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  1. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  2. print("FE Compatibility: by WaverlyCole & Mokiros")
  3. InternalData = {}
  4. Player = game:GetService("Players").LocalPlayer
  5. Character = Player.Character
  6. PlayerGui = Player.PlayerGui
  7. Backpack = Player.Backpack
  8. Torso = Character.Torso
  9. Head = Character.Head
  10. Humanoid = Character.Humanoid
  11. RootPart = Character.HumanoidRootPart
  12. RootJoint = RootPart.RootJoint
  13. LeftArm = Character["Left Arm"]
  14. LeftLeg = Character["Left Leg"]
  15. RightArm = Character["Right Arm"]
  16. RightLeg = Character["Right Leg"]
  17. LS = Torso["Left Shoulder"]
  18. LH = Torso["Left Hip"]
  19. RS = Torso["Right Shoulder"]
  20. RH = Torso["Right Hip"]
  21. ------Gonzales---------
  22. CV="Maroon"
  23. Player = game.Players.LocalPlayer
  24. char = Player.Character
  25. local txt = Instance.new("BillboardGui", Character)
  26. txt.Adornee = Character .Head
  27. txt.Name = "_status"
  28. txt.Size = UDim2.new(2, 0, 1.2, 0)
  29. txt.StudsOffset = Vector3.new(-9, 8, 0)
  30. local text = Instance.new("TextLabel", txt)
  31. text.Size = UDim2.new(10, 0, 7, 0)
  32. text.FontSize = "Size24"
  33. text.TextScaled = true
  34. text.TextTransparency = 0
  35. text.BackgroundTransparency = 1
  36. text.TextTransparency = 0
  37. text.TextStrokeTransparency = 0
  38. text.Font = "Bodoni"
  39. text.TextStrokeColor3 = Color3.new(255,255,255)
  40.  
  41. v=Instance.new("Part")
  42. v.Name = "ColorBrick"
  43. v.Parent=Player.Character
  44. v.FormFactor="Symmetric"
  45. v.Anchored=true
  46. v.CanCollide=false
  47. v.BottomSurface="Smooth"
  48. v.TopSurface="Smooth"
  49. v.Size=Vector3.new(10,5,3)
  50. v.Transparency=1
  51. v.CFrame=Character.Torso.CFrame
  52. v.BrickColor=BrickColor.new(CV)
  53. v.Transparency=1
  54. text.TextColor3 = Color3.new(255,0,0)
  55. v.Shape="Block"
  56. text.Text = "Scout"
  57. --------------------
  58. Face = Head.face
  59. shirt = Instance.new("Shirt", char)
  60. shirt.Name = "Shirt"
  61. pants = Instance.new("Pants", char)
  62. pants.Name = "Pants"
  63. char.Shirt.ShirtTemplate = "rbxassetid://61921144"
  64. char.Pants.PantsTemplate = "rbxassetid://61921182"
  65. ------Face----------
  66. Character.Head.face.Texture = "rbxassetid://840490876"
  67. ------Remover-------
  68. local ss = Instance.new("Sound",char)
  69. ss.Volume = 3
  70. ss.Looped = true
  71. ss.Pitch = 1
  72. ss.SoundId = "rbxassetid://764878915"
  73. ss:Play()
  74. local p = game.Players.LocalPlayer
  75. local char = p.Character
  76. local mouse = p:GetMouse()
  77. local larm = char["Left Arm"]
  78. local rarm = char["Right Arm"]
  79. local lleg = char["Left Leg"]
  80. local rleg = char["Right Leg"]
  81. local hed = char.Head
  82. local torso = char.Torso
  83. local hum = char.Humanoid
  84. local cam = game.Workspace.CurrentCamera
  85. local root = char.HumanoidRootPart
  86. local rj = root.RootJoint
  87. local deb = false
  88. local shot = 0
  89. local animpose = "Idle"
  90. local lastanimpose = "Idle"
  91. local stanceToggle = "Normal"
  92. local l = game:GetService("Lighting")
  93. local rs = game:GetService("RunService").RenderStepped
  94. local hb = game:GetService("RunService").Heartbeat
  95. local Stepped = game:GetService("RunService").Stepped
  96. local Touche = {char.Name, }
  97. ----
  98.  
  99.  
  100. Neck = Torso.Neck
  101. it = Instance.new
  102. vt = Vector3.new
  103. cf = CFrame.new
  104. rad = math.rad
  105. euler = CFrame.fromEulerAnglesXYZ
  106. angles = CFrame.Angles
  107. Mouse = Player:GetMouse()
  108. coroutine.resume(coroutine.create(function()
  109. game.StarterGui:SetCore("ChatMakeSystemMessage", {
  110. Text = "Fixed by PixelFir3 / Cortana#8155";
  111. Color = Color7.new(0, 1, 1);
  112. Font = Enum.Font.Code;
  113. FontSize = Enum.FontSize.Size24;
  114. })
  115. end))
  116. ArtificialHB = Instance.new("BindableEvent", script)
  117. ArtificialHB.Name = "ArtificialHB"
  118. script:WaitForChild("ArtificialHB")
  119. frame = 0.016666666666667
  120. tf = 0
  121. allowframeloss = false
  122. tossremainder = false
  123. lastframe = tick()
  124. script.ArtificialHB:Fire()
  125. game:GetService("RunService").Heartbeat:connect(function(s, p)
  126.  
  127. tf = tf + s
  128. if frame <= tf then
  129. if allowframeloss then
  130. script.ArtificialHB:Fire()
  131. lastframe = tick()
  132. else
  133. for i = 1, math.floor(tf / frame) do
  134. script.ArtificialHB:Fire()
  135. end
  136. lastframe = tick()
  137. end
  138. if tossremainder then
  139. tf = 0
  140. else
  141. tf = tf - frame * math.floor(tf / frame)
  142. end
  143. end
  144. end
  145. )
  146. local animationspeed = 2
  147. hbwait = function(number)
  148.  
  149. if number == 0 or number == nil then
  150. ArtificialHB.Event:wait()
  151. else
  152. for i = 0, number do
  153. ArtificialHB.Event:wait()
  154. end
  155. end
  156. end
  157.  
  158. local Stats = Instance.new("Folder", Character)
  159. Stats.Name = "Stats"
  160. local Defense = Instance.new("NumberValue", Stats)
  161. Defense.Name = "Defense"
  162. Defense.Value = 0.1
  163. local Movement = Instance.new("NumberValue", Stats)
  164. Movement.Name = "Movement"
  165. Movement.Value = 0.35
  166. local Damage = Instance.new("NumberValue", Stats)
  167. Damage.Name = "Damage"
  168. Damage.Value = 0
  169. local Mana = Instance.new("NumberValue", Stats)
  170. Mana.Name = "Mana"
  171. Mana.Value = 0
  172. local Rooted = Instance.new("BoolValue", Stats)
  173. Rooted.Name = "Rooted"
  174. Rooted.Value = false
  175. local BlockValue = Instance.new("BoolValue", Stats)
  176. BlockValue.Name = "BlockValue"
  177. BlockValue.Value = false
  178. local StaggerHitAnim = Instance.new("BoolValue", Stats)
  179. StaggerHitAnim.Name = "StaggerHitAnim"
  180. StaggerHitAnim.Value = false
  181. local StaggerAnim = Instance.new("BoolValue", Stats)
  182. StaggerAnim.Name = "StaggerAnim"
  183. StaggerAnim.Value = false
  184. local StunAnim = Instance.new("BoolValue", Stats)
  185. StunAnim.Name = "StunAnim"
  186. StunAnim.Value = false
  187. local StunValue = Instance.new("NumberValue", Stats)
  188. StunValue.Name = "StunValue"
  189. StunValue.Value = 0
  190. local CanCrit = Instance.new("BoolValue", Stats)
  191. CanCrit.Name = "CanCrit"
  192. CanCrit.Value = false
  193. local CritChance = Instance.new("NumberValue", Stats)
  194. CritChance.Name = "CritChance"
  195. CritChance.Value = 20
  196. local CanPenetrateArmor = Instance.new("BoolValue", Stats)
  197. CanPenetrateArmor.Name = "CanPenetrateArmor"
  198. CanPenetrateArmor.Value = false
  199. local AntiTeamKill = Instance.new("BoolValue", Stats)
  200. AntiTeamKill.Name = "AntiTeamKill"
  201. AntiTeamKill.Value = false
  202. necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  203. RootCF = angles(rad(-90), 0, rad(180))
  204. local idle = 0
  205. local Anim = "Idle"
  206. local animtype = math.floor(math.random(1, 3))
  207. local attacktype = 1
  208. local attack = false
  209. local equipped = false
  210. local LastPoint = nil
  211. local staggerhitanim = false
  212. local staggeranim = false
  213. local stunanim = false
  214. local CritChanceNumber = 0
  215. local idlen = 0
  216. local donum = 0
  217. local sine = 0
  218. local change = 2 / animationspeed
  219. local walkinganim = false
  220. local handidle = false
  221. local walk = 0
  222. local stundelay = 0
  223. local manadelay = 0
  224. local robloxidleanimation = Instance.new("Animation", Torso)
  225. robloxidleanimation.Name = "robloxidleanimation"
  226. robloxidleanimation.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  227. local Animator = Humanoid:FindFirstChild("Animator")
  228. local Animate = Character:FindFirstChild("Animate")
  229. local HitPlayerSounds = {199149137, 199149186, 199149221, 199149235, 199149269, 199149297}
  230. local HitArmorSounds = {199149321, 199149338, 199149367, 199149409, 199149452}
  231. local HitWeaponSounds = {199148971, 199149025, 199149072, 199149109, 199149119}
  232. local HitBlockSounds = {199148933, 199148947}
  233. local cooldown1 = 0
  234. local cooldown2 = 0
  235. local cooldown3 = 0
  236. local cooldown4 = 0
  237. local scrn = Instance.new("ScreenGui", PlayerGui)
  238. local ud = UDim2.new
  239. local c3 = Color3.new
  240. local skillcolorscheme = c3(1, 1, 1)
  241. subtractmana = function(k)
  242.  
  243. if k <= Mana.Value then
  244. Mana.Value = Mana.Value - k
  245. end
  246. end
  247.  
  248. local co1 = 0
  249. local co2 = 0
  250. local co3 = 0
  251. local co4 = 0
  252. local maxmana = 0
  253. local maxstun = 1
  254. local recovermana = 0
  255. local losestun = 0
  256. local stunwait = 0
  257. local manawait = 0
  258. local skill1mana = 0
  259. local skill2mana = 0
  260. local skill3mana = 0
  261. local skill4mana = 0
  262. local menuupdatespeed = 0
  263. local constantupdate = false
  264. local showstats = false
  265. local allowstunbar = false
  266. local CustomColor = Torso.BrickColor
  267. local Colorpart1 = CustomColor.r
  268. local Colorpart2 = CustomColor.g
  269. local Colorpart3 = CustomColor.b
  270. local InverseColor = BrickColor.new(Color3.new(1 - Colorpart1, 1 - Colorpart2, 1 - Colorpart3))
  271. makeframe = function(par, trans, pos, size, color, name)
  272.  
