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- Narmer
- ======
- Level: 26
- EXP: 6770
- Stats:
- -HP: 7993
- -STR: 42
- -VIT: 24
- -AGI: 25
- -LUC: 27
- -INT: 40
- -WIS: 24
- Attack type: Bash
- Damage types:
- -Cut: 100%
- -Bash: 100%
- -Stab: 100%
- -Fire: 100%
- -Ice: 100%
- -Volt: 150%
- -Almighty: 100%
- Disables:
- -Instant Death: 0%
- -Petrification: 50%
- -Sleep: 50%
- -Panic: 25%
- -Poison: 50%
- -Blind: 75%
- -Paralysis: 50%
- -Curse: 75%
- -Stun: 10%
- -Head Bind: 50%
- -Arm Bind: 50%
- -Leg Bind: 50%
- Skills:
- -Mud Throw (267): Uses the legs. Deals ranged 100% INT-based Ice damage to one row, and has a 70% chance to inflict Blind. Has an accuracy of 150%. Has a speed modifier of +130.
- -Fin Smack (268): Uses the legs. Deals melee 140% STR-based Bash damage to one party member, with 50% splash damage, and lowers targets' elemental defenses by 50% for 4 turns. Has an accuracy of 99%. Has a speed modifier of +80.
- -Whip Ripper (269): Uses the head. Deals melee 130% STR-based Cut damage to multiple seperate targets. Hits 3 to 6 times. Has an accuracy of 99. Has a speed modifier of +100.
- -Marsh Dive (270): Uses the legs. Places the user in the Marsh Dive state, hiding them in a hole, and adding decoy holes that will always evade attacks. Lasts indefinitely. The holes will disappear if the Marsh Dive state is dispelled. Has a speed modifier of -5.
- --Level 1: Places 2 holes in the front row.
- --Level 2: Places 2 holes in the front row, and 1 hole in the back row.
- --Level 3: Places 2 holes in the front row, and 2 holes in the back row.
- --Level 4: Places 2 holes in the front row, and 4 holes in the back row.
- -Earthquake (271): Does not use a body part. Deals ranged 130% INT-based Almighty damage to the entire party. Dispels the Marsh Dive state once cast. Has an accuracy of 150%. Has a speed modifier of +70.
- -Rest (272): Does not use a body part. Heals the user for an unknown amount of HP. Has a speed modifier of +10.
- - (273): Uses the legs. Deals melee 140% STR-based Bash damage to one party member, and pierces to the back row, with a 45% chance to inflict Panic. Has an accuracy of 99%. Has a speed modifier of +60.
- AI Script:
- End of turn parameters:
- If self is in the Marsh Dive state and flag 4 is active:
- If self has taken at least 1 point of damage:
- Set counter 2 to 2.
- Cast Earthquake. (Standard targeting.)
- Else, cast Rest. (Targets self.)
- Else:
- Activate flag 4.
- Do nothing.
- If self is in the Marsh Dive state, do nothing.
- If HP is less than 25%:
- Set counter 2 to 2 the first time this routine is accessed. Add 1 to counter 2 on future instances of this routine.
- If flag 7 is not active:
- Activate flag 7.
- Deactivate flag 4.
- Cast Marsh Dive (Level 4). (Targets self.)
- Deactivate flag 8.
- If counter 2 is equal to or greater than 3, 40% chance to follow this routine:
- Deactivate flag 4.
- Cast Marsh Dive (Level 4). (Targets self.)
- Deactivate flag 8.
- If counter 2 is equal to or greater than 5:
- Deactivate flag 4.
- Cast Marsh Dive (Level 4). (Targets self.)
- Deactivate flag 8.
- Else:
- 30% chance to cast Fin Smack. (Standard targeting.)
- If flag 8 is not active:
- 10% chance to cast Mud Throw. (Standard targeting.) Activate flag 8.
- 10% chance to cast Whip Ripper. (Standard targeting.)
- 20% chance to cast Skill ID: 273. (Targets the front row.)
