0, 0))
  755.                                             end
  756.                                         else
  757.                                             if D <= 3 then
  758.                                                 if CanCrit.Value == true and CritChanceNumber == CritChance.Value then
  759.                                                     DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0))
  760.                                                     so("296102734", hit, 1, 1)
  761.                                                 else
  762.                                                     DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(0.88235294117647, 0.88235294117647, 0.88235294117647))
  763.                                                 end
  764.                                             end
  765.                                         end
  766.                                     end
  767.                                     do
  768.                                         if Type == "Normal" then
  769.                                             local vp = Instance.new("BodyVelocity")
  770.                                             vp.P = 500
  771.                                             vp.maxForce = vt(math.huge, 0, math.huge)
  772.                                             if KnockbackType == 1 then
  773.                                                 vp.Velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  774.                                             else
  775.                                                 if KnockbackType == 2 then
  776.                                                     vp.Velocity = Property.CFrame.lookVector * knockback
  777.                                                 end
  778.                                             end
  779.                                             if knockback > 0 then
  780.                                                 vp.Parent = hit.Parent.Torso
  781.                                             end
  782.                                             game:GetService("Debris"):AddItem(vp, 0.5)
  783.                                         end
  784.                                         local DebounceHit = Instance.new("BoolValue", hit.Parent)
  785.                                         DebounceHit.Name = "DebounceHit"
  786.                                         DebounceHit.Value = true
  787.                                         game:GetService("Debris"):AddItem(DebounceHit, Delay)
  788.                                     end
  789.                                 end
  790.                             end
  791.                         end
  792.                     end
  793.                 end
  794.             end
  795.         end
  796.     end
  797. end
  798.  
  799.     MagniDamage = function(Part, magni, mindam, maxdam, knock, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, MagicDecreaseTheStat, MagicDecreaseAmount, MagicDecreaseDuration, MagicShowDecreasedStat)
  800.    
  801.     for _,c in pairs(workspace:GetChildren()) do
  802.         local hum = (c:FindFirstChild("Humanoid"))
  803.         local head = nil
  804.         if hum ~= nil then
  805.             head = c:FindFirstChild("Torso")
  806.             if head ~= nil then
  807.                 local targ = head.Position - Part.Position
  808.                 local mag = targ.magnitude
  809.                 if mag <= magni and c.Name ~= Player.Name then
  810.                     Damagefunc(head, mindam, maxdam, knock, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, MagicDecreaseTheStat, MagicDecreaseAmount, MagicDecreaseDuration, MagicShowDecreasedStat)
  811.                 end
  812.             end
  813.             do
  814.                 for _,d in pairs(c:GetChildren()) do
  815.                     if d.ClassName == "Model" and ranged ~= true then
  816.                         head = d:FindFirstChild("Hitbox")
  817.                         if head ~= nil then
  818.                             local targ = head.Position - Part.Position
  819.                             local mag = targ.magnitude
  820.                             if mag <= magni and c.Name ~= Player.Name then
  821.                                 local hitrefpart = part(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", vt())
  822.                                 hitrefpart.Anchored = true
  823.                                 hitrefpart.CFrame = cf(head.Position)
  824.                                 so(HitWeaponSounds[math.random(1, #HitWeaponSounds)], hitrefpart, 1, 1)
  825.                                 StaggerHitAnim.Value = true
  826.                             end
  827.                         end
  828.                     end
  829.                 end
  830.                 do
  831.                     -- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out DO_STMT
  832.  
  833.                     -- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out IF_THEN_STMT
  834.  
  835.                     -- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out IF_STMT
  836.  
  837.                 end
  838.             end
  839.         end
  840.     end
  841. end
  842.  
  843.     MagniBufforDebuff = function(Part, Magni, Type, Stat, Amount, Duration, ShowTheBufforDebuff, ApplyToOthersInstead)
  844.    
  845.     if Player.Neutral == true then
  846.         if Type == "Buff" then
  847.             IncreaseStat(Character, Stat, Amount, Duration, ShowTheBufforDebuff)
  848.         else
  849.             if Type == "Debuff" then
  850.                 DecreaseStat(Character, Stat, Amount, Duration, ShowTheBufforDebuff)
  851.             end
  852.         end
  853.     end
  854.     for _,c in pairs(workspace:GetChildren()) do
  855.         local hum = (c:FindFirstChild("Humanoid"))
  856.         local head = nil
  857.         if hum ~= nil then
  858.             head = c:FindFirstChild("Torso")
  859.             if head ~= nil then
  860.                 local targ = head.Position - Part.Position
  861.                 local mag = targ.magnitude
  862.                 -- DECOMPILER ERROR at PC83: Unhandled construct in 'MakeBoolean' P1
  863.  
  864.                 if ApplyToOthersInstead == true and mag <= Magni and c.Name ~= Player.Name and Player.Neutral == false and game.Players:GetPlayerFromCharacter(head.Parent) ~= nil and game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then
  865.                     if Type == "Buff" then
  866.                         IncreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
  867.                     else
  868.                         if Type == "Debuff" then
  869.                             DecreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
  870.                         end
  871.                     end
  872.                 end
  873.             end
  874.         end
  875.         if ApplyToOthersInstead == false and mag <= Magni and Player.Neutral == false and game.Players:GetPlayerFromCharacter(head.Parent) ~= nil and game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then
  876.             if Type == "Buff" then
  877.                 IncreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
  878.             else
  879.                 if Type == "Debuff" then
  880.                     DecreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
  881.                 end
  882.             end
  883.         end
  884.     end
  885. end
  886.  
  887.     Lightning = function(p0, p1, tym, ofs, brickcolor, material, th, tra, last)
  888.    
  889.     local magz = p0 - p1.magnitude
  890.     local curpos = p0
  891.     local trz = {-ofs, ofs}
  892.     for i = 1, tym do
  893.         local li = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt(th, th, magz / tym))
  894.         do
  895.             li.Anchored = true
  896.             local ofz = vt(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  897.             local trolpos = cf(curpos, p1) * cf(0, 0, magz / tym).p + ofz
  898.             if tym == i then
  899.                 local magz2 = curpos - p1.magnitude
  900.                 li.Size = vt(th, th, magz2)
  901.                 li.CFrame = cf(curpos, p1) * cf(0, 0, -magz2 / 2)
  902.             else
  903.                 do
  904.                     do
  905.                         li.CFrame = cf(curpos, trolpos) * cf(0, 0, magz / tym / 2)
  906.                         curpos = li.CFrame * cf(0, 0, magz / tym / 2).p
  907.                         game.Debris:AddItem(li, last)
  908.                         coroutine.resume(coroutine.create(function()
  909.        
  910.         while li.Transparency ~= 1 do
  911.             for i = 0, 1, last do
  912.                 hbwait()
  913.                 li.Transparency = li.Transparency + 0.1 / last
  914.             end
  915.         end
  916.     end
  917. ))
  918.                     end
  919.                     -- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out IF_ELSE_STMT
  920.  
  921.                     -- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out IF_STMT
  922.  
  923.                     -- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out DO_STMT
  924.  
  925.                 end
  926.             end
  927.         end
  928.     end
  929. end
  930.  
  931.     MagicRing = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  932.    
  933.     local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  934.     prt.Anchored = true
  935.     prt.CFrame = cframe
  936.     local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=3270017", vt(0, 0, 0), vt(x1, y1, z1))
  937.     game:GetService("Debris"):AddItem(prt, 10)
  938.     coroutine.resume(coroutine.create(function(Part, Mesh)
  939.        
  940.         for i = 0, 1, delay do
  941.             hbwait()
  942.             Part.CFrame = Part.CFrame
  943.             Part.Transparency = i
  944.             Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  945.         end
  946.         Part.Parent = nil
  947.     end
  948. ), prt, msh)
  949. end
  950.  
