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Remember Me Attack Animations 1

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Aug 19th, 2019
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  1. x ground:
  2.  
  3. 13 frames right hand uppercut, 18 frames ending lag = 31
  4.  
  5. 19 frames left chin jab, 18 frames ending lag = 37
  6.  
  7. 19 frames double hand left swing, 12 frames ending lag = 31
  8.  
  9. average: 33 frames
  10.  
  11.  
  12. x jump:
  13.  
  14.  
  15. 33 frames turnaround jump double hand right swing, 8 frames ending lag = 41
  16.  
  17. 23 frames jump right swing, 15 frames ending lag = 38
  18.  
  19. 27 frames turnaround jump left swing, 11 frames ending lag = 38
  20.  
  21. average: 39 frames
  22.  
  23.  
  24. y ground:
  25.  
  26. 14 frames turnaround right kick, 28 frames ending lag = 42
  27.  
  28. 14 frames low left kick, 24 frames ending lag = 38
  29.  
  30. 9 frames high left kick, 23 frames ending lag = 32
  31.  
  32. average: 37.3 frames
  33.  
  34.  
  35. y jump:
  36.  
  37. 9 frames high left kick, 23 frames ending lag = 32 (in your video, this is the only move that's in a jump combo chain, that is also part of a ground combo chain (first move of y-y2))
  38.  
  39. 16 frames turnaround jump right high kick, 22 frames ending lag = 38
  40.  
  41. 18 frames turnaround jump right low kick, 25 frames ending lag = 43
  42.  
  43. average: 37.6
  44.  
  45.  
  46. there could be more moves that would change the average, but these are the ones that appear in your video
  47.  
  48.  
  49.  
  50. the animation of any move (starting attack or power pressen (presumably other pressens too)) changes based on if your attack before was a jump attack or a ground attack
  51.  
  52. jump starting moves on average are slower than ground starting moves
  53.  
  54. kick moves hit the enemy faster but have longer ending lag (so kick would be better when surrounded by many enemies that can end your combo for example, because you need less time to hit, then dodge over and finish your combo)
  55.  
  56. punch starting moves on average are faster than kick starting moves (jump kick can be faster than jump punch if the first move of y-y2 wasn't a glitch)
  57.  
  58.  
  59. -----------------------------------------------------
  60.  
  61. some more data:
  62.  
  63. x-y1:
  64.  
  65. 13 frames right hand uppercut, 18 frames ending lag = 31
  66.  
  67. 19 frames y move combo 1, 30 frames ending lag = 49
  68.  
  69. 19 frames left hand chin jab, 18 frames ending lag = 37
  70.  
  71. 18 frames y move combo 2, 31 frames ending lag = 49
  72.  
  73. 19 frames double hand left swing, 12 frames ending lag = 31
  74.  
  75. 18 frames y move combo 3
  76.  
  77.  
  78. x-y2:
  79.  
  80. 28 frames turnaround jump left swing, 11 frames ending lag = 39
  81.  
  82. 19 frames y move combo 4, 29 frames ending lag = 48
  83.  
  84. 33 frames turnaround jump double hand right swing, 8 frames ending lag = 41
  85.  
  86. 18 frames y move combo 5, 31 frames ending lag = 49
  87.  
  88. 23 frames jump right swing, 15 frames ending lag = 38
  89.  
  90. 19 frames y move combo 6
  91.  
  92.  
  93. x-y3:
  94.  
  95. 23 frames jump right swing, 15 frames ending lag = 38
  96.  
  97. 23 frames y move combo 7, 25 frames ending lag = 48
  98.  
  99. 27 frames turnaround jump left swing, 11 frames ending lag = 38
  100.  
  101. 23 frames y move combo 8, 24 frames ending lag = 47
  102.  
  103. 34 frames turnaround jump double hand right swing, 7 frames ending lag = 41
  104.  
  105. 24 frames y move combo 9
  106.  
  107.  
  108. y-y1:
  109.  
  110. 14 frames turnaround right kick, 28 frames ending lag = 42
  111.  
  112. 18 frames y move combo 10, 31 frames ending lag = 49
  113.  
  114. 14 frames low left kick, 24 frames ending lag = 38
  115.  
  116. 18 frames y move combo 11, 30 frames ending lag = 48
  117.  
  118. 9 frames high left kick, 23 frames ending lag = 32
  119.  
  120. 19 frames y move combo 12
  121.  
  122.  
  123. y-y2:
  124.  
  125. 9 frames high left kick, 23 frames ending lag = 32
  126.  
  127. 20 frames y move combo 13, 29 frames ending lag = 49
  128.  
  129. 16 frames turnaround jump right high kick, 22 frames ending lag = 38
  130.  
  131. 20 frames y move combo 14, 30 frames ending lag = 50
  132.  
  133. 18 frames turnaround jump right low kick, 25 frames ending lag = 43
  134.  
  135. 18 frames y move combo 15
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