DrFetus

EOX Narmer Data

Aug 12th, 2018
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  1. Narmer
  2. ======
  3. Level: 26
  4. EXP: 6770
  5. Stats:
  6. -HP: 7993
  7. -STR: 42
  8. -VIT: 24
  9. -AGI: 25
  10. -LUC: 27
  11. -INT: 40
  12. -WIS: 24
  13. Attack type: Bash
  14. Damage types:
  15. -Cut: 100%
  16. -Bash: 100%
  17. -Stab: 100%
  18. -Fire: 100%
  19. -Ice: 100%
  20. -Volt: 150%
  21. -Almighty: 100%
  22. Disables:
  23. -Instant Death: 0%
  24. -Petrification: 50%
  25. -Sleep: 50%
  26. -Panic: 25%
  27. -Poison: 50%
  28. -Blind: 75%
  29. -Paralysis: 50%
  30. -Curse: 75%
  31. -Stun: 10%
  32. -Head Bind: 50%
  33. -Arm Bind: 50%
  34. -Leg Bind: 50%
  35.  
  36. Skills:
  37. -Mud Throw (267): Uses the legs. Deals ranged 100% INT-based Ice damage to one row, and has a 70% chance to inflict Blind. Has an accuracy of 150%. Has a speed modifier of +130.
  38. -Fin Smack (268): Uses the legs. Deals melee 140% STR-based Bash damage to one party member, with 50% splash damage, and lowers targets' elemental defenses by 50% for 4 turns. Has an accuracy of 99%. Has a speed modifier of +80.
  39. -Whip Ripper (269): Uses the head. Deals melee 130% STR-based Cut damage to multiple seperate targets. Hits 3 to 6 times. Has an accuracy of 99. Has a speed modifier of +100.
  40. -Marsh Dive (270): Uses the legs. Places the user in the Marsh Dive state, hiding them in a hole, and adding decoy holes that will always evade attacks. Lasts indefinitely. The holes will disappear if the Marsh Dive state is dispelled. Has a speed modifier of -5.
  41. --Level 1: Places 2 holes in the front row.
  42. --Level 2: Places 2 holes in the front row, and 1 hole in the back row.
  43. --Level 3: Places 2 holes in the front row, and 2 holes in the back row.
  44. --Level 4: Places 2 holes in the front row, and 4 holes in the back row.
  45. -Earthquake (271): Does not use a body part. Deals ranged 130% INT-based Almighty damage to the entire party. Dispels the Marsh Dive state once cast. Has an accuracy of 150%. Has a speed modifier of +70.
  46. -Rest (272): Does not use a body part. Heals the user for an unknown amount of HP. Has a speed modifier of +10.
  47. - (273): Uses the legs. Deals melee 140% STR-based Bash damage to one party member, and pierces to the back row, with a 45% chance to inflict Panic. Has an accuracy of 99%. Has a speed modifier of +60.
  48.  
  49. AI Script:
  50.  
  51. End of turn parameters:
  52. If self is in the Marsh Dive state and flag 4 is active:
  53. If self has taken at least 1 point of damage:
  54. Set counter 2 to 2.
  55. Cast Earthquake. (Standard targeting.)
  56. Else, cast Rest. (Targets self.)
  57.  
  58. Else:
  59. Activate flag 4.
  60. Do nothing.
  61.  
  62. If self is in the Marsh Dive state, do nothing.
  63.  
  64. If HP is less than 25%:
  65. Set counter 2 to 2 the first time this routine is accessed. Add 1 to counter 2 on future instances of this routine.
  66. If flag 7 is not active:
  67. Activate flag 7.
  68. Deactivate flag 4.
  69. Cast Marsh Dive (Level 4). (Targets self.)
  70. Deactivate flag 8.
  71.  
  72. If counter 2 is equal to or greater than 3, 40% chance to follow this routine:
  73. Deactivate flag 4.
  74. Cast Marsh Dive (Level 4). (Targets self.)
  75. Deactivate flag 8.
  76.  
  77. If counter 2 is equal to or greater than 5:
  78. Deactivate flag 4.
  79. Cast Marsh Dive (Level 4). (Targets self.)
  80. Deactivate flag 8.
  81.  
  82. Else:
  83. 30% chance to cast Fin Smack. (Standard targeting.)
  84. If flag 8 is not active:
  85. 10% chance to cast Mud Throw. (Standard targeting.) Activate flag 8.
  86. 10% chance to cast Whip Ripper. (Standard targeting.)
  87. 20% chance to cast Skill ID: 273. (Targets the front row.)