  951.     MagicWave = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  952.    
  953.     local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  954.     prt.Anchored = true
  955.     prt.CFrame = cframe
  956.     local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, -0.1 * z1), vt(x1, y1, z1))
  957.     game:GetService("Debris"):AddItem(prt, 10)
  958.     coroutine.resume(coroutine.create(function(Part, Mesh)
  959.        
  960.         for i = 0, 1, delay do
  961.             hbwait()
  962.             Part.CFrame = Part.CFrame
  963.             Part.Transparency = i
  964.             Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  965.         end
  966.         Part.Parent = nil
  967.     end
  968. ), prt, msh)
  969. end
  970.  
  971.     MagicBlock = function(brickcolor, material, rotate, cframe, x1, y1, z1, x3, y3, z3, delay)
  972.    
  973.     local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  974.     prt.Anchored = true
  975.     prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  976.     local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  977.     game:GetService("Debris"):AddItem(prt, 10)
  978.     coroutine.resume(coroutine.create(function(Part, Mesh)
  979.        
  980.         for i = 0, 1, delay do
  981.             hbwait()
  982.             if rotate == true then
  983.                 Part.CFrame = Part.CFrame * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  984.             end
  985.             Part.Transparency = i
  986.             Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  987.         end
  988.         Part.Parent = nil
  989.     end
  990. ), prt, msh)
  991. end
  992.  
  993.     MagicBlock2 = function(brickcolor, material, rotate, cframe, x1, y1, z1, x3, y3, z3, delay)
  994.    
  995.     local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  996.     prt.Anchored = true
  997.     prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  998.     local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  999.     game:GetService("Debris"):AddItem(prt, 10)
  1000.     CF = prt.CFrame
  1001.     num = math.random(5, 20)
  1002.     coroutine.resume(coroutine.create(function(Part, Mesh, CF2, Num)
  1003.        
  1004.         for i = 0, 1, delay do
  1005.             hbwait()
  1006.             if rotate == true then
  1007.                 Part.CFrame = CF2 * cf(0, i * Num, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1008.             else
  1009.                 Part.CFrame = CF2 * cf(0, i * Num, 0)
  1010.             end
  1011.             Part.Transparency = i
  1012.             Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1013.         end
  1014.         Part.Parent = nil
  1015.     end
  1016. ), prt, msh, CF, num)
  1017. end
  1018.  
  1019.     MagicCylinder = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1020.    
  1021.     local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1022.     prt.Anchored = true
  1023.     prt.CFrame = cframe
  1024.     local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1025.     game:GetService("Debris"):AddItem(prt, 10)
  1026.     coroutine.resume(coroutine.create(function(Part, Mesh)
  1027.        
  1028.         for i = 0, 1, delay do
  1029.             hbwait()
  1030.             Part.Transparency = i
  1031.             Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1032.         end
  1033.         Part.Parent = nil
  1034.     end
  1035. ), prt, msh)
  1036. end
  1037.  
  1038.     MagicCircle = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1039.    
  1040.     local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1041.     prt.Anchored = true
  1042.     prt.CFrame = cframe
  1043.     local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  1044.     game:GetService("Debris"):AddItem(prt, 10)
  1045.     coroutine.resume(coroutine.create(function(Part, Mesh)
  1046.        
  1047.         for i = 0, 1, delay do
  1048.             hbwait()
  1049.             Part.Transparency = i
  1050.             Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1051.         end
  1052.         Part.Parent = nil
  1053.     end
  1054. ), prt, msh)
  1055. end
  1056.  
  1057.     MagicHead = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1058.    
  1059.     local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1060.     prt.Anchored = true
  1061.     prt.CFrame = cframe
  1062.     local msh = mesh("SpecialMesh", prt, "Head", "", vt(0, 0, 0), vt(x1, y1, z1))
  1063.     game:GetService("Debris"):AddItem(prt, 10)
  1064.     coroutine.resume(coroutine.create(function(Part, Mesh)
  1065.        
  1066.         for i = 0, 1, delay do
  1067.             hbwait()
  1068.             Part.Transparency = i
  1069.             Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1070.         end
  1071.         Part.Parent = nil
  1072.     end
  1073. ), prt, msh)
  1074. end
  1075.  
  1076.     BreakEffect = function(brickcolor, material, rotate, cframe, x1, y1, z1, delay)
  1077.    
  1078.     local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1079.     prt.Anchored = true
  1080.     prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1081.     local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  1082.     game:GetService("Debris"):AddItem(prt, 10)
  1083.     coroutine.resume(coroutine.create(function(Part, CF, Numbb, randnumb)
  1084.        
  1085.         CF = Part.CFrame
  1086.         Numbb = 0
  1087.         randnumb = math.random() - math.random()
  1088.         for i = 0, 1, delay do
  1089.             hbwait()
  1090.             CF = CF * cf(0, 1, 0)
  1091.             if rotate == true then
  1092.                 Part.CFrame = CF * angles(Numbb, 0, 0)
  1093.             else
  1094.                 if rotate == false then
  1095.                     Part.CFrame = CF
  1096.                 end
  1097.             end
  1098.             Part.Transparency = i
  1099.             Numbb = Numbb + (randnumb)
  1100.         end
  1101.         Part.Parent = nil
  1102.     end
  1103. ), prt, CF, Numbb, randnumb)
  1104. end
  1105.  
  1106.     ElecEffect = function(brickcolor, material, cf, x, y, z, delay)
  1107.    
  1108.     local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1109.     prt.Anchored = true
  1110.     prt.CFrame = cf
  1111.     xval = math.random()
  1112.     yval = math.random()
  1113.     zval = math.random()
  1114.     local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x, y, z))
  1115.     game:GetService("Debris"):AddItem(prt, 10)
  1116.     coroutine.resume(coroutine.create(function(Part, Mesh, xvaal, yvaal, zvaal)
  1117.        
  1118.         for i = 0, 1, delay do
  1119.             hbwait()
  1120.             Part.CFrame = Part.CFrame
  1121.             xvaal = xvaal - 0.1 * (delay * 10)
  1122.             yvaal = yvaal - 0.1 * (delay * 10)
  1123.             zvaal = zvaal - 0.1 * (delay * 10)
  1124.             Mesh.Scale = Mesh.Scale + vt(xvaal, yvaal, zvaal)
  1125.             Part.Transparency = i
  1126.         end
  1127.         Part.Parent = nil
  1128.     end
  1129. ), prt, msh, xval, yval, zval)
  1130. end
  1131.  
  1132.     TrailEffect = function(brickcolor, material, currentcf, oldcf, meshtype, reflectance, size, x, y, z, delay)
  1133.    
  1134.     local magnitudecframe = currentcf.p - oldcf.p.magnitude
  1135.     if magnitudecframe > 0.01 then
  1136.         local prt = part(3, Effects, material, reflectance, 0, brickcolor, "Effect", vt(1, magnitudecframe, 1))
  1137.         prt.Anchored = true
  1138.         prt.CFrame = cf((currentcf.p + oldcf.p) / 2, oldcf.p) * angles(rad(90), 0, 0)
  1139.         local TheMeshType = "BlockMesh"
  1140.         if meshtype == "Cylinder" then
  1141.             TheMeshType = "CylinderMesh"
  1142.         end
  1143.         local msh = mesh(TheMeshType, prt, "", "", vt(0, 0, 0), vt(0 + size, 1, 0 + size))
  1144.         game:GetService("Debris"):AddItem(prt, 10)
  1145.         coroutine.resume(coroutine.create(function(Part, Mesh, TheCurrentCFrame, TheLastCFrame)
  1146.        