  273. local frame = Instance.new("Frame")
  274. frame.Parent = par
  275. frame.BackgroundTransparency = trans
  276. frame.BorderSizePixel = 2
  277. frame.Position = pos
  278. frame.Size = size
  279. frame.BackgroundColor3 = color
  280. frame.Name = name
  281. return frame
  282. end
  283.  
  284. makelabel = function(par, text, trans, stroketrans, name)
  285.  
  286. local label = Instance.new("TextLabel")
  287. label.Parent = par
  288. label.BackgroundTransparency = 1
  289. label.Size = ud(1, 0, 1, 0)
  290. label.Position = ud(0, 0, 0, 0)
  291. label.TextColor3 = c3(255, 255, 255)
  292. label.TextStrokeTransparency = stroketrans
  293. label.TextTransparency = trans
  294. label.FontSize = Enum.FontSize.Size32
  295. label.Font = Enum.Font.Legacy
  296. label.BorderSizePixel = 0
  297. label.TextScaled = true
  298. label.Text = text
  299. label.Name = name
  300. return label
  301. end
  302.  
  303. framesk1 = makeframe(scrn, 0.5, ud(0.23, 0, 0.93, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 1")
  304. framesk2 = makeframe(scrn, 0.5, ud(0.5, 0, 0.93, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 2")
  305. framesk3 = makeframe(scrn, 0.5, ud(0.5, 0, 0.86, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 3")
  306. framesk4 = makeframe(scrn, 0.5, ud(0.23, 0, 0.86, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 4")
  307. bar1 = makeframe(framesk1, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 1")
  308. bar2 = makeframe(framesk2, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 2")
  309. bar3 = makeframe(framesk3, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 3")
  310. bar4 = makeframe(framesk4, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 4")
  311. text1 = makelabel(framesk1, "[C] Ability 3", 1, 1, "Text 1")
  312. text2 = makelabel(framesk2, "[V] Ability 4", 1, 1, "Text 2")
  313. text3 = makelabel(framesk3, "[X] Ability 2", 1, 1, "Text 3")
  314. text4 = makelabel(framesk4, "[Z] Ability 1", 1, 1, "Text 4")
  315. manabar = makeframe(scrn, 0.5, ud(0.23, 0, 0.82, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Mana Bar")
  316. manacover = makeframe(manabar, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Mana Cover")
  317. manatext = makelabel(manabar, "Mana", 1, 1, "Mana Text")
  318. healthbar = makeframe(scrn, 0.5, ud(0.5, 0, 0.82, 0), ud(0.26, 0, 0, 0), c3(1, 0.19607843137255, 0.19607843137255), "Health Bar")
  319. healthcover = makeframe(healthbar, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(1, 0.19607843137255, 0.19607843137255), "Health Cover")
  320. healthtext = makelabel(healthbar, "Health", 1, 1, "Health Text")
  321. if allowstunbar == true then
  322. stunframe = makeframe(scrn, 0.5, ud(0.5, 0, 0.78, 0), ud(0.26, 0, 0, 0), c3(1, 1, 0.19607843137255), "Stun Frame")
  323. stunbar = makeframe(stunframe, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(1, 1, 0.19607843137255), "Stun Bar")
  324. stuntext = makelabel(stunframe, "Stun", 1, 1, "Stun Text")
  325. end
  326. if showstats == true then
  327. defenseframe = makeframe(scrn, 0.5, ud(0.23, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(0.3921568627451, 0.3921568627451, 1), "Defense Frame")
  328. damageframe = makeframe(scrn, 0.5, ud(0.3225, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(1, 0.3921568627451, 0.3921568627451), "Damage Frame")
  329. movementframe = makeframe(scrn, 0.5, ud(0.415, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(0.3921568627451, 1, 0.3921568627451), "Movement Frame")
  330. defensetext = makelabel(defenseframe, "Defense: " .. Defense.Value, 1, 1, "Defense Text")
  331. damagetext = makelabel(damageframe, "Damage: " .. Damage.Value, 1, 1, "Damage Text")
  332. movementtext = makelabel(movementframe, "Movement: " .. Movement.Value, 1, 1, "Movement Text")
  333. end
  334. NoOutline = function(Part)
  335.  
  336. Part.TopSurface = 10
  337. end
  338.  
  339. local weldBetween = function(a, b)
  340.  
  341. local weldd = Instance.new("ManualWeld")
  342. weldd.Part0 = a
  343. weldd.Part1 = b
  344. weldd.C0 = CFrame.new()
  345. weldd.C1 = b.CFrame:inverse() * a.CFrame
  346. weldd.Parent = a
  347. return weldd
  348. end
  349.  
  350. nooutline = function(part)
  351.  
  352. part.TopSurface = 10
  353. end
  354.  
  355. part = function(formfactor, parent, material, reflectance, transparency, brickcolor, name, size)
  356.  
  357. local fp = it("Part")
  358. fp.formFactor = formfactor
  359. fp.Parent = parent
  360. fp.Reflectance = reflectance
  361. fp.Transparency = transparency
  362. fp.CanCollide = false
  363. fp.Locked = true
  364. fp.BrickColor = BrickColor.new(tostring(brickcolor))
  365. fp.Name = name
  366. fp.Size = size
  367. fp.Position = Character.Torso.Position
  368. nooutline(fp)
  369. fp.Material = material
  370. fp:BreakJoints()
  371. return fp
  372. end
  373.  
  374. mesh = function(Mesh, part, meshtype, meshid, offset, scale)
  375.  
  376. local mesh = it(Mesh)
  377. mesh.Parent = part
  378. if Mesh == "SpecialMesh" then
  379. mesh.MeshType = meshtype
  380. mesh.MeshId = meshid
  381. end
  382. mesh.Offset = offset
  383. mesh.Scale = scale
  384. return mesh
  385. end
  386.  
  387. weld = function(parent, part0, part1, c0, c1)
  388.  
  389. local weld = it("Motor")
  390. weld.Parent = parent
  391. weld.Part0 = part0
  392. weld.Part1 = part1
  393. weld.C0 = c0
  394. weld.C1 = c1
  395. return weld
  396. end
  397.  
  398. local WeaponName = "Russian Kick"
  399. local ClassName = "Russian Kick"
  400. local PlayerSize = 1
  401. local RWC0 = cf(-0.5, 0, 0) * angles(rad(0), rad(90), rad(0))
  402. local LWC0 = cf(0.5, 0, 0) * angles(rad(0), rad(-90), rad(0))
  403. if PlayerSize ~= 1 then
  404. RootPart.Size = RootPart.Size * PlayerSize
  405. Torso.Size = Torso.Size * PlayerSize
  406. Head.Size = Head.Size * PlayerSize
  407. RightArm.Size = RightArm.Size * PlayerSize
  408. LeftArm.Size = LeftArm.Size * PlayerSize
  409. RightLeg.Size = RightLeg.Size * PlayerSize
  410. LeftLeg.Size = LeftLeg.Size * PlayerSize
  411. RootJoint.Parent = RootPart
  412. Neck.Parent = Torso
  413. LS.Parent = Torso
  414. RS.Parent = Torso
  415. LH.Parent = Torso
  416. RH.Parent = Torso
  417. RootJoint.C0 = RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0))
  418. Neck.C0 = necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0))
  419. Neck.C1 = angles(rad(90), rad(180), 0) * cf(0, 0, -0.5 * PlayerSize)
  420. RS.C0 = cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0
  421. LS.C0 = cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0
  422. RS.C1 = angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
  423. LS.C1 = angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
  424. RH.C0 = cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0))
  425. LH.C0 = cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0))
  426. RH.C1 = angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
  427. LH.C1 = angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
  428. for _,v in pairs(Character:GetChildren()) do
  429. if v.ClassName == "Hat" or v.ClassName == "Accessory" then
  430. v.Parent = nil
  431. v.Parent = Character
  432. v.Handle.Mesh.Scale = v.Handle.Mesh.Scale * PlayerSize
  433. for _,b in pairs(v.Handle:GetChildren()) do
  434. if b.ClassName == "Weld" or b.ClassName == "Motor" then
  435. local p1 = b.Part1
  436. b.Part1 = nil
  437. local c01, c02, c03, c04, c05, c06, c07, c08, c09, c010, c011, c012 = b.C0:components()
  438. local c11, c12, c13, c14, c15, c16, c17, c18, c19, c110, c111, c112 = b.C1:components()
  439. b.C0 = cf(c01 * PlayerSize, c02 * PlayerSize, c03 * PlayerSize, c04, c05, c06, c07, c08, c09, c010, c011, c012)
  440. b.C1 = cf(c11 * PlayerSize, c12 * PlayerSize, c13 * PlayerSize, c14, c15, c16, c17, c18, c19, c110, c111, c112)
  441. b.Part1 = p1
  442. end
  443. end
  444. end
  445. end
  446. end
  447. m = Instance.new("Model", Character)
  448. m.Name = WeaponName
  449. Effects = Instance.new("Folder", m)
  450. Effects.Name = "Effects"
  451. Humanoid.Died:connect(function()
  452.  
  453. attack = true
  454. for _,v in pairs(Character:GetChildren()) do
  455. if v.ClassName == "Model" then
  456. v:Destroy()
  457. end
  458. end
  459. end
  460. )
  461. for i,v in pairs(Character:GetChildren()) do
  462. if v.ClassName == "Model" then
  463. for _,c in pairs(v:GetChildren()) do
  464. if c.ClassName == "Part" then
  465. c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  466. end
  467. end
  468. end
  469. end
  470. print(ClassName .. " loaded.")
  471. clerp = function(a, b, t)
  472. return a:lerp(b, t)
  473. end
  474.  
  475. positiveangle = function(number)
  476.  
  477. if number > 0 then
  478. number = 0
  479. end
  480. return number
  481. end
  482.  
  483. negativeangle = function(number)
  484.  
  485. if number < 0 then
  486. number = 0
  487. end
  488. return number
  489. end
  490.  
  491. so = function(id, par, vol, pit)
  492.  
  493. coroutine.resume(coroutine.create(function()
  494.  
  495. local sou = Instance.new("Sound", par or workspace)
  496. sou.Volume = vol
  497. sou.Pitch = pit or 1
  498. sou.SoundId = "http://roblox.com/asset/?id=" .. id
  499. hbwait()
  500. sou:play()
  501. game:GetService("Debris"):AddItem(sou, 10)
  502. end
  503. ))
  504. end
  505.  
  506. GetDistance = function(Part1, Part2, magnitude)
  507.  
  508. local target = Part1.Position - Part2.Position
  509. local mag = target.magnitude
  510. if mag <= magnitude then
  511. return true
  512. else
  513. return false
  514. end
  515. end
  516.  
  517. rayCast = function(Pos, Dir, Max, Ignore)
  518.  
  519. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  520. end
  521.  
  522. DamageStatLabel = function(labeltype, cframe, text, color)
  523.  