  88. 30% chance to use a regular attack. (Standard targeting.) Deactivate flag 8.
  89. If flag 8 is active:
  90. 20% chance to cast Whip Ripper. (Standard targeting.)
  91. 20% chance to cast Skill ID: 273. (Targets the front row.)
  92. 30% chance to use a regular attack. (Standard targeting.) Deactivate flag 8.
  93.  
  94. If HP is less than 50%:
  95. Set counter 2 to 2 the first time this routine is accessed. Add 1 to counter 2 on future instances of this routine.
  96. If flag 6 is not active:
  97. Activate flag 6.
  98. Deactivate flag 4.
  99. Cast Marsh Dive (Level 3). (Targets self.)
  100. Deactivate flag 8.
  101.  
  102. If flag 3 is not active:
  103. Activate flag 3.
  104. Cast Skill ID: 273. (Targets the front row.)
  105.  
  106. If counter 2 is equal to or greater than 3, 30% chance to follow this routine:
  107. Deactivate flag 4.
  108. Cast Marsh Dive (Level 3). (Targets self.)
  109. Deactivate flag 8.
  110.  
  111. If counter 2 is equal to or greater than 5:
  112. Deactivate flag 4.
  113. Cast Marsh Dive (Level 3). (Targets self.)
  114. Deactivate flag 8.
  115.  
  116. If flag 8 is not active:
  117. Cast Mud Throw. (Standard targeting.)
  118. Activate flag 8.
  119.  
  120. Else:
  121. 30% chance to cast Fin Smack. (Standard targeting.)
  122. 40% chance to cast Whip Ripper. (Standard targeting.)
  123. 20% chance to cast Skill ID: 273. (Targets the front row.)
  124. 10% chance to use a regular attack. (Standard targeting.) Deactivate flag 8.
  125.  
  126. If HP is less than 75%:
  127. Set counter 2 to 2 the first time this routine is accessed. Add 1 to counter 2 on future instances of this routine.
  128. If flag 5 is not active:
  129. Activate flag 5.
  130. Deactivate flag 4.
  131. Cast Marsh Dive (Level 2). (Targets self.)
  132. Deactivate flag 8.
  133.  
  134. If flag 2 is not active:
  135. Activate flag 2.
  136. Cast Fin Smack. (Standard targeting.)
  137.  
  138. If counter 2 is equal to or greater than 3, 25% chance to follow this routine:
  139. Deactivate flag 4.
  140. Cast Marsh Dive (Level 2). (Targets self.)
  141. Deactivate flag 8.
  142.  
  143. If counter 2 is equal to or greater than 5:
  144. Deactivate flag 4.
  145. Cast Marsh Dive (Level 2). (Targets self.)
  146. Deactivate flag 8.
  147.  
  148. If flag 8 is not active:
  149. Cast Mud Throw. (Standard targeting.)
  150. Activate flag 8.
  151.  
  152. Else:
  153. 40% chance to cast Fin Smack. (Standard targeting.)
  154. 40% chance to cast Whip Ripper. (Standard targeting.)
  155. 20% chance to use a regular attack. (Standard targeting.) Deactivate flag 8.
  156.  
  157. If HP is less than 90%:
  158. Set counter 2 to 2 the first time this routine is accessed. Add 1 to counter 2 on future instances of this routine.
  159. If flag 1 is not active:
  160. Activate flag 1.
  161. Deactivate flag 4.
  162. Cast Marsh Dive (Level 1). (Targets self.)
  163. Deactivate flag 8.
  164.  
  165. If counter 2 is equal to or greater than 3, 20% chance to follow this routine:
  166. Deactivate flag 4.
  167. Cast Marsh Dive (Level 1). (Targets self.)
  168. Deactivate flag 8.
  169.  
  170. If counter 2 is equal to or greater than 5:
  171. Deactivate flag 4.
  172. Cast Marsh Dive (Level 1). (Targets self.)
  173. Deactivate flag 8.
  174.  
  175. If flag 8 is not active:
  176. Cast Mud Throw. (Standard targeting.)
  177. Activate flag 8.
  178.  
  179. Else:
  180. 50% chance to cast Whip Ripper. (Standard targeting.)
  181. 50% chance to use a regular attack. (Standard targeting.) Deactivate flag 8.
  182.  
  183. Else:
  184. If flag 8 is not active:
  185. Cast Mud Throw. (Standard targeting.)
  186. Activate flag 8.
  187.  
  188. Else:
  189. 40% chance to cast Whip Ripper. (Standard targeting.)
  190. 60% chance to use a regular attack. (Standard targeting.) Deactivate flag 8.
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