  1147.         for i = 0, 1, delay do
  1148.             hbwait()
  1149.             Part.Transparency = i
  1150.             Mesh.Scale = Mesh.Scale + vt(x, y, z)
  1151.         end
  1152.         Part.Parent = nil
  1153.     end
  1154. ), prt, msh, currentcf, oldcf)
  1155.     end
  1156. end
  1157.  
  1158.     ClangEffect = function(brickcolor, material, cframe, angle, duration, size, power, reflectance, x, y, z, delay)
  1159.    
  1160.     local prt = part(3, Effects, material, 0, 1, brickcolor, "Effect", vt())
  1161.     prt.Anchored = true
  1162.     prt.CFrame = cframe
  1163.     local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(0, 0, 0))
  1164.     game:GetService("Debris"):AddItem(prt, 10)
  1165.     local TheLastPoint = cframe
  1166.     coroutine.resume(coroutine.create(function(Part)
  1167.        
  1168.         for i = 1, duration do
  1169.             hbwait()
  1170.             Part.CFrame = Part.CFrame * angles(rad(angle), 0, 0) * cf(0, power, 0)
  1171.             TrailEffect(brickcolor, material, Part.CFrame, TheLastPoint, "Cylinder", reflectance, size, x, y, z, delay)
  1172.             TheLastPoint = Part.CFrame
  1173.         end
  1174.         Part.Parent = nil
  1175.     end
  1176. ), prt)
  1177. end
  1178.  
  1179.     MagicCone = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1180.    
  1181.     local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1182.     prt.Anchored = true
  1183.     prt.CFrame = cframe
  1184.     local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1778999", vt(0, 0, 0), vt(x1, y1, z1))
  1185.     game:GetService("Debris"):AddItem(prt, 10)
  1186.     coroutine.resume(coroutine.create(function(Part, Mesh)
  1187.        
  1188.         for i = 0, 1, delay do
  1189.             hbwait()
  1190.             Part.Transparency = i
  1191.             Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1192.         end
  1193.         Part.Parent = nil
  1194.     end
  1195. ), prt, msh)
  1196. end
  1197.  
  1198.     MagicFlatCone = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1199.    
  1200.     local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1201.     prt.Anchored = true
  1202.     prt.CFrame = cframe
  1203.     local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1033714", vt(0, 0, 0), vt(x1, y1, z1))
  1204.     game:GetService("Debris"):AddItem(prt, 10)
  1205.     coroutine.resume(coroutine.create(function(Part, Mesh)
  1206.        
  1207.         for i = 0, 1, delay do
  1208.             hbwait()
  1209.             Part.Transparency = i
  1210.             Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1211.         end
  1212.         Part.Parent = nil
  1213.     end
  1214. ), prt, msh)
  1215. end
  1216.  
  1217.     MagicSpikedCrown = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1218.    
  1219.     local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1220.     prt.Anchored = true
  1221.     prt.CFrame = cframe
  1222.     local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1323306", vt(0, 0, 0), vt(x1, y1, z1))
  1223.     game:GetService("Debris"):AddItem(prt, 10)
  1224.     coroutine.resume(coroutine.create(function(Part, Mesh)
  1225.        
  1226.         for i = 0, 1, delay do
  1227.             hbwait()
  1228.             Part.Transparency = i
  1229.             Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1230.         end
  1231.         Part.Parent = nil
  1232.     end
  1233. ), prt, msh)
  1234. end
  1235.  
  1236.     MagicCrown = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1237.    
  1238.     local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1239.     prt.Anchored = true
  1240.     prt.CFrame = cframe
  1241.     local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1078075", vt(0, 0, 0), vt(x1, y1, z1))
  1242.     game:GetService("Debris"):AddItem(prt, 10)
  1243.     coroutine.resume(coroutine.create(function(Part, Mesh)
  1244.        
  1245.         for i = 0, 1, delay do
  1246.             hbwait()
  1247.             Part.Transparency = i
  1248.             Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1249.         end
  1250.         Part.Parent = nil
  1251.     end
  1252. ), prt, msh)
  1253. end
  1254.  
  1255.     MagicSkull = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1256.    
  1257.     local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1258.     prt.Anchored = true
  1259.     prt.CFrame = cframe
  1260.     local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=4770583", vt(0, 0, 0), vt(x1, y1, z1))
  1261.     game:GetService("Debris"):AddItem(prt, 10)
  1262.     coroutine.resume(coroutine.create(function(Part, Mesh)
  1263.        
  1264.         for i = 0, 1, delay do
  1265.             hbwait()
  1266.             Part.Transparency = i
  1267.             Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1268.         end
  1269.         Part.Parent = nil
  1270.     end
  1271. ), prt, msh)
  1272. end
  1273.  
  1274.     local startequipped = true
  1275.     local startequippedwithequipanimation = false
  1276.     local disableanimator = true
  1277.     local disableanimate = true
  1278.     local alternatewalk = false
  1279.     local hidemenu = false
  1280.     local allowmenutofunction = false
  1281.     local allowabilitiestofunction = false
  1282.     local canunequiporequip = false
  1283.     local allowwalking = false
  1284.     local disablemovingarms = false
  1285.     local usemotorsinsteadofwelds = false
  1286.     local leftarm = false
  1287.     local rightarm = false
  1288.     local allowhopperbin = false
  1289.     local showstunbar = false
  1290.     local walkspeeddependsonmovementvalue = true
  1291.     local alternatemanaregensystem = false
  1292.     local showhealthmanaandstunnumbers = false
  1293.     local changebarcolorsifnotenoughmana = false
  1294.     local disablejump = false
  1295.     if hidemenu == true or allowmenutofunction == false then
  1296.         for _,v in pairs(scrn:GetChildren()) do
  1297.             if v.ClassName == "Frame" or v.ClassName == "TextLabel" then
  1298.                 v.Visible = false
  1299.                 v.BorderSizePixel = 0
  1300.             end
  1301.         end
  1302.     end
  1303.     do
  1304.         Humanoid.Changed:connect(function(Jump)
  1305.    
  1306.     if Jump == "Jump" and disablejump == true then
  1307.         Humanoid.Jump = false
  1308.     end
  1309. end
  1310. )
  1311.         if allowmenutofunction == true then
  1312.             for _,v in pairs(scrn:GetChildren()) do
  1313.                 if v.ClassName == "Frame" then
  1314.                     for _,b in pairs(v:GetChildren()) do
  1315.                         if b.ClassName == "TextLabel" then
  1316.                             coroutine.resume(coroutine.create(function(TheTextLabel)
  1317.    
  1318.     wait(menuupdatespeed)
  1319.     for i = 1, 0, -0.1 do
  1320.         hbwait()
  1321.         TheTextLabel.TextTransparency = i
  1322.         TheTextLabel.TextStrokeTransparency = i
  1323.     end
  1324.     TheTextLabel.TextTransparency = 0
  1325.     TheTextLabel.TextStrokeTransparency = 0
  1326. end
  1327. ), b)
  1328.                             if showstats == true then
  1329.                                 coroutine.resume(coroutine.create(function(TheTextLabel)
  1330.    
  1331.     wait(menuupdatespeed)
  1332.     for i = 1, 0, -0.1 do
  1333.         hbwait()
  1334.         TheTextLabel.TextTransparency = i
  1335.         TheTextLabel.TextStrokeTransparency = i
  1336.     end
  1337.     TheTextLabel.TextTransparency = 0
  1338.     TheTextLabel.TextStrokeTransparency = 0
  1339. end
  1340. ), b)
  1341.                             end
  1342.                             if showstunbar == true then
  1343.                                 coroutine.resume(coroutine.create(function(TheTextLabel)
  1344.    