  524. local c = part(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", vt(0, 0, 0))
  525. c.CFrame = cf(cframe.p + vt(0, 1.5, 0))
  526. game:GetService("Debris"):AddItem(c, 5)
  527. Instance.new("BodyGyro", c)
  528. local f = Instance.new("BodyPosition", c)
  529. f.P = 2000
  530. f.D = 100
  531. f.maxForce = vt(math.huge, math.huge, math.huge)
  532. if labeltype == "Normal" then
  533. f.position = c.Position + vt(math.random(-2, 2), 6, math.random(-2, 2))
  534. else
  535. if labeltype == "Debuff" then
  536. f.position = c.Position + vt(math.random(-2, 2), 8, math.random(-2, 2))
  537. else
  538. if labeltype == "Interruption" then
  539. f.position = c.Position + vt(math.random(-2, 2), 8, math.random(-2, 2))
  540. end
  541. end
  542. end
  543. game:GetService("Debris"):AddItem(c, 5)
  544. local bg = Instance.new("BillboardGui", c)
  545. bg.Adornee = c
  546. bg.Size = UDim2.new(2.5, 0, 2.5, 0)
  547. bg.StudsOffset = vt(-2, 2, 0)
  548. bg.AlwaysOnTop = false
  549. local tl = Instance.new("TextLabel", bg)
  550. tl.BackgroundTransparency = 1
  551. tl.Size = UDim2.new(2.5, 0, 2.5, 0)
  552. tl.Text = text
  553. tl.Font = Enum.Font.SourceSans
  554. tl.FontSize = Enum.FontSize.Size42
  555. tl.TextColor3 = color
  556. tl.TextScaled = false
  557. tl.TextStrokeTransparency = 0
  558. tl.TextScaled = true
  559. tl.TextWrapped = true
  560. f.Parent = c
  561. coroutine.resume(coroutine.create(function(Part, BodyPosition, TextLabel)
  562.  
  563. wait(0.25)
  564. for i = 1, 5 do
  565. wait()
  566. BodyPosition.position = Part.Position - vt(0, 0.5, 0)
  567. end
  568. wait(1.25)
  569. for i = 1, 5 do
  570. wait()
  571. TextLabel.TextTransparency = TextLabel.TextTransparency + 0.2
  572. TextLabel.TextStrokeTransparency = TextLabel.TextStrokeTransparency + 0.2
  573. BodyPosition.position = Part.Position + vt(0, 0.5, 0)
  574. end
  575. Part.Parent = nil
  576. end
  577. ), c, f, tl)
  578. end
  579.  
  580. IncreaseStat = function(Location, Stat, Amount, Duration, ShowTheStat)
  581.  
  582. -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
  583.  
  584. -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
  585.  
  586. if Location:FindFirstChild("Stats") ~= nil and Location.Stats:FindFirstChild("BlockValue") ~= nil and Location.Stats:FindFirstChild("BlockValue").Value ~= true and Location.Stats[Stat] ~= nil then
  587. Location.Stats[Stat].Value = Location.Stats[Stat].Value + Amount
  588. if ShowTheStat == true then
  589. if Stat == "Defense" then
  590. DamageStatLabel("Debuff", Location.Head.CFrame, "+Defense", c3(1, 1, 1))
  591. else
  592. if Stat == "Damage" then
  593. DamageStatLabel("Debuff", Location.Head.CFrame, "+Damage", c3(1, 1, 1))
  594. else
  595. if Stat == "Movement" then
  596. DamageStatLabel("Debuff", Location.Head.CFrame, "+Movement", c3(1, 1, 1))
  597. end
  598. end
  599. end
  600. end
  601. coroutine.resume(coroutine.create(function(CurrentDecrease)
  602.  
  603. wait(Duration)
  604. CurrentDecrease.Value = CurrentDecrease.Value - Amount
  605. end
  606. ), Location.Stats[Stat])
  607. end
  608. DamageStatLabel("Interruption", Location.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1))
  609. end
  610.  
  611. DecreaseStat = function(Location, Stat, Amount, Duration, ShowTheStat)
  612.  
  613. -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
  614.  
  615. -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
  616.  
  617. if Location:FindFirstChild("Stats") ~= nil and Location.Stats:FindFirstChild("BlockValue") ~= nil and Location.Stats:FindFirstChild("BlockValue").Value ~= true and Location.Stats[Stat] ~= nil then
  618. Location.Stats[Stat].Value = Location.Stats[Stat].Value - Amount
  619. if ShowTheStat == true then
  620. if Stat == "Defense" then
  621. DamageStatLabel("Debuff", Location.Head.CFrame, "-Defense", c3(1, 1, 1))
  622. else
  623. if Stat == "Damage" then
  624. DamageStatLabel("Debuff", Location.Head.CFrame, "-Damage", c3(1, 1, 1))
  625. else
  626. if Stat == "Movement" then
  627. DamageStatLabel("Debuff", Location.Head.CFrame, "-Movement", c3(1, 1, 1))
  628. end
  629. end
  630. end
  631. end
  632. coroutine.resume(coroutine.create(function(CurrentDecrease)
  633.  
  634. wait(Duration)
  635. CurrentDecrease.Value = CurrentDecrease.Value + Amount
  636. end
  637. ), Location.Stats[Stat])
  638. end
  639. DamageStatLabel("Interruption", Location.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1))
  640. end
  641.  
  642. Damagefunc = function(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, DecreaseTheStat, DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
  643.  
  644. if hit.Parent == nil then
  645. return
  646. end
  647. h = hit.Parent:FindFirstChild("Humanoid")
  648. for _,v in pairs(hit.Parent:GetChildren()) do
  649. if v:IsA("Humanoid") then
  650. h = v
  651. end
  652. end
  653. if hit.Name == "Hitbox" and ranged ~= true and hit.Parent ~= m then
  654. StaggerHitAnim.Value = true
  655. so(HitWeaponSounds[math.random(1, #HitWeaponSounds)], hit, 1, 1)
  656. return
  657. end
  658. if hit.Parent.Parent:FindFirstChild("Torso") ~= nil then
  659. h = hit.Parent.Parent:FindFirstChild("Humanoid")
  660. end
  661. if hit.Parent.className == "Hat" then
  662. hit = hit.Parent.Parent:FindFirstChild("Head")
  663. end
  664. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  665. if hit.Parent:FindFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  666. return
  667. end
  668. if AntiTeamKill.Value == true and Player.Neutral == false and game.Players:GetPlayerFromCharacter(hit.Parent) ~= nil and game.Players:GetPlayerFromCharacter(hit.Parent).TeamColor == Player.TeamColor then
  669. return
  670. end
  671. if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Parent:FindFirstChild("Humanoid").Health <= 0 then
  672. return
  673. end
  674. if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("StunValue") ~= nil then
  675. hit.Parent.Stats:FindFirstChild("StunValue").Value = hit.Parent.Stats:FindFirstChild("StunValue").Value + incstun
  676. end
  677. if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("StaggerAnim") ~= nil and stagger == true then
  678. hit.Parent.Stats:FindFirstChild("StaggerAnim").Value = true
  679. end
  680. if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("BlockValue") ~= nil and hit.Parent.Stats:FindFirstChild("BlockValue").Value == true then
  681. if hit.Parent.Stats:FindFirstChild("BlockDebounce") == nil then
  682. DamageStatLabel("Interruption", hit.Parent.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1))
  683. local BlockDebounce = Instance.new("BoolValue", hit.Parent.Stats)
  684. BlockDebounce.Name = "BlockDebounce"
  685. BlockDebounce.Value = true
  686. game:GetService("Debris"):AddItem(BlockDebounce, 0.1)
  687. end
  688. do
  689. if ranged ~= true then
  690. do
  691. if hit.Parent.Stats:FindFirstChild("BlockDebounce2") == nil then
  692. local BlockDebounce2 = Instance.new("BoolValue", hit.Parent.Stats)
  693. BlockDebounce2.Name = "BlockDebounce2"
  694. BlockDebounce2.Value = true
  695. game:GetService("Debris"):AddItem(BlockDebounce2, 0.1)
  696. so(HitBlockSounds[math.random(1, #HitBlockSounds)], hit, 1, 1)
  697. end
  698. hit.Parent.Stats:FindFirstChild("BlockValue").Value = false
  699. StaggerAnim.Value = true
  700. do return end
  701. if DecreaseTheStat ~= nil and hit.Parent:FindFirstChild("Stats") ~= nil then
  702. if DecreaseTheStat == "Defense" then
  703. DecreaseStat(hit.Parent, "Defense", DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
  704. else
  705. if DecreaseTheStat == "Damage" then
  706. DecreaseStat(hit.Parent, "Damage", DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
  707. else
  708. if DecreaseTheStat == "Movement" then
  709. DecreaseStat(hit.Parent, "Movement", DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
  710. end
  711. end
  712. end
  713. end
  714. local D = math.random(minim, maxim) * Damage.Value
  715. if hit.Parent:FindFirstChild("Stats") ~= nil then
  716. if hit.Parent.Stats:FindFirstChild("Defense") then
  717. if CanPenetrateArmor.Value == true then
  718. D = D / hit.Parent.Stats:FindFirstChild("Defense").Value
  719. -- DECOMPILER ERROR at PC377: Unhandled construct in 'MakeBoolean' P1
  720.  
  721. if hit.Parent.Stats:FindFirstChild("Defense") ~= nil or CanCrit.Value == true then
  722. CritChanceNumber = math.random(1, CritChance.Value)
  723. if CritChanceNumber == CritChance.Value then
  724. D = D * 2
  725. end
  726. end
  727. D = math.floor(D)
  728. h.Health = h.Health - D
  729. if D <= 3 and staggerhit == true then
  730. if ranged ~= true then
  731. StaggerHitAnim.Value = true
  732. end
  733. if ranged ~= true then
  734. so(HitArmorSounds[math.random(1, #HitArmorSounds)], hit, 1, 1)
  735. end
  736. else
  737. if D > 3 and ranged ~= true then
  738. so(HitPlayerSounds[math.random(1, #HitPlayerSounds)], hit, 1, 1)
  739. end
  740. end
  741. if D > 3 and D < 20 then
  742. if CanCrit.Value == true and CritChanceNumber == CritChance.Value then
  743. DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0))
  744. so("296102734", hit, 1, 1)
  745. else
  746. DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(1, 0.86274509803922, 0))
  747. end
  748. else
  749. if D >= 20 then
  750. if CanCrit.Value == true and CritChanceNumber == CritChance.Value then
  751. DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0))
  752. so("296102734", hit, 1, 1)
  753. else
  754. DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(1, 0, 0))
  755. end
  756. else
  757. if D <= 3 then
  758. if CanCrit.Value == true and CritChanceNumber == CritChance.Value then
  759. DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0))
  760. so("296102734", hit, 1, 1)
  761. else
  762. DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(0.88235294117647, 0.88235294117647, 0.88235294117647))
  763. end
  764. end
  765. end
  766. end
  767. do
  768. if Type == "Normal" then
  769. local vp = Instance.new("BodyVelocity")
  770. vp.P = 500
  771. vp.maxForce = vt(math.huge, 0, math.huge)
  772. if KnockbackType == 1 then
  773. vp.Velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  774. else
  775. if KnockbackType == 2 then
  776. vp.Velocity = Property.CFrame.lookVector * knockback
  777. end
  778. end
  779. if knockback > 0 then
  780. vp.Parent = hit.Parent.Torso
  781. end
  782. game:GetService("Debris"):AddItem(vp, 0.5)
  783. end
  784. local DebounceHit = Instance.new("BoolValue", hit.Parent)
  785. DebounceHit.Name = "DebounceHit"
  786. DebounceHit.Value = true
  787. game:GetService("Debris"):AddItem(DebounceHit, Delay)
  788. end
  789. end
  790. end
  791. end
  792. end
  793. end
  794. end
  795. end
  796. end
  797. end
  798.  