- 30% chance to use a regular attack. (Standard targeting.) Deactivate flag 8.
- If flag 8 is active:
- 20% chance to cast Whip Ripper. (Standard targeting.)
- 20% chance to cast Skill ID: 273. (Targets the front row.)
- 30% chance to use a regular attack. (Standard targeting.) Deactivate flag 8.
- If HP is less than 50%:
- Set counter 2 to 2 the first time this routine is accessed. Add 1 to counter 2 on future instances of this routine.
- If flag 6 is not active:
- Activate flag 6.
- Deactivate flag 4.
- Cast Marsh Dive (Level 3). (Targets self.)
- Deactivate flag 8.
- If flag 3 is not active:
- Activate flag 3.
- Cast Skill ID: 273. (Targets the front row.)
- If counter 2 is equal to or greater than 3, 30% chance to follow this routine:
- Deactivate flag 4.
- Cast Marsh Dive (Level 3). (Targets self.)
- Deactivate flag 8.
- If counter 2 is equal to or greater than 5:
- Deactivate flag 4.
- Cast Marsh Dive (Level 3). (Targets self.)
- Deactivate flag 8.
- If flag 8 is not active:
- Cast Mud Throw. (Standard targeting.)
- Activate flag 8.
- Else:
- 30% chance to cast Fin Smack. (Standard targeting.)
- 40% chance to cast Whip Ripper. (Standard targeting.)
- 20% chance to cast Skill ID: 273. (Targets the front row.)
- 10% chance to use a regular attack. (Standard targeting.) Deactivate flag 8.
- If HP is less than 75%:
- Set counter 2 to 2 the first time this routine is accessed. Add 1 to counter 2 on future instances of this routine.
- If flag 5 is not active:
- Activate flag 5.
- Deactivate flag 4.
- Cast Marsh Dive (Level 2). (Targets self.)
- Deactivate flag 8.
- If flag 2 is not active:
- Activate flag 2.
- Cast Fin Smack. (Standard targeting.)
- If counter 2 is equal to or greater than 3, 25% chance to follow this routine:
- Deactivate flag 4.
- Cast Marsh Dive (Level 2). (Targets self.)
- Deactivate flag 8.
- If counter 2 is equal to or greater than 5:
- Deactivate flag 4.
- Cast Marsh Dive (Level 2). (Targets self.)
- Deactivate flag 8.
- If flag 8 is not active:
- Cast Mud Throw. (Standard targeting.)
- Activate flag 8.
- Else:
- 40% chance to cast Fin Smack. (Standard targeting.)
- 40% chance to cast Whip Ripper. (Standard targeting.)
- 20% chance to use a regular attack. (Standard targeting.) Deactivate flag 8.
- If HP is less than 90%:
- Set counter 2 to 2 the first time this routine is accessed. Add 1 to counter 2 on future instances of this routine.
- If flag 1 is not active:
- Activate flag 1.
- Deactivate flag 4.
- Cast Marsh Dive (Level 1). (Targets self.)
- Deactivate flag 8.
- If counter 2 is equal to or greater than 3, 20% chance to follow this routine:
- Deactivate flag 4.
- Cast Marsh Dive (Level 1). (Targets self.)
- Deactivate flag 8.
- If counter 2 is equal to or greater than 5:
- Deactivate flag 4.
- Cast Marsh Dive (Level 1). (Targets self.)
- Deactivate flag 8.
- If flag 8 is not active:
- Cast Mud Throw. (Standard targeting.)
- Activate flag 8.
- Else:
- 50% chance to cast Whip Ripper. (Standard targeting.)
- 50% chance to use a regular attack. (Standard targeting.) Deactivate flag 8.
- Else:
- If flag 8 is not active:
- Cast Mud Throw. (Standard targeting.)
- Activate flag 8.
- Else:
- 40% chance to cast Whip Ripper. (Standard targeting.)
- 60% chance to use a regular attack. (Standard targeting.) Deactivate flag 8.
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