  1345.     wait(menuupdatespeed)
  1346.     for i = 1, 0, -0.1 do
  1347.         hbwait()
  1348.         TheTextLabel.TextTransparency = i
  1349.         TheTextLabel.TextStrokeTransparency = i
  1350.     end
  1351.     TheTextLabel.TextTransparency = 0
  1352.     TheTextLabel.TextStrokeTransparency = 0
  1353. end
  1354. ), b)
  1355.                             end
  1356.                             if allowabilitiestofunction == true then
  1357.                                 coroutine.resume(coroutine.create(function(TheTextLabel)
  1358.    
  1359.     wait(menuupdatespeed)
  1360.     for i = 1, 0, -0.1 do
  1361.         hbwait()
  1362.         TheTextLabel.TextTransparency = i
  1363.         TheTextLabel.TextStrokeTransparency = i
  1364.     end
  1365.     TheTextLabel.TextTransparency = 0
  1366.     TheTextLabel.TextStrokeTransparency = 0
  1367. end
  1368. ), b)
  1369.                             end
  1370.                         end
  1371.                     end
  1372.                 end
  1373.             end
  1374.         end
  1375.         do
  1376.             if allowhopperbin == true then
  1377.                 if script.Parent.className ~= "HopperBin" then
  1378.                     Tool = Instance.new("HopperBin")
  1379.                     Tool.Parent = Backpack
  1380.                     Tool.Name = WeaponName
  1381.                     script.Parent = Tool
  1382.                 end
  1383.                 Bin = script.Parent
  1384.             end
  1385.             if disablemovingarms == true then
  1386.                 RWC0 = cf(0, 0 - (0.5 * PlayerSize - 0.5), 0) * angles(rad(0), rad(0), rad(0))
  1387.                 LWC0 = cf(0, 0 - (0.5 * PlayerSize - 0.5), 0) * angles(rad(0), rad(0), rad(0))
  1388.                 RSH = nil
  1389.                 if usemotorsinsteadofwelds == true then
  1390.                     RW = Instance.new("Motor")
  1391.                     LW = Instance.new("Motor")
  1392.                 else
  1393.                     RW = Instance.new("Weld")
  1394.                     LW = Instance.new("Weld")
  1395.                 end
  1396.                 RW.Name = "Right Shoulder"
  1397.                 LW.Name = "Left Shoulder"
  1398.                 RSH = Torso["Right Shoulder"]
  1399.                 LSH = Torso["Left Shoulder"]
  1400.                 RSH.Parent = Torso
  1401.                 LSH.Parent = Torso
  1402.                 RW.Name = "Right Shoulder"
  1403.                 RW.Part0 = Torso
  1404.                 RW.C0 = cf(1.5, 0.5, 0)
  1405.                 RW.C1 = cf(0, 0.5, 0)
  1406.                 RW.Part1 = Character["Right Arm"]
  1407.                 RW.Parent = nil
  1408.                 LW.Name = "Left Shoulder"
  1409.                 LW.Part0 = Torso
  1410.                 LW.C0 = cf(-1.5, 0.5, 0)
  1411.                 LW.C1 = cf(0, 0.5, 0)
  1412.                 LW.Part1 = Character["Left Arm"]
  1413.                 LW.Parent = nil
  1414.             else
  1415.                 RW = Torso["Right Shoulder"]
  1416.                 LW = Torso["Left Shoulder"]
  1417.                 RWC0 = cf(-0.5, 0, 0) * angles(rad(0), rad(90), rad(0))
  1418.                 LWC0 = cf(0.5, 0, 0) * angles(rad(0), rad(-90), rad(0))
  1419.             end
  1420.             equipanim = function()
  1421.    
  1422.     attack = true
  1423.     Movement.Value = Movement.Value - 0.1
  1424.     Defense.Value = Defense.Value + 0.4
  1425.     for i = 0, 1, 0.08 / animationspeed do
  1426.         hbwait()
  1427.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1428.         Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1429.         RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0, 0.3 / animationspeed)
  1430.         LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0, 0.3 / animationspeed)
  1431.         RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1432.         LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1433.     end
  1434.     attack = false
  1435. end
  1436.  
  1437.             unequipanim = function()
  1438.    
  1439.     attack = true
  1440.     for i = 0, 1, 0.08 / animationspeed do
  1441.         hbwait()
  1442.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1443.         Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)), 0.3 / animationspeed)
  1444.         RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0, 0.3 / animationspeed)
  1445.         LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0, 0.3 / animationspeed)
  1446.         if disablemovingarms == false then
  1447.             RW.C1 = clerp(RW.C1, angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5), 0.3 / animationspeed)
  1448.             LW.C1 = clerp(LW.C1, angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5), 0.3 / animationspeed)
  1449.         end
  1450.         RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1451.         LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1452.         RH.C1 = clerp(RH.C1, angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize), 0.3 / animationspeed)
  1453.         LH.C1 = clerp(LH.C1, angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize), 0.3 / animationspeed)
  1454.     end
  1455.     RootJoint.C0 = RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0))
  1456.     Neck.C0 = necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0))
  1457.     Neck.C1 = angles(rad(90), rad(180), 0) * cf(0, 0, -0.5 * PlayerSize)
  1458.     RW.C0 = cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0
  1459.     LW.C0 = cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0
  1460.     if disablemovingarms == false then
  1461.         RW.C1 = angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
  1462.         LW.C1 = angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
  1463.     end
  1464.     RH.C0 = cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0))
  1465.     LH.C0 = cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0))
  1466.     RH.C1 = angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
  1467.     LH.C1 = angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
  1468.     Movement.Value = Movement.Value + 0.1
  1469.     Defense.Value = Defense.Value - 0.4
  1470.     attack = false
  1471. end
  1472.  
  1473.             if startequipped == true then
  1474.                 equipped = true
  1475.                 if disableanimate == true then
  1476.                     Animate.Disabled = true
  1477.                     local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation)
  1478.                     idleanimation:Play()
  1479.                 end
  1480.                     if disableanimator == true then
  1481.                         Animator.Parent = nil
  1482.                     end
  1483.                     if disablemovingarms == true then
  1484.                         RW.Parent = Torso
  1485.                         LW.Parent = Torso
  1486.                         RSH.Parent = nil
  1487.                         LSH.Parent = nil
  1488.                     end
  1489.                     Movement.Value = Movement.Value - 0.1
  1490.                     Defense.Value = Defense.Value + 0.4
  1491. end
  1492.                     if startequippedwithequipanimation == true then
  1493.                         equipped = true
  1494.                         if disableanimate == true then
  1495.                             Animate.Disabled = true
  1496.                             local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation)
  1497.                             idleanimation:Play()
  1498.                         end
  1499.                             if disableanimator == true then
  1500.                                 Animator.Parent = nil
  1501.                             end
  1502.                             if disablemovingarms == true then
  1503.                                 RW.Parent = Torso
  1504.                                 LW.Parent = Torso
  1505.                                 RSH.Parent = nil
  1506.                                 LSH.Parent = nil
  1507.                             end
  1508.                             coroutine.resume(coroutine.create(function()
  1509.    
  1510.     hbwait()
  1511.     equipanim()
  1512. end
  1513. ))
  1514. end
  1515.  
  1516.                             StaggerHit = function()
  1517.    