  799. MagniDamage = function(Part, magni, mindam, maxdam, knock, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, MagicDecreaseTheStat, MagicDecreaseAmount, MagicDecreaseDuration, MagicShowDecreasedStat)
  800.  
  801. for _,c in pairs(workspace:GetChildren()) do
  802. local hum = (c:FindFirstChild("Humanoid"))
  803. local head = nil
  804. if hum ~= nil then
  805. head = c:FindFirstChild("Torso")
  806. if head ~= nil then
  807. local targ = head.Position - Part.Position
  808. local mag = targ.magnitude
  809. if mag <= magni and c.Name ~= Player.Name then
  810. Damagefunc(head, mindam, maxdam, knock, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, MagicDecreaseTheStat, MagicDecreaseAmount, MagicDecreaseDuration, MagicShowDecreasedStat)
  811. end
  812. end
  813. do
  814. for _,d in pairs(c:GetChildren()) do
  815. if d.ClassName == "Model" and ranged ~= true then
  816. head = d:FindFirstChild("Hitbox")
  817. if head ~= nil then
  818. local targ = head.Position - Part.Position
  819. local mag = targ.magnitude
  820. if mag <= magni and c.Name ~= Player.Name then
  821. local hitrefpart = part(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", vt())
  822. hitrefpart.Anchored = true
  823. hitrefpart.CFrame = cf(head.Position)
  824. so(HitWeaponSounds[math.random(1, #HitWeaponSounds)], hitrefpart, 1, 1)
  825. StaggerHitAnim.Value = true
  826. end
  827. end
  828. end
  829. end
  830. do
  831. -- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out DO_STMT
  832.  
  833. -- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out IF_THEN_STMT
  834.  
  835. -- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out IF_STMT
  836.  
  837. end
  838. end
  839. end
  840. end
  841. end
  842.  
  843. MagniBufforDebuff = function(Part, Magni, Type, Stat, Amount, Duration, ShowTheBufforDebuff, ApplyToOthersInstead)
  844.  
  845. if Player.Neutral == true then
  846. if Type == "Buff" then
  847. IncreaseStat(Character, Stat, Amount, Duration, ShowTheBufforDebuff)
  848. else
  849. if Type == "Debuff" then
  850. DecreaseStat(Character, Stat, Amount, Duration, ShowTheBufforDebuff)
  851. end
  852. end
  853. end
  854. for _,c in pairs(workspace:GetChildren()) do
  855. local hum = (c:FindFirstChild("Humanoid"))
  856. local head = nil
  857. if hum ~= nil then
  858. head = c:FindFirstChild("Torso")
  859. if head ~= nil then
  860. local targ = head.Position - Part.Position
  861. local mag = targ.magnitude
  862. -- DECOMPILER ERROR at PC83: Unhandled construct in 'MakeBoolean' P1
  863.  
  864. if ApplyToOthersInstead == true and mag <= Magni and c.Name ~= Player.Name and Player.Neutral == false and game.Players:GetPlayerFromCharacter(head.Parent) ~= nil and game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then
  865. if Type == "Buff" then
  866. IncreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
  867. else
  868. if Type == "Debuff" then
  869. DecreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
  870. end
  871. end
  872. end
  873. end
  874. end
  875. if ApplyToOthersInstead == false and mag <= Magni and Player.Neutral == false and game.Players:GetPlayerFromCharacter(head.Parent) ~= nil and game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then
  876. if Type == "Buff" then
  877. IncreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
  878. else
  879. if Type == "Debuff" then
  880. DecreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
  881. end
  882. end
  883. end
  884. end
  885. end
  886.  
  887. Lightning = function(p0, p1, tym, ofs, brickcolor, material, th, tra, last)
  888.  
  889. local magz = p0 - p1.magnitude
  890. local curpos = p0
  891. local trz = {-ofs, ofs}
  892. for i = 1, tym do
  893. local li = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt(th, th, magz / tym))
  894. do
  895. li.Anchored = true
  896. local ofz = vt(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  897. local trolpos = cf(curpos, p1) * cf(0, 0, magz / tym).p + ofz
  898. if tym == i then
  899. local magz2 = curpos - p1.magnitude
  900. li.Size = vt(th, th, magz2)
  901. li.CFrame = cf(curpos, p1) * cf(0, 0, -magz2 / 2)
  902. else
  903. do
  904. do
  905. li.CFrame = cf(curpos, trolpos) * cf(0, 0, magz / tym / 2)
  906. curpos = li.CFrame * cf(0, 0, magz / tym / 2).p
  907. game.Debris:AddItem(li, last)
  908. coroutine.resume(coroutine.create(function()
  909.  
  910. while li.Transparency ~= 1 do
  911. for i = 0, 1, last do
  912. hbwait()
  913. li.Transparency = li.Transparency + 0.1 / last
  914. end
  915. end
  916. end
  917. ))
  918. end
  919. -- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out IF_ELSE_STMT
  920.  
  921. -- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out IF_STMT
  922.  
  923. -- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out DO_STMT
  924.  
  925. end
  926. end
  927. end
  928. end
  929. end
  930.  
  931. MagicRing = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  932.  
  933. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  934. prt.Anchored = true
  935. prt.CFrame = cframe
  936. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=3270017", vt(0, 0, 0), vt(x1, y1, z1))
  937. game:GetService("Debris"):AddItem(prt, 10)
  938. coroutine.resume(coroutine.create(function(Part, Mesh)
  939.  
  940. for i = 0, 1, delay do
  941. hbwait()
  942. Part.CFrame = Part.CFrame
  943. Part.Transparency = i
  944. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  945. end
  946. Part.Parent = nil
  947. end
  948. ), prt, msh)
  949. end
  950.  
  951. MagicWave = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  952.  
  953. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  954. prt.Anchored = true
  955. prt.CFrame = cframe
  956. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, -0.1 * z1), vt(x1, y1, z1))
  957. game:GetService("Debris"):AddItem(prt, 10)
  958. coroutine.resume(coroutine.create(function(Part, Mesh)
  959.  
  960. for i = 0, 1, delay do
  961. hbwait()
  962. Part.CFrame = Part.CFrame
  963. Part.Transparency = i
  964. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  965. end
  966. Part.Parent = nil
  967. end
  968. ), prt, msh)
  969. end
  970.  
  971. MagicBlock = function(brickcolor, material, rotate, cframe, x1, y1, z1, x3, y3, z3, delay)
  972.  
  973. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  974. prt.Anchored = true
  975. prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  976. local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  977. game:GetService("Debris"):AddItem(prt, 10)
  978. coroutine.resume(coroutine.create(function(Part, Mesh)
  979.  
  980. for i = 0, 1, delay do
  981. hbwait()
  982. if rotate == true then
  983. Part.CFrame = Part.CFrame * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  984. end
  985. Part.Transparency = i
  986. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  987. end
  988. Part.Parent = nil
  989. end
  990. ), prt, msh)
  991. end
  992.  
  993. MagicBlock2 = function(brickcolor, material, rotate, cframe, x1, y1, z1, x3, y3, z3, delay)
  994.  
  995. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  996. prt.Anchored = true
  997. prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  998. local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  999. game:GetService("Debris"):AddItem(prt, 10)
  1000. CF = prt.CFrame
  1001. num = math.random(5, 20)
  1002. coroutine.resume(coroutine.create(function(Part, Mesh, CF2, Num)
  1003.  
  1004. for i = 0, 1, delay do
  1005. hbwait()
  1006. if rotate == true then
  1007. Part.CFrame = CF2 * cf(0, i * Num, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1008. else
  1009. Part.CFrame = CF2 * cf(0, i * Num, 0)
  1010. end
  1011. Part.Transparency = i
  1012. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1013. end
  1014. Part.Parent = nil
  1015. end
  1016. ), prt, msh, CF, num)
  1017. end
  1018.  
  1019. MagicCylinder = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1020.  
  1021. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1022. prt.Anchored = true
  1023. prt.CFrame = cframe
  1024. local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1025. game:GetService("Debris"):AddItem(prt, 10)
  1026. coroutine.resume(coroutine.create(function(Part, Mesh)
  1027.  
  1028. for i = 0, 1, delay do
  1029. hbwait()
  1030. Part.Transparency = i
  1031. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1032. end
  1033. Part.Parent = nil
  1034. end
  1035. ), prt, msh)
  1036. end
  1037.  
  1038. MagicCircle = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1039.  
  1040. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1041. prt.Anchored = true
  1042. prt.CFrame = cframe
  1043. local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  1044. game:GetService("Debris"):AddItem(prt, 10)
  1045. coroutine.resume(coroutine.create(function(Part, Mesh)
  1046.  
  1047. for i = 0, 1, delay do
  1048. hbwait()
  1049. Part.Transparency = i
  1050. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1051. end
  1052. Part.Parent = nil
  1053. end
  1054. ), prt, msh)
  1055. end
  1056.  
  1057. MagicHead = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1058.  
  1059. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1060. prt.Anchored = true
  1061. prt.CFrame = cframe
  1062. local msh = mesh("SpecialMesh", prt, "Head", "", vt(0, 0, 0), vt(x1, y1, z1))
  1063. game:GetService("Debris"):AddItem(prt, 10)
  1064. coroutine.resume(coroutine.create(function(Part, Mesh)
  1065.  
  1066. for i = 0, 1, delay do
  1067. hbwait()
  1068. Part.Transparency = i
  1069. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1070. end
  1071. Part.Parent = nil
  1072. end
  1073. ), prt, msh)
  1074. end
  1075.  
  1076. BreakEffect = function(brickcolor, material, rotate, cframe, x1, y1, z1, delay)
  1077.  
  1078. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1079. prt.Anchored = true
  1080. prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1081. local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  1082. game:GetService("Debris"):AddItem(prt, 10)
  1083. coroutine.resume(coroutine.create(function(Part, CF, Numbb, randnumb)
  1084.  
