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- every second:
- add 1 to {%all players%-health}
- on damage of a player:
- cancel event
- message "&e&l[system] &c%damage% damage (Health: %{%victim%-health}%)" to victim
- if {%victim%-health} is less than or equal to 0:
- kill the player
- on death of a player:
- set {%player%-health} to 100
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