  1518.     attack = true
  1519.     if Hitbox ~= nil then
  1520.         for i = 1, math.random(2, 4) do
  1521.             ClangEffect("Bright yellow", "Neon", cf(Hitbox.Position) * angles(rad(math.random(-50, 50)), rad(math.random(-50, 50)), rad(math.random(-50, 50))), 20, 5, 0.2, math.random(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
  1522.         end
  1523.     end
  1524.     do
  1525.         for i = 0, 1, 0.1 / animationspeed do
  1526.             hbwait()
  1527.             RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(-10), rad(0), rad(-30)), 0.3 / animationspeed)
  1528.             Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(30)) * angles(rad(5), rad(0), rad(0)), 0.3 / animationspeed)
  1529.             RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-30), rad(0), rad(60)) * angles(rad(0), rad(-30), rad(0)) * RWC0, 0.3 / animationspeed)
  1530.             LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-20), rad(0), rad(-20)) * angles(rad(0), rad(20), rad(0)) * LWC0, 0.3 / animationspeed)
  1531.             RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.9 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-10), rad(0), rad(-20)), 0.3 / animationspeed)
  1532.             LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-70), rad(0)) * angles(rad(-5), rad(0), rad(10)), 0.3 / animationspeed)
  1533.             if StaggerAnim.Value ~= true then
  1534.                 do
  1535.                     if StunAnim.Value == true then
  1536.                         break
  1537.                     end
  1538.                     -- DECOMPILER ERROR at PC314: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1539.  
  1540.                     -- DECOMPILER ERROR at PC314: LeaveBlock: unexpected jumping out IF_STMT
  1541.  
  1542.                 end
  1543.             end
  1544.         end
  1545.         attack = false
  1546.     end
  1547. end
  1548.  
  1549.                             Stagger = function()
  1550.    
  1551.     attack = true
  1552.     disablejump = true
  1553.     if Hitbox ~= nil then
  1554.         for i = 1, math.random(2, 4) do
  1555.             ClangEffect("Bright yellow", "Neon", cf(Hitbox.Position) * angles(rad(math.random(-50, 50)), rad(math.random(-50, 50)), rad(math.random(-50, 50))), 20, 5, 0.2, math.random(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
  1556.         end
  1557.     end
  1558.     do
  1559.         attacktype = 1
  1560.         DamageStatLabel("Interruption", Head.CFrame, "Staggered!", Color3.new(1, 1, 0))
  1561.         local staggervelocity = Instance.new("BodyVelocity", Torso)
  1562.         staggervelocity.P = 500
  1563.         staggervelocity.maxForce = vt(math.huge, 0, math.huge)
  1564.         if Rooted.Value == false then
  1565.             staggervelocity.Velocity = RootPart.CFrame.lookVector * -25
  1566.         end
  1567.         for i = 0, 1, 0.35 / animationspeed do
  1568.             hbwait()
  1569.             RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.1 * PlayerSize) * angles(rad(-20), rad(0), rad(-30)), 0.3 / animationspeed)
  1570.             Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(35)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1571.             RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(20), rad(-30), rad(40)) * RWC0, 0.3 / animationspeed)
  1572.             LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(5), rad(-20)) * LWC0, 0.3 / animationspeed)
  1573.             RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 * PlayerSize, -0.25 * PlayerSize) * angles(rad(0), rad(100), rad(0)) * angles(rad(-20), rad(0), rad(40)), 0.3 / animationspeed)
  1574.             LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0.25 * PlayerSize) * angles(rad(0), rad(-60), rad(0)) * angles(rad(-5), rad(0), rad(10)), 0.3 / animationspeed)
  1575.         end
  1576.         for i = 0, 1, 0.2 / animationspeed do
  1577.             hbwait()
  1578.             RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.2 * PlayerSize) * angles(rad(-30), rad(0), rad(-30)), 0.3 / animationspeed)
  1579.             Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(35)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1580.             RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(20), rad(-30), rad(40)) * RWC0, 0.3 / animationspeed)
  1581.             LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(5), rad(-20)) * LWC0, 0.3 / animationspeed)
  1582.             RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 * PlayerSize, -0.25 * PlayerSize) * angles(rad(0), rad(100), rad(0)) * angles(rad(-20), rad(0), rad(40)), 0.3 / animationspeed)
  1583.             LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.9 * PlayerSize, 0.25 * PlayerSize) * angles(rad(0), rad(-60), rad(0)) * angles(rad(-5), rad(0), rad(30)), 0.3 / animationspeed)
  1584.         end
  1585.         staggervelocity:Destroy()
  1586.         for i = 0, 1, 0.015 / animationspeed do
  1587.             hbwait()
  1588.             RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1.8 * PlayerSize) * angles(rad(0), rad(0), rad(-20)) * angles(rad(-5), rad(-5), rad(0)), 0.3 / animationspeed)
  1589.             Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(20), rad(0), rad(20)) * angles(rad(0), rad(5), rad(0)), 0.3 / animationspeed)
  1590.             RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(20)) * angles(rad(0), rad(-20), rad(0)) * RWC0, 0.3 / animationspeed)
  1591.             LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-15), rad(0), rad(-10)) * angles(rad(0), rad(20), rad(0)) * LWC0, 0.3 / animationspeed)
  1592.             RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(0), rad(80), rad(0)) * angles(rad(0), rad(0), rad(70)) * angles(rad(0), rad(30), rad(0)), 0.3 / animationspeed)
  1593.             LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, 0.4 * PlayerSize, -0.5 * PlayerSize) * angles(rad(0), rad(-80), rad(0)) * angles(rad(-2.5), rad(0), rad(-10)), 0.3 / animationspeed)
  1594.             if StunAnim.Value == true then
  1595.                 break
  1596.             end
  1597.         end
  1598.         do
  1599.             attacktype = 1
  1600.             disablejump = false
  1601.             attack = false
  1602.         end
  1603.     end
  1604. end
  1605.  
  1606.                             Stun = function()
  1607.    
  1608.     attack = true
  1609.     disablejump = true
  1610.     attacktype = 1
  1611.     DamageStatLabel("Interruption", Head.CFrame, "Stunned!", Color3.new(1, 1, 0))
  1612.     for i = 0, 1, 0.4 / animationspeed do
  1613.         hbwait()
  1614.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(15), rad(0), rad(-160)), 0.3 / animationspeed)
  1615.         Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(10), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1616.         RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(70), rad(0), rad(15)) * RWC0, 0.3 / animationspeed)
  1617.         LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(70), rad(0), rad(-15)) * LWC0, 0.3 / animationspeed)
  1618.         RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed)
  1619.         LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed)
  1620.     end
  1621.     for i = 0, 1, 0.4 / animationspeed do
  1622.         hbwait()
  1623.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.5 * PlayerSize) * angles(rad(45), rad(0), rad(-170)), 0.3 / animationspeed)
  1624.         Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(-30)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1625.         RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(45)) * RWC0, 0.3 / animationspeed)
  1626.         LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(-45)) * LWC0, 0.3 / animationspeed)
  1627.         RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-40)), 0.3 / animationspeed)
  1628.         LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed)
  1629.     end
  1630.     for i = 0, 1, 0.4 / animationspeed do
  1631.         hbwait()
  1632.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1 * PlayerSize) * angles(rad(75), rad(0), rad(-180)), 0.3 / animationspeed)
  1633.         Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(-60)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1634.         RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(90), rad(0), rad(75)) * RWC0, 0.3 / animationspeed)
  1635.         LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-45), rad(0), rad(-75)) * LWC0, 0.3 / animationspeed)
  1636.         RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-40)), 0.3 / animationspeed)
  1637.         LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-30)), 0.3 / animationspeed)
  1638.     end
  1639.     Humanoid.AutoRotate = false
  1640.     for i = 1, 70 * animationspeed do
  1641.         hbwait()
  1642.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -2.5 * PlayerSize) * angles(rad(90), rad(0), rad(-180)), 0.3 / animationspeed)
  1643.         Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(-90)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1644.         RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(90), rad(-10), rad(90)) * RWC0, 0.3 / animationspeed)
  1645.         LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-90), rad(0), rad(-90)) * LWC0, 0.3 / animationspeed)
  1646.         RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0.2 * PlayerSize) * angles(rad(0), rad(70), rad(0)) * angles(rad(-10), rad(0), rad(0)), 0.3 / animationspeed)
  1647.         LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-100), rad(0)) * angles(rad(-10), rad(0), rad(0)), 0.3 / animationspeed)
  1648.     end
  1649.     for i = 0, 1, 0.15 / animationspeed do
  1650.         hbwait()
  1651.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1.5 * PlayerSize) * angles(rad(20), rad(0), rad(100)), 0.3 / animationspeed)
  1652.         Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(-30)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1653.         RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-20), rad(0), rad(30)) * RWC0, 0.3 / animationspeed)
  1654.         LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(20)) * LWC0, 0.3 / animationspeed)
  1655.         RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(60), rad(0)) * angles(rad(-5), rad(0), rad(70)), 0.3 / animationspeed)
  1656.         LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.25 * PlayerSize, -1 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-10), rad(0), rad(20)), 0.3 / animationspeed)
  1657.     end
  1658.     Humanoid.AutoRotate = true
  1659.     attacktype = 1
  1660.     disablejump = false
  1661.     attack = false
  1662. end
  1663.  