  1085. CF = Part.CFrame
  1086. Numbb = 0
  1087. randnumb = math.random() - math.random()
  1088. for i = 0, 1, delay do
  1089. hbwait()
  1090. CF = CF * cf(0, 1, 0)
  1091. if rotate == true then
  1092. Part.CFrame = CF * angles(Numbb, 0, 0)
  1093. else
  1094. if rotate == false then
  1095. Part.CFrame = CF
  1096. end
  1097. end
  1098. Part.Transparency = i
  1099. Numbb = Numbb + (randnumb)
  1100. end
  1101. Part.Parent = nil
  1102. end
  1103. ), prt, CF, Numbb, randnumb)
  1104. end
  1105.  
  1106. ElecEffect = function(brickcolor, material, cf, x, y, z, delay)
  1107.  
  1108. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1109. prt.Anchored = true
  1110. prt.CFrame = cf
  1111. xval = math.random()
  1112. yval = math.random()
  1113. zval = math.random()
  1114. local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x, y, z))
  1115. game:GetService("Debris"):AddItem(prt, 10)
  1116. coroutine.resume(coroutine.create(function(Part, Mesh, xvaal, yvaal, zvaal)
  1117.  
  1118. for i = 0, 1, delay do
  1119. hbwait()
  1120. Part.CFrame = Part.CFrame
  1121. xvaal = xvaal - 0.1 * (delay * 10)
  1122. yvaal = yvaal - 0.1 * (delay * 10)
  1123. zvaal = zvaal - 0.1 * (delay * 10)
  1124. Mesh.Scale = Mesh.Scale + vt(xvaal, yvaal, zvaal)
  1125. Part.Transparency = i
  1126. end
  1127. Part.Parent = nil
  1128. end
  1129. ), prt, msh, xval, yval, zval)
  1130. end
  1131.  
  1132. TrailEffect = function(brickcolor, material, currentcf, oldcf, meshtype, reflectance, size, x, y, z, delay)
  1133.  
  1134. local magnitudecframe = currentcf.p - oldcf.p.magnitude
  1135. if magnitudecframe > 0.01 then
  1136. local prt = part(3, Effects, material, reflectance, 0, brickcolor, "Effect", vt(1, magnitudecframe, 1))
  1137. prt.Anchored = true
  1138. prt.CFrame = cf((currentcf.p + oldcf.p) / 2, oldcf.p) * angles(rad(90), 0, 0)
  1139. local TheMeshType = "BlockMesh"
  1140. if meshtype == "Cylinder" then
  1141. TheMeshType = "CylinderMesh"
  1142. end
  1143. local msh = mesh(TheMeshType, prt, "", "", vt(0, 0, 0), vt(0 + size, 1, 0 + size))
  1144. game:GetService("Debris"):AddItem(prt, 10)
  1145. coroutine.resume(coroutine.create(function(Part, Mesh, TheCurrentCFrame, TheLastCFrame)
  1146.  
  1147. for i = 0, 1, delay do
  1148. hbwait()
  1149. Part.Transparency = i
  1150. Mesh.Scale = Mesh.Scale + vt(x, y, z)
  1151. end
  1152. Part.Parent = nil
  1153. end
  1154. ), prt, msh, currentcf, oldcf)
  1155. end
  1156. end
  1157.  
  1158. ClangEffect = function(brickcolor, material, cframe, angle, duration, size, power, reflectance, x, y, z, delay)
  1159.  
  1160. local prt = part(3, Effects, material, 0, 1, brickcolor, "Effect", vt())
  1161. prt.Anchored = true
  1162. prt.CFrame = cframe
  1163. local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(0, 0, 0))
  1164. game:GetService("Debris"):AddItem(prt, 10)
  1165. local TheLastPoint = cframe
  1166. coroutine.resume(coroutine.create(function(Part)
  1167.  
  1168. for i = 1, duration do
  1169. hbwait()
  1170. Part.CFrame = Part.CFrame * angles(rad(angle), 0, 0) * cf(0, power, 0)
  1171. TrailEffect(brickcolor, material, Part.CFrame, TheLastPoint, "Cylinder", reflectance, size, x, y, z, delay)
  1172. TheLastPoint = Part.CFrame
  1173. end
  1174. Part.Parent = nil
  1175. end
  1176. ), prt)
  1177. end
  1178.  
  1179. MagicCone = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1180.  
  1181. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1182. prt.Anchored = true
  1183. prt.CFrame = cframe
  1184. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1778999", vt(0, 0, 0), vt(x1, y1, z1))
  1185. game:GetService("Debris"):AddItem(prt, 10)
  1186. coroutine.resume(coroutine.create(function(Part, Mesh)
  1187.  
  1188. for i = 0, 1, delay do
  1189. hbwait()
  1190. Part.Transparency = i
  1191. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1192. end
  1193. Part.Parent = nil
  1194. end
  1195. ), prt, msh)
  1196. end
  1197.  
  1198. MagicFlatCone = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1199.  
  1200. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1201. prt.Anchored = true
  1202. prt.CFrame = cframe
  1203. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1033714", vt(0, 0, 0), vt(x1, y1, z1))
  1204. game:GetService("Debris"):AddItem(prt, 10)
  1205. coroutine.resume(coroutine.create(function(Part, Mesh)
  1206.  
  1207. for i = 0, 1, delay do
  1208. hbwait()
  1209. Part.Transparency = i
  1210. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1211. end
  1212. Part.Parent = nil
  1213. end
  1214. ), prt, msh)
  1215. end
  1216.  
  1217. MagicSpikedCrown = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1218.  
  1219. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1220. prt.Anchored = true
  1221. prt.CFrame = cframe
  1222. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1323306", vt(0, 0, 0), vt(x1, y1, z1))
  1223. game:GetService("Debris"):AddItem(prt, 10)
  1224. coroutine.resume(coroutine.create(function(Part, Mesh)
  1225.  
  1226. for i = 0, 1, delay do
  1227. hbwait()
  1228. Part.Transparency = i
  1229. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1230. end
  1231. Part.Parent = nil
  1232. end
  1233. ), prt, msh)
  1234. end
  1235.  
  1236. MagicCrown = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1237.  
  1238. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1239. prt.Anchored = true
  1240. prt.CFrame = cframe
  1241. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1078075", vt(0, 0, 0), vt(x1, y1, z1))
  1242. game:GetService("Debris"):AddItem(prt, 10)
  1243. coroutine.resume(coroutine.create(function(Part, Mesh)
  1244.  
  1245. for i = 0, 1, delay do
  1246. hbwait()
  1247. Part.Transparency = i
  1248. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1249. end
  1250. Part.Parent = nil
  1251. end
  1252. ), prt, msh)
  1253. end
  1254.  
  1255. MagicSkull = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1256.  
  1257. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1258. prt.Anchored = true
  1259. prt.CFrame = cframe
  1260. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=4770583", vt(0, 0, 0), vt(x1, y1, z1))
  1261. game:GetService("Debris"):AddItem(prt, 10)
  1262. coroutine.resume(coroutine.create(function(Part, Mesh)
  1263.  
  1264. for i = 0, 1, delay do
  1265. hbwait()
  1266. Part.Transparency = i
  1267. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1268. end
  1269. Part.Parent = nil
  1270. end
  1271. ), prt, msh)
  1272. end
  1273.  
  1274. local startequipped = true
  1275. local startequippedwithequipanimation = false
  1276. local disableanimator = true
  1277. local disableanimate = true
  1278. local alternatewalk = false
  1279. local hidemenu = false
  1280. local allowmenutofunction = false
  1281. local allowabilitiestofunction = false
  1282. local canunequiporequip = false
  1283. local allowwalking = false
  1284. local disablemovingarms = false
  1285. local usemotorsinsteadofwelds = false
  1286. local leftarm = false
  1287. local rightarm = false
  1288. local allowhopperbin = false
  1289. local showstunbar = false
  1290. local walkspeeddependsonmovementvalue = true
  1291. local alternatemanaregensystem = false
  1292. local showhealthmanaandstunnumbers = false
  1293. local changebarcolorsifnotenoughmana = false
  1294. local disablejump = false
  1295. if hidemenu == true or allowmenutofunction == false then
  1296. for _,v in pairs(scrn:GetChildren()) do
  1297. if v.ClassName == "Frame" or v.ClassName == "TextLabel" then
  1298. v.Visible = false
  1299. v.BorderSizePixel = 0
  1300. end
  1301. end
  1302. end
  1303. do
  1304. Humanoid.Changed:connect(function(Jump)
  1305.  
  1306. if Jump == "Jump" and disablejump == true then
  1307. Humanoid.Jump = false
  1308. end
  1309. end
  1310. )
  1311. if allowmenutofunction == true then
  1312. for _,v in pairs(scrn:GetChildren()) do
  1313. if v.ClassName == "Frame" then
  1314. for _,b in pairs(v:GetChildren()) do
  1315. if b.ClassName == "TextLabel" then
  1316. coroutine.resume(coroutine.create(function(TheTextLabel)
  1317.  
  1318. wait(menuupdatespeed)
  1319. for i = 1, 0, -0.1 do
  1320. hbwait()
  1321. TheTextLabel.TextTransparency = i
  1322. TheTextLabel.TextStrokeTransparency = i
  1323. end
  1324. TheTextLabel.TextTransparency = 0
  1325. TheTextLabel.TextStrokeTransparency = 0
  1326. end
  1327. ), b)
  1328. if showstats == true then
  1329. coroutine.resume(coroutine.create(function(TheTextLabel)
  1330.  
  1331. wait(menuupdatespeed)
  1332. for i = 1, 0, -0.1 do
  1333. hbwait()
  1334. TheTextLabel.TextTransparency = i
  1335. TheTextLabel.TextStrokeTransparency = i
  1336. end
  1337. TheTextLabel.TextTransparency = 0
  1338. TheTextLabel.TextStrokeTransparency = 0
  1339. end
  1340. ), b)
  1341. end
  1342. if showstunbar == true then
  1343. coroutine.resume(coroutine.create(function(TheTextLabel)
  1344.  
  1345. wait(menuupdatespeed)
  1346. for i = 1, 0, -0.1 do
  1347. hbwait()
  1348. TheTextLabel.TextTransparency = i
  1349. TheTextLabel.TextStrokeTransparency = i
  1350. end
  1351. TheTextLabel.TextTransparency = 0
  1352. TheTextLabel.TextStrokeTransparency = 0
  1353. end
  1354. ), b)
  1355. end
  1356. if allowabilitiestofunction == true then
  1357. coroutine.resume(coroutine.create(function(TheTextLabel)
  1358.  
  1359. wait(menuupdatespeed)
  1360. for i = 1, 0, -0.1 do
  1361. hbwait()
  1362. TheTextLabel.TextTransparency = i
  1363. TheTextLabel.TextStrokeTransparency = i
  1364. end
  1365. TheTextLabel.TextTransparency = 0
  1366. TheTextLabel.TextStrokeTransparency = 0
  1367. end
  1368. ), b)
  1369. end
  1370. end
  1371. end
  1372. end
  1373. end
  1374. end
  1375. do
  1376. if allowhopperbin == true then
  1377. if script.Parent.className ~= "HopperBin" then
  1378. Tool = Instance.new("HopperBin")
  1379. Tool.Parent = Backpack
  1380. Tool.Name = WeaponName
  1381. script.Parent = Tool
  1382. end
  1383. Bin = script.Parent
  1384. end
  1385. if disablemovingarms == true then
  1386. RWC0 = cf(0, 0 - (0.5 * PlayerSize - 0.5), 0) * angles(rad(0), rad(0), rad(0))
  1387. LWC0 = cf(0, 0 - (0.5 * PlayerSize - 0.5), 0) * angles(rad(0), rad(0), rad(0))
  1388. RSH = nil
  1389. if usemotorsinsteadofwelds == true then
  1390. RW = Instance.new("Motor")
  1391. LW = Instance.new("Motor")
  1392. else
  1393. RW = Instance.new("Weld")
  1394. LW = Instance.new("Weld")
  1395. end
  1396. RW.Name = "Right Shoulder"
  1397. LW.Name = "Left Shoulder"
  1398. RSH = Torso["Right Shoulder"]
  1399. LSH = Torso["Left Shoulder"]
  1400. RSH.Parent = Torso
  1401. LSH.Parent = Torso
  1402. RW.Name = "Right Shoulder"
  1403. RW.Part0 = Torso
  1404. RW.C0 = cf(1.5, 0.5, 0)
  1405. RW.C1 = cf(0, 0.5, 0)
  1406. RW.Part1 = Character["Right Arm"]
  1407. RW.Parent = nil
  1408. LW.Name = "Left Shoulder"
  1409. LW.Part0 = Torso
  1410. LW.C0 = cf(-1.5, 0.5, 0)
  1411. LW.C1 = cf(0, 0.5, 0)
  1412. LW.Part1 = Character["Left Arm"]
  1413. LW.Parent = nil
  1414. else
  1415. RW = Torso["Right Shoulder"]
  1416. LW = Torso["Left Shoulder"]
  1417. RWC0 = cf(-0.5, 0, 0) * angles(rad(0), rad(90), rad(0))
  1418. LWC0 = cf(0.5, 0, 0) * angles(rad(0), rad(-90), rad(0))
  1419. end
  1420. equipanim = function()
  1421.  
  1422. attack = true
  1423. Movement.Value = Movement.Value - 0.1
  1424. Defense.Value = Defense.Value + 0.4
  1425. for i = 0, 1, 0.08 / animationspeed do
  1426. hbwait()
  1427. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1428. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1429. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0, 0.3 / animationspeed)
  1430. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0, 0.3 / animationspeed)
  1431. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1432. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1433. end
  1434. attack = false
  1435. end
  1436.  
  1437. unequipanim = function()
  1438.  
  1439. attack = true
  1440. for i = 0, 1, 0.08 / animationspeed do
  1441. hbwait()
  1442. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1443. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)), 0.3 / animationspeed)
  1444. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0, 0.3 / animationspeed)
  1445. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0, 0.3 / animationspeed)
  1446. if disablemovingarms == false then
  1447. RW.C1 = clerp(RW.C1, angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5), 0.3 / animationspeed)
  1448. LW.C1 = clerp(LW.C1, angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5), 0.3 / animationspeed)
  1449. end
  1450. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1451. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1452. RH.C1 = clerp(RH.C1, angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize), 0.3 / animationspeed)
  1453. LH.C1 = clerp(LH.C1, angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize), 0.3 / animationspeed)
  1454. end
  1455. RootJoint.C0 = RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0))
  1456. Neck.C0 = necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0))
  1457. Neck.C1 = angles(rad(90), rad(180), 0) * cf(0, 0, -0.5 * PlayerSize)
  1458. RW.C0 = cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0
  1459. LW.C0 = cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0
  1460. if disablemovingarms == false then
  1461. RW.C1 = angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
  1462. LW.C1 = angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
  1463. end
  1464. RH.C0 = cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0))
  1465. LH.C0 = cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0))
  1466. RH.C1 = angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
  1467. LH.C1 = angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
  1468. Movement.Value = Movement.Value + 0.1
  1469. Defense.Value = Defense.Value - 0.4
  1470. attack = false
  1471. end
  1472.  
  1473. if startequipped == true then
  1474. equipped = true
  1475. if disableanimate == true then
  1476. Animate.Disabled = true
  1477. local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation)
  1478. idleanimation:Play()
  1479. end
  1480. if disableanimator == true then
  1481. Animator.Parent = nil
  1482. end
  1483. if disablemovingarms == true then
  1484. RW.Parent = Torso
  1485. LW.Parent = Torso
  1486. RSH.Parent = nil
  1487. LSH.Parent = nil
  1488. end
  1489. Movement.Value = Movement.Value - 0.1
  1490. Defense.Value = Defense.Value + 0.4
  1491. end
  1492. if startequippedwithequipanimation == true then
  1493. equipped = true
  1494. if disableanimate == true then
  1495. Animate.Disabled = true
  1496. local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation)
  1497. idleanimation:Play()
  1498. end
  1499. if disableanimator == true then
  1500. Animator.Parent = nil
  1501. end
  1502. if disablemovingarms == true then
  1503. RW.Parent = Torso
  1504. LW.Parent = Torso
  1505. RSH.Parent = nil
  1506. LSH.Parent = nil
  1507. end
  1508. coroutine.resume(coroutine.create(function()
  1509.  
  1510. hbwait()
  1511. equipanim()
  1512. end
  1513. ))
  1514. end
  1515.  
  1516. StaggerHit = function()
  1517.  
  1518. attack = true
  1519. if Hitbox ~= nil then
  1520. for i = 1, math.random(2, 4) do
  1521. ClangEffect("Bright yellow", "Neon", cf(Hitbox.Position) * angles(rad(math.random(-50, 50)), rad(math.random(-50, 50)), rad(math.random(-50, 50))), 20, 5, 0.2, math.random(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
  1522. end
  1523. end
  1524. do
  1525. for i = 0, 1, 0.1 / animationspeed do
  1526. hbwait()
  1527. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(-10), rad(0), rad(-30)), 0.3 / animationspeed)
  1528. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(30)) * angles(rad(5), rad(0), rad(0)), 0.3 / animationspeed)
  1529. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-30), rad(0), rad(60)) * angles(rad(0), rad(-30), rad(0)) * RWC0, 0.3 / animationspeed)
  1530. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-20), rad(0), rad(-20)) * angles(rad(0), rad(20), rad(0)) * LWC0, 0.3 / animationspeed)
  1531. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.9 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-10), rad(0), rad(-20)), 0.3 / animationspeed)
  1532. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-70), rad(0)) * angles(rad(-5), rad(0), rad(10)), 0.3 / animationspeed)
  1533. if StaggerAnim.Value ~= true then
  1534. do
  1535. if StunAnim.Value == true then
  1536. break
  1537. end
  1538. -- DECOMPILER ERROR at PC314: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1539.  
  1540. -- DECOMPILER ERROR at PC314: LeaveBlock: unexpected jumping out IF_STMT
  1541.  
  1542. end
  1543. end
  1544. end
  1545. attack = false
  1546. end
  1547. end
  1548.  
  1549. Stagger = function()
  1550.  
  1551. attack = true
  1552. disablejump = true
  1553. if Hitbox ~= nil then
  1554. for i = 1, math.random(2, 4) do
  1555. ClangEffect("Bright yellow", "Neon", cf(Hitbox.Position) * angles(rad(math.random(-50, 50)), rad(math.random(-50, 50)), rad(math.random(-50, 50))), 20, 5, 0.2, math.random(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
  1556. end
  1557. end
  1558. do
  1559. attacktype = 1
  1560. DamageStatLabel("Interruption", Head.CFrame, "Staggered!", Color3.new(1, 1, 0))
  1561. local staggervelocity = Instance.new("BodyVelocity", Torso)
  1562. staggervelocity.P = 500
  1563. staggervelocity.maxForce = vt(math.huge, 0, math.huge)
  1564. if Rooted.Value == false then
  1565. staggervelocity.Velocity = RootPart.CFrame.lookVector * -25
  1566. end
  1567. for i = 0, 1, 0.35 / animationspeed do
  1568. hbwait()
  1569. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.1 * PlayerSize) * angles(rad(-20), rad(0), rad(-30)), 0.3 / animationspeed)
  1570. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(35)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1571. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(20), rad(-30), rad(40)) * RWC0, 0.3 / animationspeed)
  1572. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(5), rad(-20)) * LWC0, 0.3 / animationspeed)
  1573. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 * PlayerSize, -0.25 * PlayerSize) * angles(rad(0), rad(100), rad(0)) * angles(rad(-20), rad(0), rad(40)), 0.3 / animationspeed)
  1574. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0.25 * PlayerSize) * angles(rad(0), rad(-60), rad(0)) * angles(rad(-5), rad(0), rad(10)), 0.3 / animationspeed)
  1575. end
  1576. for i = 0, 1, 0.2 / animationspeed do
  1577. hbwait()
  1578. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.2 * PlayerSize) * angles(rad(-30), rad(0), rad(-30)), 0.3 / animationspeed)
  1579. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(35)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1580. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(20), rad(-30), rad(40)) * RWC0, 0.3 / animationspeed)
  1581. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(5), rad(-20)) * LWC0, 0.3 / animationspeed)
  1582. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 * PlayerSize, -0.25 * PlayerSize) * angles(rad(0), rad(100), rad(0)) * angles(rad(-20), rad(0), rad(40)), 0.3 / animationspeed)
  1583. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.9 * PlayerSize, 0.25 * PlayerSize) * angles(rad(0), rad(-60), rad(0)) * angles(rad(-5), rad(0), rad(30)), 0.3 / animationspeed)
  1584. end
  1585. staggervelocity:Destroy()
  1586. for i = 0, 1, 0.015 / animationspeed do
  1587. hbwait()
  1588. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1.8 * PlayerSize) * angles(rad(0), rad(0), rad(-20)) * angles(rad(-5), rad(-5), rad(0)), 0.3 / animationspeed)
  1589. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(20), rad(0), rad(20)) * angles(rad(0), rad(5), rad(0)), 0.3 / animationspeed)
  1590. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(20)) * angles(rad(0), rad(-20), rad(0)) * RWC0, 0.3 / animationspeed)
  1591. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-15), rad(0), rad(-10)) * angles(rad(0), rad(20), rad(0)) * LWC0, 0.3 / animationspeed)
  1592. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(0), rad(80), rad(0)) * angles(rad(0), rad(0), rad(70)) * angles(rad(0), rad(30), rad(0)), 0.3 / animationspeed)
  1593. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, 0.4 * PlayerSize, -0.5 * PlayerSize) * angles(rad(0), rad(-80), rad(0)) * angles(rad(-2.5), rad(0), rad(-10)), 0.3 / animationspeed)
  1594. if StunAnim.Value == true then
  1595. break
  1596. end
  1597. end
  1598. do
  1599. attacktype = 1
  1600. disablejump = false
  1601. attack = false
  1602. end
  1603. end
  1604. end
  1605.  
  1606. Stun = function()
  1607.  