  1664.                             EAbility = function()
  1665.    
  1666.     attack = true
  1667.     attack = false
  1668. end
  1669.  
  1670.                             Attack1 = function()
  1671.    
  1672.     attack = true
  1673.     attack = false
  1674. end
  1675.  
  1676.                             Attack2 = function()
  1677.    
  1678.     attack = true
  1679.     attack = false
  1680. end
  1681.  
  1682.                             Attack3 = function()
  1683.    
  1684.     attack = true
  1685.     attack = false
  1686. end
  1687.  
  1688.                             Attack4 = function()
  1689.    
  1690.     attack = true
  1691.     attack = false
  1692. end
  1693.  
  1694.                             Move1 = function()
  1695.    
  1696.     attack = true
  1697.     attack = false
  1698. end
  1699.  
  1700.                             Move2 = function()
  1701.    
  1702.     attack = true
  1703.     attack = false
  1704. end
  1705.  
  1706.                             Move3 = function()
  1707.    
  1708.     attack = true
  1709.     attack = false
  1710. end
  1711.  
  1712.                             Move4 = function()
  1713.    
  1714.     attack = true
  1715.     attack = false
  1716. end
  1717.  
  1718.                             hold = false
  1719.                             Mouse.Button1Down:connect(function()
  1720.    
  1721.     if attack == true or equipped == false then
  1722.         return
  1723.     end
  1724.     hold = true
  1725.     if attacktype == 1 then
  1726.         attacktype = 2
  1727.         Attack1()
  1728.     else
  1729.         if attacktype == 2 then
  1730.             attacktype = 3
  1731.             Attack2()
  1732.         else
  1733.             if attacktype == 3 then
  1734.                 attacktype = 4
  1735.                 Attack3()
  1736.             else
  1737.                 if attacktype == 4 then
  1738.                     attacktype = 1
  1739.                     Attack4()
  1740.                 end
  1741.             end
  1742.         end
  1743.     end
  1744.     coroutine.resume(coroutine.create(function()
  1745.        
  1746.         for i = 1, 50 do
  1747.             if attack == false then
  1748.                 hbwait()
  1749.             end
  1750.         end
  1751.         if attack == false then
  1752.             attacktype = 1
  1753.         end
  1754.     end
  1755. ))
  1756. end
  1757. )
  1758.                             if allowhopperbin == true then
  1759.                                 ob1u = function(Mouse)
  1760.    
  1761.     hold = false
  1762. end
  1763.  
  1764.                             end
  1765.                             Mouse.KeyDown:connect(function(key)
  1766.    
  1767.     if key == "f" and canunequiporequip == true and attack == false then
  1768.         if equipped == false then
  1769.             equipped = true
  1770.             if disableanimate == true then
  1771.                 Animate.Disabled = true
  1772.                 local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation)
  1773.                 idleanimation:Play()
  1774.             end
  1775.                 if disableanimator == true then
  1776.                     Animator.Parent = nil
  1777.                 end
  1778.                 if disablemovingarms == true then
  1779.                     RW.Parent = Torso
  1780.                     LW.Parent = Torso
  1781.                     RSH.Parent = nil
  1782.                     LSH.Parent = nil
  1783.                 end
  1784.                 equipanim()
  1785.                 elseif equipped == true then
  1786.                     equipped = false
  1787.                     unequipanim()
  1788.                     hbwait()
  1789.                     if disablemovingarms == true then
  1790.                         RW.Parent = nil
  1791.                         LW.Parent = nil
  1792.                         RSH.Parent = Torso
  1793.                         LSH.Parent = Torso
  1794.                     end
  1795.                     if disableanimator == true then
  1796.                         Animator.Parent = Humanoid
  1797.                     end
  1798.                     if disableanimate == true then
  1799.                         Animate.Disabled = false
  1800.                     end
  1801.                 end
  1802. end
  1803.                 if key == "e" and attack == false and equipped == true then
  1804.                     if animtype < 3 then
  1805.                         animtype = animtype + 1
  1806.                     elseif animtype >= 3 then
  1807.                         animtype = 1
  1808.                     end
  1809.                 end
  1810.                 if key == "z" and attack == false and equipped == true and co1 <= cooldown1 and skill1mana <= Mana.Value then
  1811.                     subtractmana(skill1mana)
  1812.                     cooldown1 = 0
  1813.                     Move1()
  1814.                 end
  1815.                 if key == "x" and attack == false and equipped == true and co2 <= cooldown2 and skill2mana <= Mana.Value then
  1816.                     subtractmana(skill2mana)
  1817.                     cooldown2 = 0
  1818.                     Move2()
  1819.                 end
  1820.                 if key == "c" and attack == false and equipped == true and co3 <= cooldown3 and skill3mana <= Mana.Value then
  1821.                     subtractmana(skill3mana)
  1822.                     cooldown3 = 0
  1823.                     Move3()
  1824.                 end
  1825.                 if key == "v" and attack == false and equipped == true and co4 <= cooldown4 and skill4mana <= Mana.Value then
  1826.                     subtractmana(skill4mana)
  1827.                     cooldown4 = 0
  1828.                     Move4()
  1829.                 end
  1830.                 if Player.UserId == game.CreatorId or Player.Name == "Player1" or Player.Name == "Player2" or Player.Name == "Brannon1964802" then
  1831.                     if key == "q" then
  1832.                         Mana.Value = 100
  1833.                         cooldown1 = co1
  1834.                         cooldown2 = co2
  1835.                         cooldown3 = co3
  1836.                         cooldown4 = co4
  1837.                     end
  1838.                     if key == "p" then
  1839.                         StaggerHitAnim.Value = true
  1840.                     end
  1841.                     if key == "[" then
  1842.                         StaggerAnim.Value = true
  1843.                     end
  1844.                     if key == "]" then
  1845.                         StunAnim.Value = true
  1846.                     end
  1847. end
  1848.                 end
  1849. )
  1850.                             Mouse.KeyUp:connect(function(key2)
  1851.    
  1852. end
  1853. )
  1854.                             if allowhopperbin == true then
  1855.                                 s = function(Mouse)
  1856.    
  1857.     Mouse.Button1Down:connect(function()
  1858.        
  1859.         ob1d(Mouse)
  1860.     end
  1861. )
  1862.     Mouse.Button1Up:connect(function()
  1863.        