  1608. attack = true
  1609. disablejump = true
  1610. attacktype = 1
  1611. DamageStatLabel("Interruption", Head.CFrame, "Stunned!", Color3.new(1, 1, 0))
  1612. for i = 0, 1, 0.4 / animationspeed do
  1613. hbwait()
  1614. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(15), rad(0), rad(-160)), 0.3 / animationspeed)
  1615. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(10), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1616. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(70), rad(0), rad(15)) * RWC0, 0.3 / animationspeed)
  1617. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(70), rad(0), rad(-15)) * LWC0, 0.3 / animationspeed)
  1618. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed)
  1619. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed)
  1620. end
  1621. for i = 0, 1, 0.4 / animationspeed do
  1622. hbwait()
  1623. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.5 * PlayerSize) * angles(rad(45), rad(0), rad(-170)), 0.3 / animationspeed)
  1624. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(-30)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1625. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(45)) * RWC0, 0.3 / animationspeed)
  1626. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(-45)) * LWC0, 0.3 / animationspeed)
  1627. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-40)), 0.3 / animationspeed)
  1628. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed)
  1629. end
  1630. for i = 0, 1, 0.4 / animationspeed do
  1631. hbwait()
  1632. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1 * PlayerSize) * angles(rad(75), rad(0), rad(-180)), 0.3 / animationspeed)
  1633. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(-60)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1634. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(90), rad(0), rad(75)) * RWC0, 0.3 / animationspeed)
  1635. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-45), rad(0), rad(-75)) * LWC0, 0.3 / animationspeed)
  1636. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-40)), 0.3 / animationspeed)
  1637. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-30)), 0.3 / animationspeed)
  1638. end
  1639. Humanoid.AutoRotate = false
  1640. for i = 1, 70 * animationspeed do
  1641. hbwait()
  1642. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -2.5 * PlayerSize) * angles(rad(90), rad(0), rad(-180)), 0.3 / animationspeed)
  1643. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(-90)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1644. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(90), rad(-10), rad(90)) * RWC0, 0.3 / animationspeed)
  1645. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-90), rad(0), rad(-90)) * LWC0, 0.3 / animationspeed)
  1646. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0.2 * PlayerSize) * angles(rad(0), rad(70), rad(0)) * angles(rad(-10), rad(0), rad(0)), 0.3 / animationspeed)
  1647. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-100), rad(0)) * angles(rad(-10), rad(0), rad(0)), 0.3 / animationspeed)
  1648. end
  1649. for i = 0, 1, 0.15 / animationspeed do
  1650. hbwait()
  1651. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1.5 * PlayerSize) * angles(rad(20), rad(0), rad(100)), 0.3 / animationspeed)
  1652. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(-30)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1653. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-20), rad(0), rad(30)) * RWC0, 0.3 / animationspeed)
  1654. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(20)) * LWC0, 0.3 / animationspeed)
  1655. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(60), rad(0)) * angles(rad(-5), rad(0), rad(70)), 0.3 / animationspeed)
  1656. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.25 * PlayerSize, -1 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-10), rad(0), rad(20)), 0.3 / animationspeed)
  1657. end
  1658. Humanoid.AutoRotate = true
  1659. attacktype = 1
  1660. disablejump = false
  1661. attack = false
  1662. end
  1663.  
  1664. EAbility = function()
  1665.  
  1666. attack = true
  1667. attack = false
  1668. end
  1669.  
  1670. Attack1 = function()
  1671.  
  1672. attack = true
  1673. attack = false
  1674. end
  1675.  
  1676. Attack2 = function()
  1677.  
  1678. attack = true
  1679. attack = false
  1680. end
  1681.  
  1682. Attack3 = function()
  1683.  
  1684. attack = true
  1685. attack = false
  1686. end
  1687.  
  1688. Attack4 = function()
  1689.  
  1690. attack = true
  1691. attack = false
  1692. end
  1693.  
  1694. Move1 = function()
  1695.  
  1696. attack = true
  1697. attack = false
  1698. end
  1699.  
  1700. Move2 = function()
  1701.  
  1702. attack = true
  1703. attack = false
  1704. end
  1705.  
  1706. Move3 = function()
  1707.  
  1708. attack = true
  1709. attack = false
  1710. end
  1711.  
  1712. Move4 = function()
  1713.  
  1714. attack = true
  1715. attack = false
  1716. end
  1717.  
  1718. hold = false
  1719. Mouse.Button1Down:connect(function()
  1720.  
  1721. if attack == true or equipped == false then
  1722. return
  1723. end
  1724. hold = true
  1725. if attacktype == 1 then
  1726. attacktype = 2
  1727. Attack1()
  1728. else
  1729. if attacktype == 2 then
  1730. attacktype = 3
  1731. Attack2()
  1732. else
  1733. if attacktype == 3 then
  1734. attacktype = 4
  1735. Attack3()
  1736. else
  1737. if attacktype == 4 then
  1738. attacktype = 1
  1739. Attack4()
  1740. end
  1741. end
  1742. end
  1743. end
  1744. coroutine.resume(coroutine.create(function()
  1745.  
  1746. for i = 1, 50 do
  1747. if attack == false then
  1748. hbwait()
  1749. end
  1750. end
  1751. if attack == false then
  1752. attacktype = 1
  1753. end
  1754. end
  1755. ))
  1756. end
  1757. )
  1758. if allowhopperbin == true then
  1759. ob1u = function(Mouse)
  1760.  
  1761. hold = false
  1762. end
  1763.  
  1764. end
  1765. Mouse.KeyDown:connect(function(key)
  1766.  
  1767. if key == "f" and canunequiporequip == true and attack == false then
  1768. if equipped == false then
  1769. equipped = true
  1770. if disableanimate == true then
  1771. Animate.Disabled = true
  1772. local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation)
  1773. idleanimation:Play()
  1774. end
  1775. if disableanimator == true then
  1776. Animator.Parent = nil
  1777. end
  1778. if disablemovingarms == true then
  1779. RW.Parent = Torso
  1780. LW.Parent = Torso
  1781. RSH.Parent = nil
  1782. LSH.Parent = nil
  1783. end
  1784. equipanim()
  1785. elseif equipped == true then
  1786. equipped = false
  1787. unequipanim()
  1788. hbwait()
  1789. if disablemovingarms == true then
  1790. RW.Parent = nil
  1791. LW.Parent = nil
  1792. RSH.Parent = Torso
  1793. LSH.Parent = Torso
  1794. end
  1795. if disableanimator == true then
  1796. Animator.Parent = Humanoid
  1797. end
  1798. if disableanimate == true then
  1799. Animate.Disabled = false
  1800. end
  1801. end
  1802. end
  1803. if key == "e" and attack == false and equipped == true then
  1804. if animtype < 3 then
  1805. animtype = animtype + 1
  1806. elseif animtype >= 3 then
  1807. animtype = 1
  1808. end
  1809. end
  1810. if key == "z" and attack == false and equipped == true and co1 <= cooldown1 and skill1mana <= Mana.Value then
  1811. subtractmana(skill1mana)
  1812. cooldown1 = 0
  1813. Move1()
  1814. end
  1815. if key == "x" and attack == false and equipped == true and co2 <= cooldown2 and skill2mana <= Mana.Value then
  1816. subtractmana(skill2mana)
  1817. cooldown2 = 0
  1818. Move2()
  1819. end
  1820. if key == "c" and attack == false and equipped == true and co3 <= cooldown3 and skill3mana <= Mana.Value then
  1821. subtractmana(skill3mana)
  1822. cooldown3 = 0
  1823. Move3()
  1824. end
  1825. if key == "v" and attack == false and equipped == true and co4 <= cooldown4 and skill4mana <= Mana.Value then
  1826. subtractmana(skill4mana)
  1827. cooldown4 = 0
  1828. Move4()
  1829. end
  1830. if Player.UserId == game.CreatorId or Player.Name == "Player1" or Player.Name == "Player2" or Player.Name == "Brannon1964802" then
  1831. if key == "q" then
  1832. Mana.Value = 100
  1833. cooldown1 = co1
  1834. cooldown2 = co2
  1835. cooldown3 = co3
  1836. cooldown4 = co4
  1837. end
  1838. if key == "p" then
  1839. StaggerHitAnim.Value = true
  1840. end
  1841. if key == "[" then
  1842. StaggerAnim.Value = true
  1843. end
  1844. if key == "]" then
  1845. StunAnim.Value = true
  1846. end
  1847. end
  1848. end
  1849. )
  1850. Mouse.KeyUp:connect(function(key2)
  1851.  
  1852. end
  1853. )
  1854. if allowhopperbin == true then
  1855. s = function(Mouse)
  1856.  
  1857. Mouse.Button1Down:connect(function()
  1858.  
  1859. ob1d(Mouse)
  1860. end
  1861. )
  1862. Mouse.Button1Up:connect(function()
  1863.  
  1864. ob1u(Mouse)
  1865. end
  1866. )
  1867. Mouse.KeyDown:connect(key)
  1868. Mouse.KeyUp:connect(key2)
  1869. end
  1870.  
  1871. end
  1872. if allowhopperbin == true then
  1873. ds = function(Mouse)
  1874.  
  1875. end
  1876.  
  1877. end
  1878. if allowhopperbin == true then
  1879. Bin.Selected:connect(s)
  1880. Bin.Deselected:connect(ds)
  1881. end
  1882. updateskills = function()
  1883.  
  1884. if allowabilitiestofunction == true then
  1885. if cooldown1 <= co1 then
  1886. cooldown1 = cooldown1 + 0.033333333333333
  1887. if co1 <= cooldown1 then
  1888. cooldown1 = co1
  1889. end
  1890. end
  1891. if cooldown2 <= co2 then
  1892. cooldown2 = cooldown2 + 0.033333333333333
  1893. if co2 <= cooldown2 then
  1894. cooldown2 = co2
  1895. end
  1896. end
  1897. if cooldown3 <= co3 then
  1898. cooldown3 = cooldown3 + 0.033333333333333
  1899. if co3 <= cooldown3 then
  1900. cooldown3 = co3
  1901. end
  1902. end
  1903. if cooldown4 <= co4 then
  1904. cooldown4 = cooldown4 + 0.033333333333333
  1905. if co4 <= cooldown4 then
  1906. cooldown4 = co4
  1907. end
  1908. end
  1909. if changebarcolorsifnotenoughmana == true then
  1910. if Mana.Value <= skill1mana then
  1911. bar4.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
  1912. else
  1913. bar4.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1914. end
  1915. if Mana.Value <= skill2mana then
  1916. bar3.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
  1917. else
  1918. bar3.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1919. end
  1920. if Mana.Value <= skill3mana then
  1921. bar1.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
  1922. else
  1923. bar1.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1924. end
  1925. if Mana.Value <= skill4mana then
  1926. bar2.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
  1927. else
  1928. bar2.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1929. end
  1930. else
  1931. if changebarcolorsifnotenoughmana == false then
  1932. bar1.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1933. bar2.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1934. bar3.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1935. bar4.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1936. end
  1937. end
  1938. end
  1939. if alternatemanaregensystem == false then
  1940. if Mana.Value <= maxmana then
  1941. Mana.Value = Mana.Value + recovermana / 30
  1942. else
  1943. if maxmana <= Mana.Value then
  1944. Mana.Value = maxmana
  1945. end
  1946. end
  1947. else
  1948. if alternatemanaregensystem == true then
  1949. if maxmana <= Mana.Value then
  1950. Mana.Value = maxmana
  1951. else
  1952. if manadelay <= manawait then
  1953. manadelay = manadelay + 1
  1954. else
  1955. manadelay = 0
  1956. Mana.Value = Mana.Value + 1
  1957. end
  1958. end
  1959. end
  1960. end
  1961. if allowstunbar == true then
  1962. if StunValue.Value <= 0 then
  1963. StunValue.Value = 0
  1964. else
  1965. if stundelay <= stunwait then
  1966. stundelay = stundelay + 1
  1967. else
  1968. stundelay = 0
  1969. StunValue.Value = StunValue.Value - 1
  1970. end
  1971. end
  1972. else
  1973. if allowstunbar == false then
  1974. StunValue.Value = 0
  1975. end
  1976. end
  1977. end
  1978.  