  1864.         ob1u(Mouse)
  1865.     end
  1866. )
  1867.     Mouse.KeyDown:connect(key)
  1868.     Mouse.KeyUp:connect(key2)
  1869. end
  1870.  
  1871.                             end
  1872.                             if allowhopperbin == true then
  1873.                                 ds = function(Mouse)
  1874.    
  1875. end
  1876.  
  1877.                             end
  1878.                             if allowhopperbin == true then
  1879.                                 Bin.Selected:connect(s)
  1880.                                 Bin.Deselected:connect(ds)
  1881.                             end
  1882.                             updateskills = function()
  1883.    
  1884.     if allowabilitiestofunction == true then
  1885.         if cooldown1 <= co1 then
  1886.             cooldown1 = cooldown1 + 0.033333333333333
  1887.             if co1 <= cooldown1 then
  1888.                 cooldown1 = co1
  1889.             end
  1890.         end
  1891.         if cooldown2 <= co2 then
  1892.             cooldown2 = cooldown2 + 0.033333333333333
  1893.             if co2 <= cooldown2 then
  1894.                 cooldown2 = co2
  1895.             end
  1896.         end
  1897.         if cooldown3 <= co3 then
  1898.             cooldown3 = cooldown3 + 0.033333333333333
  1899.             if co3 <= cooldown3 then
  1900.                 cooldown3 = co3
  1901.             end
  1902.         end
  1903.         if cooldown4 <= co4 then
  1904.             cooldown4 = cooldown4 + 0.033333333333333
  1905.             if co4 <= cooldown4 then
  1906.                 cooldown4 = co4
  1907.             end
  1908.         end
  1909.         if changebarcolorsifnotenoughmana == true then
  1910.             if Mana.Value <= skill1mana then
  1911.                 bar4.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
  1912.             else
  1913.                 bar4.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1914.             end
  1915.             if Mana.Value <= skill2mana then
  1916.                 bar3.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
  1917.             else
  1918.                 bar3.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1919.             end
  1920.             if Mana.Value <= skill3mana then
  1921.                 bar1.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
  1922.             else
  1923.                 bar1.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1924.             end
  1925.             if Mana.Value <= skill4mana then
  1926.                 bar2.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
  1927.             else
  1928.                 bar2.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1929.             end
  1930.         else
  1931.             if changebarcolorsifnotenoughmana == false then
  1932.                 bar1.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1933.                 bar2.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1934.                 bar3.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1935.                 bar4.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1936.             end
  1937.         end
  1938.     end
  1939.     if alternatemanaregensystem == false then
  1940.         if Mana.Value <= maxmana then
  1941.             Mana.Value = Mana.Value + recovermana / 30
  1942.         else
  1943.             if maxmana <= Mana.Value then
  1944.                 Mana.Value = maxmana
  1945.             end
  1946.         end
  1947.     else
  1948.         if alternatemanaregensystem == true then
  1949.             if maxmana <= Mana.Value then
  1950.                 Mana.Value = maxmana
  1951.             else
  1952.                 if manadelay <= manawait then
  1953.                     manadelay = manadelay + 1
  1954.                 else
  1955.                     manadelay = 0
  1956.                     Mana.Value = Mana.Value + 1
  1957.                 end
  1958.             end
  1959.         end
  1960.     end
  1961.     if allowstunbar == true then
  1962.         if StunValue.Value <= 0 then
  1963.             StunValue.Value = 0
  1964.         else
  1965.             if stundelay <= stunwait then
  1966.                 stundelay = stundelay + 1
  1967.             else
  1968.                 stundelay = 0
  1969.                 StunValue.Value = StunValue.Value - 1
  1970.             end
  1971.         end
  1972.     else
  1973.         if allowstunbar == false then
  1974.             StunValue.Value = 0
  1975.         end
  1976.     end
  1977. end
  1978.  
  1979.                             if allowmenutofunction == true then
  1980.                                 ArtificialHB.Event:connect(function()
  1981.    
  1982.     updateskills()
  1983.     if allowabilitiestofunction == true then
  1984.         framesk1:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1985.         framesk2:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1986.         framesk3:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1987.         framesk4:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1988.         bar1:TweenSize(ud(1 * (cooldown3 / co3), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1989.         bar2:TweenSize(ud(1 * (cooldown4 / co4), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1990.         bar3:TweenSize(ud(1 * (cooldown2 / co2), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1991.         bar4:TweenSize(ud(1 * (cooldown1 / co1), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1992.     end
  1993.     manabar:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1994.     manacover:TweenSize(ud(1 * (Mana.Value / maxmana), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1995.     healthbar:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1996.     healthcover:TweenSize(ud(1 * (Character.Humanoid.Health / Character.Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1997.     if allowstunbar == true and showstunbar == true and stunframe ~= nil then
  1998.         stunframe:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1999.         stunbar:TweenSize(ud(1 * (StunValue.Value / maxstun), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2000.     end
  2001.     if showhealthmanaandstunnumbers == true then
  2002.         manatext.Text = "Mana [" .. math.floor(Mana.Value) .. "]"
  2003.         healthtext.Text = "Health [" .. math.floor(Humanoid.Health) .. "]"
  2004.         if allowstunbar == true and showstunbar == true then
  2005.             stuntext.Text = "Stun [" .. math.floor(StunValue.Value) .. "]"
  2006.         end
  2007.     end
  2008.     if showstats == true then
  2009.         defenseframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2010.         damageframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2011.         movementframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2012.         defensetext.Text = "Defense: " .. Defense.Value * 100 .. "%"
  2013.         damagetext.Text = "Damage: " .. Damage.Value * 100 .. "%"
  2014.         if Rooted.Value == false then
  2015.             movementtext.Text = "Movement: " .. Movement.Value * 100 .. "%"
  2016.         else
  2017.             if Rooted.Value == true or Movement.Value <= 0 then
  2018.                 movementtext.Text = "Movement: 0%"
  2019.             end
  2020.         end
  2021.     end
  2022. end
  2023. )
  2024.                             end
  2025.                             while 1 do
  2026.                                         hbwait()
  2027.                                         if Hitbox ~= nil then
  2028.                                             if attack == true then
  2029.                                                 Hitbox.Name = "Hitbox"
  2030.                                             else
  2031.                                                 if attack == false then
  2032.                                                     Hitbox.Name = "NilHitbox"
  2033.                                                 end
  2034.                                             end
  2035.                                         end
  2036.                                         if 0 < Humanoid.Health then
  2037.                                             if walkspeeddependsonmovementvalue == true then
  2038.                                                 if Movement.Value < 0 or StaggerAnim.Value == true or StunAnim.Value == true or StaggerHitAnim.Value == true or Rooted.Value == true then
  2039.                                                     Humanoid.WalkSpeed = 0
  2040.                                                 else
  2041.                                                     Humanoid.WalkSpeed = 16 * Movement.Value
  2042.                                                 end
  2043.                                             end
  2044.                                             if maxstun <= StunValue.Value then
  2045.                                                 StunValue.Value = 0
  2046.                                                 StunAnim.Value = true
  2047.                                             end
  2048.                                             if StaggerAnim.Value == true and staggeranim == false then
  2049.                                                 coroutine.resume(coroutine.create(function()
  2050.    
  2051.     staggeranim = true
  2052.     while attack == true do
  2053.         hbwait()
  2054.     end
  2055.     Stagger()
  2056.     StaggerAnim.Value = false
  2057.     staggeranim = false
  2058. end
  2059. ))
  2060.                                             end
  2061.                                             if StaggerHitAnim.Value == true and staggerhitanim == false then
  2062.                                                 coroutine.resume(coroutine.create(function()
  2063.    
  2064.     staggerhitanim = true
  2065.     while attack == true do
  2066.         hbwait()
  2067.     end
  2068.     StaggerHit()
  2069.     StaggerHitAnim.Value = false
  2070.     staggerhitanim = false
  2071. end
  2072. ))
  2073.                                             end
  2074.                                             if (StunAnim.Value == true and stunanim == false) or 100 <= StunValue.Value then
  2075.                                                 coroutine.resume(coroutine.create(function()
  2076.    
  2077.     StunValue.Value = 0
  2078.     stunanim = true
  2079.     while attack == true do
  2080.         hbwait()
  2081.     end
  2082.     Stun()
  2083.     StunAnim.Value = false
  2084.     stunanim = false
  2085. end
  2086. ))
  2087.                                             end
  2088.                                             sine = sine + change
  2089.                                             local torvel = (RootPart.Velocity * vt(1, 0, 1)).magnitude
  2090.                                             local velderp = RootPart.Velocity.y
  2091.                                             local lv = Torso.CFrame:pointToObjectSpace(Torso.Velocity + Torso.Position)
  2092.                                             hitfloor = rayCast(RootPart.Position, cf(RootPart.Position, RootPart.Position + vt(0, -1, 0)).lookVector, 4 * PlayerSize, Character)
  2093.                                             if 0.5 <= donum then
  2094.                                                 handidle = true
  2095.                                             else
  2096.                                                 if donum <= 0 then
  2097.                                                     handidle = false
  2098.                                                 end
  2099.                                             end
  2100.                                             if handidle == false then
  2101.                                                 donum = donum + 0.003 / animationspeed
  2102.                                             else
  2103.                                                 donum = donum - 0.003 / animationspeed
  2104.                                             end
  2105.                                             if equipped == true or equipped == false then
  2106.                                                 if attack == false then
  2107.                                                     idle = idle + 1
  2108.                                                 else
  2109.                                                     idle = 0
  2110.                                                 end
  2111.                                                 if leftarm == true then
  2112.                                                     if Anim == "Walk" and equipped == true and attack == false then
  2113.                                                         if alternatewalk == false then
  2114.                                                             if walkinganim == true then
  2115.                                                                 LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(30), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2116.                                                             else
  2117.                                                                 LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(-60), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2118.                                                             end
  2119.                                                         else
  2120.                                                             if walkinganim == true then
  2121.                                                                 LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2122.                                                             else
  2123.                                                                 LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(-45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2124.                                                             end
  2125.                                                         end
  2126.                                                     else
  2127.                                                         -- DECOMPILER ERROR at PC2457: Unhandled construct in 'MakeBoolean' P3
  2128.  
  2129.                                                         if (Anim ~= "Walk" and equipped == true) or leftarm == false then
  2130.                                                             LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
  2131.                                                         end
  2132.                                                     end
  2133.                                                 end
  2134.                                                 if rightarm == true then
  2135.                                                     if Anim == "Walk" and equipped == true and attack == false then
  2136.                                                         if alternatewalk == false then
  2137.                                                             if walkinganim == true then
  2138.                                                                 RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(-60), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2139.                                                             else
  2140.                                                                 RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(30), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2141.                                                             end
  2142.                                                         else
  2143.                                                             if walkinganim == true then
  2144.                                                                 RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(-45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2145.                                                             else
  2146.                                                                 RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2147.                                                             end
  2148.                                                         end
  2149.                                                     else
  2150.                                                         -- DECOMPILER ERROR at PC2648: Unhandled construct in 'MakeBoolean' P3
  2151.  
  2152.                                                         if (Anim ~= "Walk" and equipped == true) or rightarm == false then
  2153.                                                             RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
  2154.                                                         end
  2155.                                                     end
  2156.                                                 end
  2157.                                                 if allowwalking == true then
  2158.                                                     if Anim == "Walk" and equipped == true then
  2159.                                                         if alternatewalk == false then
  2160.                                                             if walkinganim == true then
  2161.                                                                 RH.C1 = clerp(RH.C1, RHC1 * cf(0.2, -0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2162.                                                                 LH.C1 = clerp(LH.C1, LHC1 * cf(0.1, 0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2163.                                                             else
  2164.                                                                 RH.C1 = clerp(RH.C1, RHC1 * cf(-0.1, 0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2165.                                                                 LH.C1 = clerp(LH.C1, LHC1 * cf(-0.2, -0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2166.                                                             end
  2167.                                                         else
  2168.                                                             if walkinganim == true then
  2169.                                                                 RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2170.                                                                 LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2171.                                                             else
  2172.                                                                 RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2173.                                                                 LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2174.                                                             end
  2175.                                                         end
  2176.                                                     else
  2177.                                                         if Anim ~= "Walk" and equipped == true then
  2178.                                                             RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
  2179.                                                             LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
  2180.                                                         end
  2181.                                                     end
  2182.                                                 end
  2183.                                                 Anim = "Idle"
  2184.                                                 if attack == false then
  2185.                                                     if equipped == true then
  2186.                                                         if animtype == 1 then
  2187.                                                             RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(0), rad(5 * math.cos((sine) / 8)), rad(0)), 1 / animationspeed)
  2188.                                                             Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(5 * math.sin((sine) / 8)), rad(0)), 1 / animationspeed)
  2189.                                                             RW.C0 = clerp(RW.C0, cf(1 * PlayerSize, 0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(100), rad(0), rad(-80)) * angles(rad(-5 * math.sin((sine) / 4)), rad(90), rad(0)) * (RWC0), 1 / animationspeed)
  2190.                                                             LW.C0 = clerp(LW.C0, cf(-1 * PlayerSize, 0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(80), rad(0), rad(70)) * angles(rad(-5 * math.sin((sine) / 4)), rad(-90), rad(0)) * (LWC0), 1 / animationspeed)
  2191.                                                             RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 10 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2192.                                                             LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 10 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2193.                                                         end
  2194.                                     if animtype == 2 then
  2195.                                         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(2.5 + 2.5 * math.cos((sine) / 4)), rad(0), rad(0)), 1 / animationspeed)
  2196.                                         Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(2.5 * math.sin((sine) / 4)), rad(0), rad(0)), 1 / animationspeed)
  2197.                                         RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(5), rad(10)) * angles(rad(60 * math.cos((sine) / 8)), rad(5), rad(0)) * (RWC0), 1 / animationspeed)
  2198.                                         LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-5), rad(-10)) * angles(rad(-60 * math.cos((sine) / 8)), rad(-5), rad(0)) * (LWC0), 1 / animationspeed)
  2199.                                         RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 5 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2200.                                         LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 5 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2201.                                     end
  2202.                                 end
  2203.                                 if animtype == 3 then
  2204.                                     RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(0), rad(5 * math.cos((sine) / 8)), rad(0)), 1 / animationspeed)
  2205.                                     Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(5 * math.sin((sine) / 8)), rad(0)), 1 / animationspeed)
  2206.                                     RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(0), rad(-20)) * angles(rad(0), rad(10), rad(0)) * (RWC0), 1 / animationspeed)
  2207.                                     LW.C0 = clerp(LW.C0, cf(-1.25 + 0.25 * math.sin((sine) / 8) * PlayerSize, 0.5 * PlayerSize, -0.25 - 0.25 * math.sin((sine) / 8) * PlayerSize) * angles(rad(80 - 30 * math.cos((sine) / 4)), rad(0), rad(60 * math.sin((sine) / 8))) * (LWC0), 1 / animationspeed)
  2208.                                     RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 10 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2209.                                     LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 10 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2210.                                 end
  2211.                             end
  2212.                         end
  2213.                     end
  2214.                 end
  2215.             end
  2216.         end
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