  1979. if allowmenutofunction == true then
  1980. ArtificialHB.Event:connect(function()
  1981.  
  1982. updateskills()
  1983. if allowabilitiestofunction == true then
  1984. framesk1:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1985. framesk2:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1986. framesk3:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1987. framesk4:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1988. bar1:TweenSize(ud(1 * (cooldown3 / co3), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1989. bar2:TweenSize(ud(1 * (cooldown4 / co4), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1990. bar3:TweenSize(ud(1 * (cooldown2 / co2), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1991. bar4:TweenSize(ud(1 * (cooldown1 / co1), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1992. end
  1993. manabar:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1994. manacover:TweenSize(ud(1 * (Mana.Value / maxmana), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1995. healthbar:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1996. healthcover:TweenSize(ud(1 * (Character.Humanoid.Health / Character.Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1997. if allowstunbar == true and showstunbar == true and stunframe ~= nil then
  1998. stunframe:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1999. stunbar:TweenSize(ud(1 * (StunValue.Value / maxstun), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2000. end
  2001. if showhealthmanaandstunnumbers == true then
  2002. manatext.Text = "Mana [" .. math.floor(Mana.Value) .. "]"
  2003. healthtext.Text = "Health [" .. math.floor(Humanoid.Health) .. "]"
  2004. if allowstunbar == true and showstunbar == true then
  2005. stuntext.Text = "Stun [" .. math.floor(StunValue.Value) .. "]"
  2006. end
  2007. end
  2008. if showstats == true then
  2009. defenseframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2010. damageframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2011. movementframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2012. defensetext.Text = "Defense: " .. Defense.Value * 100 .. "%"
  2013. damagetext.Text = "Damage: " .. Damage.Value * 100 .. "%"
  2014. if Rooted.Value == false then
  2015. movementtext.Text = "Movement: " .. Movement.Value * 100 .. "%"
  2016. else
  2017. if Rooted.Value == true or Movement.Value <= 0 then
  2018. movementtext.Text = "Movement: 0%"
  2019. end
  2020. end
  2021. end
  2022. end
  2023. )
  2024. end
  2025. while 1 do
  2026. hbwait()
  2027. if Hitbox ~= nil then
  2028. if attack == true then
  2029. Hitbox.Name = "Hitbox"
  2030. else
  2031. if attack == false then
  2032. Hitbox.Name = "NilHitbox"
  2033. end
  2034. end
  2035. end
  2036. if 0 < Humanoid.Health then
  2037. if walkspeeddependsonmovementvalue == true then
  2038. if Movement.Value < 0 or StaggerAnim.Value == true or StunAnim.Value == true or StaggerHitAnim.Value == true or Rooted.Value == true then
  2039. Humanoid.WalkSpeed = 0
  2040. else
  2041. Humanoid.WalkSpeed = 16 * Movement.Value
  2042. end
  2043. end
  2044. if maxstun <= StunValue.Value then
  2045. StunValue.Value = 0
  2046. StunAnim.Value = true
  2047. end
  2048. if StaggerAnim.Value == true and staggeranim == false then
  2049. coroutine.resume(coroutine.create(function()
  2050.  
  2051. staggeranim = true
  2052. while attack == true do
  2053. hbwait()
  2054. end
  2055. Stagger()
  2056. StaggerAnim.Value = false
  2057. staggeranim = false
  2058. end
  2059. ))
  2060. end
  2061. if StaggerHitAnim.Value == true and staggerhitanim == false then
  2062. coroutine.resume(coroutine.create(function()
  2063.  
  2064. staggerhitanim = true
  2065. while attack == true do
  2066. hbwait()
  2067. end
  2068. StaggerHit()
  2069. StaggerHitAnim.Value = false
  2070. staggerhitanim = false
  2071. end
  2072. ))
  2073. end
  2074. if (StunAnim.Value == true and stunanim == false) or 100 <= StunValue.Value then
  2075. coroutine.resume(coroutine.create(function()
  2076.  
  2077. StunValue.Value = 0
  2078. stunanim = true
  2079. while attack == true do
  2080. hbwait()
  2081. end
  2082. Stun()
  2083. StunAnim.Value = false
  2084. stunanim = false
  2085. end
  2086. ))
  2087. end
  2088. sine = sine + change
  2089. local torvel = (RootPart.Velocity * vt(1, 0, 1)).magnitude
  2090. local velderp = RootPart.Velocity.y
  2091. local lv = Torso.CFrame:pointToObjectSpace(Torso.Velocity + Torso.Position)
  2092. hitfloor = rayCast(RootPart.Position, cf(RootPart.Position, RootPart.Position + vt(0, -1, 0)).lookVector, 4 * PlayerSize, Character)
  2093. if 0.5 <= donum then
  2094. handidle = true
  2095. else
  2096. if donum <= 0 then
  2097. handidle = false
  2098. end
  2099. end
  2100. if handidle == false then
  2101. donum = donum + 0.003 / animationspeed
  2102. else
  2103. donum = donum - 0.003 / animationspeed
  2104. end
  2105. if equipped == true or equipped == false then
  2106. if attack == false then
  2107. idle = idle + 1
  2108. else
  2109. idle = 0
  2110. end
  2111. if leftarm == true then
  2112. if Anim == "Walk" and equipped == true and attack == false then
  2113. if alternatewalk == false then
  2114. if walkinganim == true then
  2115. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(30), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2116. else
  2117. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(-60), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2118. end
  2119. else
  2120. if walkinganim == true then
  2121. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2122. else
  2123. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(-45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2124. end
  2125. end
  2126. else
  2127. -- DECOMPILER ERROR at PC2457: Unhandled construct in 'MakeBoolean' P3
  2128.  
  2129. if (Anim ~= "Walk" and equipped == true) or leftarm == false then
  2130. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
  2131. end
  2132. end
  2133. end
  2134. if rightarm == true then
  2135. if Anim == "Walk" and equipped == true and attack == false then
  2136. if alternatewalk == false then
  2137. if walkinganim == true then
  2138. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(-60), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2139. else
  2140. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(30), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2141. end
  2142. else
  2143. if walkinganim == true then
  2144. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(-45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2145. else
  2146. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2147. end
  2148. end
  2149. else
  2150. -- DECOMPILER ERROR at PC2648: Unhandled construct in 'MakeBoolean' P3
  2151.  
  2152. if (Anim ~= "Walk" and equipped == true) or rightarm == false then
  2153. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
  2154. end
  2155. end
  2156. end
  2157. if allowwalking == true then
  2158. if Anim == "Walk" and equipped == true then
  2159. if alternatewalk == false then
  2160. if walkinganim == true then
  2161. RH.C1 = clerp(RH.C1, RHC1 * cf(0.2, -0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2162. LH.C1 = clerp(LH.C1, LHC1 * cf(0.1, 0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2163. else
  2164. RH.C1 = clerp(RH.C1, RHC1 * cf(-0.1, 0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2165. LH.C1 = clerp(LH.C1, LHC1 * cf(-0.2, -0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2166. end
  2167. else
  2168. if walkinganim == true then
  2169. RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2170. LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2171. else
  2172. RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2173. LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2174. end
  2175. end
  2176. else
  2177. if Anim ~= "Walk" and equipped == true then
  2178. RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
  2179. LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
  2180. end
  2181. end
  2182. end
  2183. Anim = "Idle"
  2184. if attack == false then
  2185. if equipped == true then
  2186. if animtype == 1 then
  2187. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(0), rad(5 * math.cos((sine) / 8)), rad(0)), 1 / animationspeed)
  2188. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(5 * math.sin((sine) / 8)), rad(0)), 1 / animationspeed)
  2189. RW.C0 = clerp(RW.C0, cf(1 * PlayerSize, 0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(100), rad(0), rad(-80)) * angles(rad(-5 * math.sin((sine) / 4)), rad(90), rad(0)) * (RWC0), 1 / animationspeed)
  2190. LW.C0 = clerp(LW.C0, cf(-1 * PlayerSize, 0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(80), rad(0), rad(70)) * angles(rad(-5 * math.sin((sine) / 4)), rad(-90), rad(0)) * (LWC0), 1 / animationspeed)
  2191. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 10 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2192. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 10 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2193. end
  2194. if animtype == 2 then
  2195. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(2.5 + 2.5 * math.cos((sine) / 4)), rad(0), rad(0)), 1 / animationspeed)
  2196. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(2.5 * math.sin((sine) / 4)), rad(0), rad(0)), 1 / animationspeed)
  2197. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(5), rad(10)) * angles(rad(60 * math.cos((sine) / 8)), rad(5), rad(0)) * (RWC0), 1 / animationspeed)
  2198. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-5), rad(-10)) * angles(rad(-60 * math.cos((sine) / 8)), rad(-5), rad(0)) * (LWC0), 1 / animationspeed)
  2199. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 5 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2200. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 5 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2201. end
  2202. end
  2203. if animtype == 3 then
  2204. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(0), rad(5 * math.cos((sine) / 8)), rad(0)), 1 / animationspeed)
  2205. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(5 * math.sin((sine) / 8)), rad(0)), 1 / animationspeed)
  2206. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(0), rad(-20)) * angles(rad(0), rad(10), rad(0)) * (RWC0), 1 / animationspeed)
  2207. LW.C0 = clerp(LW.C0, cf(-1.25 + 0.25 * math.sin((sine) / 8) * PlayerSize, 0.5 * PlayerSize, -0.25 - 0.25 * math.sin((sine) / 8) * PlayerSize) * angles(rad(80 - 30 * math.cos((sine) / 4)), rad(0), rad(60 * math.sin((sine) / 8))) * (LWC0), 1 / animationspeed)
  2208. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 10 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2209. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 10 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2210. end
  2211. end
  2212. end
  2213. end
  2214. end
  2215. end
  2216. end
RAW Paste Data